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SCRUM Workshop May 2009
Presented by Manfred.Friedrich@AdScale.de
May 5th, 2009
Scrum Overview




                 2
Workshop Objections
By the end of the workshop you will:
• Have a clear understanding of Scrum
• Know how to apply Scrum to our project




www.adscale.de
                                           3
3/4 SW Projects Fail

• Uncertainty Principle of SE
• Did not understand requirement
• No change management procedure
• Problems or failures occur to late
• Budget has been dropped
• Unreliable integration and release
    cycles




                                                                        [c't 2001]
[Standisch Group1994-2002] Based on 40.000 projects between 1994-2002
  www.adscale.de
                                                                                     4
Common Examples of
                 Uncertainty and Change
Uncertainty
•   I won’t know if it’s right until I see it
•   I don’t know what will go wrong
•   We don’t know what the competition will do
•   We don’t know what the customer will like


Change
•   I just had a great new idea
•   The customer just changed his mind
•   The competition just changed his mind
•   Our CEO just changed his mind

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                                                 5
Common Project Management
                          Myths
                         • One Process guaranties success
                         • One process is never the
                          problem of bad interaction, it
                          optimizes interaction
                         • People grow together as a good
                          team by them self
                         • People are interchangeable „Plug
                          Compatible Units“
                         • We did not archive our goals ->
                          lets go and get a better “heavy
                          weigh” process

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                                                             6
A Defined Process




      Muffin Mix                       Yummy Muffins




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                                                       7
Following a Plan




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                                    8
Following a Plan


     A – Start                      B – Planned Result




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                                                         8
Following a Plan


     A – Start                       B – Planned Result




                                    C – Guided Result




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                                                          8
Following a Plan
                          „...following a plan p
                                                 roduces the product
                                        just not the product y        you intended,
                                                               ou need“
                                                                      Jim Highsmith [Hig 20
                                                                                              00]



     A – Start                                                        B – Planned Result




                                                                     C – Guided Result




                                                           ered
                                   eede  d & what we deliv
       “what th ey thought they n         ey w ere 100% satisfie
                                                                 d
      were complete  ly different, but th        ”
                       with  what we delivered

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                                                                                                    8
Planned Iterative ...




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                                         9
Planned Iterative ...




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                                         9
Planned Iterative ...




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                                         9
Planned Iterative ...



                                         Requirements
                                         Analysis




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                                                        9
Planned Iterative ...



                                         Requirements
                                         Analysis




                                         Design


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                                                        9
Planned Iterative ...



                                         Requirements
                                         Analysis




           Coding,
           Unit Testing                  Design


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                                                        9
Planned Iterative ...


         Integration,
         Test                            Requirements
                                         Analysis




           Coding,
           Unit Testing                  Design


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                                                        9
Planned Iterative ...


         Integration,
         Test                            Requirements
                                         Analysis




           Coding,
           Unit Testing                  Design


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                                                        9
Planned Iterative ...


         Integration,
         Test                            Requirements
                                         Analysis




           Coding,
           Unit Testing                  Design


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                                                        9
Planned Iterative ...


         Integration,
         Test                            Requirements
                                         Analysis




           Coding,
           Unit Testing                  Design


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                                                        9
Planned Iterative ...


         Integration,
         Test                            Requirements
                                         Analysis




           Coding,
           Unit Testing                  Design


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                                                        9
Planned Iterative ...


         Integration,
         Test                            Requirements
                                         Analysis




           Coding,
           Unit Testing                  Design


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                                                        9
Planned Iterative ...

                                         uct
                                   P rod 0
                                           .
                                      V. 1
         Integration,
         Test                                  Requirements
                                               Analysis




           Coding,
           Unit Testing                        Design


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                                                              9
... but degenerate to waterfall




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... but degenerate to waterfall
            A                 A               A               A
                  D               D               D               D
                      C               C               C               C
                          T               T               T               T




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... but degenerate to waterfall
            A                 A               A                   A
                  D               D               D                   D
                      C               C                   C                   C
                          T               T                   T                   T




                      A
                                      D
                                                      C
                                                                          T

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                                                                                      10
... but degenerate to waterfall
            A                 A               A                   A
                  D               D               D                   D
                      C               C                   C                   C
                          T               T                   T                    T




                      A                                                                                t
                                                                                                  se a
                                                                                         ng  relea cycle
                                      D                                           Bi g ba of the
                                                                                           d
                                                                                   th e en
                                                      C
                                                                          T

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                                                                                                    10
... but degenerate to waterfall
            A                 A               A                   A
                  D               D               D                   D
                      C               C                   C                   C
                          T               T                   T                    T




                      A                                                                                t
                                                                                                  se a
                                                                                         ng  relea cycle
                                      D                                           Bi g ba of the
                                                                                           d
                                                                                   th e en
                                                      C
                                                                          T

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                                                                                                    10
... but degenerate to waterfall
            A                 A               A                   A
                  D               D               D                   D
                      C               C                   C                   C
                          T               T                   T                    T




                      A                                                                                t
                                                                                                  se a
                                                                                         ng  relea cycle
                                      D                                           Bi g ba of the
                                                                                           d
                                                                                   th e en
                                                      C
                                                                          T

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                                                                                                    10
... but degenerate to waterfall
            A                 A               A                   A
                  D               D               D                   D
                      C               C                   C                   C
                          T               T                   T                   T




                      A
                                      D
                                                      C
                                                                          T

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... but degenerate to waterfall
            A                 A               A                   A
                  D               D               D                   D
                      C               C                   C                   C
                          T               T                   T                   T




                          ?               ?                   ?                   ?



                      A
                                      D
                                                      C
                                                                          T

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                                                                                      10
Iterative Development

                 Visibility & Adaptability




                                                   All-at-once Development


                                                          Time




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                                                                             11
Iterative Development

                                                  Iterative Development
                 Visibility & Adaptability




                                                     All-at-once Development


                                                             Time




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                                                                               11
Development Cycle
Scope
                  Classic Iterative




                                                        Test

                                                        Code

                                                        Design

                                                        Analyse

                                                 Time




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                                                                 12
Development Cycle
Scope
                  Classic Iterative




                                                        Test

                                                        Code

                                                        Design

                                                        Analyse

                                                 Time




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                                                                 12
Development Cycle
Scope




                  Agile Cycles




                                             Test

                                             Code

                                             Design

                                             Analyse

                                      Time




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                                                      12
Timeboxing
   Requirements
   Requirements         Design            Coding           Unit        Integration,
     Analysis
     Analysis                                            Testing           Test


 Project Management




  Quality Management

                    Systematische                           Test -
  Acceptance /
    Validierung
                      Verifikation
                                       Testobjekte/   Regression       Regressions -
                                                                      Other QA
  Vollständigkeit   Integration Tests Load Test
                                         Testfälle     durchführung
  Tests                                               Tests           Tasks test
                      der Struktur


   Short iterations of 1-4 weeks; Incremental releases
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                                                                                       13
Control Variables are crucial

• 61,5% of all finished projects were out of time, cost,
  scope and quality
• 29,5% of all projects have been cancelled
• 9% of all projects have been finished within the project
  boundaries.




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                                                           14
Project Dimensions




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                                      15
Project Dimensions




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                                      15
Project Dimensions




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                                      15
Project Dimensions




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                                      15
Project Dimensions




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                                      15
Project Dimensions




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                                      15
Influence




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                             16
Top Scope, Top Quality but crappie
               time and cost




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                                           17
Management by Quality




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                                         18
Management by Quality




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                                         18
Quality is the Top Priority
If it didn’t have to work, you could build it pretty
 quickly.
It is always fastest to do the job right the first time.
Rework and repair is wasteful.
The sooner you fix it the better.
Focus on quality from the beginning of the job.
Quality without numbers is just talk.




 www.adscale.de
                                                            19
Management by Scope




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                                       20
Empirical Processes


      “It is typical to adopt the defined (theoretical) modeling approach
     when the underlying mechanisms by which a process operates are
    reasonably well understood. When the process is too complicated for
       the defined approach, the empirical approach is the appropriate
                                      choice.”
                                       [Process Dynamics, Modeling, and Control, Ogunnaike
                                       and Ray, Oxford University Press, 1992)]




                 Abstract: Inspect and Adapt


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                                                                                       21
Agile




        22
Agile



                 Agile is a great
                 buzzword. Who doesn’t
                 want to be Agile?


                 No one says, “Thanks,
                 I’d rather be inflexible
                 and slow to respond.”

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                                            23
Agile

• Umbrella of different frameworks and
  practices driven by common values
• The most popular are Scrum, XP and Lean




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                                            24
The Agile Manifesto

      individuals and                      over        Process and Tools
        interaction

             Working                       over
                                                         Comprehensive
             Software                                    documentation

        Customer                           over
                                                              Contract
       Collaboration                                         negotiation

      Responding to                        over         Following a Plan
         Change
      While we value the items on the right, we value the items on the left more.
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                                                                                    25
Agile Values

• Communication
• Simplicity
• Feedback
• Courage
• Respect




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                                 26
Agile Myths

• No Design
• No Planning
• No Documentation
• Poor Quality
• “Hacking” Code
• Only Works on Small Projects




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                                 27
Agile Myths

• No Design
• No Planning
• No Documentation
• Poor Quality
• “Hacking” Code
• Only Works on Small Projects




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                                 27
Scrum




        28
Scrum is NOT




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                                29
What is Scrum




                    A flexible framework that is:
                    • Collaborative
                    • Iterative & Incremental
                    • Very simple but very hard; it
                     causes change




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                                                      30
Origins

        The New, New                      Lean                 Iterative, Incremental
     Product Development                                           Development,
           Game*                                                     Timeboxes




                                Smalltalk Engineering
                                        Tools


                                        Scrum
                                (Schwaber & Sutherland 1993)




*Harvad Business Review, Jan.
1986, Takeuchi and Nonaka
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                                                                                        31
“The problem we face has nothing to do with process
and technology, but with people.
Scrum and Agile are based on the hypothesis that there
is no meta-solution for software development. Just a
framework within which we will be empirical –inspect
and adapt.
This is very frustrating for those looking for procedures
and final answers.”



                                            - Ken Schwaber -



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                                                               32
Scrum Process




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                                 33
Module: Roles



        Product     Sprint     Sprint    Daily   Sprint   Sprint
Roles
        Backlog    Planning   Tracking   Scrum   Review   Retro


                                                                   34
Scrum Roles


                 Product Owner

                 Scrum Master

                 Scrum Team




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                                    35
Role: Product Owner

• Defines the features of the product,
• decides on release date and content
• Is responsible for the profitability of the product (ROI)
• Prioritises features according to market value
• Can change features and priority every 30 days
• Accepts or rejects work results




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                                                              36
Role: Scrum Master

• Ensures that the team is fully functional and productive
• Enables close cooperation across all roles and
  functions and removes barriers
• Shields the team from external interferences
• Ensures that the process is followed.
• Invites to daily scrum, iteration review and planning
  meetings




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                                                          37
Role: Scrum Team

• Cross-functional, seven plus/minus two members
• Selects the iteration goal and specifies work results
• Has the right to do everything
• within the boundaries of the project
• guidelines to reach the iteration goal
• Organizes itself and its work
• Demonstrates work results to the Product Owner



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                                                          38
A Self-Organizing Team...
• is group of peers assembled for the purpose of bringing a software
   development project to completion
• shares a goal
• shares belief that their work is interdependent => therefore
   collaboration is the best way to accomplish goal
• reduces their dependency on management through empowerment
• accepts accountability
• takes ownership and controls close to the core of their work
• shares responsibility for managing their own work
• shares responsibility for problem-solving and continuous improvement
   of their work processes


www.adscale.de
                                                                         39
Self-Organizing Team
•   When we say an Agile team is self-organizing, we mean that a group of
    peers has assembled for the purpose of bringing a software
    development project to completion. The team members share a goal
    and a common belief that their work is interdependent and collaboration
    is the best way to accomplish their goal.
•   Empowered team members’ reduce their dependency on management
    as they accept accountability, and the team structure places ownership
    and control close to the core of the work. Rather than having a manager
    with responsibility for planning, managing and controlling the work, the
    team members share increasing responsibility for managing their own
    work and also share responsibility for problem-solving and continuous
    improvement of their work processes.
•




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                                                                           40
self-organizing
The team collectively selects requirements from a prioritized list, selecting only as
much as it believes it can turn into an increment of working product functionality
during the next Sprint. The only constraints on the team are any existing
organizational standards, conventions, and previously constructed product
functionality. The team commits to management that it will turn these requirements
into working product functionality by the end of the Sprint. The team is the left alone
to do so for the duration of the Sprint. Left alone! No one to tell the team what to
do? No methodology to tell the team how to transform the requirements into
functionality? No one to blame if the team fails? No one to grab the glory if the team
succeeds? That’s right, left alone. It is solely and utterly the team’s responsibility to
figure out what to do, and to do it. The old saying, Be careful what you ask for,
because you might get it! describes the dilemma and opportunity of the team. In my
experience, every team is at first shocked by this responsibility. However, as the
team realizes that it has the full authority to do whatever it deems necessary, a
sense of liberation and empowerment (that usually trite phrase) occurs. The team
starts talking, drawing designs on whiteboards, figuring of what work needs to be
done. People start defining what work they’ll do, and what help they need to do it.
Some people ask to do work that they’ve always wanted to learn, signing up for
other additional work to offset their learning curve. The team collectively simmers,
brainstorms, and works to meet its commitment. The team self-organizes. -- Jeff
Sutherland

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                                                                                     41
Scrum Team Metaphor
    A scrum is a team of eight individuals in Rugby.
Everyone in the pack acts together with everyone else
 to move the ball down the field. For those who know
     rugby, the image is clear. Teams work as tight,
  integrated units with each team member playing a
  well-defined role and the whole team focusing on a
     single goal. In development teams, each team
member must understand his or her role and the tasks
   for each increment. The entire team must have a
 single focus. The priorities must be clear. As we now
 describe, the Scrum development process facilitates
                     this team focus.


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                                                     42
Software development is a cooperative
               game

 „Software development is a (series of) cooperative
 game(s), in which people use markers and props to
   inform, remind and inspire themselves and each
  other in getting to the next move in the game. The
    endpoint of the game is an operating software
 system; the residue of the game is a set of markers
  to inform and assist the players of the next game.
  The next game is the alteration or replacement of
  the system, or creation of a neighboring system."

                                    ---Alistair Cockburn



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                                                           43
Module: Product Backlog



        Product    Sprint     Sprint    Daily   Sprint   Sprint
Roles
        Backlog   Planning   Tracking   Scrum   Review   Retro


                                                                  44
Product Backlog

                            • List of functionality, technology,
                              issues
                            • Issues are placeholders that are
                              later defined as work
                            • More detail on higher priority
                              backlog
                            • Product Owner responsible for
                              priority
                            • Anyone can contribute
This is the Product
      Backlog               • Maintained and posted visibly
                            • Derived from Business Plan or
                              Vision Statement, which
                              sometimes have to be created
                              with customer                45
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Planning

                 Product Vision




                   Roadmap




                 Release Plan




                  Sprint Plan




                  Daily Plan




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                                             46
Estimation over Time




         Roadmap   Product Back-Log   Sprint Back-Log   Sprint Plan   Implemented




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                                                                                    47
Module: Sprint Planning



         Product    Sprint     Sprint    Daily   Sprint   Sprint
Roles
         Backlog   Planning   Tracking   Scrum   Review   Retro


                                                                   48
User Stories

• A short description of the behavior of the system from
  the point of view of the Customer
• Use the Customer’s terminology without technical
  jargon
• One for each major feature in the system
• Must be written by the users
• Are used to create time estimates for release planning
• Replace a large Requirements Document


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                                                       49
Sample User Story


             Create new Customer


                 As an Supporter I want to be able to
                 create an new Customer-Account


                 Acceptance Criteria:
                 + EMail address valid and Unique
                 + User Name Unique



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                                                        50
User Story as Automated Test




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                                                51
Sprint Planning



                                       • Team plans out what
                                        they will commit to
                                        delivering for the next
                                        Sprint
                                       • Team creates tasks,
                                        estimates, and
                                        volunteers for them
         This is the Sprint
         Planning Meeting




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                                                                  52
Sprint Planning - Step 1


          1      As a Guest, I can add one
                 photo to my profile

          2      As a premium member I
                 can add up to ten photos to
                 my profile page


                                                 Product owner and team
          3      As a premium member, I
                 can add video to my
                 profile page
          4      As a Guest, I can add one
                 photo to my profile
                                                 discuss the latest
          5      As a User I can add photos
                 to my profile page              product backlog and the
          6      As a user I can create a
                 profile to display
                                                 goals of the Sprint
                 information about myself


          7      As a User I can add
                 people I like to a “hot list”




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                                                                      53
Sprint Planning - Step 2


                 The team works out their collective hours available for the Sprint




                                                 Name      Base    Less       Less       Less    Total
                                                           Hours   Holidays   Vacation   Other

                                                 Anne      6h      1d         ---        ---     54h

                                                 Warwick   3h      1d         ---        ---     30h


                                                 Tom       5h      1d         2d         ---     42h

                                                 Ben       8h      1d         ---        ---     52h




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                                                                                                         54
Sprint Planning - Step 3



                               • Team breaks Product
                                Backlog items into tasks
                               • Each Task is estimated
                                (Done! incl. Test )
          Task: Configure
          Database
          (7h @ Scott)
                               • Each Task has a
                                volunteer




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                                                           55
Sprint Backlog
                                        • Before each Sprint, the highest
                                          prioritised goals are transferred to
                                          a Sprint Backlog.
                                        • List of tasks to turn product
                                          backlog into working product
                                        • Tasks are estimated in hours
                                        • Tasks >1day are broken down
                                          later
                                        • Team members sign up for tasks,
                                          they aren’t assigned
                 Sprint Backlog
                                        • Estimate work remaining is
                                          updated daily



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                                                                            56
Sprint



                              A time-boxed iteration
                              During the Sprint:
                              • Analysis
                              • Design
                              • Coding
                 Sprint

                              • Test


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                                                       57
No Changes During Sprint

• No Changes to Deliverables
   • Once team has committed, no changes
   • Details will emerge during Sprint, but no work or
           substantionally changed work

• No Changes to Sprint Duration
   • Sprint ends on planned date whether team has
           comleted all its commitment or not




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                                                         58
Module: Sprint Tracking



         Product    Sprint     Sprint    Daily   Sprint   Sprint
Roles
         Backlog   Planning   Tracking   Scrum   Review   Retro


                                                                   59
Tracking Progress

• Scrum tracks the work remaining.
• Does not track actual time worked Updated
  daily




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                                              60
Scrum Task Board




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                                    61
Task List Updated Daily


                                                                          Hours of work Remaining on Each Day of the Sprint

          Task                                           Task      Day   Day   Day    Day    Day    Day    Day    Day    Day   Day
                                                         Owner     01    02    03     04     05     06     07     08     09    10

          Use test data to tune the impression handler   Warwick    4     3     6      1      0      0

          Set-up Teracotta Server                        Ben        2     1     1      1      1      0

          Implement pre-login handler                    Amanda     6     3     3      2      2      1

          Merge RB branch                                Jason      8     5     4      2      2      2

          Rework login page - use email                  Joost      4     4     3      2      3      3

          Configure Database and Stored Procedures       Markus     2     2     0      0      0      0


                                                         Total     26    18     17     8      8      6




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                                                                                                                                     62
Burndown Chart




                       Where the team is
                             now




                                       Steady pace




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                                                     63
Module: Daily Scrum



        Product    Sprint     Sprint    Daily   Sprint   Sprint
Roles
        Backlog   Planning   Tracking   Scrum   Review   Retro


                                                                  64
Daily Scrum


                 Daily Scrum




                                       ~ 15 minute meeting:
                                       • What I did yesterday
                                       • What I plan on doing
                                        today
                                       • What is blocking me


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                                                           65
Standup Meeting

    Why
    get a sense of the trouble spots
    identify who might be able to help
    communication surprises to exploit or prepare for
    make sure you are starting the day right
    What
    What did you do yesterday that might affect others?
    What progress did you make yesterday?
    What do you plan to do today?

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                                                         66
Daily Scrum

• Scrum Master facilitates Stand-Up
• Side conversations are put on the parking lot
• Blocks and issues are identified, and action plans are
  created
• Follow-up on resolutions




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                                                       67
A Standup Meeting is a Starter's Gun
  The standup meeting is a practice borrowed from the Scrum process.
  The team stands, and each person briefly reports what they did
  yesterday, what they plan to do today, and what's in their way.
  Well, 25 years, and 50 kilograms ago, I ran track. Before a race, the
  runners do a little warmup running and a few practice starts, but
  they're not starting to race yet. When it's time, the starter says, "On
  your mark, get set, go!" and everybody starts running full speed, at
  the same time and in the same direction.
  A morning standup meeting feels like that to me. Without a meeting,
  people trickle in; some people hear things and others don't. With a
  standup meeting, we get everybody together at the same time,
  pointed in the same direction, and the day's race begins in earnest.
                                            -- [William C. Wake 2002]




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                                                                        68
Module: Sprint Review



         Product    Sprint     Sprint    Daily   Sprint   Sprint
Roles
         Backlog   Planning   Tracking   Scrum   Review   Retro


                                                                   69
Sprint Review




                 This is the Sprint
                      review




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                                      70
Sprint Review


                                      A demo by the team of:
                                      • Complete
                                      • Fully tested
                                      • Potentially shippable
                                       features
                                      • High quality
                 This is the Sprint
                      review
                                      • Tested
                                      • “Done”!
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                                                                70
Module: Sprint Retrospective



        Product    Sprint     Sprint    Daily   Sprint   Sprint
Roles
        Backlog   Planning   Tracking   Scrum   Review   Retro


                                                                  71
Sprint Retrospective

     A meeting at the end of each Sprint so the
     Team can Inspect and Adapt the process




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                                                  72
Sprint Retrospective


Topics covered are:
•What progress did the team make during the
 Sprint
•What worked well during the sprint, and the
 team should continue doing
•What improvements can the team make for
 things that didn’t work so well



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                                          73
Sprint Retrospective

• Capture all input
• Aim for 1-3 improvements for next Sprint
• Review past retrospectives, to see how team
  is doing.




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                                            74
What a Retrospective is NOT

• Retrospectives are NOT about blame
• Retrospectives are NOT a witch hunt
• Retrospectives are NOT about gathering
  specific information




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                                               75
Our Process ...
... not just SCRUM




                     76
Scrum with XP
                                               complementary
                                             practices and rules




                       Scrum                                        XP
                 Management Practices                      Engineering Practices
                       Product Backlog                             Simple system design
                        Sprint Backlog                            Test-Driven-Development
                             Sprint                                Continuous integration
                          Burn Down                                      Re-factoring
                          Daily Scrum                                 Pair programming
                      Sprint Retrospective                       Collective Code Ownership




                                      overlap at the planning game (XP)
                                         and sprint planning (Scrum)




www.adscale.de
Scrum
    Product development methodology consisting of practices and rules to
     be used by management, customers, and project management
    Maximize productivity and value of a development effort.
    Takes the responsibility for development projects out of engineering
     and IT and puts them squarely back in the business.
    Businesses own and manage projects rather than "tossing them over
     the wall" to IT and hoping for the best.
    Reintroduces accountability for IT projects to the business, requiring
     the business to maximize the ROI, without excuses.
    NO engineering practices. When engineering practices are weak,
     overall productivity is lessened.




www.adscale.de
eXtreme Programming
    eXtreme Programming (XP) is an engineering
     methodology consisting of practices that ensure top-
     quality, focused code.
    It builds up to a dozen practices, weaving them into a
     synergistic whole in which each one is reinforced by the
     others
    Teams that use XP practices are adhering to strong
     engineering disciplines. Like guilds, the teams that follow
     these practices generate good products.
    NO management practices. XP tells management where it
     needs them, but offers few insights into maximizing value.



www.adscale.de
SW Development Rules
Planning                                    Coding
User stories are written                   The customer is always available
Project is divided into Sprints            Code must be written to agreed standards
Sprint planning creates the schedule
                                            Code the unit test first
Sprint planning starts each Sprint
Make frequent small releases               All production code is pair programmed
Project-velocity is measured               Integrate often
Move people around                         Use collective code ownership
Stand-up meeting starts each day           Leave optimization till last
Fix ASP when it breaks                     No overtime

Designing
                                            Testing
Simplicity (Innovative but Sufficient to
 Purpose)                                   Follow TDD principals
Choose a system metaphor                   All code must have unit tests
Create spike solutions to reduce risk      All code must pass all unit tests before it can be
No functionality is added early             released
Re-factor whenever and wherever possible   When a bug is found tests are created first
                                            Acceptance tests are run often and the score is
                                             published



 www.adscale.de
                                                                                           80
Discussion



                        What are your
                        challenges?

                        How can we learn
                        from and support
                        each other?



www.adscale.de
                                           81

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Scrum

  • 1. SCRUM Workshop May 2009 Presented by Manfred.Friedrich@AdScale.de May 5th, 2009
  • 3. Workshop Objections By the end of the workshop you will: • Have a clear understanding of Scrum • Know how to apply Scrum to our project www.adscale.de 3
  • 4. 3/4 SW Projects Fail • Uncertainty Principle of SE • Did not understand requirement • No change management procedure • Problems or failures occur to late • Budget has been dropped • Unreliable integration and release cycles [c't 2001] [Standisch Group1994-2002] Based on 40.000 projects between 1994-2002 www.adscale.de 4
  • 5. Common Examples of Uncertainty and Change Uncertainty • I won’t know if it’s right until I see it • I don’t know what will go wrong • We don’t know what the competition will do • We don’t know what the customer will like Change • I just had a great new idea • The customer just changed his mind • The competition just changed his mind • Our CEO just changed his mind www.adscale.de 5
  • 6. Common Project Management Myths • One Process guaranties success • One process is never the problem of bad interaction, it optimizes interaction • People grow together as a good team by them self • People are interchangeable „Plug Compatible Units“ • We did not archive our goals -> lets go and get a better “heavy weigh” process www.adscale.de 6
  • 7. A Defined Process Muffin Mix Yummy Muffins www.adscale.de 7
  • 9. Following a Plan A – Start B – Planned Result www.adscale.de 8
  • 10. Following a Plan A – Start B – Planned Result C – Guided Result www.adscale.de 8
  • 11. Following a Plan „...following a plan p roduces the product just not the product y you intended, ou need“ Jim Highsmith [Hig 20 00] A – Start B – Planned Result C – Guided Result ered eede d & what we deliv “what th ey thought they n ey w ere 100% satisfie d were complete ly different, but th ” with what we delivered www.adscale.de 8
  • 15. Planned Iterative ... Requirements Analysis www.adscale.de 9
  • 16. Planned Iterative ... Requirements Analysis Design www.adscale.de 9
  • 17. Planned Iterative ... Requirements Analysis Coding, Unit Testing Design www.adscale.de 9
  • 18. Planned Iterative ... Integration, Test Requirements Analysis Coding, Unit Testing Design www.adscale.de 9
  • 19. Planned Iterative ... Integration, Test Requirements Analysis Coding, Unit Testing Design www.adscale.de 9
  • 20. Planned Iterative ... Integration, Test Requirements Analysis Coding, Unit Testing Design www.adscale.de 9
  • 21. Planned Iterative ... Integration, Test Requirements Analysis Coding, Unit Testing Design www.adscale.de 9
  • 22. Planned Iterative ... Integration, Test Requirements Analysis Coding, Unit Testing Design www.adscale.de 9
  • 23. Planned Iterative ... Integration, Test Requirements Analysis Coding, Unit Testing Design www.adscale.de 9
  • 24. Planned Iterative ... uct P rod 0 . V. 1 Integration, Test Requirements Analysis Coding, Unit Testing Design www.adscale.de 9
  • 25. ... but degenerate to waterfall www.adscale.de 10
  • 26. ... but degenerate to waterfall A A A A D D D D C C C C T T T T www.adscale.de 10
  • 27. ... but degenerate to waterfall A A A A D D D D C C C C T T T T A D C T www.adscale.de 10
  • 28. ... but degenerate to waterfall A A A A D D D D C C C C T T T T A t se a ng relea cycle D Bi g ba of the d th e en C T www.adscale.de 10
  • 29. ... but degenerate to waterfall A A A A D D D D C C C C T T T T A t se a ng relea cycle D Bi g ba of the d th e en C T www.adscale.de 10
  • 30. ... but degenerate to waterfall A A A A D D D D C C C C T T T T A t se a ng relea cycle D Bi g ba of the d th e en C T www.adscale.de 10
  • 31. ... but degenerate to waterfall A A A A D D D D C C C C T T T T A D C T www.adscale.de 10
  • 32. ... but degenerate to waterfall A A A A D D D D C C C C T T T T ? ? ? ? A D C T www.adscale.de 10
  • 33. Iterative Development Visibility & Adaptability All-at-once Development Time www.adscale.de 11
  • 34. Iterative Development Iterative Development Visibility & Adaptability All-at-once Development Time www.adscale.de 11
  • 35. Development Cycle Scope Classic Iterative Test Code Design Analyse Time www.adscale.de 12
  • 36. Development Cycle Scope Classic Iterative Test Code Design Analyse Time www.adscale.de 12
  • 37. Development Cycle Scope Agile Cycles Test Code Design Analyse Time www.adscale.de 12
  • 38. Timeboxing Requirements Requirements Design Coding Unit Integration, Analysis Analysis Testing Test Project Management Quality Management Systematische Test - Acceptance / Validierung Verifikation Testobjekte/ Regression Regressions - Other QA Vollständigkeit Integration Tests Load Test Testfälle durchführung Tests Tests Tasks test der Struktur Short iterations of 1-4 weeks; Incremental releases www.adscale.de 13
  • 39. Control Variables are crucial • 61,5% of all finished projects were out of time, cost, scope and quality • 29,5% of all projects have been cancelled • 9% of all projects have been finished within the project boundaries. www.adscale.de 14
  • 47. Top Scope, Top Quality but crappie time and cost www.adscale.de 17
  • 50. Quality is the Top Priority If it didn’t have to work, you could build it pretty quickly. It is always fastest to do the job right the first time. Rework and repair is wasteful. The sooner you fix it the better. Focus on quality from the beginning of the job. Quality without numbers is just talk. www.adscale.de 19
  • 52. Empirical Processes “It is typical to adopt the defined (theoretical) modeling approach when the underlying mechanisms by which a process operates are reasonably well understood. When the process is too complicated for the defined approach, the empirical approach is the appropriate choice.” [Process Dynamics, Modeling, and Control, Ogunnaike and Ray, Oxford University Press, 1992)] Abstract: Inspect and Adapt www.adscale.de 21
  • 53. Agile 22
  • 54. Agile Agile is a great buzzword. Who doesn’t want to be Agile? No one says, “Thanks, I’d rather be inflexible and slow to respond.” www.adscale.de 23
  • 55. Agile • Umbrella of different frameworks and practices driven by common values • The most popular are Scrum, XP and Lean www.adscale.de 24
  • 56. The Agile Manifesto individuals and over Process and Tools interaction Working over Comprehensive Software documentation Customer over Contract Collaboration negotiation Responding to over Following a Plan Change While we value the items on the right, we value the items on the left more. www.adscale.de 25
  • 57. Agile Values • Communication • Simplicity • Feedback • Courage • Respect www.adscale.de 26
  • 58. Agile Myths • No Design • No Planning • No Documentation • Poor Quality • “Hacking” Code • Only Works on Small Projects www.adscale.de 27
  • 59. Agile Myths • No Design • No Planning • No Documentation • Poor Quality • “Hacking” Code • Only Works on Small Projects www.adscale.de 27
  • 60. Scrum 28
  • 62. What is Scrum A flexible framework that is: • Collaborative • Iterative & Incremental • Very simple but very hard; it causes change www.adscale.de 30
  • 63. Origins The New, New Lean Iterative, Incremental Product Development Development, Game* Timeboxes Smalltalk Engineering Tools Scrum (Schwaber & Sutherland 1993) *Harvad Business Review, Jan. 1986, Takeuchi and Nonaka www.adscale.de 31
  • 64. “The problem we face has nothing to do with process and technology, but with people. Scrum and Agile are based on the hypothesis that there is no meta-solution for software development. Just a framework within which we will be empirical –inspect and adapt. This is very frustrating for those looking for procedures and final answers.” - Ken Schwaber - www.adscale.de 32
  • 66. Module: Roles Product Sprint Sprint Daily Sprint Sprint Roles Backlog Planning Tracking Scrum Review Retro 34
  • 67. Scrum Roles Product Owner Scrum Master Scrum Team www.adscale.de 35
  • 68. Role: Product Owner • Defines the features of the product, • decides on release date and content • Is responsible for the profitability of the product (ROI) • Prioritises features according to market value • Can change features and priority every 30 days • Accepts or rejects work results www.adscale.de 36
  • 69. Role: Scrum Master • Ensures that the team is fully functional and productive • Enables close cooperation across all roles and functions and removes barriers • Shields the team from external interferences • Ensures that the process is followed. • Invites to daily scrum, iteration review and planning meetings www.adscale.de 37
  • 70. Role: Scrum Team • Cross-functional, seven plus/minus two members • Selects the iteration goal and specifies work results • Has the right to do everything • within the boundaries of the project • guidelines to reach the iteration goal • Organizes itself and its work • Demonstrates work results to the Product Owner www.adscale.de 38
  • 71. A Self-Organizing Team... • is group of peers assembled for the purpose of bringing a software development project to completion • shares a goal • shares belief that their work is interdependent => therefore collaboration is the best way to accomplish goal • reduces their dependency on management through empowerment • accepts accountability • takes ownership and controls close to the core of their work • shares responsibility for managing their own work • shares responsibility for problem-solving and continuous improvement of their work processes www.adscale.de 39
  • 72. Self-Organizing Team • When we say an Agile team is self-organizing, we mean that a group of peers has assembled for the purpose of bringing a software development project to completion. The team members share a goal and a common belief that their work is interdependent and collaboration is the best way to accomplish their goal. • Empowered team members’ reduce their dependency on management as they accept accountability, and the team structure places ownership and control close to the core of the work. Rather than having a manager with responsibility for planning, managing and controlling the work, the team members share increasing responsibility for managing their own work and also share responsibility for problem-solving and continuous improvement of their work processes. • www.adscale.de 40
  • 73. self-organizing The team collectively selects requirements from a prioritized list, selecting only as much as it believes it can turn into an increment of working product functionality during the next Sprint. The only constraints on the team are any existing organizational standards, conventions, and previously constructed product functionality. The team commits to management that it will turn these requirements into working product functionality by the end of the Sprint. The team is the left alone to do so for the duration of the Sprint. Left alone! No one to tell the team what to do? No methodology to tell the team how to transform the requirements into functionality? No one to blame if the team fails? No one to grab the glory if the team succeeds? That’s right, left alone. It is solely and utterly the team’s responsibility to figure out what to do, and to do it. The old saying, Be careful what you ask for, because you might get it! describes the dilemma and opportunity of the team. In my experience, every team is at first shocked by this responsibility. However, as the team realizes that it has the full authority to do whatever it deems necessary, a sense of liberation and empowerment (that usually trite phrase) occurs. The team starts talking, drawing designs on whiteboards, figuring of what work needs to be done. People start defining what work they’ll do, and what help they need to do it. Some people ask to do work that they’ve always wanted to learn, signing up for other additional work to offset their learning curve. The team collectively simmers, brainstorms, and works to meet its commitment. The team self-organizes. -- Jeff Sutherland www.adscale.de 41
  • 74. Scrum Team Metaphor A scrum is a team of eight individuals in Rugby. Everyone in the pack acts together with everyone else to move the ball down the field. For those who know rugby, the image is clear. Teams work as tight, integrated units with each team member playing a well-defined role and the whole team focusing on a single goal. In development teams, each team member must understand his or her role and the tasks for each increment. The entire team must have a single focus. The priorities must be clear. As we now describe, the Scrum development process facilitates this team focus. www.adscale.de 42
  • 75. Software development is a cooperative game „Software development is a (series of) cooperative game(s), in which people use markers and props to inform, remind and inspire themselves and each other in getting to the next move in the game. The endpoint of the game is an operating software system; the residue of the game is a set of markers to inform and assist the players of the next game. The next game is the alteration or replacement of the system, or creation of a neighboring system." ---Alistair Cockburn www.adscale.de 43
  • 76. Module: Product Backlog Product Sprint Sprint Daily Sprint Sprint Roles Backlog Planning Tracking Scrum Review Retro 44
  • 77. Product Backlog • List of functionality, technology, issues • Issues are placeholders that are later defined as work • More detail on higher priority backlog • Product Owner responsible for priority • Anyone can contribute This is the Product Backlog • Maintained and posted visibly • Derived from Business Plan or Vision Statement, which sometimes have to be created with customer 45 www.adscale.de
  • 78. Planning Product Vision Roadmap Release Plan Sprint Plan Daily Plan www.adscale.de 46
  • 79. Estimation over Time Roadmap Product Back-Log Sprint Back-Log Sprint Plan Implemented www.adscale.de 47
  • 80. Module: Sprint Planning Product Sprint Sprint Daily Sprint Sprint Roles Backlog Planning Tracking Scrum Review Retro 48
  • 81. User Stories • A short description of the behavior of the system from the point of view of the Customer • Use the Customer’s terminology without technical jargon • One for each major feature in the system • Must be written by the users • Are used to create time estimates for release planning • Replace a large Requirements Document www.adscale.de 49
  • 82. Sample User Story Create new Customer As an Supporter I want to be able to create an new Customer-Account Acceptance Criteria: + EMail address valid and Unique + User Name Unique www.adscale.de 50
  • 83. User Story as Automated Test www.adscale.de 51
  • 84. Sprint Planning • Team plans out what they will commit to delivering for the next Sprint • Team creates tasks, estimates, and volunteers for them This is the Sprint Planning Meeting www.adscale.de 52
  • 85. Sprint Planning - Step 1 1 As a Guest, I can add one photo to my profile 2 As a premium member I can add up to ten photos to my profile page Product owner and team 3 As a premium member, I can add video to my profile page 4 As a Guest, I can add one photo to my profile discuss the latest 5 As a User I can add photos to my profile page product backlog and the 6 As a user I can create a profile to display goals of the Sprint information about myself 7 As a User I can add people I like to a “hot list” www.adscale.de 53
  • 86. Sprint Planning - Step 2 The team works out their collective hours available for the Sprint Name Base Less Less Less Total Hours Holidays Vacation Other Anne 6h 1d --- --- 54h Warwick 3h 1d --- --- 30h Tom 5h 1d 2d --- 42h Ben 8h 1d --- --- 52h www.adscale.de 54
  • 87. Sprint Planning - Step 3 • Team breaks Product Backlog items into tasks • Each Task is estimated (Done! incl. Test ) Task: Configure Database (7h @ Scott) • Each Task has a volunteer www.adscale.de 55
  • 88. Sprint Backlog • Before each Sprint, the highest prioritised goals are transferred to a Sprint Backlog. • List of tasks to turn product backlog into working product • Tasks are estimated in hours • Tasks >1day are broken down later • Team members sign up for tasks, they aren’t assigned Sprint Backlog • Estimate work remaining is updated daily www.adscale.de 56
  • 89. Sprint A time-boxed iteration During the Sprint: • Analysis • Design • Coding Sprint • Test www.adscale.de 57
  • 90. No Changes During Sprint • No Changes to Deliverables • Once team has committed, no changes • Details will emerge during Sprint, but no work or substantionally changed work • No Changes to Sprint Duration • Sprint ends on planned date whether team has comleted all its commitment or not www.adscale.de 58
  • 91. Module: Sprint Tracking Product Sprint Sprint Daily Sprint Sprint Roles Backlog Planning Tracking Scrum Review Retro 59
  • 92. Tracking Progress • Scrum tracks the work remaining. • Does not track actual time worked Updated daily www.adscale.de 60
  • 94. Task List Updated Daily Hours of work Remaining on Each Day of the Sprint Task Task Day Day Day Day Day Day Day Day Day Day Owner 01 02 03 04 05 06 07 08 09 10 Use test data to tune the impression handler Warwick 4 3 6 1 0 0 Set-up Teracotta Server Ben 2 1 1 1 1 0 Implement pre-login handler Amanda 6 3 3 2 2 1 Merge RB branch Jason 8 5 4 2 2 2 Rework login page - use email Joost 4 4 3 2 3 3 Configure Database and Stored Procedures Markus 2 2 0 0 0 0 Total 26 18 17 8 8 6 www.adscale.de 62
  • 95. Burndown Chart Where the team is now Steady pace www.adscale.de 63
  • 96. Module: Daily Scrum Product Sprint Sprint Daily Sprint Sprint Roles Backlog Planning Tracking Scrum Review Retro 64
  • 97. Daily Scrum Daily Scrum ~ 15 minute meeting: • What I did yesterday • What I plan on doing today • What is blocking me www.adscale.de 65
  • 98. Standup Meeting Why get a sense of the trouble spots identify who might be able to help communication surprises to exploit or prepare for make sure you are starting the day right What What did you do yesterday that might affect others? What progress did you make yesterday? What do you plan to do today? www.adscale.de 66
  • 99. Daily Scrum • Scrum Master facilitates Stand-Up • Side conversations are put on the parking lot • Blocks and issues are identified, and action plans are created • Follow-up on resolutions www.adscale.de 67
  • 100. A Standup Meeting is a Starter's Gun The standup meeting is a practice borrowed from the Scrum process. The team stands, and each person briefly reports what they did yesterday, what they plan to do today, and what's in their way. Well, 25 years, and 50 kilograms ago, I ran track. Before a race, the runners do a little warmup running and a few practice starts, but they're not starting to race yet. When it's time, the starter says, "On your mark, get set, go!" and everybody starts running full speed, at the same time and in the same direction. A morning standup meeting feels like that to me. Without a meeting, people trickle in; some people hear things and others don't. With a standup meeting, we get everybody together at the same time, pointed in the same direction, and the day's race begins in earnest. -- [William C. Wake 2002] www.adscale.de 68
  • 101. Module: Sprint Review Product Sprint Sprint Daily Sprint Sprint Roles Backlog Planning Tracking Scrum Review Retro 69
  • 102. Sprint Review This is the Sprint review www.adscale.de 70
  • 103. Sprint Review A demo by the team of: • Complete • Fully tested • Potentially shippable features • High quality This is the Sprint review • Tested • “Done”! www.adscale.de 70
  • 104. Module: Sprint Retrospective Product Sprint Sprint Daily Sprint Sprint Roles Backlog Planning Tracking Scrum Review Retro 71
  • 105. Sprint Retrospective A meeting at the end of each Sprint so the Team can Inspect and Adapt the process www.adscale.de 72
  • 106. Sprint Retrospective Topics covered are: •What progress did the team make during the Sprint •What worked well during the sprint, and the team should continue doing •What improvements can the team make for things that didn’t work so well www.adscale.de 73
  • 107. Sprint Retrospective • Capture all input • Aim for 1-3 improvements for next Sprint • Review past retrospectives, to see how team is doing. www.adscale.de 74
  • 108. What a Retrospective is NOT • Retrospectives are NOT about blame • Retrospectives are NOT a witch hunt • Retrospectives are NOT about gathering specific information www.adscale.de 75
  • 109. Our Process ... ... not just SCRUM 76
  • 110. Scrum with XP complementary practices and rules Scrum XP Management Practices Engineering Practices Product Backlog Simple system design Sprint Backlog Test-Driven-Development Sprint Continuous integration Burn Down Re-factoring Daily Scrum Pair programming Sprint Retrospective Collective Code Ownership overlap at the planning game (XP) and sprint planning (Scrum) www.adscale.de
  • 111. Scrum  Product development methodology consisting of practices and rules to be used by management, customers, and project management  Maximize productivity and value of a development effort.  Takes the responsibility for development projects out of engineering and IT and puts them squarely back in the business.  Businesses own and manage projects rather than "tossing them over the wall" to IT and hoping for the best.  Reintroduces accountability for IT projects to the business, requiring the business to maximize the ROI, without excuses.  NO engineering practices. When engineering practices are weak, overall productivity is lessened. www.adscale.de
  • 112. eXtreme Programming  eXtreme Programming (XP) is an engineering methodology consisting of practices that ensure top- quality, focused code.  It builds up to a dozen practices, weaving them into a synergistic whole in which each one is reinforced by the others  Teams that use XP practices are adhering to strong engineering disciplines. Like guilds, the teams that follow these practices generate good products.  NO management practices. XP tells management where it needs them, but offers few insights into maximizing value. www.adscale.de
  • 113. SW Development Rules Planning Coding User stories are written The customer is always available Project is divided into Sprints Code must be written to agreed standards Sprint planning creates the schedule Code the unit test first Sprint planning starts each Sprint Make frequent small releases All production code is pair programmed Project-velocity is measured Integrate often Move people around Use collective code ownership Stand-up meeting starts each day Leave optimization till last Fix ASP when it breaks No overtime Designing Testing Simplicity (Innovative but Sufficient to Purpose) Follow TDD principals Choose a system metaphor All code must have unit tests Create spike solutions to reduce risk All code must pass all unit tests before it can be No functionality is added early released Re-factor whenever and wherever possible When a bug is found tests are created first Acceptance tests are run often and the score is published www.adscale.de 80
  • 114. Discussion What are your challenges? How can we learn from and support each other? www.adscale.de 81

Notas del editor

  1. Greet\nIntroduce Parking Lot\n\n
  2. \n
  3. \n
  4. [Standisch 1994]Liste der Erfolgsfaktoren, die von der Standish Group durch Untersuchung von über 40.000 Projekten zwischen 1994-2002 zusammengetragen wurden.\n
  5. \n
  6. Body-Leasing Ansatz: Teams werden ad hoc zusammengestellt, ein Prozess wird vorgeschrieben und alles soll bestens funktionieren.\nTeamdynamische Aspekte werden vernachlässigt. \nDas Team ist aber mehr als die Summe der einzelnen Individuen. Es wird meistens nichts getan, um einen positiven Teamgeist zu fördern.\nDer Erfolg eines Projektes hing nicht von der angewendeten Methodologie ab. \nViel Projekte liefen aber auch ohne Verwendung einer explizit genannten Methodologie.\n
  7. \n
  8. Adapt - inspect\nMarket might change\nyou learn as you go\n
  9. Adapt - inspect\nMarket might change\nyou learn as you go\n
  10. Adapt - inspect\nMarket might change\nyou learn as you go\n
  11. Adapt - inspect\nMarket might change\nyou learn as you go\n
  12. Adapt - inspect\nMarket might change\nyou learn as you go\n
  13. Adapt - inspect\nMarket might change\nyou learn as you go\n
  14. Adapt - inspect\nMarket might change\nyou learn as you go\n
  15. Adapt - inspect\nMarket might change\nyou learn as you go\n
  16. Der wesentlichste Lösungsansatz\nAllerdings ....\n
  17. Der wesentlichste Lösungsansatz\nAllerdings ....\n
  18. Der wesentlichste Lösungsansatz\nAllerdings ....\n
  19. Der wesentlichste Lösungsansatz\nAllerdings ....\n
  20. Der wesentlichste Lösungsansatz\nAllerdings ....\n
  21. Der wesentlichste Lösungsansatz\nAllerdings ....\n
  22. Der wesentlichste Lösungsansatz\nAllerdings ....\n
  23. Der wesentlichste Lösungsansatz\nAllerdings ....\n
  24. Der wesentlichste Lösungsansatz\nAllerdings ....\n
  25. Der wesentlichste Lösungsansatz\nAllerdings ....\n
  26. Der wesentlichste Lösungsansatz\nAllerdings ....\n
  27. Der wesentlichste Lösungsansatz\nAllerdings ....\n
  28. man versucht Wissenschaftliche vorgehensweisen zu Adaptieren.\nHeute noch weit verbreitete Annahme das man den Erfolg von SW-Projekte durch klare Prozessvorgabe lösen kann. „Indistriuelle Fertigung am Fließband“ Ford / Tailorismus\nBspl. RUP ~20 Rollen; ~100 Artefakte\nHochgradige Spezialliesierung\nXY Spricht im Buch nie wieder Projekte von der grössten organisirerter Kriminalität\nProzesse wie Automobilindustrie \nSoftwareENTWICKLUNG\nSoftwareentwicklung vs Softwareproduktion. Was ist eine Entwicklungsabteilung in der Industrie\nEin oft vernachlässigter Faktor Änderungsmanagement im Entwicklungsprozess\nAuch wenn anforderungen klar formuliert sind ändern sie sich im laufe des Projektes \nDies wird oft dadurch forciert das der Anwender erst dann eine Vorstellung von dem System erhält wenn es sich beginnt abzuzeichnen.\nBig bang release at the end of the cycle\nGreat if you know exactly what you want and won’t change your mind\n
  29. man versucht Wissenschaftliche vorgehensweisen zu Adaptieren.\nHeute noch weit verbreitete Annahme das man den Erfolg von SW-Projekte durch klare Prozessvorgabe lösen kann. „Indistriuelle Fertigung am Fließband“ Ford / Tailorismus\nBspl. RUP ~20 Rollen; ~100 Artefakte\nHochgradige Spezialliesierung\nXY Spricht im Buch nie wieder Projekte von der grössten organisirerter Kriminalität\nProzesse wie Automobilindustrie \nSoftwareENTWICKLUNG\nSoftwareentwicklung vs Softwareproduktion. Was ist eine Entwicklungsabteilung in der Industrie\nEin oft vernachlässigter Faktor Änderungsmanagement im Entwicklungsprozess\nAuch wenn anforderungen klar formuliert sind ändern sie sich im laufe des Projektes \nDies wird oft dadurch forciert das der Anwender erst dann eine Vorstellung von dem System erhält wenn es sich beginnt abzuzeichnen.\nBig bang release at the end of the cycle\nGreat if you know exactly what you want and won’t change your mind\n
  30. man versucht Wissenschaftliche vorgehensweisen zu Adaptieren.\nHeute noch weit verbreitete Annahme das man den Erfolg von SW-Projekte durch klare Prozessvorgabe lösen kann. „Indistriuelle Fertigung am Fließband“ Ford / Tailorismus\nBspl. RUP ~20 Rollen; ~100 Artefakte\nHochgradige Spezialliesierung\nXY Spricht im Buch nie wieder Projekte von der grössten organisirerter Kriminalität\nProzesse wie Automobilindustrie \nSoftwareENTWICKLUNG\nSoftwareentwicklung vs Softwareproduktion. Was ist eine Entwicklungsabteilung in der Industrie\nEin oft vernachlässigter Faktor Änderungsmanagement im Entwicklungsprozess\nAuch wenn anforderungen klar formuliert sind ändern sie sich im laufe des Projektes \nDies wird oft dadurch forciert das der Anwender erst dann eine Vorstellung von dem System erhält wenn es sich beginnt abzuzeichnen.\nBig bang release at the end of the cycle\nGreat if you know exactly what you want and won’t change your mind\n
  31. man versucht Wissenschaftliche vorgehensweisen zu Adaptieren.\nHeute noch weit verbreitete Annahme das man den Erfolg von SW-Projekte durch klare Prozessvorgabe lösen kann. „Indistriuelle Fertigung am Fließband“ Ford / Tailorismus\nBspl. RUP ~20 Rollen; ~100 Artefakte\nHochgradige Spezialliesierung\nXY Spricht im Buch nie wieder Projekte von der grössten organisirerter Kriminalität\nProzesse wie Automobilindustrie \nSoftwareENTWICKLUNG\nSoftwareentwicklung vs Softwareproduktion. Was ist eine Entwicklungsabteilung in der Industrie\nEin oft vernachlässigter Faktor Änderungsmanagement im Entwicklungsprozess\nAuch wenn anforderungen klar formuliert sind ändern sie sich im laufe des Projektes \nDies wird oft dadurch forciert das der Anwender erst dann eine Vorstellung von dem System erhält wenn es sich beginnt abzuzeichnen.\nBig bang release at the end of the cycle\nGreat if you know exactly what you want and won’t change your mind\n
  32. man versucht Wissenschaftliche vorgehensweisen zu Adaptieren.\nHeute noch weit verbreitete Annahme das man den Erfolg von SW-Projekte durch klare Prozessvorgabe lösen kann. „Indistriuelle Fertigung am Fließband“ Ford / Tailorismus\nBspl. RUP ~20 Rollen; ~100 Artefakte\nHochgradige Spezialliesierung\nXY Spricht im Buch nie wieder Projekte von der grössten organisirerter Kriminalität\nProzesse wie Automobilindustrie \nSoftwareENTWICKLUNG\nSoftwareentwicklung vs Softwareproduktion. Was ist eine Entwicklungsabteilung in der Industrie\nEin oft vernachlässigter Faktor Änderungsmanagement im Entwicklungsprozess\nAuch wenn anforderungen klar formuliert sind ändern sie sich im laufe des Projektes \nDies wird oft dadurch forciert das der Anwender erst dann eine Vorstellung von dem System erhält wenn es sich beginnt abzuzeichnen.\nBig bang release at the end of the cycle\nGreat if you know exactly what you want and won’t change your mind\n
  33. man versucht Wissenschaftliche vorgehensweisen zu Adaptieren.\nHeute noch weit verbreitete Annahme das man den Erfolg von SW-Projekte durch klare Prozessvorgabe lösen kann. „Indistriuelle Fertigung am Fließband“ Ford / Tailorismus\nBspl. RUP ~20 Rollen; ~100 Artefakte\nHochgradige Spezialliesierung\nXY Spricht im Buch nie wieder Projekte von der grössten organisirerter Kriminalität\nProzesse wie Automobilindustrie \nSoftwareENTWICKLUNG\nSoftwareentwicklung vs Softwareproduktion. Was ist eine Entwicklungsabteilung in der Industrie\nEin oft vernachlässigter Faktor Änderungsmanagement im Entwicklungsprozess\nAuch wenn anforderungen klar formuliert sind ändern sie sich im laufe des Projektes \nDies wird oft dadurch forciert das der Anwender erst dann eine Vorstellung von dem System erhält wenn es sich beginnt abzuzeichnen.\nBig bang release at the end of the cycle\nGreat if you know exactly what you want and won’t change your mind\n
  34. man versucht Wissenschaftliche vorgehensweisen zu Adaptieren.\nHeute noch weit verbreitete Annahme das man den Erfolg von SW-Projekte durch klare Prozessvorgabe lösen kann. „Indistriuelle Fertigung am Fließband“ Ford / Tailorismus\nBspl. RUP ~20 Rollen; ~100 Artefakte\nHochgradige Spezialliesierung\nXY Spricht im Buch nie wieder Projekte von der grössten organisirerter Kriminalität\nProzesse wie Automobilindustrie \nSoftwareENTWICKLUNG\nSoftwareentwicklung vs Softwareproduktion. Was ist eine Entwicklungsabteilung in der Industrie\nEin oft vernachlässigter Faktor Änderungsmanagement im Entwicklungsprozess\nAuch wenn anforderungen klar formuliert sind ändern sie sich im laufe des Projektes \nDies wird oft dadurch forciert das der Anwender erst dann eine Vorstellung von dem System erhält wenn es sich beginnt abzuzeichnen.\nBig bang release at the end of the cycle\nGreat if you know exactly what you want and won’t change your mind\n
  35. example of tradeengine\ngives visibility and control\n
  36. other way to view iterative development - we aim for distributed spread accros QA and testing\nthis is what we are up to! - how do we get there? How to deal with the force dragging us down\nIt’s all about the right process, right?\n
  37. other way to view iterative development - we aim for distributed spread accros QA and testing\nthis is what we are up to! - how do we get there? How to deal with the force dragging us down\nIt’s all about the right process, right?\n
  38. other way to view iterative development - we aim for distributed spread accros QA and testing\nthis is what we are up to! - how do we get there? How to deal with the force dragging us down\nIt’s all about the right process, right?\n
  39. other way to view iterative development - we aim for distributed spread accros QA and testing\nthis is what we are up to! - how do we get there? How to deal with the force dragging us down\nIt’s all about the right process, right?\n
  40. other way to view iterative development - we aim for distributed spread accros QA and testing\nthis is what we are up to! - how do we get there? How to deal with the force dragging us down\nIt’s all about the right process, right?\n
  41. other way to view iterative development - we aim for distributed spread accros QA and testing\nthis is what we are up to! - how do we get there? How to deal with the force dragging us down\nIt’s all about the right process, right?\n
  42. \n
  43. Hierbei wurden \nProjekte in der Größenordnung von 5 Mio. DEM \nbei Unternehmen in der Größenordnung mit 1 Mrd. DEM Umsatz pro Jahr untersucht\nMan beachte die hohe Projektsterblichkeit von fast einem Drittel!!!!\n[Stanlisch 1994]\n
  44. Software-Entwicklung kann man auffassen als das Erreichen einer Kompromisslösung (ein lokales Optimum) angesichts sich scheinbar widersprechender Ansprüche\nIn jeden Projekt bewegen wir uns daher in einem Spannungsfeld, das hier modellhaft abgebildet ist\nAlle Variablen sind voneinander abhängig – Die Änderung einer Variable beinflusst die andern\nVeranschaulichung durch Gummibänder (für Physiker: nicht wirklich Gummiband, nicht-lineare Rückstellkräfte etc.)\nFrage ans Publikum: Was machen Projektleiter normalerweise, wenn sie feststellen, dass ein Projekt kritisch wird?\nWelche Kontrollvariablen ändern sie?\n
  45. Software-Entwicklung kann man auffassen als das Erreichen einer Kompromisslösung (ein lokales Optimum) angesichts sich scheinbar widersprechender Ansprüche\nIn jeden Projekt bewegen wir uns daher in einem Spannungsfeld, das hier modellhaft abgebildet ist\nAlle Variablen sind voneinander abhängig – Die Änderung einer Variable beinflusst die andern\nVeranschaulichung durch Gummibänder (für Physiker: nicht wirklich Gummiband, nicht-lineare Rückstellkräfte etc.)\nFrage ans Publikum: Was machen Projektleiter normalerweise, wenn sie feststellen, dass ein Projekt kritisch wird?\nWelche Kontrollvariablen ändern sie?\n
  46. Software-Entwicklung kann man auffassen als das Erreichen einer Kompromisslösung (ein lokales Optimum) angesichts sich scheinbar widersprechender Ansprüche\nIn jeden Projekt bewegen wir uns daher in einem Spannungsfeld, das hier modellhaft abgebildet ist\nAlle Variablen sind voneinander abhängig – Die Änderung einer Variable beinflusst die andern\nVeranschaulichung durch Gummibänder (für Physiker: nicht wirklich Gummiband, nicht-lineare Rückstellkräfte etc.)\nFrage ans Publikum: Was machen Projektleiter normalerweise, wenn sie feststellen, dass ein Projekt kritisch wird?\nWelche Kontrollvariablen ändern sie?\n
  47. Software-Entwicklung kann man auffassen als das Erreichen einer Kompromisslösung (ein lokales Optimum) angesichts sich scheinbar widersprechender Ansprüche\nIn jeden Projekt bewegen wir uns daher in einem Spannungsfeld, das hier modellhaft abgebildet ist\nAlle Variablen sind voneinander abhängig – Die Änderung einer Variable beinflusst die andern\nVeranschaulichung durch Gummibänder (für Physiker: nicht wirklich Gummiband, nicht-lineare Rückstellkräfte etc.)\nFrage ans Publikum: Was machen Projektleiter normalerweise, wenn sie feststellen, dass ein Projekt kritisch wird?\nWelche Kontrollvariablen ändern sie?\n
  48. Software-Entwicklung kann man auffassen als das Erreichen einer Kompromisslösung (ein lokales Optimum) angesichts sich scheinbar widersprechender Ansprüche\nIn jeden Projekt bewegen wir uns daher in einem Spannungsfeld, das hier modellhaft abgebildet ist\nAlle Variablen sind voneinander abhängig – Die Änderung einer Variable beinflusst die andern\nVeranschaulichung durch Gummibänder (für Physiker: nicht wirklich Gummiband, nicht-lineare Rückstellkräfte etc.)\nFrage ans Publikum: Was machen Projektleiter normalerweise, wenn sie feststellen, dass ein Projekt kritisch wird?\nWelche Kontrollvariablen ändern sie?\n
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  50. Die Aufgabe des Projektmanager ist, für eine ausgewogene Balance der Projektvariablen zu sorgen.\nAls PM im Festpreisprojekt sind ein Teil der Variablen per Definition schon festgelegt.\nKosten und Zeit – Festpreis!? Budget!?\nMan kann nicht alles vorschreiben\nMacht deutlich gemacht das, das Management nicht alle Projektparameter bestimmen können\nEin Parameter muss dem Projektmanagement überlassen werden\nWo kein Spielraum ist gibt es auch nichts zu managen\nBestimmt das Management Budget, macht Zeitvorgaben und setzt die Funktionalität fest. Dann ist es an Ihnen Qualität zu definieren die sie unter den gegebenen Parameterwerten liefern können\nMacht das Management eine Zeitvorgabe, definiert die Qualität und setzt einen Kostenrahmen. Dann bestimmen Sie wieviel und welche Funktionalität umgesetzt wird\nIn Zukunft nicht unwohl fühlen. Legen Sie den Finger in die Wunde und machen Sie dem Managment klar das das nicht alles vorgeschrieben werden kann.\nAlso ...\n
  51. Aufblähen des Inhalts/Umfangs (a.k.a. „Featuritis“) \nSie sehen, daß dadurch mehr Zeit benötigt wird, daß die Qualität sinkt und die Kosten steigen.\n
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  53. Also ... bleibt nur der Scope\nGrundvorraussetzung ist das die Variation des Umpfangs gemeinsam mit dem Kunden erfolgt\nEin weiters Kernproblem der SE ... \n
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  66. User Stories\nChoose highest ROI\nTeam Plans and commits to sprint\nTeam is left alone\nDelivers after 3 weeks\nManaged by Scope - a story might drop out\n
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  72. When we say an Agile team is self-organizing, we mean that a group of peers has assembled for the purpose of bringing a software development project to completion. The team members share a goal and a common belief that their work is interdependent and collaboration is the best way to accomplish their goal. \nEmpowered team members’ reduce their dependency on management as they accept accountability, and the team structure places ownership and control close to the core of the work. Rather than having a manager with responsibility for planning, managing and controlling the work, the team members share increasing responsibility for managing their own work and also share responsibility for problem-solving and continuous improvement of their work processes.\n\n
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  108. - problems arise. the focus is on what we can learn from what happened\n- they are free flowing brainstorm on opportunities and ways to resolve them\n\n
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  110. complementary and good synergy\nbest of two worlds - management and engineering\nWho is using XP or Scrum?\nexplain both of them would be a talk itself - you got some summary I just give a brief intro\n
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  113. Simple rules lead to intelligent behavior, Complex rules lead to stupid behavior\nJim Highsmith\n
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