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New pedagogies for social and participatory media


Gráinne Conole,
The Open University, UK
MoodleMootUk, London, 19th April 2011
Orientation

   Open, social and
    participatory media
   Mapping pedagogies
    to e-learning

   A vision of openness –
    Open Practices
       Open Design
       Open Delivery
       Open Research
       Open Evaluation

   Implications for
    learning and teaching
Today’s educational context
 •   Fast changing technological
     environment

 •   New digital literacy skills needed
     for learners, teacher and the
     workplace

 •   The importance of creativity

 •   Mechanisms for fostering
     creativity
Open, social and participatory media




                                  Web 2.0




                          Shift from:
      Web 1.0 – content repository and static information
        Web 2.0 – user generated content and social
                          mediation
Open, social and participatory media


        Media sharing



                                  Web 2.0




                          Shift from:
      Web 1.0 – content repository and static information
        Web 2.0 – user generated content and social
                          mediation
Open, social and participatory media


        Media sharing


         Blogs & wikis
                                  Web 2.0




                          Shift from:
      Web 1.0 – content repository and static information
        Web 2.0 – user generated content and social
                          mediation
Open, social and participatory media


         Media sharing


          Blogs & wikis
                                   Web 2.0
      Social networking




                           Shift from:
       Web 1.0 – content repository and static information
         Web 2.0 – user generated content and social
                           mediation
Open, social and participatory media


         Media sharing


          Blogs & wikis
                                   Web 2.0
      Social networking


         Virtual worlds




                           Shift from:
       Web 1.0 – content repository and static information
         Web 2.0 – user generated content and social
                           mediation
Open, social and participatory media


         Media sharing                                       Sharing


          Blogs & wikis                                      Communicating
                                   Web 2.0
      Social networking                                      Networking


         Virtual worlds                                      Interacting




                           Shift from:
       Web 1.0 – content repository and static information
         Web 2.0 – user generated content and social
                           mediation
Open, social and participatory media
                          New tools/practices are
                          leading to new forms of
                          learning and teaching
         Media sharing                                       Sharing


          Blogs & wikis                                      Communicating
                                   Web 2.0
      Social networking                                      Networking


         Virtual worlds                                      Interacting




                           Shift from:
       Web 1.0 – content repository and static information
         Web 2.0 – user generated content and social
                           mediation
A typology of new technologies
Technology                                Examples
Media sharing                             Flckr, YouTube, Slideshare, Sketchfu
Media manipulation and mash ups           Geotagged photos on maps,Voicethread
Instant messaging, chat, web 2.0 forums   MSN, Paltalk, Arguementum
Online games and virtual worlds           WorldofWarcraft, SecondLife
Social networking                         Facebook, Myspace, Linkedin, Elgg, Ning
Blogging                                  Wordpress, Edublog, Twitter
Social bookmarking                        Del.icio.us, Citeulike, Zotero
Recommender systems                       Digg, LastFm, Stumbleupon
Wikis and collaborative editing tools     Wikipedia, GoogleDocs, Bubbl.us
Syndication/RSS feeds                     Bloglines, Podcast, GoogleReader

   (Conole and Alevizou, 2010), Review of Web 2.0 tools in Higher Education
   http://cloudworks.ac.uk/cloudscape/view/1895 and http://bit.ly/
   b08uY2#HEA
The machine is Us/ing us
Peer
critiquing




         The machine is Us/ing us
Peer
critiquing


  User
generated
 content




         The machine is Us/ing us
Peer
critiquing


  User
generated
 content



Networked
         The machine is Us/ing us
Peer                             Open
critiquing


  User
generated
 content



Networked
         The machine is Us/ing us
Peer                               Open
critiquing


  User
                                     Collective
generated
                                    aggregation
 content



Networked
         The machine is Us/ing us
Peer                               Open
critiquing


  User
                                     Collective
generated
                                    aggregation
 content



Networked                           Personalised
         The machine is Us/ing us
Effective use of new technologies
 requires a radical rethink of the
    core learning and teaching
 processes; a shift from design as
    an internalised, implicit and
  individually crafted process to
   one that is externalised and
shareable with others. Change in
 practice may indeed involve the
   use of revised materials, new
 teaching strategies and beliefs -
   all in relation to educational
              innovation.
Sharpe,
Beetham,
De Freitas
2010
Digitally immersed
Multimodal
Task orientated
Socially networked




                     Sharpe,
    Oblinger         Beetham,
    Prensky          De Freitas
                     2010
Digitally immersed                Diverse
Multimodal                        Lack digital literacies
Task orientated                   Personal preferences
Socially networked                Lack academic criticality




                     Sharpe,
    Oblinger         Beetham,           Jones
    Prensky          De Freitas         Kennedy
                     2010
So what is learning?
So what is learning?
Thought by itself, however,
moves nothing; what moves us
is thought aiming at some goal
and concerned with action
(Aristotle)
So what is learning?
Thought by itself, however,
moves nothing; what moves us
is thought aiming at some goal   Human learning… whole
and concerned with action        persons construct experiences
(Aristotle)                      of situation and transform them
                                 into knowledge, skills
                                 attitudes, values, emotions and
                                 the senses, and integrate the
                                 outcomes into their own
                                 biographies (Jarvis, 2004)
So what is learning?
Thought by itself, however,
moves nothing; what moves us
is thought aiming at some goal   Human learning… whole
and concerned with action        persons construct experiences
(Aristotle)                      of situation and transform them
                                 into knowledge, skills
                                 attitudes, values, emotions and
                                 the senses, and integrate the
                                 outcomes into their own
                                 biographies (Jarvis, 2004)




                                      Knowledge is information
                                      already transformed:
                                      selected, analyzed,
                                      interpreted, integrated,
                                      articulated, tested
                                      evaluated’ (Laurillard, 1993)
Mayes & De Freitas, 2004
Pedagogies of e-learning   Dyke et. al, 2007
                           Conole, 2010




                   A
Mayes & De Freitas, 2004
Pedagogies of e-learning          Dyke et. al, 2007
                                  Conole, 2010



        Associative
        Focus on individual
        Learning through
        association and
        reinforcement


                              A
Mayes & De Freitas, 2004
Pedagogies of e-learning                     Dyke et. al, 2007
                                             Conole, 2010



        Associative               Constructivist
        Focus on individual       Building on prior
        Learning through          knowledge
        association and           Task-orientated
        reinforcement


                              A
Mayes & De Freitas, 2004
Pedagogies of e-learning                     Dyke et. al, 2007
                                             Conole, 2010



        Associative               Constructivist
        Focus on individual       Building on prior
        Learning through          knowledge
        association and           Task-orientated
        reinforcement


                              A


        Situative
        Learning through
        social interaction
        Learning in context
Mayes & De Freitas, 2004
Pedagogies of e-learning                     Dyke et. al, 2007
                                             Conole, 2010



        Associative               Constructivist
        Focus on individual       Building on prior
        Learning through          knowledge
        association and           Task-orientated
        reinforcement


                              A


        Situative                    Connectivist
        Learning through
                                     Learning in a
        social interaction
                                     networked
        Learning in context
                                     environment
Mayes & De Freitas, 2004
   Pedagogies of e-learning                             Dyke et. al, 2007
                                                        Conole, 2010
E-training
Drill & practice
                   Associative               Constructivist
                   Focus on individual       Building on prior
                   Learning through          knowledge
                   association and           Task-orientated
                   reinforcement


                                         A


                   Situative                    Connectivist
                   Learning through
                                                Learning in a
                   social interaction
                                                networked
                   Learning in context
                                                environment
Mayes & De Freitas, 2004
   Pedagogies of e-learning                             Dyke et. al, 2007
                                                        Conole, 2010
E-training                                                          Inquiry
Drill & practice                                                    learning
                                                                    Resource-based
                   Associative               Constructivist
                   Focus on individual       Building on prior
                   Learning through          knowledge
                   association and           Task-orientated
                   reinforcement


                                         A


                   Situative                    Connectivist
                   Learning through
                                                Learning in a
                   social interaction
                                                networked
                   Learning in context
                                                environment
Mayes & De Freitas, 2004
   Pedagogies of e-learning                             Dyke et. al, 2007
                                                        Conole, 2010
E-training                                                          Inquiry
Drill & practice                                                    learning
                                                                    Resource-based
                   Associative               Constructivist
                   Focus on individual       Building on prior
                   Learning through          knowledge
                   association and           Task-orientated
                   reinforcement


                                         A


                   Situative                    Connectivist
                   Learning through
                                                Learning in a
                   social interaction
                                                networked
                   Learning in context
                                                environment
Experiential,
problem-based,
role play
Mayes & De Freitas, 2004
   Pedagogies of e-learning                             Dyke et. al, 2007
                                                        Conole, 2010
E-training                                                          Inquiry
Drill & practice                                                    learning
                                                                    Resource-based
                   Associative               Constructivist
                   Focus on individual       Building on prior
                   Learning through          knowledge
                   association and           Task-orientated
                   reinforcement


                                         A


                   Situative                    Connectivist
                   Learning through
                                                Learning in a
                   social interaction
                                                networked
                   Learning in context
                                                environment
Experiential,                                                      Reflective &
problem-based,                                                     dialogic learning,
role play                                                          Personalised
                                                                   learning
Some case study examples

          E-training,          Interactive materials,
      drill and practice           e-assessment




       Inquiry learning,      Google, media sharing
        resource-based         repositories, user-
           learning            generated content



                                  Location aware
    Experiential, problem-
                              devices, Virtual worlds,
       based, role play
                                   online games



    Reflective and dialogic    Blogs, RSS feeds, e-
    learning, Personalised    portfolios, wikis, social
           learning                  networks
E-training, drill and practice


        McNaught, 2010, Edmedia Keynote
Going mobile
Inquiry-based learning




                       My community




The Personal Inquiry project
Inquiry-based learning across formal
and informal settings
Sharples, Scanlon et al.
http://www.pi-project.ac.uk/
Resource-based learning
                                         GL
                                           OM
                                                    ake
                                                       r




                              Lea
                                  rnin
                                      gO
                                              bje
                                                 cts
                          U
                 iTunes
     dca sts -
   Po




                              Open Educational
                              Resources
Mash ups
Situated learning – virtual exhibitions
                        What can avatars do? Virtual
                        realities in collaborative learning
                        Li et al., 2010, Edmedia conference


                                Aims to develop proficient technical
                                writing and design skills
                                Cohort of 82 students created a movie
                                poster of the film, Avatar
                                Virtual exhibition in SecondLife


    Other examples:
    Archeological digs
    Medical wards
    Art exhibitions
    Cyber-law
    Virtual language exchange
    Beyond formal schooling
Virtual worlds
Role-based learning
      Wills et al., 2010




                           Pheny and Shun, 2009, Ascilite conference
Reflective and dialogic learning
                        Uses
                        Blogs and E-portfolios for personal reflection
                        Wikis/social bookmarking for aggregation
                        Wikis for project-based work
                        Cohort blogs for shared understanding
                        Web 2.0 tool to connect beyond the course
                        E-portfolios for aggregation and evidence
                        Twitter for just-in-time learning




Joyes, 2009, Ascilite
conference
Connectivism
    Personalised learning   and Connective
                            knowledge




Critical
literacies
online
Social networking
Pedagogical focus
 We are all potential
  teachers and learners

 We learn well through act
  of creating

 We learn by observing the
  activities of our peers

 By understanding the
  contexts of others, we can
  teach in more
  transformative ways

 A learning environment
  needs to be flexible

                               Dougiamas, Athens, 2nd October 2010
Co-evolution of tools and practice


            Affordances (Gibson)
          ‘All "action possibilities" latent
          in an environmentt…
          but always in relation to the
          actor and therefore dependent
          on their capabilities.’
          For instance, a tall tree offers the
          affordances of food for a Giraffe
          but not a sheep.
Co-evolution of tools and practice
Co-evolution of tools and practice
Affordances of
technologies


             Reflection


      Dialogue

          Aggregation


                 Interactivity
Co-evolution of tools and practice
Affordances of                                     Characteristics
technologies                                       of users


             Reflection          Preferences


      Dialogue                         Interests

          Aggregation              Skills


                 Interactivity        Context
Co-evolution of tools and practice
Affordances of                                                 Characteristics
technologies                                                   of users


             Reflection                      Preferences


      Dialogue                                     Interests
                                 Evolving
                                 practices
          Aggregation                          Skills


                 Interactivity                    Context
Co-evolution of tools and practice
Affordances of                                                  Characteristics
technologies                                                    of users


                 Reflection                   Preferences


      Dialogue                                      Interests
                                  Evolving
                                  practices
           Aggregation                          Skills


                  Interactivity                    Context




Basic
communications
& gestures
Co-evolution of tools and practice
Affordances of                                                      Characteristics
technologies                                                        of users


                 Reflection                       Preferences


      Dialogue                                          Interests
                                      Evolving
                                      practices
           Aggregation                              Skills


                  Interactivity                        Context




Basic              Symbolic
communications     representations
& gestures         (words, numbers)
Co-evolution of tools and practice
Affordances of                                                        Characteristics
technologies                                                          of users


                 Reflection                       Preferences


      Dialogue                                            Interests
                                      Evolving
                                      practices
           Aggregation                              Skills


                  Interactivity                         Context




Basic              Symbolic               1st wave technologies
communications     representations        (phone, radio, fax,
& gestures         (words, numbers)       TV, CD/DVDs)
Co-evolution of tools and practice
Affordances of                                                        Characteristics
technologies                                                          of users


                 Reflection                       Preferences


      Dialogue                                            Interests
                                      Evolving
                                      practices
           Aggregation                              Skills


                  Interactivity                         Context




Basic              Symbolic               1st wave technologies       2nd wave technologies
communications     representations        (phone, radio, fax,         networks, mobiles, the
& gestures         (words, numbers)       TV, CD/DVDs)                Internet)
Digital literacies
Performance               Simulation

Appropriation             Judgement

Networking               Multitasking
 Collective              Transmedia
 intelligence             navigation

 Distributed             Negotiation
 cognition
                Play   Jenkins et al, 2006
Creativity
The reality gap
                               Paradoxes
                     Technologies not fully exploited
                      Little evidence of use of OER
                     Predominance of ‘old practices’
                                                             Media sharing
Blogs & wikis

                                Reasons
                         Technical, pedagogical,
                              organisational…
                    “Lack of time, research vs. teaching,
                       lack of skills, no rewards, no
                                support….”


                                Solutions?
                        Models and frameworks
                            Learning design
                          Pedagogical patterns
 Virtual worlds &                                           Social networking
                       Open Educational Resources
 online games
Redefining openness…




         What is/will be the impact
           of an increasingly open
         technologically mediated
          learning environment in
           learning and teaching?
Redefining openness…
Redefining openness…



                  Peer critiquing

      Sharing                       Repurposing

                   Open
     Networking   practices         Inquiry


                   Collective
                   intelligence
Redefining openness…
    Design
Courses design
& shared openly

                      Peer critiquing

          Sharing                       Repurposing

                       Open
         Networking   practices         Inquiry


                       Collective
                       intelligence
Redefining openness…
    Design                                    Delivery
Courses design                             Use of free tools
& shared openly                              & resources

                      Peer critiquing

          Sharing                       Repurposing

                       Open
         Networking   practices         Inquiry


                       Collective
                       intelligence
Redefining openness…
    Design                                    Delivery
Courses design                             Use of free tools
& shared openly                              & resources

                      Peer critiquing

          Sharing                       Repurposing

                       Open
         Networking   practices         Inquiry


                       Collective
                       intelligence

   Research
   Sharing of
 research data
Redefining openness…
    Design                                    Delivery
Courses design                             Use of free tools
& shared openly                              & resources

                      Peer critiquing

          Sharing                       Repurposing

                       Open
         Networking   practices         Inquiry


                       Collective
                       intelligence

   Research                                       Evaluation
   Sharing of                                      Critical
 research data                                    reflection
Open practices
  What are the
 implications of
 adopting more
open approaches?
Open resources
Open courses
Open design
 Shift from belief-based, implicit
  approaches to design-based,
        explicit approaches

         Learning Design
         A design-based
       approach to creation
          and support of
              courses
 Encourages reflective, scholarly
            practices
Promotes sharing and discussion

                                   Conole, 2010b
Open research
Open Scholarship                                       35


  Discovery
  Integration
  Application
  Teaching


  Open
  Digital
  Networked

          Weller: http://nogoodreason.typepad.co.uk/
Dialogue and collaboration
   A space for sharing and
    discussing learning and
    teaching ideas

   Application of web 2.0
    practice

   Examples for teachers &
    learners to share/discuss

   A space for collaboration
    & communication

   Helps develop skills
    needed for engaging
    with new technologies’
Quick language guide
Cloud:
Anything to do with
learning and teaching
                         Cloudscape:
                         A collection of
                         clouds


Activity stream:
Latest activities on a
Cloudscape or people     Favourites:
                         Vote for things
                         your like




Follow:                  RSS feeds:         Attend:
Cloudscapes, Clouds      For Cloudscapes,   Conferences &
or people                Clouds & people    workshops
Conferences and workshops
Take a digital walking tour
Using cloudworks Cloudscapes


                           The Cloudworks Cloudquest


                                                Browse Clouds and Cloudscapes
                          Free search
  Explore user profiles




                                         Look at current events
       Contribute to the Flash debates



         Push the boat out – create a Cloud J
40




Sharpe and Beetham, 2010
40




Functional access


                    Sharpe and Beetham, 2010
40




     Skills




Functional access


                    Sharpe and Beetham, 2010
40




    Practices




     Skills




Functional access


                    Sharpe and Beetham, 2010
40




    Creative
  appropriation



    Practices




     Skills




Functional access


                    Sharpe and Beetham, 2010
Limitless
• Unbounded
    intelligence

•   Unlocking
    potential

•   Distributed
    cognition
    (people and
    technologies)
                   Trailer
Final thoughts
•   Boundaries are blurring
•   Teachers and learners need new digital skills
•   Need to rethink design and support
•   Need new pedagogical approaches to make
    effective use of new technologies
•   Challenges to traditional educational offerings
•   Balance of institutional vs. free systems
Sources
   http://www.geeky-gadgets.com/samsung-galaxy-s2-android-3-0-and-a-2ghz-
    processor-06-07-2010/

   http://thehottestgadgets.com/2008/05/samsung-to-debut-3m-mini-projectors-with-
    new-phones-00280

   http://www.dontwasteyourtime.co.uk/elearning/ipad-is-it-any-good-for-the-classroom-
    or-learning/

   http://www.erwinvanlun.com/images/uploads/SmartGlasses.jpg

   OpenLearningInitiative

   http://distancelearn.about.com/gi/o.htm?zi=1/
    XJ&zTi=1&sdn=distancelearn&cdn=education&tm=6&f=00&su=p897.9.336.ip_&tt=11&
    bt=1&bts=1&zu=http://www.cmu.edu/oli/

   Molecule http://www.flickr.com/photos/8272941@N07/498827420/

   Periodic table http://www.flickr.com/photos/chemheritage/3984920162/

   Music sheet http://www.flickr.com/photos/anyaka/21848267/

   One world http://www.flickr.com/photos/psd/2731067095/
Sources
   iPhone http://virulentwordofmouse.files.wordpress.com/2009/12/iphone.jpg

   eBook readers http://wowio.files.wordpress.com/2007/07/reader-options2.jpg

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Conole moodlemoot

  • 1. New pedagogies for social and participatory media Gráinne Conole, The Open University, UK MoodleMootUk, London, 19th April 2011
  • 2. Orientation  Open, social and participatory media  Mapping pedagogies to e-learning  A vision of openness – Open Practices  Open Design  Open Delivery  Open Research  Open Evaluation  Implications for learning and teaching
  • 3. Today’s educational context • Fast changing technological environment • New digital literacy skills needed for learners, teacher and the workplace • The importance of creativity • Mechanisms for fostering creativity
  • 4. Open, social and participatory media Web 2.0 Shift from: Web 1.0 – content repository and static information Web 2.0 – user generated content and social mediation
  • 5. Open, social and participatory media Media sharing Web 2.0 Shift from: Web 1.0 – content repository and static information Web 2.0 – user generated content and social mediation
  • 6. Open, social and participatory media Media sharing Blogs & wikis Web 2.0 Shift from: Web 1.0 – content repository and static information Web 2.0 – user generated content and social mediation
  • 7. Open, social and participatory media Media sharing Blogs & wikis Web 2.0 Social networking Shift from: Web 1.0 – content repository and static information Web 2.0 – user generated content and social mediation
  • 8. Open, social and participatory media Media sharing Blogs & wikis Web 2.0 Social networking Virtual worlds Shift from: Web 1.0 – content repository and static information Web 2.0 – user generated content and social mediation
  • 9. Open, social and participatory media Media sharing Sharing Blogs & wikis Communicating Web 2.0 Social networking Networking Virtual worlds Interacting Shift from: Web 1.0 – content repository and static information Web 2.0 – user generated content and social mediation
  • 10. Open, social and participatory media New tools/practices are leading to new forms of learning and teaching Media sharing Sharing Blogs & wikis Communicating Web 2.0 Social networking Networking Virtual worlds Interacting Shift from: Web 1.0 – content repository and static information Web 2.0 – user generated content and social mediation
  • 11. A typology of new technologies Technology Examples Media sharing Flckr, YouTube, Slideshare, Sketchfu Media manipulation and mash ups Geotagged photos on maps,Voicethread Instant messaging, chat, web 2.0 forums MSN, Paltalk, Arguementum Online games and virtual worlds WorldofWarcraft, SecondLife Social networking Facebook, Myspace, Linkedin, Elgg, Ning Blogging Wordpress, Edublog, Twitter Social bookmarking Del.icio.us, Citeulike, Zotero Recommender systems Digg, LastFm, Stumbleupon Wikis and collaborative editing tools Wikipedia, GoogleDocs, Bubbl.us Syndication/RSS feeds Bloglines, Podcast, GoogleReader (Conole and Alevizou, 2010), Review of Web 2.0 tools in Higher Education http://cloudworks.ac.uk/cloudscape/view/1895 and http://bit.ly/ b08uY2#HEA
  • 12. The machine is Us/ing us
  • 13. Peer critiquing The machine is Us/ing us
  • 14. Peer critiquing User generated content The machine is Us/ing us
  • 15. Peer critiquing User generated content Networked The machine is Us/ing us
  • 16. Peer Open critiquing User generated content Networked The machine is Us/ing us
  • 17. Peer Open critiquing User Collective generated aggregation content Networked The machine is Us/ing us
  • 18. Peer Open critiquing User Collective generated aggregation content Networked Personalised The machine is Us/ing us
  • 19. Effective use of new technologies requires a radical rethink of the core learning and teaching processes; a shift from design as an internalised, implicit and individually crafted process to one that is externalised and shareable with others. Change in practice may indeed involve the use of revised materials, new teaching strategies and beliefs - all in relation to educational innovation.
  • 20.
  • 22. Digitally immersed Multimodal Task orientated Socially networked Sharpe, Oblinger Beetham, Prensky De Freitas 2010
  • 23. Digitally immersed Diverse Multimodal Lack digital literacies Task orientated Personal preferences Socially networked Lack academic criticality Sharpe, Oblinger Beetham, Jones Prensky De Freitas Kennedy 2010
  • 24. So what is learning?
  • 25. So what is learning? Thought by itself, however, moves nothing; what moves us is thought aiming at some goal and concerned with action (Aristotle)
  • 26. So what is learning? Thought by itself, however, moves nothing; what moves us is thought aiming at some goal Human learning… whole and concerned with action persons construct experiences (Aristotle) of situation and transform them into knowledge, skills attitudes, values, emotions and the senses, and integrate the outcomes into their own biographies (Jarvis, 2004)
  • 27. So what is learning? Thought by itself, however, moves nothing; what moves us is thought aiming at some goal Human learning… whole and concerned with action persons construct experiences (Aristotle) of situation and transform them into knowledge, skills attitudes, values, emotions and the senses, and integrate the outcomes into their own biographies (Jarvis, 2004) Knowledge is information already transformed: selected, analyzed, interpreted, integrated, articulated, tested evaluated’ (Laurillard, 1993)
  • 28. Mayes & De Freitas, 2004 Pedagogies of e-learning Dyke et. al, 2007 Conole, 2010 A
  • 29. Mayes & De Freitas, 2004 Pedagogies of e-learning Dyke et. al, 2007 Conole, 2010 Associative Focus on individual Learning through association and reinforcement A
  • 30. Mayes & De Freitas, 2004 Pedagogies of e-learning Dyke et. al, 2007 Conole, 2010 Associative Constructivist Focus on individual Building on prior Learning through knowledge association and Task-orientated reinforcement A
  • 31. Mayes & De Freitas, 2004 Pedagogies of e-learning Dyke et. al, 2007 Conole, 2010 Associative Constructivist Focus on individual Building on prior Learning through knowledge association and Task-orientated reinforcement A Situative Learning through social interaction Learning in context
  • 32. Mayes & De Freitas, 2004 Pedagogies of e-learning Dyke et. al, 2007 Conole, 2010 Associative Constructivist Focus on individual Building on prior Learning through knowledge association and Task-orientated reinforcement A Situative Connectivist Learning through Learning in a social interaction networked Learning in context environment
  • 33. Mayes & De Freitas, 2004 Pedagogies of e-learning Dyke et. al, 2007 Conole, 2010 E-training Drill & practice Associative Constructivist Focus on individual Building on prior Learning through knowledge association and Task-orientated reinforcement A Situative Connectivist Learning through Learning in a social interaction networked Learning in context environment
  • 34. Mayes & De Freitas, 2004 Pedagogies of e-learning Dyke et. al, 2007 Conole, 2010 E-training Inquiry Drill & practice learning Resource-based Associative Constructivist Focus on individual Building on prior Learning through knowledge association and Task-orientated reinforcement A Situative Connectivist Learning through Learning in a social interaction networked Learning in context environment
  • 35. Mayes & De Freitas, 2004 Pedagogies of e-learning Dyke et. al, 2007 Conole, 2010 E-training Inquiry Drill & practice learning Resource-based Associative Constructivist Focus on individual Building on prior Learning through knowledge association and Task-orientated reinforcement A Situative Connectivist Learning through Learning in a social interaction networked Learning in context environment Experiential, problem-based, role play
  • 36. Mayes & De Freitas, 2004 Pedagogies of e-learning Dyke et. al, 2007 Conole, 2010 E-training Inquiry Drill & practice learning Resource-based Associative Constructivist Focus on individual Building on prior Learning through knowledge association and Task-orientated reinforcement A Situative Connectivist Learning through Learning in a social interaction networked Learning in context environment Experiential, Reflective & problem-based, dialogic learning, role play Personalised learning
  • 37. Some case study examples E-training, Interactive materials, drill and practice e-assessment Inquiry learning, Google, media sharing resource-based repositories, user- learning generated content Location aware Experiential, problem- devices, Virtual worlds, based, role play online games Reflective and dialogic Blogs, RSS feeds, e- learning, Personalised portfolios, wikis, social learning networks
  • 38. E-training, drill and practice McNaught, 2010, Edmedia Keynote
  • 40. Inquiry-based learning My community The Personal Inquiry project Inquiry-based learning across formal and informal settings Sharples, Scanlon et al. http://www.pi-project.ac.uk/
  • 41. Resource-based learning GL OM ake r Lea rnin gO bje cts U iTunes dca sts - Po Open Educational Resources
  • 43. Situated learning – virtual exhibitions What can avatars do? Virtual realities in collaborative learning Li et al., 2010, Edmedia conference Aims to develop proficient technical writing and design skills Cohort of 82 students created a movie poster of the film, Avatar Virtual exhibition in SecondLife Other examples: Archeological digs Medical wards Art exhibitions Cyber-law Virtual language exchange Beyond formal schooling
  • 45. Role-based learning Wills et al., 2010 Pheny and Shun, 2009, Ascilite conference
  • 46. Reflective and dialogic learning Uses Blogs and E-portfolios for personal reflection Wikis/social bookmarking for aggregation Wikis for project-based work Cohort blogs for shared understanding Web 2.0 tool to connect beyond the course E-portfolios for aggregation and evidence Twitter for just-in-time learning Joyes, 2009, Ascilite conference
  • 47. Connectivism Personalised learning and Connective knowledge Critical literacies online
  • 49. Pedagogical focus  We are all potential teachers and learners  We learn well through act of creating  We learn by observing the activities of our peers  By understanding the contexts of others, we can teach in more transformative ways  A learning environment needs to be flexible Dougiamas, Athens, 2nd October 2010
  • 50. Co-evolution of tools and practice Affordances (Gibson) ‘All "action possibilities" latent in an environmentt… but always in relation to the actor and therefore dependent on their capabilities.’ For instance, a tall tree offers the affordances of food for a Giraffe but not a sheep.
  • 51. Co-evolution of tools and practice
  • 52. Co-evolution of tools and practice Affordances of technologies Reflection Dialogue Aggregation Interactivity
  • 53. Co-evolution of tools and practice Affordances of Characteristics technologies of users Reflection Preferences Dialogue Interests Aggregation Skills Interactivity Context
  • 54. Co-evolution of tools and practice Affordances of Characteristics technologies of users Reflection Preferences Dialogue Interests Evolving practices Aggregation Skills Interactivity Context
  • 55. Co-evolution of tools and practice Affordances of Characteristics technologies of users Reflection Preferences Dialogue Interests Evolving practices Aggregation Skills Interactivity Context Basic communications & gestures
  • 56. Co-evolution of tools and practice Affordances of Characteristics technologies of users Reflection Preferences Dialogue Interests Evolving practices Aggregation Skills Interactivity Context Basic Symbolic communications representations & gestures (words, numbers)
  • 57. Co-evolution of tools and practice Affordances of Characteristics technologies of users Reflection Preferences Dialogue Interests Evolving practices Aggregation Skills Interactivity Context Basic Symbolic 1st wave technologies communications representations (phone, radio, fax, & gestures (words, numbers) TV, CD/DVDs)
  • 58. Co-evolution of tools and practice Affordances of Characteristics technologies of users Reflection Preferences Dialogue Interests Evolving practices Aggregation Skills Interactivity Context Basic Symbolic 1st wave technologies 2nd wave technologies communications representations (phone, radio, fax, networks, mobiles, the & gestures (words, numbers) TV, CD/DVDs) Internet)
  • 59. Digital literacies Performance Simulation Appropriation Judgement Networking Multitasking Collective Transmedia intelligence navigation Distributed Negotiation cognition Play Jenkins et al, 2006
  • 61. The reality gap Paradoxes Technologies not fully exploited Little evidence of use of OER Predominance of ‘old practices’ Media sharing Blogs & wikis Reasons Technical, pedagogical, organisational… “Lack of time, research vs. teaching, lack of skills, no rewards, no support….” Solutions? Models and frameworks Learning design Pedagogical patterns Virtual worlds & Social networking Open Educational Resources online games
  • 62. Redefining openness… What is/will be the impact of an increasingly open technologically mediated learning environment in learning and teaching?
  • 64. Redefining openness… Peer critiquing Sharing Repurposing Open Networking practices Inquiry Collective intelligence
  • 65. Redefining openness… Design Courses design & shared openly Peer critiquing Sharing Repurposing Open Networking practices Inquiry Collective intelligence
  • 66. Redefining openness… Design Delivery Courses design Use of free tools & shared openly & resources Peer critiquing Sharing Repurposing Open Networking practices Inquiry Collective intelligence
  • 67. Redefining openness… Design Delivery Courses design Use of free tools & shared openly & resources Peer critiquing Sharing Repurposing Open Networking practices Inquiry Collective intelligence Research Sharing of research data
  • 68. Redefining openness… Design Delivery Courses design Use of free tools & shared openly & resources Peer critiquing Sharing Repurposing Open Networking practices Inquiry Collective intelligence Research Evaluation Sharing of Critical research data reflection
  • 69. Open practices What are the implications of adopting more open approaches?
  • 72. Open design Shift from belief-based, implicit approaches to design-based, explicit approaches Learning Design A design-based approach to creation and support of courses Encourages reflective, scholarly practices Promotes sharing and discussion Conole, 2010b
  • 74.
  • 75. Open Scholarship 35 Discovery Integration Application Teaching Open Digital Networked Weller: http://nogoodreason.typepad.co.uk/
  • 76. Dialogue and collaboration  A space for sharing and discussing learning and teaching ideas  Application of web 2.0 practice  Examples for teachers & learners to share/discuss  A space for collaboration & communication  Helps develop skills needed for engaging with new technologies’
  • 77. Quick language guide Cloud: Anything to do with learning and teaching Cloudscape: A collection of clouds Activity stream: Latest activities on a Cloudscape or people Favourites: Vote for things your like Follow: RSS feeds: Attend: Cloudscapes, Clouds For Cloudscapes, Conferences & or people Clouds & people workshops
  • 79. Take a digital walking tour Using cloudworks Cloudscapes The Cloudworks Cloudquest Browse Clouds and Cloudscapes Free search Explore user profiles Look at current events Contribute to the Flash debates Push the boat out – create a Cloud J
  • 81. 40 Functional access Sharpe and Beetham, 2010
  • 82. 40 Skills Functional access Sharpe and Beetham, 2010
  • 83. 40 Practices Skills Functional access Sharpe and Beetham, 2010
  • 84. 40 Creative appropriation Practices Skills Functional access Sharpe and Beetham, 2010
  • 85. Limitless • Unbounded intelligence • Unlocking potential • Distributed cognition (people and technologies) Trailer
  • 86. Final thoughts • Boundaries are blurring • Teachers and learners need new digital skills • Need to rethink design and support • Need new pedagogical approaches to make effective use of new technologies • Challenges to traditional educational offerings • Balance of institutional vs. free systems
  • 87. Sources  http://www.geeky-gadgets.com/samsung-galaxy-s2-android-3-0-and-a-2ghz- processor-06-07-2010/  http://thehottestgadgets.com/2008/05/samsung-to-debut-3m-mini-projectors-with- new-phones-00280  http://www.dontwasteyourtime.co.uk/elearning/ipad-is-it-any-good-for-the-classroom- or-learning/  http://www.erwinvanlun.com/images/uploads/SmartGlasses.jpg  OpenLearningInitiative  http://distancelearn.about.com/gi/o.htm?zi=1/ XJ&zTi=1&sdn=distancelearn&cdn=education&tm=6&f=00&su=p897.9.336.ip_&tt=11& bt=1&bts=1&zu=http://www.cmu.edu/oli/  Molecule http://www.flickr.com/photos/8272941@N07/498827420/  Periodic table http://www.flickr.com/photos/chemheritage/3984920162/  Music sheet http://www.flickr.com/photos/anyaka/21848267/  One world http://www.flickr.com/photos/psd/2731067095/
  • 88. Sources  iPhone http://virulentwordofmouse.files.wordpress.com/2009/12/iphone.jpg  eBook readers http://wowio.files.wordpress.com/2007/07/reader-options2.jpg

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