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Innovating through
        interaction designer
LinYing Kuo
        My design life


                          Portfolio
                          November 2009
                          v1.0_en
I’m a Taiwanese girl
         Born in the capital, Taipei
A highly technical and cultural city
         Computer and art fill my life




                                         | Photo by Dans
Becoming an artist
                         was my goal since childhood                 1999




Embraced in a world of   various drawings
  Charcoal, pen, water color and chinese water color
                                                       2006          2005




                                                              2004




                                                              2003   2008
I studied at Yuan Ze University

Information Communication from 2004 to 2008

                                          I ‘ve learned computer graphics
                                                             new media film
                                                    interaction prototyping
                                                        marketing research
                                                           modeling design
                                                      software architecture




                               In these four years, I tried different projects
        Art works, product design, filmmaking, even business competition
                                   Third Prize, Going Creative New Business, Toys Design, 2006
                                                                    Yuan Ze University, Taiwan
Precious Planet
                                                                                                           3D Interactive Animation




       Precious Planet is a project written in C++ programming language with DirectX9.0
2006




       User can change 3d objects by pressing function buttons and create their own animations.
       They can type their names and save to avi file.



                                                                               Lydia Kuo www.thinkfish-design.com | think1936@gmail.com | +39 3273410237
Cabinet Design   Top view




                                                  Rainstory
                                Retail shop interior design




                                                                   Rainstory is an umbrella brand.
                                                                   This project is designed for their
                                                                   new retail shop in Taipei.

                                                                   I used a water drop for main
                                                                   interior molding. I also designed
                                                                   different shaped cabinet for
                                                                   triple folding umbrella, straight
                                                                   umbrella and open umbrella.




                                                            2007
                 sketch                                            In addition, I designed graphics
                                                                   on the wall and rest area for
                                                                   expressing romantic and elegant
                                                                   stories behind “Rainstory”.
Mockup




                            Lydia Kuo www.thinkfish-design.com | think1936@gmail.com | +39 3273410237
FAUST
                        2007
                        2007’
                         007’
                          0
          Interactive Installation
Surface-moun LEDs lectro
Surface-mount LEDs, electronic devices, acrylic, com
          u     Ds,    ct       e c     acry c omputer




                                                                                  Work with Yu-yin Huang, Leah Lin
                                                                                             My role : Team leader
                                                                                                     Brainstorming
                                                                                                      Shape design
                                                                                                    Virtools coding
                                                                                               Physical Computing


                                People’s Choice Award, “New Interpretations” section, Creative Week, Yuan Ze University, 2007
2007
                                                      Overview
In this mass media generation, advertisings, magazines and academic information fill of our
daily life. FAUST is designed to encourage students to understand the meaning of classic
literature FAUST. Interactive lights and sounds represent the main concept of the story -
exchanging the soul with Faust. Every visitor will have a different pattern of light and music
based on their path. This will trigger them to discuss this issue of "desires exchanged". We
exhibited this in college, attracting many students.


      Concept
Goethe’s take on the Faustian legend could easily be almost anyone in modern society; we
are all imperfect, but the wings of desire are strong. The work “Faust”, designed to repre-
sent the hat worn by Mephistopheles, uses surface-mount LEDs and rhythmic music to
symbolize the changes in emotional state Faust goes through in the course of the tale;
starting as a man of vision, he succumbs to the temptations of Mephistopheles, losing
himself in the pursuit of desire, constantly chasing his desires until his heart and spirit are
broken, before realizing that mankind is inherently imperfect, a realization that reawakens
his spirit.

                         Details
Circular Path: Represents the path of the pursuit of desire; spray-painted with fractal designs
Dome: The ideal world; LEDs: Represent seven different desires.
Black Base: When audience members step on one of the plates around the piece, the silhou-
ette of a demon is cast at the bottom of the base, representing how devils can lie in wait
beneath temptation, steering everything.




              Lydia Kuo www.thinkfish-design.com | think1936@gmail.com | +39 3273410237
Solaricada
                 200
                 2008’
                  008
 Interactive Installation
    e     v         a
Motor ound sen or, oject
Motor, sound sensor, projector, styrofoam
   o       d enso                   o




                                                           Work with Yu-yin Huang, Frances Tseng, Yuan Zone
                                                                             My role : Concept development
                                                                                               3D modeling
                                                                                           Animation design
                                                            Being entered into the 2008 iF Product Design Awards
                                First prize, “New Interpretations” section, Creative Week, Yuan Ze University, 2008
              Best New Innovation award, Original Products Section, Taiwan Prominent Inventor Association, 2008
                                                                 Be reported in December 2008, Domus Magazine
2008

                                                                       Aim
Combining sundial functions and interactive art, Solaricada brings together lighting
and sculpture to give a new face to time display. Specifically designed to be displayed
indoors in a standard lighting position, the piece includes sensors that detect when a
pedestrian passes by and others that detect the level of lighting, adjusting the lighting
of the sculpture accordingly and, during daylight, using the shadows cast by the
cicada’s wings to display the time. This not only presents a different face of the
traditional sundial but also uses natural themes to emphasize the importance of
conserving energy.

        Concept
The invention of the sundial is a concrete example of the abstract human concept of
time, but as times have changed, sundials have already largely been replaced by
mechanical and digital clocks. In addition to its utility as a sundial, Solaricada serves
another purpose; the nymph stage of the cicada’s life cycle involves it spending six
years underground, after which it emerges, only to enjoy only a two-week life as an
adult. The purpose of using the cicada in this piece is to both give a different take on
the sundial and to remind viewers that time is precious.



                      Details            Before 5pm: When someone walks through the
                                         sensor area, the wings of the cicada open, with
                                         their shadow cast on a projected clock face
                                         and indicating the current time.

                                         After 5pm: When someone walks through one
                                         of the various sensor areas, a computer
                                         connected to the piece will activate different
                                         animations, lighting effects, and sounds
                                         depending on the sensor passed.




           Lydia Kuo www.thinkfish-design.com | think1936@gmail.com | +39 3273410237
Morpheus


                                         2008’
                  Animation, Computer art
                         Screen, computer, Audio. 4m32s

Work with Yu-yin Huang, Kely Wu, Asha Chuang, Howard Hsu, Yen-Ho Huang
                          My role : Team leader
                          Initial experimenting
                                After effect
                                Art director
                              Display design
          On display at 27th International Young Designers’ Exhibition, Apr 2008
         On display as part of Yuan Ze University Graduation Exhibition, Mar 2008




                                                                                                                  My graduation project
                                                                               We spent 8 months to finish this experimental animation
                                                                             Combining multi-media and innovative interaction display
                                                                                                      I learned leadership organization
                                                                                                                        Film production
                                                                                                                   Exhibition marketing
Aim
For our final project, we wanted to combine comprehensive skills, concept and vision. This
experimental animation not only uses traditional film and video production method, but
also creative after effect to create characters. We designed an innovative display using
three screens to give viewers a virtual reality experience.

                                                                                       2008
Concept
This experimental animation, created in music video style, follows Matt, the protagonist, as
he is pulled into his girlfriend’s dreams, playing various figures on a trip through the
dreams, in a world where fantasy, treachery, and reality meet. Displayed across three
screens, “Morpheus” leads viewers through an unusual dreamscape, and the positioning of
the screens—left, right, and center—creates a sense of three-dimensionality. At times,
incidents and actions move across screens, while at others, the three screens present a
combined panorama, but throughout a sense of spatial connectedness is present, leading
viewers to follow the action, unconsciously moving their heads or stepping back in
response to what happens, unifying story and viewer.




         Lydia Kuo www.thinkfish-design.com | think1936@gmail.com | +39 3273410237
too
                                                               esign - Ta
                                                      Graphic D




Rotoscoping: Filming real people and adding
after-effects creates a sense of reality and
fantasy colliding.                                                                                                              Storyboard


Dreamcatcher: This good luck charm represents
the capturing of the viewer’s daydreams and
their reflection through the central monitor.
                                                200
                                                 8




                                                                                        gn
                                                                                     esi
                                                                                   yD
                                                                                pla
                                                                               Dis




                                                                    Lydia Kuo www.thinkfish-design.com | think1936@gmail.com | +39 3273410237
During college,

              I had an internship with BluePhoenix New Media Arts
                        which is the biggest interaction art studio in Taiwan

                     During these two months
                        i       se two
I saw the perfect combination of chinese art and digital technology
                           And participated in the project“The birdcage”
                           for Shanghai eARTs 2007 Exhibition
Dream Walking
 is an outdoor installation artwork by BluePhoenix New Media Arts at the
 Shanghai eARTs Exhibition, 2007
 “Pavilion with Imagination”
 Inspired by toys and games, different sensors and actions trigger
 video, sounds, machines and artistic light,
 creating a fantastic pavilion.

 And I worked on “The Birdcage” project.
 when you pass by these birdcages,
 the cards will rotate to display animation of
 vivid birds and other animals inside.




Lydia Kuo www.thinkfish-design.com | think1936@gmail.com | +39 3273410237
Now I am studying at   Domus Academy                 , Italy
                                    This is a whole new experience for me
Unfamiliar language and culture shock bring out a different way of thinking



                                                         in five group projects
                                             I ‘ve learned concept development
                                                                    User research
                                                        Human behavior analysis
                                                          Product design process
                                                      Innovation interface design




                                                  http://projects.domusacademy.net/interactiondesign/
for Customer Care Sedimenting


                                  V-Farm
                                                  2009’
                                Retail Shop interaction
                                retail shop, internet, interface design

                                 Project Leaders: Chiara Diana, Elena Pacenti
                                 Assistants: Roberta Tassi, Renzo Giusti
                                Work with June Ho Suh, Carlo Zapponi
                                          My role : Concept
                                          Interface design
                                            Visualization
Aim
This project reinvents the shopping experience in retail spaces, providing new meaningful services through visual
interaction. The retail experience cycle is based on three steps: attraction, engagement and extension. The main
purpose of this project is to enhance the extension phase, with a special focus on rewarding customer loyalty to
establish durable relationships with them. We also want to build a community around the retail store through a more
sustainable "shopping style". The main context of the project is the big chains and departmental stores of the food
sector.




                                  Concept
The system reproduces a virtual farm in which customers can cultivate, share and
harvest their own seedlings. After harvesting, customers can exchange their
virtual fruits for real products. In-store interaction is based on touch screens
placed at accessible points in the retail space. Remote access is provided through
a web site and an application for mobile phones.




How does it work?
The system consists of five main tools: membership green card, v-farm lounge,
kiosks, website and mobile phone application. Through the card, customers can
collect points when buying eco-sustainable and bio products. After collecting the
desired number of points it is possible to plant new seeds in the virtual farm. The
card is the main tool for logging into the virtual farm, which is installed inside a
lounge (in case of big stores) or in kiosks placed at strategic positions to enhance
post-buying experience. Interaction in the v-farm lounge is provided by touch
screens through which users can manage, seed and share their fruits with other
users. The software serves as a tool for managing and sharing the seedlings.




         Prototype of visual concept and program by keyboard-hacking with Massimo Banzi
                         http://www.youtube.com/watch?v=eNE68-d1kZM&feature=player_embedded
     Scenario for ‘V-Farm’ http://www.youtube.com/watch?v=hRPNqfoRKxU&feature=player_embedded

                                                                                                     Lydia Kuo www.thinkfish-design.com | think1936@gmail.com | +39 3273410237
Sweet Vase O`mine
                                      2009’
                       Exhibition design
                     Prototyping, innovation interface

         Project Leaders: Alexandra Deschamps-Sonsino, Massimo Banzi
                             Assistants: Renzo Giusti
                      Work with Li-Yin Chiu, Alix Chen
                            My role : Concept
                              Idea sketching
                                Prototyping
                             Model building


           Overview
The goal of this project was to design a museum installation for the Archaeological
Museum of Sabbia Valley, Italy. We came up with ten ideas for displaying antiques
and then developed five of them. Finally we made a prototype of concept "Sweet
Vase O' mine".


                                                 Concept
Instead of using traditional display kiosks, Sweet Vase O` mine can let people leap
over the glass between antiques and them as well as use limited space to exhibit
infinite displays. Without glass, people can touch and observe much more details
about displays. On the other hand, it uses digital content to display and guide
people, so the content could be unlimited and be changed faster and easier.
Furthermore, it can provide people a real experience of archaeological behavior
just inside the museum. And it also could be used to develop the immersive
learning modality during educational workshop for elementary school students.


 How does it work?
“Sweet Vase O` mine” is operated with a few simple motions. When people get
closer, they will discover the brush beside the installation is growing. And then,
they will see the dusted virtual vase and try to use the brush to dust it. During
dusting, the virtual vase will become cleaner and cleaner and it will show them the
illustration about the vase little by little. So, people can see much more details
such as patterns and materials.

                             Prototype http://www.youtube.com/watch?v=UKIScLGDVR8


           Lydia Kuo www.thinkfish-design.com | think1936@gmail.com | +39 3273410237
idea 1 : Way back to Garda Lake
                  People can visit the history of Garda Lake from now to past by rowing.
                                                                                                                       idea 2 : Aware me by your shining
                                                                                                                                   People can discover the treasures by
                                                                                                                                   themselves like they are explorers.




                                                                                           idea 4 : Wall painting forever
                                                                                      People can leave their unique memory in the museum
     idea 3 : Pull me up                                                              by creating a mutual design like a great ancient roman graffiti.
They can engage in the scenario and get the information
about the fossil or ancient remains that archaeologists have found.




                                                                          More details http://projects.domusacademy.net/bnm/

                                                                                                         Lydia Kuo www.thinkfish-design.com | think1936@gmail.com | +39 3273410237
Memo
                        2009’
         Public installation
      Retail shop, internet, interface design

            Project Leader: Paolo Cesaretti
            Assistant: Maria Jose Fabregat
Work with Scott Hao-Ting Sun, Yoshihisa Shinagawa
                 My role : Concept
                Interaction design
                   Prototyping
Overview
“Memo” was designed for the competition of 2015 EXPO in Milano. The aim of our project
was to attract people to lesser known areas of the city and teach them a bit of the history
behind Milan during the EXPO. These new experiences will forever be a part of their
memory of Milan and EXPO 2015.



             Concept
There are two applications in Memo’s project. One of application is located in Giardini della
Gustalla which was constructed for children. The monument in the park was built in
memory of twenty Italian children that died in Germany. In order to remember them we
came up with an interaction installation idea making kids laugh more.

Utilizing the existing artificial pond to provide the interaction, we use by attractive
gadgets to introduce the history and remind people of the memories of this area. The
flower-like gadgets are able to react to voice and track the source; and further play
pleasant children’s ballads based on the quantity of clustered gadgets.




How does it work?
                          The sensors detect kid's laughing sound.
                   Trigger the flowers to move closer to children's position.
                                                           16 sound sensor + mic



                                                  wifi




                  Lydia Kuo www.thinkfish-design.com | think1936@gmail.com | +39 3273410237
in summer 2009

              I took a residency in    Kitchen Budapest           , Hungary
    Kitchen Budapest is a interactive art research center funded by Telecom




                                                              It’s like a fantasic journey

opened my eyes to the beauty of    Eastern European design
                           their passion, their freedom, unlimited creativity
                                                                like a dream



                                 My goal was to join the present group of KIBU employees that were
                                     involved in the area of interaction and communication design.
                           At the same time, I developed my own projects and got technical support
                                                               and new ideas from other researchers.


                                                                         http://www.kitchenbudapest.hu/en
Kid’s flower Prototyping
 This interaction device was designed for DA’s 5th Project which was constructed for children.
 Utilizing the existing artificial pond to provide the interaction space , these attractive gadgets
 introduce the history and memory of the area to people. The flower-like gadgets are able to react
 to voice and track the source.


Outcomes
 I finished the sound sensors, the fans which moved by detecting sound and the Processing
 coding as well. I’m still missing the WiFi communication part which needs bluetooth with
 Arduino to send the signals to the flowers and to control the motor’s movement then triggering
 the flowers to go in different directions.




ReacCard of Kitchen Budapest
 ReacCard is a project which can link digital information to tangible cards. ReacCard of
 KitchenBudapest is a gift for thanking every KIBU member and documenting these wonderful
 memories I had of KIBU through digital images and videos.
 Using “reacTIVision” technology and QR code, every reacCard has a specific marker. Putting it
 in front of camera can display the video which is made by sender. This project will be devel-
 oped into a website version, so it can combine the postcard or mobile device and send your
 wishes through many channels.



Outcomes
 Please see the video:
 http://vimeo.com/6709688




                  Lydia Kuo www.thinkfish-design.com | think1936@gmail.com | +39 3273410237
I worked in Meworks Inc. from 2007 to 2008
                This company has a new business model platform
                of designing commercial websites
                When they started, they invited five designers
                to become a part of their permanent visual design staff
                and I was one of them :)




                                                                           e   t/
                                                                       s.n
                                                                 ork
                                                               ew
                                                         w.m
                                                    ww




Lydia Kuo www.thinkfish-design.com | think1936@gmail.com | +39 3273410237
I’m not looking for a job
I’m looking for a new lifestyle...
        ing r             lifestyl ....
                                y
          Design is in my blood



I’m ready   for new challanges
      A whole new life !
LinYing Kuo
          1986.03.03, Taiwan

  Via Pompeo Neri 13, Milano, Italy
 +39 3273410237 / +886 937910270
       think1936@gmail.com
     www.thinkfish-design.com
www.thinkfish.blogspot.com (chinese)
          skype_think1936

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Lin Ying Kuo Portfolio 2009

  • 1. Innovating through interaction designer LinYing Kuo My design life Portfolio November 2009 v1.0_en
  • 2. I’m a Taiwanese girl Born in the capital, Taipei A highly technical and cultural city Computer and art fill my life | Photo by Dans
  • 3. Becoming an artist was my goal since childhood 1999 Embraced in a world of various drawings Charcoal, pen, water color and chinese water color 2006 2005 2004 2003 2008
  • 4. I studied at Yuan Ze University Information Communication from 2004 to 2008 I ‘ve learned computer graphics new media film interaction prototyping marketing research modeling design software architecture In these four years, I tried different projects Art works, product design, filmmaking, even business competition Third Prize, Going Creative New Business, Toys Design, 2006 Yuan Ze University, Taiwan
  • 5. Precious Planet 3D Interactive Animation Precious Planet is a project written in C++ programming language with DirectX9.0 2006 User can change 3d objects by pressing function buttons and create their own animations. They can type their names and save to avi file. Lydia Kuo www.thinkfish-design.com | think1936@gmail.com | +39 3273410237
  • 6. Cabinet Design Top view Rainstory Retail shop interior design Rainstory is an umbrella brand. This project is designed for their new retail shop in Taipei. I used a water drop for main interior molding. I also designed different shaped cabinet for triple folding umbrella, straight umbrella and open umbrella. 2007 sketch In addition, I designed graphics on the wall and rest area for expressing romantic and elegant stories behind “Rainstory”. Mockup Lydia Kuo www.thinkfish-design.com | think1936@gmail.com | +39 3273410237
  • 7. FAUST 2007 2007’ 007’ 0 Interactive Installation Surface-moun LEDs lectro Surface-mount LEDs, electronic devices, acrylic, com u Ds, ct e c acry c omputer Work with Yu-yin Huang, Leah Lin My role : Team leader Brainstorming Shape design Virtools coding Physical Computing People’s Choice Award, “New Interpretations” section, Creative Week, Yuan Ze University, 2007
  • 8. 2007 Overview In this mass media generation, advertisings, magazines and academic information fill of our daily life. FAUST is designed to encourage students to understand the meaning of classic literature FAUST. Interactive lights and sounds represent the main concept of the story - exchanging the soul with Faust. Every visitor will have a different pattern of light and music based on their path. This will trigger them to discuss this issue of "desires exchanged". We exhibited this in college, attracting many students. Concept Goethe’s take on the Faustian legend could easily be almost anyone in modern society; we are all imperfect, but the wings of desire are strong. The work “Faust”, designed to repre- sent the hat worn by Mephistopheles, uses surface-mount LEDs and rhythmic music to symbolize the changes in emotional state Faust goes through in the course of the tale; starting as a man of vision, he succumbs to the temptations of Mephistopheles, losing himself in the pursuit of desire, constantly chasing his desires until his heart and spirit are broken, before realizing that mankind is inherently imperfect, a realization that reawakens his spirit. Details Circular Path: Represents the path of the pursuit of desire; spray-painted with fractal designs Dome: The ideal world; LEDs: Represent seven different desires. Black Base: When audience members step on one of the plates around the piece, the silhou- ette of a demon is cast at the bottom of the base, representing how devils can lie in wait beneath temptation, steering everything. Lydia Kuo www.thinkfish-design.com | think1936@gmail.com | +39 3273410237
  • 9. Solaricada 200 2008’ 008 Interactive Installation e v a Motor ound sen or, oject Motor, sound sensor, projector, styrofoam o d enso o Work with Yu-yin Huang, Frances Tseng, Yuan Zone My role : Concept development 3D modeling Animation design Being entered into the 2008 iF Product Design Awards First prize, “New Interpretations” section, Creative Week, Yuan Ze University, 2008 Best New Innovation award, Original Products Section, Taiwan Prominent Inventor Association, 2008 Be reported in December 2008, Domus Magazine
  • 10. 2008 Aim Combining sundial functions and interactive art, Solaricada brings together lighting and sculpture to give a new face to time display. Specifically designed to be displayed indoors in a standard lighting position, the piece includes sensors that detect when a pedestrian passes by and others that detect the level of lighting, adjusting the lighting of the sculpture accordingly and, during daylight, using the shadows cast by the cicada’s wings to display the time. This not only presents a different face of the traditional sundial but also uses natural themes to emphasize the importance of conserving energy. Concept The invention of the sundial is a concrete example of the abstract human concept of time, but as times have changed, sundials have already largely been replaced by mechanical and digital clocks. In addition to its utility as a sundial, Solaricada serves another purpose; the nymph stage of the cicada’s life cycle involves it spending six years underground, after which it emerges, only to enjoy only a two-week life as an adult. The purpose of using the cicada in this piece is to both give a different take on the sundial and to remind viewers that time is precious. Details Before 5pm: When someone walks through the sensor area, the wings of the cicada open, with their shadow cast on a projected clock face and indicating the current time. After 5pm: When someone walks through one of the various sensor areas, a computer connected to the piece will activate different animations, lighting effects, and sounds depending on the sensor passed. Lydia Kuo www.thinkfish-design.com | think1936@gmail.com | +39 3273410237
  • 11. Morpheus 2008’ Animation, Computer art Screen, computer, Audio. 4m32s Work with Yu-yin Huang, Kely Wu, Asha Chuang, Howard Hsu, Yen-Ho Huang My role : Team leader Initial experimenting After effect Art director Display design On display at 27th International Young Designers’ Exhibition, Apr 2008 On display as part of Yuan Ze University Graduation Exhibition, Mar 2008 My graduation project We spent 8 months to finish this experimental animation Combining multi-media and innovative interaction display I learned leadership organization Film production Exhibition marketing
  • 12. Aim For our final project, we wanted to combine comprehensive skills, concept and vision. This experimental animation not only uses traditional film and video production method, but also creative after effect to create characters. We designed an innovative display using three screens to give viewers a virtual reality experience. 2008 Concept This experimental animation, created in music video style, follows Matt, the protagonist, as he is pulled into his girlfriend’s dreams, playing various figures on a trip through the dreams, in a world where fantasy, treachery, and reality meet. Displayed across three screens, “Morpheus” leads viewers through an unusual dreamscape, and the positioning of the screens—left, right, and center—creates a sense of three-dimensionality. At times, incidents and actions move across screens, while at others, the three screens present a combined panorama, but throughout a sense of spatial connectedness is present, leading viewers to follow the action, unconsciously moving their heads or stepping back in response to what happens, unifying story and viewer. Lydia Kuo www.thinkfish-design.com | think1936@gmail.com | +39 3273410237
  • 13. too esign - Ta Graphic D Rotoscoping: Filming real people and adding after-effects creates a sense of reality and fantasy colliding. Storyboard Dreamcatcher: This good luck charm represents the capturing of the viewer’s daydreams and their reflection through the central monitor. 200 8 gn esi yD pla Dis Lydia Kuo www.thinkfish-design.com | think1936@gmail.com | +39 3273410237
  • 14. During college, I had an internship with BluePhoenix New Media Arts which is the biggest interaction art studio in Taiwan During these two months i se two I saw the perfect combination of chinese art and digital technology And participated in the project“The birdcage” for Shanghai eARTs 2007 Exhibition
  • 15. Dream Walking is an outdoor installation artwork by BluePhoenix New Media Arts at the Shanghai eARTs Exhibition, 2007 “Pavilion with Imagination” Inspired by toys and games, different sensors and actions trigger video, sounds, machines and artistic light, creating a fantastic pavilion. And I worked on “The Birdcage” project. when you pass by these birdcages, the cards will rotate to display animation of vivid birds and other animals inside. Lydia Kuo www.thinkfish-design.com | think1936@gmail.com | +39 3273410237
  • 16. Now I am studying at Domus Academy , Italy This is a whole new experience for me Unfamiliar language and culture shock bring out a different way of thinking in five group projects I ‘ve learned concept development User research Human behavior analysis Product design process Innovation interface design http://projects.domusacademy.net/interactiondesign/
  • 17. for Customer Care Sedimenting V-Farm 2009’ Retail Shop interaction retail shop, internet, interface design Project Leaders: Chiara Diana, Elena Pacenti Assistants: Roberta Tassi, Renzo Giusti Work with June Ho Suh, Carlo Zapponi My role : Concept Interface design Visualization
  • 18. Aim This project reinvents the shopping experience in retail spaces, providing new meaningful services through visual interaction. The retail experience cycle is based on three steps: attraction, engagement and extension. The main purpose of this project is to enhance the extension phase, with a special focus on rewarding customer loyalty to establish durable relationships with them. We also want to build a community around the retail store through a more sustainable "shopping style". The main context of the project is the big chains and departmental stores of the food sector. Concept The system reproduces a virtual farm in which customers can cultivate, share and harvest their own seedlings. After harvesting, customers can exchange their virtual fruits for real products. In-store interaction is based on touch screens placed at accessible points in the retail space. Remote access is provided through a web site and an application for mobile phones. How does it work? The system consists of five main tools: membership green card, v-farm lounge, kiosks, website and mobile phone application. Through the card, customers can collect points when buying eco-sustainable and bio products. After collecting the desired number of points it is possible to plant new seeds in the virtual farm. The card is the main tool for logging into the virtual farm, which is installed inside a lounge (in case of big stores) or in kiosks placed at strategic positions to enhance post-buying experience. Interaction in the v-farm lounge is provided by touch screens through which users can manage, seed and share their fruits with other users. The software serves as a tool for managing and sharing the seedlings. Prototype of visual concept and program by keyboard-hacking with Massimo Banzi http://www.youtube.com/watch?v=eNE68-d1kZM&feature=player_embedded Scenario for ‘V-Farm’ http://www.youtube.com/watch?v=hRPNqfoRKxU&feature=player_embedded Lydia Kuo www.thinkfish-design.com | think1936@gmail.com | +39 3273410237
  • 19. Sweet Vase O`mine 2009’ Exhibition design Prototyping, innovation interface Project Leaders: Alexandra Deschamps-Sonsino, Massimo Banzi Assistants: Renzo Giusti Work with Li-Yin Chiu, Alix Chen My role : Concept Idea sketching Prototyping Model building Overview The goal of this project was to design a museum installation for the Archaeological Museum of Sabbia Valley, Italy. We came up with ten ideas for displaying antiques and then developed five of them. Finally we made a prototype of concept "Sweet Vase O' mine". Concept Instead of using traditional display kiosks, Sweet Vase O` mine can let people leap over the glass between antiques and them as well as use limited space to exhibit infinite displays. Without glass, people can touch and observe much more details about displays. On the other hand, it uses digital content to display and guide people, so the content could be unlimited and be changed faster and easier. Furthermore, it can provide people a real experience of archaeological behavior just inside the museum. And it also could be used to develop the immersive learning modality during educational workshop for elementary school students. How does it work? “Sweet Vase O` mine” is operated with a few simple motions. When people get closer, they will discover the brush beside the installation is growing. And then, they will see the dusted virtual vase and try to use the brush to dust it. During dusting, the virtual vase will become cleaner and cleaner and it will show them the illustration about the vase little by little. So, people can see much more details such as patterns and materials. Prototype http://www.youtube.com/watch?v=UKIScLGDVR8 Lydia Kuo www.thinkfish-design.com | think1936@gmail.com | +39 3273410237
  • 20. idea 1 : Way back to Garda Lake People can visit the history of Garda Lake from now to past by rowing. idea 2 : Aware me by your shining People can discover the treasures by themselves like they are explorers. idea 4 : Wall painting forever People can leave their unique memory in the museum idea 3 : Pull me up by creating a mutual design like a great ancient roman graffiti. They can engage in the scenario and get the information about the fossil or ancient remains that archaeologists have found. More details http://projects.domusacademy.net/bnm/ Lydia Kuo www.thinkfish-design.com | think1936@gmail.com | +39 3273410237
  • 21. Memo 2009’ Public installation Retail shop, internet, interface design Project Leader: Paolo Cesaretti Assistant: Maria Jose Fabregat Work with Scott Hao-Ting Sun, Yoshihisa Shinagawa My role : Concept Interaction design Prototyping
  • 22. Overview “Memo” was designed for the competition of 2015 EXPO in Milano. The aim of our project was to attract people to lesser known areas of the city and teach them a bit of the history behind Milan during the EXPO. These new experiences will forever be a part of their memory of Milan and EXPO 2015. Concept There are two applications in Memo’s project. One of application is located in Giardini della Gustalla which was constructed for children. The monument in the park was built in memory of twenty Italian children that died in Germany. In order to remember them we came up with an interaction installation idea making kids laugh more. Utilizing the existing artificial pond to provide the interaction, we use by attractive gadgets to introduce the history and remind people of the memories of this area. The flower-like gadgets are able to react to voice and track the source; and further play pleasant children’s ballads based on the quantity of clustered gadgets. How does it work? The sensors detect kid's laughing sound. Trigger the flowers to move closer to children's position. 16 sound sensor + mic wifi Lydia Kuo www.thinkfish-design.com | think1936@gmail.com | +39 3273410237
  • 23. in summer 2009 I took a residency in Kitchen Budapest , Hungary Kitchen Budapest is a interactive art research center funded by Telecom It’s like a fantasic journey opened my eyes to the beauty of Eastern European design their passion, their freedom, unlimited creativity like a dream My goal was to join the present group of KIBU employees that were involved in the area of interaction and communication design. At the same time, I developed my own projects and got technical support and new ideas from other researchers. http://www.kitchenbudapest.hu/en
  • 24. Kid’s flower Prototyping This interaction device was designed for DA’s 5th Project which was constructed for children. Utilizing the existing artificial pond to provide the interaction space , these attractive gadgets introduce the history and memory of the area to people. The flower-like gadgets are able to react to voice and track the source. Outcomes I finished the sound sensors, the fans which moved by detecting sound and the Processing coding as well. I’m still missing the WiFi communication part which needs bluetooth with Arduino to send the signals to the flowers and to control the motor’s movement then triggering the flowers to go in different directions. ReacCard of Kitchen Budapest ReacCard is a project which can link digital information to tangible cards. ReacCard of KitchenBudapest is a gift for thanking every KIBU member and documenting these wonderful memories I had of KIBU through digital images and videos. Using “reacTIVision” technology and QR code, every reacCard has a specific marker. Putting it in front of camera can display the video which is made by sender. This project will be devel- oped into a website version, so it can combine the postcard or mobile device and send your wishes through many channels. Outcomes Please see the video: http://vimeo.com/6709688 Lydia Kuo www.thinkfish-design.com | think1936@gmail.com | +39 3273410237
  • 25. I worked in Meworks Inc. from 2007 to 2008 This company has a new business model platform of designing commercial websites When they started, they invited five designers to become a part of their permanent visual design staff and I was one of them :) e t/ s.n ork ew w.m ww Lydia Kuo www.thinkfish-design.com | think1936@gmail.com | +39 3273410237
  • 26. I’m not looking for a job I’m looking for a new lifestyle... ing r lifestyl .... y Design is in my blood I’m ready for new challanges A whole new life !
  • 27. LinYing Kuo 1986.03.03, Taiwan Via Pompeo Neri 13, Milano, Italy +39 3273410237 / +886 937910270 think1936@gmail.com www.thinkfish-design.com www.thinkfish.blogspot.com (chinese) skype_think1936