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Chapter One
A MARKETING PERSPECTIVE IN THE
        INTERNET AGE
Learning Objectives
      To develop a conceptual foundation for comparing
      (Similarities and differences) between traditional and
      Internet marketing
      To examine how human advances in communication,
      numeracy and computing contributed to the creation
      of the internet (Important links to the Internet’s past)
      To identify the immediate precursors to today’s
      commercial Internet
      To consider the state of the Internet economy and
      theorize about its future
1-2
Internet
The internet is a global network of interconnected
computer networks, built on common standards



E-mail and data files move over phone lines, cables, and
satellites from sender to receiver.

There are two special uses of the internet:
  Intranet: network that runs internally in an organization.
(china) China's Great Firewall impedes foreign trade
  Extranet: two joined networks that share information.
                             1-3
Origins of the Internet

The Internet started in 1969 as the ARPANET, a
network for academic and military use. (Initial ARPA
and DARPA research)



Two key early adopters: Rogers model for the adoption and diffusion of innovations
   University instructors and researchers
   The United States military
Origins of the Internet


Researchers began work in 1960s
Four peer computer nodes connected in 1969

Development of TCP/IP protocols
Origins of the Internet


Governed initially by the National Science Foundation,
which prohibited all commercial transactions



Services include the Web, e-mail, file transfers, etc.



Email propelled the Internet off campus and outside the
military
The World Wide Web
The Web is the portion of the internet that supports a
graphical user interface for hypertext navigation with a
browser.



The Web is what most people think about when they think
of the Internet.




                           1-7
The Internet Goes Mainstream

 E-Marketing’s Past: Web 1.0

 Government regulation dissolved in early 1990s



 By 1994, the Internet had gone commercial

 Tim Berners-Lee

 Talks: Tim Berners-Lee on the next Web
   Web 1.0 connected people to networks.
The Web
            Most popular service on the Internet, the release of the
            World Wide Web

            Developed in early 1990s

            Provides access to Web pages (HTML documents)

            Can include text, graphics, animations, music, videos

            Web content has grown exponentially, from around 2
            billion Web pages in 2000 to around 40 - 50 billion today


Slide 1-9
Booms and Busts

Fascination with the web also led to an infusion of
investment capital
The first generation of e-business was like a gold rush
Aggressive, expensive battle for customers doomed many
start-ups
Greater discipline and more cost-effective marketing plans
allowed the dot-com era to take root


  Between 2000 and 2002, more than 500 internet firms shut
  down in the U.S. (dot-com bubble)
Web 2.0
             The “new” Web
             Web 2.0 connected people with machines and each other
             Web 2.0 is the second generation of internet technology
             and includes:
             Applications and technologies that allow users to:
               create, edit, and distribute content
               share preferences, bookmarks, and online personas
               participate in virtual lives
               Build online communities

Slide 1-11
Web 2.0
             The “new” Web
               Blogs
               Social networking
               Photo, video, and bookmark sharing


             Examples
               YouTube, Photobucket, Flickr
               MySpace, Facebook, LinkedIn
               Second Life
               Wikipedia


Slide 1-12
The Future: Web 3.0
The newest technologies allow marketers to focus on user:
  Engagement
  Participation
  Co-creation

Online gaming represented over $1 billion in revenue and
15 million players in 2006.




                          1-13
Defining Marketing in the
    Internet Age




1-14
Defining Marketing in the
              Internet Age
       Marketing
        Is a collection of activities
        Brings buyers and sellers together
        Facilitates satisfying exchanges
        Adds value
        Occurs online, offline, and collaboratively in both
        environments




1-15
Defining Marketing in the
               Internet Age
       Internet marketing or Emarketing is marketing in
       electronic environments, primarily on the Internet
       Like, traditional marketing, the goal of Internet
       marketing is to facilitate exchange, build long-
       term customer relationship and create value,
       which is the benefits received from marketing
       exchange



1-16
Defining Marketing in the
              Internet Age
       Customer satisfaction is at the heart of marketing
       The Internet adds to the customer satisfaction by
       delivering time, place and form utility




1-17
Defining Marketing in the
              Internet Age
       Time utility happens because web storefronts
       never close
       Information is available nonstop and searches can
       be conducted and purchases made whenever the
       visitor is connected




1-18
Defining Marketing in the
               Internet Age
       The Internet is an always on 24/7/365 environment
       24 hours a day
       7 days a week
       365 days a year




1-19
Defining Marketing in the
              Internet Age

       Place utility is provided by entertainment,
       news, weather, software and other virtual
       products that can be delivered directly from
       the Internet to the visitor’s computer screen
       or wireless device


1-20
Defining Marketing in the
              Internet Age

       Form utility when products are customized
       or made available in the desired assortment
       or quantities
       The Internet facilitates product
       customization on a scale that cannot be
       achieved offline

1-21
Dot-com

        Originally, the term dot-com referred to
       businesses that were solely online without
       an offline store, production facility, or office


       Today the term more broadly means the
       online operation of a clicks-only or brick-
       and-clicks enterprise

1-22
Why Study E-marketing?


             Technology is different and more powerful than other
             technologies

             Has challenged much traditional marketing thinking

             Has a number of unique features that help explain why
             we have so much interest in e-marketing


Slide 1-23
Unique Features of
                 E-marketing Technology
      Ubiquity

      Global reach

      Universal standards

      Information richness

      Interactivity

      Information density

      Personalization/customization

      Social technology
Slide 1-24
Links to the Internet’s Past
       It’s wise to look to the future and learn from
       the past
       Connections to past events, discoveries,
       innovations paved the way for the Internet
       Why is it so important that
         Ancient people developed written language
         Literacy spread
         Industrialization occurred
         Production became mobile
         Computers were created
         Computing power increased; prices fell
1-25
Table 1-4




1-26
Table 1-4




1-27
What Lies Ahead


Just 15 percent of the world’s 6.3 billion
population is online

And the dominance of American users is
steadily shrinking
New Technologies,
        New Opportunity
Advanced Connection Devices – from cell
phones to home wireless systems – increase
the potential online consumer audience
Faster Internet Connections bring marketing
messages to the audience more swiftly
A Shift for Marketing

From “Selling the Brand” – The old model emphasized
on mass production and a promoting a distinct brand

To “Managing the Consumer” – Online marketing
puts focus on the customer’s individualized
interests and demands
Static websites provide basic information and game
broadcasts

Dynamic websites allow greater fan interaction and
facilitate ecommerce

Personalized websites respond to individualized fan
interaction

Keyword Advertising links fans to potential travel and
tourism sites
Rethinking Marketing Strategy
Three General Purposes Technologies form the
foundation of Internet marketing and pave the
         way for greater innovation:

      The Digital Revolution
      Networking
      Individualization
E-marketing Trends: 2010
             New marketing models based on social technologies
             and user-generated content

             Search engine marketing challenges traditional
             marketing

             More and more people/businesses use Internet to
             conduct marketing

             Broadband and wireless Internet access growing

             Continued conflict over copyrights, content regulation,
             taxation, privacy, Internet fraud and abuse.
Slide 1-33
Potential Limitations on the Growth
                of E-marketing

       Expensive technology
       Sophisticated skill set
       Persistent cultural attraction of physical markets and
       traditional shopping experiences
       Persistent global inequality limiting access to telephones
       and computers




Slide 1-34
Consumers Have More Control

The internet provides a communication platform for
individual comments, both positive and negative.
  Comments can spread quickly and rapidly.

New technologies such as digital video recorders (DVRs)
will increase consumer control.

New service Akimbo maintains a library of over 10,000
programs with access via the internet, television, or other
appliance.


                           1-35
Power Shift from Companies to
               Individuals

Exhibit 1.7




                   1-36
TEXT-READING in Class

    p.7, Links to the Internet's Past

          Interview YouTUBE


                  1-37
/The End/

    1-38

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Ibahrine Chapter 1

  • 1. Chapter One A MARKETING PERSPECTIVE IN THE INTERNET AGE
  • 2. Learning Objectives To develop a conceptual foundation for comparing (Similarities and differences) between traditional and Internet marketing To examine how human advances in communication, numeracy and computing contributed to the creation of the internet (Important links to the Internet’s past) To identify the immediate precursors to today’s commercial Internet To consider the state of the Internet economy and theorize about its future 1-2
  • 3. Internet The internet is a global network of interconnected computer networks, built on common standards E-mail and data files move over phone lines, cables, and satellites from sender to receiver. There are two special uses of the internet: Intranet: network that runs internally in an organization. (china) China's Great Firewall impedes foreign trade Extranet: two joined networks that share information. 1-3
  • 4. Origins of the Internet The Internet started in 1969 as the ARPANET, a network for academic and military use. (Initial ARPA and DARPA research) Two key early adopters: Rogers model for the adoption and diffusion of innovations University instructors and researchers The United States military
  • 5. Origins of the Internet Researchers began work in 1960s Four peer computer nodes connected in 1969 Development of TCP/IP protocols
  • 6. Origins of the Internet Governed initially by the National Science Foundation, which prohibited all commercial transactions Services include the Web, e-mail, file transfers, etc. Email propelled the Internet off campus and outside the military
  • 7. The World Wide Web The Web is the portion of the internet that supports a graphical user interface for hypertext navigation with a browser. The Web is what most people think about when they think of the Internet. 1-7
  • 8. The Internet Goes Mainstream E-Marketing’s Past: Web 1.0 Government regulation dissolved in early 1990s By 1994, the Internet had gone commercial Tim Berners-Lee Talks: Tim Berners-Lee on the next Web Web 1.0 connected people to networks.
  • 9. The Web Most popular service on the Internet, the release of the World Wide Web Developed in early 1990s Provides access to Web pages (HTML documents) Can include text, graphics, animations, music, videos Web content has grown exponentially, from around 2 billion Web pages in 2000 to around 40 - 50 billion today Slide 1-9
  • 10. Booms and Busts Fascination with the web also led to an infusion of investment capital The first generation of e-business was like a gold rush Aggressive, expensive battle for customers doomed many start-ups Greater discipline and more cost-effective marketing plans allowed the dot-com era to take root Between 2000 and 2002, more than 500 internet firms shut down in the U.S. (dot-com bubble)
  • 11. Web 2.0 The “new” Web Web 2.0 connected people with machines and each other Web 2.0 is the second generation of internet technology and includes: Applications and technologies that allow users to: create, edit, and distribute content share preferences, bookmarks, and online personas participate in virtual lives Build online communities Slide 1-11
  • 12. Web 2.0 The “new” Web Blogs Social networking Photo, video, and bookmark sharing Examples YouTube, Photobucket, Flickr MySpace, Facebook, LinkedIn Second Life Wikipedia Slide 1-12
  • 13. The Future: Web 3.0 The newest technologies allow marketers to focus on user: Engagement Participation Co-creation Online gaming represented over $1 billion in revenue and 15 million players in 2006. 1-13
  • 14. Defining Marketing in the Internet Age 1-14
  • 15. Defining Marketing in the Internet Age Marketing Is a collection of activities Brings buyers and sellers together Facilitates satisfying exchanges Adds value Occurs online, offline, and collaboratively in both environments 1-15
  • 16. Defining Marketing in the Internet Age Internet marketing or Emarketing is marketing in electronic environments, primarily on the Internet Like, traditional marketing, the goal of Internet marketing is to facilitate exchange, build long- term customer relationship and create value, which is the benefits received from marketing exchange 1-16
  • 17. Defining Marketing in the Internet Age Customer satisfaction is at the heart of marketing The Internet adds to the customer satisfaction by delivering time, place and form utility 1-17
  • 18. Defining Marketing in the Internet Age Time utility happens because web storefronts never close Information is available nonstop and searches can be conducted and purchases made whenever the visitor is connected 1-18
  • 19. Defining Marketing in the Internet Age The Internet is an always on 24/7/365 environment 24 hours a day 7 days a week 365 days a year 1-19
  • 20. Defining Marketing in the Internet Age Place utility is provided by entertainment, news, weather, software and other virtual products that can be delivered directly from the Internet to the visitor’s computer screen or wireless device 1-20
  • 21. Defining Marketing in the Internet Age Form utility when products are customized or made available in the desired assortment or quantities The Internet facilitates product customization on a scale that cannot be achieved offline 1-21
  • 22. Dot-com Originally, the term dot-com referred to businesses that were solely online without an offline store, production facility, or office Today the term more broadly means the online operation of a clicks-only or brick- and-clicks enterprise 1-22
  • 23. Why Study E-marketing? Technology is different and more powerful than other technologies Has challenged much traditional marketing thinking Has a number of unique features that help explain why we have so much interest in e-marketing Slide 1-23
  • 24. Unique Features of E-marketing Technology Ubiquity Global reach Universal standards Information richness Interactivity Information density Personalization/customization Social technology Slide 1-24
  • 25. Links to the Internet’s Past It’s wise to look to the future and learn from the past Connections to past events, discoveries, innovations paved the way for the Internet Why is it so important that Ancient people developed written language Literacy spread Industrialization occurred Production became mobile Computers were created Computing power increased; prices fell 1-25
  • 28. What Lies Ahead Just 15 percent of the world’s 6.3 billion population is online And the dominance of American users is steadily shrinking
  • 29. New Technologies, New Opportunity Advanced Connection Devices – from cell phones to home wireless systems – increase the potential online consumer audience Faster Internet Connections bring marketing messages to the audience more swiftly
  • 30. A Shift for Marketing From “Selling the Brand” – The old model emphasized on mass production and a promoting a distinct brand To “Managing the Consumer” – Online marketing puts focus on the customer’s individualized interests and demands
  • 31. Static websites provide basic information and game broadcasts Dynamic websites allow greater fan interaction and facilitate ecommerce Personalized websites respond to individualized fan interaction Keyword Advertising links fans to potential travel and tourism sites
  • 32. Rethinking Marketing Strategy Three General Purposes Technologies form the foundation of Internet marketing and pave the way for greater innovation: The Digital Revolution Networking Individualization
  • 33. E-marketing Trends: 2010 New marketing models based on social technologies and user-generated content Search engine marketing challenges traditional marketing More and more people/businesses use Internet to conduct marketing Broadband and wireless Internet access growing Continued conflict over copyrights, content regulation, taxation, privacy, Internet fraud and abuse. Slide 1-33
  • 34. Potential Limitations on the Growth of E-marketing Expensive technology Sophisticated skill set Persistent cultural attraction of physical markets and traditional shopping experiences Persistent global inequality limiting access to telephones and computers Slide 1-34
  • 35. Consumers Have More Control The internet provides a communication platform for individual comments, both positive and negative. Comments can spread quickly and rapidly. New technologies such as digital video recorders (DVRs) will increase consumer control. New service Akimbo maintains a library of over 10,000 programs with access via the internet, television, or other appliance. 1-35
  • 36. Power Shift from Companies to Individuals Exhibit 1.7 1-36
  • 37. TEXT-READING in Class p.7, Links to the Internet's Past Interview YouTUBE 1-37
  • 38. /The End/ 1-38