I participated in presenting my Junk Master series games in AltDevConf 2012 which is an online conference for game developers / designers to join and contribute.
Check back at http://haxpor.org/post/17519087508/my-session-links-summary for more detail about the games.
31. Takeaways
• Simple is bored but not when decorate it reasonably
• If time is matter, consider continuing on top of it frst.
From Scratch is dangerous in the rushing environment.
• Children = Easy
• Testers != Developers
but
Testers = Gamers / Target Audience
• Gimmick / Lots of Animations are the way to go !
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41. Issues & Tackling
approaches
• No publisher in Thailand, thus use Yalla Apps
• Touching system, wrapping up on top from
scratch.
• 2 big incremental updates -> stable
• Mission editing tool, no time !
• Decision Making Effect
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42. Takeaways
• Cutting down features leads to something
cool(er)
• If not plan for commercial at the frst place,
expect very unhealthy result at the end.
• 0.99 $ MISTAKE !
• Stick to your TRUE objective
• Practical encryption algorithm is needed, at least.
( Plain text compares What the .ell ?)
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66. Issues & Tackling
approaches
• Facebook SDK frequently changes
• Platform not free anymore !
• Facebook Platform still has some problems
• Sandbox for beta-testers
• It’s social game, so focus on social aspects.
• Mistakenly identify the initial architecture
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67. Takeaways
• Don’t let perspective from developers ruin !
• Watch out Facebook’s Road Map.
• Testers, if possible take them from your previous game’s
testers.
• Game content should be totally flexible to add later.
• Not rely on game fle, but out of box.
• Beware of browser’s cache.
• Hacking game seems impossible to prevent, but possible to
make it harder and longer to do so.
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