An exploration of strategies that use both passive and proactive measures to encourage playfulness, and ways different onsite and online systems can combine. More awareness of thinking skills and critical literacy in libraries, and of course the kinds of activities and offerings in libraries, especially around games, collaborative play, and linking with other communities.
1. The playful library cocktail:
Librarians shaken but not stirred
CAVAL
http://www.flickr.com/photos/99472898@N00/3497587443
2.
3.
4. Knowledge & information
Finding and knowing
Inspiration
Imagination
Exploration
Innovation
http://www.flickr.com/photos/12142259@N00/5182116596
P–4
5. Search
The search goes on
Answer rich, but question poor
Finding through sharing
Feeding me, feeding others
Information literacy
Digital literacy: ‘Google goggles’
http://www.flickr.com/photos/39952091@N00/5191764863
P–5
6. Search skills
Search
amateurs vs. experts
AND
Search knowing it exists
AUTHENTICATION
Search knowing if it exists
VERIFICATION
100 Time Saving Search Engines
for Serious Scholars: Online
Universities
http://farm5.static.flickr.com/4112/4945177655_154b274760.jpg
10. Library expectations
Also encourage
Be surprised
Be curious
Discover
Make connections
Learn
http://www.flickr.com/photos/60648084@N00/2610059970
P–10
13. The playful library
PLAY
Participate
Learn
Activity
Youth
http://www.flickr.com/photos/12426416@N00/6042984689
14. Participate
People
Participants not users
Producers not consumers
Faces not facades
Partnerships
Collaboration
http://www.flickr.com/photos/25414324@N02/2932863300
15. Participate
Community
Go to where the people are
Join & contribute
Observe & interact
P–15
18. The playful library
Learn
Patterns not pieces
Games experiences
Channels and threads
http://www.flickr.com/photos/45940879@N04/6101914287
19. Learn
A New Culture of Learning
Web = a participatory medium
Shaped by participation
Motivation & boundaries
Imagination
http://www.flickr.com/photos/23760200@N04/3182820590
P–19
27. Youth
Gamer’s goals
Improve
Diversity
Solve
Fun
Risk
P–27
28. Youth
Play in process
Hanging out
Messing around
Geeking out
P–28
29. Youth
‘Books aren’t
dead. They’ve
just gone
digital.’
P–29
30. Youth
Apophenia
‘Making connections where
none previously existed’ -
Danah Boyd
New audiences
New Services
New Information
http://www.flickr.com/photos/49503165485@N01/5387961900
P–30
31. The playful library
Relationshift
Technology is a weapon of mass
(differentiated) instruction
Acknowledge creativity
Allow new to evolve from old
http://www.flickr.com/photos/29439891@N08/6226852671
32. “A library platform should be
measured less on the
circulation of its works than in
the circulation of the ideas and
passions these works spark.”
David Weinberger
P–32