This document discusses opportunities for media, ICT, and gaming projects in Horizon 2020, the EU's research and innovation program for 2014-2020. Horizon 2020 has three pillars: excellent science, industrial leadership, and societal challenges. It places more emphasis on innovation and features simpler rules. Relevant funding opportunities for media, ICT, and gaming include the ICT calls on technologies for creative industries, big data innovation, supporting ICT creative industry SMEs, advanced digital gaming technologies, and new ICT-based solutions for energy efficiency. Information days will be held in January 2014 to provide more details on the ICT calls. National support is also available to help access Horizon 2020 funding.
6. Wat is nieuw?
Meer nadruk op innovatie
- Van onderzoek tot markt
- MKB-projecten, demo’s, industriële partnerships, …
- Belangrijke rol voor MKB en eindgebruikers
Eenvoudigere regels
- Subsidie = directe kosten+25%
- Kortere time-to-grant
- etc.
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* 100% of 70%
7. Projectvormen
‘Actions’
Vooral:
• Research & Innovation (100%)
• Innovation (70%, 100% non-profit)
• SME (70%)
Overig:
• Procurement (PCP / PPI)
• Prize
• Coordination and Support Action (CSA)
• ERA-NET
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8. Horizon 2020 – Drie pijlers
1.
3.
Excellent science
•
2.
Industrial Leadership
Societal Challenges
European Research Council
Future and Emerging
Technologies
•
•
ICT, nanotechnologies,
materials, biotechnology,
manufacturing, space
Marie Curie actions
•
Enabling and industrial
technologies
•
Research infrastructures
•
Access to risk finance
•
Innovation in SMEs
Health, demographic change
and wellbeing
•
Food security, sustainable
agriculture, marine and maritime
research & the bioeconomy
•
Secure, clean and efficient
energy
•
Smart, green and integrated
transport
•
Climate action, resource
efficiency and raw materials
•
•
Inclusive, innovative societies
•
Secure societies
European Institute of Technology, Spreading excellence &
widening participation, Science with and for society, JRC
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9. CLICK/ Media & ICT
1.
Excellent science
•
European Research Council
Future and Emerging
Technologies
•
•
technologies
ICT, nanotechnologies,
materials, biotechnology,
manufacturing, space
Marie Curie actions
•
ICT 19
Technologies for
3.
2.
creative industries,
social media and
Societal Challenges
Industrial Leadership
convergence
• Enabling and industrial
• Health, demographic change
41 M€, 2015
Research infrastructures
•
•
ICT 15
Big data innovation
and take-up
50 M€, 2014
Access to risk finance
Innovation in SMEs
and wellbeing
Food security, sustainable
agriculture, marine and maritime
research & the bioeconomy
•
Secure, clean and efficient
energy
•
Smart, green and integrated
transport
•
Climate action, resource
efficiency and raw materials
•
ICT 18
Support the growth
of ICT Creative
Industries SMEs
15 M€, 2014
•
Inclusive, innovative societies
•
Secure societies
European Institute of Technology, Spreading excellenceREFLECTIVE 6
&
Innovation
widening participation, Science with and for society, JRC
ecosystems of digital
9
cultural assets
11 M€, 2015
10. ICT 21
Advanced digital
gaming/gamification
technologies
17 M€, 2014
CLICK/ Games
1.
3.
Excellent science
•
2.
Industrial Leadership
Societal Challenges
European Research Council
Future and Emerging
Technologies
•
•
ICT, nanotechnologies,
materials, biotechnology,
manufacturing, space
Marie Curie actions
•
Enabling and industrial
technologies
•
Research infrastructures
•
Access PHC 26finance
to risk
Self-management of
• Innovation in SMEs
health and disease:
citizen engagement
and mHealth
60 M€, 2014
Health, demographic change
and wellbeing
•
Food security, sustainable
agriculture, marine and maritime
research & the bioeconomy
•
Secure, clean and efficient
energy
•
Smart, green and integrated
transport
•
Climate action, resource
efficiency and raw materials
•
•
Inclusive, innovative societies
•
Secure societies
EE 11
New ICT-based
solutions for energy
efficiency
excellence &
17 M€, 2014-2015
European Institute of Technology, Spreading
widening participation, Science with and for society, JRC
10
11. Topic omschrijving (1)
Waarom?
ICT 21 – 2014: Advanced digital gaming/gamification technologies
Specific challenge: Digital games and gamification mechanics applied in non-leisure contexts
is an important but scattered industry … a prospering market…
Scope:
a) Multidisciplinary research experimentations and collaboration on advanced digital gaming
technologies and components (including game engines, emergent narrative, virtual characters, …)
Application scenarios will focus on learning and skills acquisition in formal and informal education, …
b) Stimulate technology transfer and new non-leisure applications by SMEs traditionally working on
digital games …digital games for learning and skills acquisition, and for … social inclusion.
Waarover?
Focus?
Wie?
Waartoe?
Expected impact:
• Increase collaborations between traditional digital game industry ... research community...teachers,
trainers...users from a wide area of application contexts.
• Increase the effectiveness of digital games for... people with disabilities or at risk of exclusion ...
Type of action:
a) Research & Innovation Actions – Proposals requesting a Large contribution are expected
b) Innovation Actions – Proposals requesting a Small contribution are expected
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Type project,
budget?
13. Hoe kansen benutten?
Verkennen en keuzes maken
Vind juiste topic
Trekken of aanhaken?
Netwerken in Europa
Partners vinden én gevonden worden
Cross-overs met andere sectoren
Aanvraag schrijven
Van idee naar project
Concurrerend proposal schrijven
13
14. Europese agenda
15&16 januari, Luxemburg
Infoday Data Value Chain and Language (ICT 15, 16, 17, 22a)
23 januari, Luxemburg
Infoday ICT for Creative Industries and Cultural Heritage (ICT 18, 22c,
REFLECTIVE 7)
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17. Bel, mail of maak een afspraak
Wij denken graag met u mee…
In welke Europese call
kan ik indienen?
Maak ik kans?
Hoe schrijf ik een
succesvol proposal?
17
Welke partners
heb ik nodig?
Wat zijn de financiële en
juridische consequenties?
Hoe leg ik
Contact met Brussel?