The document discusses alternative virtual world options to Second Life such as Kitely, an open-source virtual world platform. Kitely allows users to visit worlds created by others similar to Second Life and also provides options to create your own virtual worlds for prices starting at $15 per month. Kitely does not have the large community of Second Life but is presented as perfect for educators to host private meetings, trainings, simulations, and roleplays without requiring high technical skills. The presentation uses Kitely as an example to illustrate the benefits of alternative virtual world platforms.
2.
There are many alternative virtual world
options other than Second Life that use an open
source code for creation and rent space for less
Kitely
Logicamp
Oliveira Virtual Lands
SASSO
Zetamex
Others, visit
http://www.hypergridbusiness.com/opensimhosting-providers/ for more options
This presentation will use KITELY as an
example to illustrate the benefits
3.
KITELY
Allows you to visit worlds created by others, similar
to Second Life. Similar look, feel, and controls.
Allows you to experiment creating your own virtual
world
Free = gets you one region you can build in for a
limited time (6 hours)
$15 per month open unlimited time to build. Limited to
15,000 prims (building blocks) and 10 avatars
$50 per month = 4 regions, 60,000 prims, and 40 avatars
$100 per month = 16 regions, 100,000 prims, and 100
avatars
Second Life regions run from $75 per month to $300 per
month
4.
Doesn’t have the community of Second Life
Is that a problem?
Perfect for educators
Private space for…
Meetings
Training
Simulations
Roleplaying
Does not require high technical skills
Korolov, M. (2013, April 8). Opensim 101: Renting land. Retrieved from
http://www.hypergridbusiness.com/2011/04/opensim-hosting-101/
8.
Great place to host classes.
Meetings, trainings, conferences, etc.
Built under creative commons licensing. You
can essentially transfer it to your own island
for free and then modify it.
12. Open Sim Technology allows you to build virtual content outside of the game
and import it. I envision building machines with critical components and
importing them into a space like this and doing a virtual “walk-around”