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Games as Tools ,[object Object],for ,[object Object],Science and Society,[object Object],-Will Wright,[object Object]
Senet,[object Object],3500BC,[object Object]
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Little Wars: a game for boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books.,[object Object]
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General Problem Solving,[object Object],Realistic,[object Object],Abstract,[object Object],Minor,[object Object],Field,[object Object],Exercises,[object Object],Major,[object Object],Field,[object Object],Exercises,[object Object],Map,[object Object],Exercises,[object Object],Computer,[object Object],Simulations,[object Object],War,[object Object],Games,[object Object],Analytical,[object Object],Models,[object Object],Expensive,[object Object],Cheap,[object Object]
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Weapons Development,[object Object],Campaign Planning,[object Object],Battle Planning,[object Object],Logistics,[object Object],Individual Skills,[object Object]
Thinking - Intelligence,[object Object]
Repetition,[object Object],Practice,[object Object],Mastery,[object Object],Basic Skills,[object Object],Deconstruction,[object Object],Emergence,[object Object],Strategy,[object Object],Systemic,[object Object],Social,[object Object],Empathy,[object Object],Leadership,[object Object],Perception,[object Object],Awareness,[object Object],Filtering,[object Object],Subconscious,[object Object],Associative,[object Object],Intuition,[object Object],Holistic,[object Object]
Repetition,[object Object],Practice,[object Object],Mastery,[object Object],Basic Skills,[object Object],Deconstruction,[object Object],Emergence,[object Object],Strategy,[object Object],Systemic,[object Object],Social,[object Object],Empathy,[object Object],Leadership,[object Object],Perception,[object Object],Awareness,[object Object],Filtering,[object Object],Subconscious,[object Object],Associative,[object Object],Intuition,[object Object],Holistic,[object Object]
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PREFACE,[object Object],CHAPTER 1. INTRODUCTION,[object Object],Section I. BACKGROUND,[object Object],1-1. NATURE OF LOW-INTENSITY CONFLICT,[object Object],1-2. ENVIRONMENTAL CONSIDERATIONS,[object Object],1-3. MILITARY ROLE IN LOW-INTENSITY CONFLICT,[object Object],Section II. IMPERATIVES,[object Object],1-4. POLITICAL DOMINANCE,[object Object],1-5. UNITY OF EFFORT,[object Object],1-6. ADAPTABILITY,[object Object],1-7. LEGITIMACY,[object Object],1-8. PERSEVERANCE,[object Object],Section III. OPERATIONAL CATEGORIES,[object Object],1-9. SUPPORT FOR INSURGENCY AND COUNTERINSURGENCY,[object Object],1-10. COMBATTING TERRORISM,[object Object],1-11. PEACEKEEPING OPERATIONS,[object Object],1-12. PEACETIME CONTINGENCY OPERATIONS,[object Object],Section IV. LEADERSHIP CHALLENGES,[object Object],1-13. FORCE PROTECTION,[object Object],1-14. FORCE SUSTAINMENT,[object Object],1-15. DISCIPLINE MAINTENANCE,[object Object],1-16. FRATRICIDE PREVENTION,[object Object],CHAPTER 2. SUPPORT FOR INSURGENCY AND COUNTERINSURGENCY,[object Object],Section I. THE NATURE OF INSURGENCY,[object Object],2-1. GOALS,[object Object],2-2. ENVIRONMENT,[object Object],2-3. CHARACTERISTICS,[object Object],2-4. POPULAR AND LOGISTIC SUPPORT,[object Object],2-5. GUERRILLA TACTICS,[object Object],2-6. DEVELOPMENT PHASES,[object Object],Section II. BRIGADE AND BATTALION TASK FORCE IN COUNTERINSURGENCY,[object Object],2-7. FOREIGN INTERNAL DEFENSE AUGMENTATION FORCE OPERATIONS,[object Object],2-8. CONDUCT OF TACTICAL OPERATIONS,[object Object],2-9. PLANNING,[object Object],2-10. OPERATION PRINCIPLES,[object Object],2-11. TASK ORGANIZATION,[object Object],Section III. OFFENSIVE OPERATIONS,[object Object],2-12. PHASE I - LATENT AND INCIPIENT INSURGENCY,[object Object],2-13. PHASE II - GUERRILLA WARFARE,[object Object],2-14. PHASE III - WAR OF MOVEMENT,[object Object]
Pragmatic approach…,[object Object]
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-Individual ,[object Object],-Group,[object Object],-Peer to Peer,[object Object]
Me,[object Object],World,[object Object]
models,[object Object],imagination,[object Object],A,[object Object],B,[object Object],C,[object Object],World,[object Object]
We build models by abstracting lots of examples,[object Object]
Behavior,[object Object],Models – (Predictive),[object Object],Schema – (Abstractions),[object Object],Metaphors – (Patterns),[object Object],Examples – (Data),[object Object]
Light bulb Joke Schema,[object Object],Q: How many members of a particular demographic group does it take to change a light bulb?,[object Object],A: Some finite number. One to change the bulb, and the rest to act in a manner that reinforces the stereotype of that particular group.,[object Object]
Classification,[object Object]
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-Enter restaurant,[object Object],-Be seated,[object Object],-Get menu,[object Object],-Place drink order,[object Object],-Receive drinks,[object Object],-Place food order,[object Object],-Eat food,[object Object],-Receive check,[object Object],-Pay check,[object Object],-Leave,[object Object],Causality,[object Object]
Schema gone bad…,[object Object]
James Bond,[object Object]
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Failure Based Learning,[object Object]
Professional,[object Object],Apprenticeship,[object Object]
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TIME,[object Object],Success,[object Object],10,[object Object],sec.,[object Object],10,[object Object],min.,[object Object],1,[object Object],hr.,[object Object],10,[object Object],hrs.,[object Object],Failure,[object Object],Patterns in time,[object Object]
Marriage,[object Object],Children,[object Object],Success,[object Object],Friendship,[object Object],Romance,[object Object],Parties,[object Object],Family,[object Object],Objects,[object Object],House,[object Object],Efficiency,[object Object],Social -,[object Object],Friends,[object Object],Breakup,[object Object],Social Services,[object Object],Affair,[object Object],Military School,[object Object],Job/Skills,[object Object],Economy,[object Object],Happy,[object Object],Free Time,[object Object],Argument,[object Object],Insult,[object Object],Jealousy,[object Object],Fight,[object Object],Move,[object Object],Interact,[object Object],Demotion,[object Object],Lose Job,[object Object],Repo Man,[object Object],Electrocution,[object Object],Needs,[object Object],Pee,[object Object],Collapse,[object Object],Lonely,[object Object],Starve,[object Object],Basic ,[object Object],Control,[object Object],Failure,[object Object]
failure,[object Object]
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others,[object Object],toy,[object Object],experiences,[object Object],Play,[object Object],experience,[object Object]
Story,[object Object],toy,[object Object],experiences,[object Object],Play,[object Object],experience,[object Object],Educational,[object Object],Technologies,[object Object]
Future,[object Object],Now,[object Object],Past,[object Object],Educational technologies for dealing with time,[object Object]
Games,[object Object]
Play,[object Object],Games,[object Object],Games are a subset of play,[object Object]
Possibility Space,[object Object]
Repetition,[object Object],Practice,[object Object],Mastery,[object Object],Basic Skills,[object Object],Deconstruction,[object Object],Emergence,[object Object],Strategy,[object Object],Systemic,[object Object],Social,[object Object],Empathy,[object Object],Leadership,[object Object],Perception,[object Object],Awareness,[object Object],Filtering,[object Object],Subconscious,[object Object],Associative,[object Object],Intuition,[object Object],Holistic,[object Object]
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possibilities,[object Object]
Gameplay Landscape (Sims),[object Object],Success,[object Object],Social,[object Object],Material,[object Object],Start,[object Object]
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Real design target,[object Object]
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Scott Diddams,[object Object],Timmy,[object Object],Physicist - National Institute of Standards and Technology (NIST),[object Object],Toddler (3yrs.old) – Carolina Day School,[object Object],Quantum – Optical interactions,[object Object],Properties of magnetic interaction,[object Object],Comprehensive, Complex & Robust?,[object Object],Physics model,[object Object],Comprehensive World Model,[object Object]
Models – build – test - replace,[object Object]
Gm m,[object Object],1     2,[object Object],F =,[object Object],r,[object Object],2,[object Object],Science,[object Object],compression,[object Object]
Mental Model,[object Object],Games,[object Object],if ((fdLen = DFANgetfdslen(dfanFileID, 1)) == FAIL) { ,[object Object],	if (verbose) cout << "There is no file desc annotation."; ,[object Object],	} else { numFd++; ,[object Object],	DFANgetfds(dfanFileID, cdesc1, fdLen, 1); ,[object Object],	while((fdLen = DFANgetfidlen(dfanFileID, 0)) != FAIL) {,[object Object],	numFd++; ,[object Object],	},[object Object],} // endif desc1 ,[object Object],phase space - player perception,[object Object]
imagination,[object Object],Play builds models,[object Object],Games test models,[object Object],imagination,[object Object]
Structural Models,[object Object]
Structure,[object Object],Dynamics,[object Object]
Dynamics,[object Object]
Systemic,[object Object],Understanding,[object Object],deconstructing…then reconstructing,[object Object]
Topologies,[object Object],Nouns,[object Object],Layers,[object Object],Propagation,[object Object],Cybernetics,[object Object],Growth,[object Object],System Dynamics,[object Object],Cellular Automata,[object Object],Grouping,[object Object],Chaos Theory,[object Object],Adaptive Systems,[object Object],Order,[object Object],Network Theory,[object Object],Allocation,[object Object],Mapping,[object Object],Specialization,[object Object],      Nesting,[object Object],Networks,[object Object],Agents,[object Object],Dynamics,[object Object],Verbs,[object Object],Paradigms,[object Object],Grammar,[object Object]
Topology,[object Object],Propagation,[object Object],Cybernetics,[object Object],Growth,[object Object],System Dynamics,[object Object],Cellular Automata,[object Object],Grouping,[object Object],Chaos Theory,[object Object],Adaptive Systems,[object Object],Order,[object Object],Network Theory,[object Object],Allocation,[object Object],Mapping,[object Object],Specialization,[object Object],      Nesting,[object Object],Layers,[object Object],Networks,[object Object],Agents,[object Object],relationships,[object Object]
Flexible,[object Object],Rigid,[object Object],Agents,[object Object],Networks,[object Object],Layers,[object Object]
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Topology,[object Object],Propagation,[object Object],Cybernetics,[object Object],Growth,[object Object],System Dynamics,[object Object],Cellular Automata,[object Object],Grouping,[object Object],Chaos Theory,[object Object],Adaptive Systems,[object Object],Order,[object Object],Network Theory,[object Object],Allocation,[object Object],Mapping,[object Object],Specialization,[object Object],      Nesting,[object Object],Layers,[object Object],Networks,[object Object],Agents,[object Object]
Layers,[object Object],Networks,[object Object],Propagation,[object Object],Cybernetics,[object Object],Growth,[object Object],System Dynamics,[object Object],Cellular Automata,[object Object],Grouping,[object Object],Chaos Theory,[object Object],Adaptive Systems,[object Object],Order,[object Object],Network Theory,[object Object],Allocation,[object Object],Mapping,[object Object],Specialization,[object Object],      Nesting,[object Object],Agents,[object Object],Dynamics,[object Object],topology change through time,[object Object]
Propagation,[object Object],Material,[object Object],Information,[object Object],Patterns,[object Object]
Growth,[object Object],Structure,[object Object],Quantity,[object Object],State,[object Object]
Specialized,[object Object],Similar,[object Object],Grouping,[object Object]
Order,[object Object],Linear,[object Object],Branching,[object Object]
Allocation,[object Object],Time,[object Object],Material,[object Object]
Mapping,[object Object]
?,[object Object]
Specialization,[object Object]
Nesting,[object Object]
TIME,[object Object],10,[object Object],sec.,[object Object],10,[object Object],min.,[object Object],1,[object Object],hr.,[object Object],10,[object Object],hrs.,[object Object],Failure,[object Object],Success,[object Object],Patterns in time,[object Object]
Layers,[object Object],Networks,[object Object],Propagation,[object Object],Cybernetics,[object Object],Growth,[object Object],System Dynamics,[object Object],Cellular Automata,[object Object],Grouping,[object Object],Chaos Theory,[object Object],Adaptive Systems,[object Object],Order,[object Object],Network Theory,[object Object],Allocation,[object Object],Mapping,[object Object],Specialization,[object Object],      Nesting,[object Object],Agents,[object Object],Dynamics,[object Object],topology change through time,[object Object]
Layers,[object Object],Networks,[object Object],Propagation,[object Object],Growth,[object Object],Cybernetics,[object Object],System Dynamics,[object Object],Grouping,[object Object],Cellular Automata,[object Object],Chaos Theory,[object Object],Order,[object Object],Adaptive Systems,[object Object],Network Theory,[object Object],Allocation,[object Object],Mapping,[object Object],Specialization,[object Object],Nesting,[object Object],Agents,[object Object],Paradigms,[object Object],Deconstruction - metamodeling,[object Object]
Futurism,[object Object]
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The Nucleon,[object Object]
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Cybernetics,[object Object],Feedback,[object Object],IN,[object Object],OUT,[object Object],POSITIVE,[object Object],NEGATIVE,[object Object],control theory,[object Object]
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chained together – analog electronics,[object Object]
Analog computation,[object Object]
Stock,[object Object],Flow,[object Object],System Dynamics,[object Object],Jay Forrester,[object Object],magnetic-core memory ,[object Object]
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72,[object Object]
Cellular Automata,[object Object]
Von Neumann,[object Object],Digital computation – true emergence ,[object Object]
Value,[object Object],-,[object Object],+,[object Object],Pop.,[object Object],Crime.,[object Object],+,[object Object],Land Value = Crime + Location,[object Object],Population = Land Value + Zoning,[object Object],Crime = Population – Land Value,[object Object]
Res.,[object Object],Ind.,[object Object],System,[object Object],Dynamics,[object Object],+,[object Object],Cellular,[object Object],Automata,[object Object]
Chaos Theory / Phase Space,[object Object],Phase space,[object Object]
Stable System,[object Object]
Chaotic System,[object Object]
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Complex Adaptive Systems,[object Object]
Feedback,[object Object],IN,[object Object],OUT,[object Object],Rule System,[object Object],Feedback,[object Object],IN,[object Object],OUT,[object Object],genetic algorithms – neural networks – etc. ,[object Object]
Adaptive Landscape,[object Object]
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Network Theory,[object Object]
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Social,[object Object],Metabolic,[object Object],Infrastructure,[object Object],Financial,[object Object]
Power law distribution,[object Object],Graph Width,[object Object],(6 degrees of separation),[object Object],Graph Connectedness,[object Object]
Models , not reality,[object Object]
Reality,[object Object],Relativity Theory,[object Object],Quantum Mechanics,[object Object]
Cooperation,[object Object],Local,[object Object],Disordered,[object Object],Competition,[object Object],Global,[object Object],Ordered,[object Object]
Topologies,[object Object],Layers,[object Object],Networks,[object Object],Propagation,[object Object],Growth,[object Object],Grouping,[object Object],Order,[object Object],Allocation,[object Object],Mapping,[object Object],Specialization,[object Object],      Nesting,[object Object],Agents,[object Object],Cybernetics,[object Object],System Dynamics,[object Object],Dynamics,[object Object],Cellular Automata,[object Object],Chaos Theory,[object Object],Adaptive Systems,[object Object],Network Theory,[object Object],Paradigms,[object Object],Local,[object Object],Global,[object Object],Order,[object Object],Disorder,[object Object],Compete,[object Object],Cooperate,[object Object],emmergence,[object Object]
Repetition,[object Object],Practice,[object Object],Mastery,[object Object],Basic Skills,[object Object],Deconstruction,[object Object],Emergence,[object Object],Strategy,[object Object],Systemic,[object Object],Social,[object Object],Empathy,[object Object],Leadership,[object Object],Perception,[object Object],Awareness,[object Object],Filtering,[object Object],Subconscious,[object Object],Associative,[object Object],Intuition,[object Object],Holistic,[object Object]
Social,[object Object],Intelligence,[object Object]
Less about Firepower…,[object Object],More about ,[object Object],Social Awareness,[object Object]
PSYOPs,[object Object],Not just for specialists…,[object Object]
Going from “soft science”…,[object Object]
…to data driven.,[object Object]
evolution,[object Object]
Psychopath,[object Object],Good Samaritan,[object Object],Manic Depressive,[object Object],evolution,[object Object]
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Griefers,[object Object]
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Primary landscapes,[object Object]
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U.S. Army Counterinsurgency Handbook,[object Object],Appendix B - "Social Network Analysis and Other Analytical Tools",[object Object]
-Culture,[object Object],-Ideas,[object Object],-Opinions,[object Object]
Awash in information,[object Object]
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Synthetic Awareness,[object Object]
Repetition,[object Object],Practice,[object Object],Mastery,[object Object],Basic Skills,[object Object],Deconstruction,[object Object],Emergence,[object Object],Strategy,[object Object],Systemic,[object Object],Social,[object Object],Empathy,[object Object],Leadership,[object Object],Perception,[object Object],Awareness,[object Object],Filtering,[object Object],Subconscious,[object Object],Associative,[object Object],Intuition,[object Object],Holistic,[object Object]
Smart Dust,[object Object]
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Information Network,[object Object],-Collect,[object Object],-Process,[object Object],-Distribute,[object Object]
P1,[object Object],P1,[object Object],-Collect,[object Object],P1,[object Object],P1,[object Object],P1,[object Object],-Process,[object Object],-Distribute,[object Object],P1,[object Object],P1,[object Object],P1,[object Object],P1,[object Object],P1,[object Object],P1,[object Object],P1,[object Object],P1,[object Object],P1,[object Object],P1,[object Object]
-Collect,[object Object],P2,[object Object],-Process,[object Object],P2,[object Object],-Distribute,[object Object],P2,[object Object],P2,[object Object],P2,[object Object],P2,[object Object],P2,[object Object],P2,[object Object],P2,[object Object]
-Collect,[object Object],P2,[object Object],-Process,[object Object],P2,[object Object],-Distribute,[object Object],P2,[object Object],P2,[object Object],P2,[object Object],P2,[object Object],P2,[object Object],P2,[object Object],P2,[object Object]
P3,[object Object],-Collect,[object Object],-Process,[object Object],-Distribute,[object Object],P3,[object Object],P3,[object Object],P3,[object Object],P3,[object Object],P3,[object Object]
Information,[object Object],Gradient,[object Object]
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Synthetic ,[object Object],Senses,[object Object]
Augmented Reality,[object Object],Blended Reality,[object Object]
Virtual Reality,[object Object]
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Wearable ,[object Object],Computing,[object Object],,[object Object]
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Replacing my ,[object Object],instincts,[object Object]
Repetition,[object Object],Practice,[object Object],Mastery,[object Object],Basic Skills,[object Object],Deconstruction,[object Object],Emergence,[object Object],Strategy,[object Object],Systemic,[object Object],Social,[object Object],Empathy,[object Object],Leadership,[object Object],Perception,[object Object],Awareness,[object Object],Filtering,[object Object],Subconscious,[object Object],Associative,[object Object],Intuition,[object Object],Holistic,[object Object]
Data In (bps),[object Object],10,000,000,[object Object],sight,[object Object],1,000,000,[object Object],touch,[object Object],50 bps,[object Object],100,000,[object Object],sound,[object Object],100,000,[object Object],smell,[object Object],consciousness,[object Object],1000,[object Object],taste,[object Object]
Conscious ,[object Object],Intelligence / Awareness,[object Object],Pre-conscious Intelligence,[object Object],Intuition,[object Object]
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Basic Skills,[object Object],Strategy,[object Object],Social,[object Object],Perception,[object Object],Intuition,[object Object]
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Perspectives are more valuable than solutions,[object Object]
Story,[object Object],Systemic,[object Object],Play,[object Object],Visual,[object Object]
Tactile / Immersive,[object Object],Historical / Regional,[object Object],Abstractions,[object Object],Toy-like / Systemic,[object Object],Dramatic / Cultural,[object Object]
Symbolic,[object Object],Perceptual,[object Object],?,[object Object],Intuitive,[object Object]
weapons,[object Object],development,[object Object],combined forces,[object Object],objectives,[object Object],military,[object Object],campaign,[object Object],force,[object Object],development,[object Object],branch,[object Object],deployment,[object Object],strategic,[object Object],planning,[object Object],operational,[object Object],planning,[object Object],army,[object Object],tactical,[object Object],planning,[object Object],training,[object Object],division,[object Object],logistics,[object Object],tactics,[object Object],advanced,[object Object],skills,[object Object],company,[object Object],basic,[object Object],skills,[object Object],career,[object Object],development,[object Object],assignments,[object Object],duties,[object Object],Scale,[object Object],individual,[object Object],years,[object Object],months,[object Object],weeks,[object Object],days,[object Object],decades,[object Object],Time,[object Object]
weapons,[object Object],development,[object Object],Analytical Models,[object Object],combined forces,[object Object],objectives,[object Object],military,[object Object],campaign,[object Object],force,[object Object],development,[object Object],branch,[object Object],deployment,[object Object],Wargaming,[object Object],strategic,[object Object],planning,[object Object],operational,[object Object],planning,[object Object],army,[object Object],Strategy,[object Object],tactical,[object Object],planning,[object Object],training,[object Object],Group Exercises,[object Object],division,[object Object],Social,[object Object],logistics,[object Object],tactics,[object Object],Skills,[object Object],advanced,[object Object],skills,[object Object],Simulations,[object Object],company,[object Object],basic,[object Object],skills,[object Object],career,[object Object],development,[object Object],assignments,[object Object],Perception,[object Object],duties,[object Object],Scale,[object Object],individual,[object Object],years,[object Object],months,[object Object],weeks,[object Object],days,[object Object],decades,[object Object],Time,[object Object]
The Future is becoming less predictable ,[object Object],1700,[object Object],1800,[object Object],1900,[object Object],2000,[object Object],2100,[object Object]
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I wonder…,[object Object],The,[object Object],End,[object Object]
Perceptual,[object Object]
Verbs into Nouns,[object Object]
Charles Joseph Minard,[object Object]
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