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University of North Texas
Autonomous University of the State of Mexico
                                 Joint Research



                                    Dr. Greg Jones
                                   G.jones@unt.edu

                                   Adriana D‟ Alba
                                  bad0096@unt.edu
   Can a virtual museum tour offer the same
    knowledge acquisition as a real one?

   What technical challenges do users of a
    virtual environment encounter?

   Can a virtual museum tour be as engaging as
    a real one?
Sistine Chapel, Google Art, INAH Mexico, Smithsonian Latino
Virtual Museum, and many more…
(May 2010)
 Visit to Toluca, Mexico to select museum.


                    University Museum “Leopoldo Flores”
(Jun-Oct. 2010)
 Development of the 3D environment using 3D Studio Max, Adobe
   Photoshop and CRG.
 Development of instruments and content.
(Dec. 2010)
 Data collection



(Jan.-Mar. 2011)
 Data analysis
Using mixed methods
   Personal interviews (semi structured. Video recorded)

   Observations in museum tour and virtual tour (video recorded)

   Survey about satisfaction (Likert-like scale)

   Survey about usability (Likert-like scale)

   Group interview (Semi structured. Video recorded)

   Questionnaire (pre-post test)
   16 undergraduate students (10 female, 6 male) from 18 to 23 years.

   All of them students from the College of Architecture and Design, UAEM

   Divided randomly in 2 groups

   81% have been using computer‟s software for over three years

   All of them have been using internet for over two years

   62% do not play online games, 38% play one or two days per week

   75% use social networks on a daily basis

   83% use e-mail every day
   Pre-test
   G01 visited the museum
    ◦ Post-test
    ◦ Museum visit satisfaction survey
   G02 used the virtual environment
    ◦ Post-test
    ◦ Virtual museum satisfaction survey
    ◦ Usability survey
   G01 used the virtual environment
    ◦ Virtual museum satisfaction survey
    ◦ Post-test
    ◦ Usability survey

   G02 visited the museum
    ◦ Museum visit satisfaction survey
    ◦ Post-test
   Personal interviews with semi structured
    questions.




 Group interview (semi
Structured questions)
 Informal interview with

tour guide
 Usability
 Student satisfaction
 Knowledge acquired
 Preferences
 Instrument validity
One-way ANOVA
Group 1 went to the museum
Group 2 took the virtual tour
Was captivating                                              Was fun
                         94%                              75%                  75%

 75%




 Virtual              Real                                Virtual              Real
museum               museum                              museum               museum




                                 I learned something
                                94%
                                                  87%




 Virtual                        Virtual          Real                          Real
museum                         museum           museum                        museum
I want to look for more info     It offers enough info
                                   87%
                                                      81%
                            68%

       43%

   Virtual                  Real    Virtual
  museum                  museum   museum             Real
      Virtual            Real                        museum
     museum             museum




 Virtual            Real              Virtual                Real
museum             museum            museum                 museum
Usability in virtual museum (frequencies)
 87% strongly or moderately agreed when asked if the virtual
  museum was easy to use

    56% did not need special instructions to museum it
                                              use
                       Real                     Virtual    Real
                   museum                                museum




   93% consider the virtual museum is a good alternative for those
    who cannot go to the museum.

   75% said a virtual visit can be a complement for the museum
    visit.

        Virtual        Real                     Virtual    Real
       museum         museum                   museum     museum
Did like:                        Did not like:

   Ease of use     Real
                   museum           Voice
                                        Virtual
                                       museum
                                                   Real
                                                  museum


   Similarity to the real one      Movement in the
   Can use it over and over         environment
   Is fun to use



        Virtual     Real                Virtual    Real
       museum      museum              museum     museum
   Include a short visual explanation at the beginning of how to use the
    environment
   Include a visual aid on the places you can click
   Include a button to stop or play sound
   Include the option to play music, even different types of music
   Include an avatar to guide you
   Be able to zoom in on the paintings or even open them in a new
    window
   Have external links to get more information
   Include games, like puzzles or scavenger hunts
   “the big advantage is that many people don‟t have the possibility or
    time to go to a museum to see an exhibition, so with the virtual
    exhibition, the virtual environment is the closest thing you have to
    see the pieces and obtain information...”

   “the big advantage is the time, for example I can access the
    information as many times as I want, while if I go to the museum
    and I don‟t understand something, I have to go back again”

   “I was disappointed to see the colors of the virtual museum after I
    already had seen the real colors in the museum. You could not
    appreciate the pieces in the same way”
   “I was in the second group and I think it was perfect to have first the
    virtual tour, because when I went to the museum I already had an
    idea of what I was going to find, and it was clear to me the story of
    the paintings. It was a good complement and I felt better in the
    museum because I was more connected with the artist‟s work”

   “I had the virtual visit first, it was very interesting to have the virtual
    visit first because it gives you more information about the
    paintings… it gives you the idea of what to see, and when you are in
    front of the real paintings you can appreciate them more clearly...
    you have that contact between you and the work”

   “The virtual tour is a tool that encourages you to visit the real
    museum”
   “…about the two groups that visited the museum… I saw a huge
    difference, the first group came with zero information, they were
    very self-conscious, they didn‟t participate a lot… the second group
    came and they had the information already, they were very
    participative, I felt like they arrived like „I want to see the
    paintings!‟, they came prepared to give their critique and
    opinions, to comment on Leopoldo Flores‟ work. It was interesting
    for me because it was sort of a feedback from them to me…”

                                                                Guide tour
   Project Frame:
    ◦ Analyzing discourse in a museum tour, and how
      it is affected by having previous knowledge of the
      exhibition delivered in a virtual environment.

         UNT – Dallas Museum of Art, starting Summer 2011
    Dr. Greg Jones
       G.jones@unt.edu

    Adriana D‟ Alba
   bad0096@unt.edu

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Virtual museums and educational online environments

  • 1. University of North Texas Autonomous University of the State of Mexico Joint Research Dr. Greg Jones G.jones@unt.edu Adriana D‟ Alba bad0096@unt.edu
  • 2. Can a virtual museum tour offer the same knowledge acquisition as a real one?  What technical challenges do users of a virtual environment encounter?  Can a virtual museum tour be as engaging as a real one?
  • 3. Sistine Chapel, Google Art, INAH Mexico, Smithsonian Latino Virtual Museum, and many more…
  • 4. (May 2010)  Visit to Toluca, Mexico to select museum. University Museum “Leopoldo Flores”
  • 5. (Jun-Oct. 2010)  Development of the 3D environment using 3D Studio Max, Adobe Photoshop and CRG.  Development of instruments and content.
  • 6.
  • 7. (Dec. 2010)  Data collection (Jan.-Mar. 2011)  Data analysis
  • 8. Using mixed methods  Personal interviews (semi structured. Video recorded)  Observations in museum tour and virtual tour (video recorded)  Survey about satisfaction (Likert-like scale)  Survey about usability (Likert-like scale)  Group interview (Semi structured. Video recorded)  Questionnaire (pre-post test)
  • 9. 16 undergraduate students (10 female, 6 male) from 18 to 23 years.  All of them students from the College of Architecture and Design, UAEM  Divided randomly in 2 groups  81% have been using computer‟s software for over three years  All of them have been using internet for over two years  62% do not play online games, 38% play one or two days per week  75% use social networks on a daily basis  83% use e-mail every day
  • 10. Pre-test  G01 visited the museum ◦ Post-test ◦ Museum visit satisfaction survey  G02 used the virtual environment ◦ Post-test ◦ Virtual museum satisfaction survey ◦ Usability survey
  • 11. G01 used the virtual environment ◦ Virtual museum satisfaction survey ◦ Post-test ◦ Usability survey  G02 visited the museum ◦ Museum visit satisfaction survey ◦ Post-test
  • 12. Personal interviews with semi structured questions.  Group interview (semi Structured questions)  Informal interview with tour guide
  • 13.  Usability  Student satisfaction  Knowledge acquired  Preferences  Instrument validity
  • 14. One-way ANOVA Group 1 went to the museum Group 2 took the virtual tour
  • 15. Was captivating Was fun 94% 75% 75% 75% Virtual Real Virtual Real museum museum museum museum I learned something 94% 87% Virtual Virtual Real Real museum museum museum museum
  • 16. I want to look for more info It offers enough info 87% 81% 68% 43% Virtual Real Virtual museum museum museum Real Virtual Real museum museum museum Virtual Real Virtual Real museum museum museum museum
  • 17. Usability in virtual museum (frequencies)  87% strongly or moderately agreed when asked if the virtual museum was easy to use 56% did not need special instructions to museum it use Real Virtual Real  museum museum  93% consider the virtual museum is a good alternative for those who cannot go to the museum.  75% said a virtual visit can be a complement for the museum visit. Virtual Real Virtual Real museum museum museum museum
  • 18. Did like: Did not like:  Ease of use Real museum  Voice Virtual museum Real museum  Similarity to the real one  Movement in the  Can use it over and over environment  Is fun to use Virtual Real Virtual Real museum museum museum museum
  • 19. Include a short visual explanation at the beginning of how to use the environment  Include a visual aid on the places you can click  Include a button to stop or play sound  Include the option to play music, even different types of music  Include an avatar to guide you  Be able to zoom in on the paintings or even open them in a new window  Have external links to get more information  Include games, like puzzles or scavenger hunts
  • 20. “the big advantage is that many people don‟t have the possibility or time to go to a museum to see an exhibition, so with the virtual exhibition, the virtual environment is the closest thing you have to see the pieces and obtain information...”  “the big advantage is the time, for example I can access the information as many times as I want, while if I go to the museum and I don‟t understand something, I have to go back again”  “I was disappointed to see the colors of the virtual museum after I already had seen the real colors in the museum. You could not appreciate the pieces in the same way”
  • 21. “I was in the second group and I think it was perfect to have first the virtual tour, because when I went to the museum I already had an idea of what I was going to find, and it was clear to me the story of the paintings. It was a good complement and I felt better in the museum because I was more connected with the artist‟s work”  “I had the virtual visit first, it was very interesting to have the virtual visit first because it gives you more information about the paintings… it gives you the idea of what to see, and when you are in front of the real paintings you can appreciate them more clearly... you have that contact between you and the work”  “The virtual tour is a tool that encourages you to visit the real museum”
  • 22. “…about the two groups that visited the museum… I saw a huge difference, the first group came with zero information, they were very self-conscious, they didn‟t participate a lot… the second group came and they had the information already, they were very participative, I felt like they arrived like „I want to see the paintings!‟, they came prepared to give their critique and opinions, to comment on Leopoldo Flores‟ work. It was interesting for me because it was sort of a feedback from them to me…” Guide tour
  • 23. Project Frame: ◦ Analyzing discourse in a museum tour, and how it is affected by having previous knowledge of the exhibition delivered in a virtual environment. UNT – Dallas Museum of Art, starting Summer 2011
  • 24. Dr. Greg Jones  G.jones@unt.edu Adriana D‟ Alba  bad0096@unt.edu

Notas del editor

  1. Mention the problem of the content.
  2. how we got the grant?Visited the 6 museums, full support from the museum, including floor plans and information. Private tour.Talk about architecture and the exhibition topicMuseum opened in 2002
  3. Dr. Knezek, Dr. Warren, Dr. Jones
  4. Dr. Jones, Dr. Knezek, Dr. Warren
  5. Talk about oltecx and process to develop the survey.
  6. Talk about students’ comments in personal interviews stating their opinion about usage.