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Games, Interaction and Robotics Pushing the limits of interactivity
Group Objectives Study the design and engineering requirements of interactive systems. Integrate interactive systems in experimental settings. Develop skills in the design and implementation of interactive systems. Push the limits of existing models for the control and behavior of interactive systems.
Group Objectives Study the design and engineering requirements of systems that: Interact with a complex and noisy environment Exhibit a degree of autonomous behavior Change adaptively over time
Group Objectives Integrate interactive systems in experimental settings: Mixed Reality Tracking systems Mobile robotics Data visualization
Group Objectives Develop skills in the design and implementation of interactive systems: Real-time computing Parallel Processing Multi-modal sensory systems Mechatronics
Group Objectives Push the limits of existing models for interactive systems: From reactive to proactive Sensor fusion and integration Adaptive control of motor behavior
Design Stance Create complete, integrated systems. Follow a principled, but iterative approach to design. Recognize and embrace the need for interaction in a dynamic world. Rapid prototyping and experimentation.
The Game Plan Game Development Natural Interfaces Robotics Technological Presentations
The Game Plan Game Development: Game Architecture Computer Graphics Virtual Sensory-Motor Agents Behavior / AI
The Game Plan Natural Interfaces: Computer Vision TOF Rangefinders Augmented Reality
The Game Plan Robotics: Arduino / Netduino Microcontrollers Basic Sensory-Motor Hardware Simple Mobile Robots
Your goals and expectations!

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Pushing Interactivity in Games, Robotics and Mixed Reality

  • 1. Games, Interaction and Robotics Pushing the limits of interactivity
  • 2. Group Objectives Study the design and engineering requirements of interactive systems. Integrate interactive systems in experimental settings. Develop skills in the design and implementation of interactive systems. Push the limits of existing models for the control and behavior of interactive systems.
  • 3. Group Objectives Study the design and engineering requirements of systems that: Interact with a complex and noisy environment Exhibit a degree of autonomous behavior Change adaptively over time
  • 4. Group Objectives Integrate interactive systems in experimental settings: Mixed Reality Tracking systems Mobile robotics Data visualization
  • 5. Group Objectives Develop skills in the design and implementation of interactive systems: Real-time computing Parallel Processing Multi-modal sensory systems Mechatronics
  • 6. Group Objectives Push the limits of existing models for interactive systems: From reactive to proactive Sensor fusion and integration Adaptive control of motor behavior
  • 7. Design Stance Create complete, integrated systems. Follow a principled, but iterative approach to design. Recognize and embrace the need for interaction in a dynamic world. Rapid prototyping and experimentation.
  • 8. The Game Plan Game Development Natural Interfaces Robotics Technological Presentations
  • 9. The Game Plan Game Development: Game Architecture Computer Graphics Virtual Sensory-Motor Agents Behavior / AI
  • 10. The Game Plan Natural Interfaces: Computer Vision TOF Rangefinders Augmented Reality
  • 11. The Game Plan Robotics: Arduino / Netduino Microcontrollers Basic Sensory-Motor Hardware Simple Mobile Robots
  • 12. Your goals and expectations!