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[object Object],[object Object],Sponsors and partners include: The Survey   2008
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
PARTICIPANTS FROM 114 COUNTRIES (Western) “Established economies” 23% Asia (excluding India) 18% Africa (and Middle East) 8% India 14% Latin America (especially Brazil) 19% Eastern Europe (including Russia) 18% % based on 2,277 student respondents
Digital Generation Survey – Part 1 MAPPING TECHNOLOGY ADOPTION In partnership with  AIESEC The world’s largest student-run organisation
Blog ware ©  The Career Innovation Company, 2008
WHO’S DOING WEB 2.0? ,[object Object],[object Object],Three quarters use social networking websites More than half have recently played PC/online games More than half make Internet phonecalls (VOIP) Four in every five students use instant messaging
WHO’S DOING WEB 2.0? Note 1 : Twenty six types of technology were listed, and these have been divided into five groups based on type of use.  Note 2:  The survey took place amongst top students via the Internet with invitations by email, so overall use of technology is likely to be higher than for ‘average’ students around the world. 55% 25% 63% 26% Publishing Three items e.g. written your own blog 89% 91% 93% 89% Collaboration Nine items e.g. taken part in online discussion forums 56% 10% 63% 17% Simulation and gaming Two items: Visited a virtual world, played online/PC games 98% 97% 98% 96% One-to-one communication Six items e.g. used instant messaging/chat 98% 88% 99% 94% Information search and publishing Nine items e.g. searched Wikipedia for information Social Working Social Learning Percentage using technology for: Workers Students Use of technology for work, learning and socially:
DIFFERENCES ,[object Object],[object Object],[object Object],[object Object],[object Object]
DIFFERENCES ,[object Object],[object Object],[object Object],[object Object],[object Object]
GAMING AND VIRTUAL WORLDS ,[object Object],[object Object],[object Object],Philips tests new product ideas in Second Life
SOCIAL NETWORKING ,[object Object],[object Object],[object Object],[object Object],*To students who use Social or Business Networks: “ Roughly how often do you logon to the main site you use?” 31 17 27 12 4 9 0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100% More than twice a day About twice a day About once a day Once or twice a week Less often Not answered
SOCIAL NETWORKING ,[object Object],[object Object],[object Object],[object Object],Note: The large number of AIESEC students is likely to increase the data on work placements/internships
DIGITAL GENERATION PROFILE ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],* IM, email, voicemail, SMS, blogging, YouTube, discussion forums, mobile phone, Skype… Source: AIESEC Digital Generation focus group, Istanbul “ He shares all of his experience by sending pictures, news etc. And he informs team members by sending SMS, mail and call to give the same information at the same time.” “ She puts up questions, encourages others to share their views and then creates an output from the discussions.” “ Sensitive and concerned on what impact they want to see. This person always… uses the simple words, common to all.”
BRANDS ,[object Object],Instant messaging:  Windows Live Messenger (Base: 1,940) Creating/sharing documents:  Google docs (Base: 1,705) Social Networking:  Facebook (Base: 1,611) VOIP:  Skype (Base: 1,191) Blogging:  Blogger (Base: 1,046) Email on mobile:  Nokia (Base: 914) Web conferencing:  Microsoft   LiveMeeting (Base: 749) Virtual Worlds:  Second Life (Base: 605)
The Survey   2008

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Digital Generation Survey 2008 Technology

  • 1.
  • 2.
  • 3. PARTICIPANTS FROM 114 COUNTRIES (Western) “Established economies” 23% Asia (excluding India) 18% Africa (and Middle East) 8% India 14% Latin America (especially Brazil) 19% Eastern Europe (including Russia) 18% % based on 2,277 student respondents
  • 4. Digital Generation Survey – Part 1 MAPPING TECHNOLOGY ADOPTION In partnership with AIESEC The world’s largest student-run organisation
  • 5. Blog ware © The Career Innovation Company, 2008
  • 6.
  • 7. WHO’S DOING WEB 2.0? Note 1 : Twenty six types of technology were listed, and these have been divided into five groups based on type of use. Note 2: The survey took place amongst top students via the Internet with invitations by email, so overall use of technology is likely to be higher than for ‘average’ students around the world. 55% 25% 63% 26% Publishing Three items e.g. written your own blog 89% 91% 93% 89% Collaboration Nine items e.g. taken part in online discussion forums 56% 10% 63% 17% Simulation and gaming Two items: Visited a virtual world, played online/PC games 98% 97% 98% 96% One-to-one communication Six items e.g. used instant messaging/chat 98% 88% 99% 94% Information search and publishing Nine items e.g. searched Wikipedia for information Social Working Social Learning Percentage using technology for: Workers Students Use of technology for work, learning and socially:
  • 8.
  • 9.
  • 10.
  • 11.
  • 12.
  • 13.
  • 14.
  • 15. The Survey 2008