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The Secret to Being
Everywhere at Once…
…with Unity3D!
Not Sponsored 
Guy Bendov, CEO, SideKick Games
Hello Everyone !
• Guy Bendov, CEO, SideKick Games
• Started 2010 with PC and Xbox360
development, now focusing on F2P mobile games

2
Romans from Mars
• Published by Majesco in November 2013
• 1M downloads over
iOS, Android, Win8phone, Kindle

3
Why go cross platform ?
• Be in front of more players = more revenues
• Find your niche audience
• Grow the brand awareness

4
Return on Investment (ROI)
Sure, I’d like to be on any platform, but…

Will I see a return on my investment ?
How can I minimize my risk ?

5
5 Tips to consider
As you face the cross-platform challenge

6
Prioritize your platforms
• One first target platform
• Factor growth based on KPIs, audience,
gameplay and expected exposure and value
• Target platform sample factors:
– Android – easy to update
– iOS - high avg revenues per user
– Amazon – niche gamers audience
– Win8 – go above the noise level

7
Know the platform
To make decisions, you need to know:
• Hardware and software limitations
• Devices / OSs are not the same around the world
– Especially Android and Win8

• The audience and its behavior
• Services provided by the OS maker
• How can you get exposure
– Requirements/ expectations by store owners
– Marketing tips
• Update and grow your knowledge base
– Via users, web and makers

8
Scale Up (Never Down)
• Find out the least performance device
• Profile and test early on mobile handsets
– particularly Android
• Screen resolutions and ratios.
– Stretch or 5-6 builds

9
Select your plug-ins carefully
• You may want to connect to services like:
– Analytics, Social, notifications, Ads,
monetization,…
• Not all plug-ins support all platforms, or are
stable
• Some service providers preform better on
certain platforms
• Some Plug-ins effect the game’s performance
• Services and Plug-ins update

10
Different backend data for each platforms
• Have as much information external to the
game’s build
• Server (online) data feeds game (levels,
economy, math)
• Each platform is different, so each platform
needs a separate set of data …
• … double if you want to A/B test….
• ..but do not create a management chaos
• Factor backwards computability

11
Two Extras
1. Screen sizes/ ratios
1. Generic issue.. There is a lot to read about it.
Unity3D helps but you want to code it in.
• http://www.mobify.com/blog/global-screen-sizediversity/
• http://mobiforge.com/design-development/effectivedesign-multiple-screen-sizes
• http://stats.unity3d.com/mobile/

2. A word about consoles…
1. Preparing your game for mobile and scaling up to
console .
2. TRC submission is a *&@$#^&

12
Guidelines to minimize investment and risk
1. Prioritize your platforms
2. know the platform before you start to work on
it.
3. Scale Up (never down)
4. Select your plug-ins carefully
5. Different backend data for all platforms
6. Two Extras
1. Screen sizes/ ratios
2. A word about consoles…

13
Thank you
GuyBendov
SideKick Games
www.sidekick.co.il

14

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The Secret to Being Everywhere at Once...with Unity3D!

  • 1. The Secret to Being Everywhere at Once… …with Unity3D! Not Sponsored  Guy Bendov, CEO, SideKick Games
  • 2. Hello Everyone ! • Guy Bendov, CEO, SideKick Games • Started 2010 with PC and Xbox360 development, now focusing on F2P mobile games 2
  • 3. Romans from Mars • Published by Majesco in November 2013 • 1M downloads over iOS, Android, Win8phone, Kindle 3
  • 4. Why go cross platform ? • Be in front of more players = more revenues • Find your niche audience • Grow the brand awareness 4
  • 5. Return on Investment (ROI) Sure, I’d like to be on any platform, but… Will I see a return on my investment ? How can I minimize my risk ? 5
  • 6. 5 Tips to consider As you face the cross-platform challenge 6
  • 7. Prioritize your platforms • One first target platform • Factor growth based on KPIs, audience, gameplay and expected exposure and value • Target platform sample factors: – Android – easy to update – iOS - high avg revenues per user – Amazon – niche gamers audience – Win8 – go above the noise level 7
  • 8. Know the platform To make decisions, you need to know: • Hardware and software limitations • Devices / OSs are not the same around the world – Especially Android and Win8 • The audience and its behavior • Services provided by the OS maker • How can you get exposure – Requirements/ expectations by store owners – Marketing tips • Update and grow your knowledge base – Via users, web and makers 8
  • 9. Scale Up (Never Down) • Find out the least performance device • Profile and test early on mobile handsets – particularly Android • Screen resolutions and ratios. – Stretch or 5-6 builds 9
  • 10. Select your plug-ins carefully • You may want to connect to services like: – Analytics, Social, notifications, Ads, monetization,… • Not all plug-ins support all platforms, or are stable • Some service providers preform better on certain platforms • Some Plug-ins effect the game’s performance • Services and Plug-ins update 10
  • 11. Different backend data for each platforms • Have as much information external to the game’s build • Server (online) data feeds game (levels, economy, math) • Each platform is different, so each platform needs a separate set of data … • … double if you want to A/B test…. • ..but do not create a management chaos • Factor backwards computability 11
  • 12. Two Extras 1. Screen sizes/ ratios 1. Generic issue.. There is a lot to read about it. Unity3D helps but you want to code it in. • http://www.mobify.com/blog/global-screen-sizediversity/ • http://mobiforge.com/design-development/effectivedesign-multiple-screen-sizes • http://stats.unity3d.com/mobile/ 2. A word about consoles… 1. Preparing your game for mobile and scaling up to console . 2. TRC submission is a *&@$#^& 12
  • 13. Guidelines to minimize investment and risk 1. Prioritize your platforms 2. know the platform before you start to work on it. 3. Scale Up (never down) 4. Select your plug-ins carefully 5. Different backend data for all platforms 6. Two Extras 1. Screen sizes/ ratios 2. A word about consoles… 13

Notas del editor

  1. Start with one platform and go from there
  2. Factors your priorities
  3. Scale up ( builds tree)This could be a mobile handset such as the Samsung Galaxy S2 for example and scale up from there. Developing a game optimised from the beginning will make shipping cross-platform games easier.
  4. Set time for plug in RD
  5. Have