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Html5 game programming overview
1.
HTML5 Javascript
GAME By min tae, Kim
2.
GAME HTML로가능한가?
3.
GAME
4.
GAME 무엇이필요할까?
5.
richard garriott
6.
john d. carmack
7.
GAME 당신은창조적입니까?
확실해요?
8.
9.
GAME MediaResourceControl PixelControlMechanism Programmer Physics GraphicsAccelerator HighPerformanceNetworkProtocol
10.
GAME
HTML4 HTML5 MediaResourceControl PixelControlMechanism Programmer Physics GraphicsAccelerator HighPerformanceNetworkProtocol
11.
GAME MediaResourceControl IMG
VIDEO AUDIO DIV
12.
GAME PixelControlMechanism
CANVAS 2D 3D
13.
GAME GraphicsAccelerator
14.
GAME HighPerformanceNetworkProtocol
WebSocket
15.
16.
17.
GAME GettingStarted function start() {
...... ?????
18.
19.
IsogenicEngine
Akihabara gameQuery three.js bdge JS3D GameJs PropulsionJS TheRenderEngine Flax Aves Tom'sHalls js-verge CopperLicht Cocos2D GLGE GammaJS ClanFX jGen RocketEngine Canvex Sarien.netinterpreter Curve3D FlixelJS Unity3D gTile xc.js SpiderGL C3DL j5g3 JavascriptGamelib TheJavascript2DGameEngine Diggy Crafty SpellScript Impact O3D EffectGames Sandy3D cssgameengine TheGMPJavascriptGameEngine Rosewood vegalib jsGameSoup Pre3d
20.
21.
22.
Crafty Spriteimage
23.
24.
Crafty Backgroundimage
25.
Crafty GettingStarted Crafty.init(50); Frame
rate Crafty.canvas();
26.
Crafty GettingStarted Crafty.init(50); Crafty.canvas();
27.
Crafty Preloadtheresources Crafty.load([sprite.png,
bg.png], function() { Crafty.sprite(64, sprite.png, { ship: [0,0], big: [1,0], medium: [2,0], small: [3,0] } );
28.
Crafty Preloadtheresources Crafty.load([sprite.png,
bg.png], function() { Crafty.sprite(64, sprite.png, { ship: [0,0], big: [1,0], medium: [2,0], small: [3,0] } );
29.
Crafty Setspritesize Crafty.load([sprite.png,
bg.png], function() { Crafty.sprite(64, sprite.png, { ship: [0,0], big: [1,0], medium: [2,0], small: [3,0] } );
30.
Crafty Definespriteobject Crafty.load([sprite.png,
bg.png], function() { Crafty.sprite(64, sprite.png, { ship: [0,0], big: [1,0], medium: [2,0], small: [3,0] } );
31.
Crafty Scene Crafty.scene(main); Crafty.scene(main,
function() { Crafty.background(url('bg.png')); ...
32.
Crafty Scene Crafty.scene(main); Crafty.scene(main,
function() { Crafty.background(url('bg.png')); ...
33.
Crafty Scoredisplay var
score = Crafty.e(2D, DOM, text) .text(Score: 0) .attr({x: Crafty.viewport.width - 300, y: Crafty.viewport.height - 50, w: 200, h:50}) .css({color: #fff} );
34.
Crafty Scoredisplay var
score = Crafty.e(2D, DOM, text) .text(Score: 0) .attr({x: Crafty.viewport.width - 300, y: Crafty.viewport.height - 50, w: 200, h:50}) .css({color: #fff} );
35.
Crafty Scoredisplay var
score = Crafty.e(2D, DOM, text) .text(Score: 0) .attr({x: Crafty.viewport.width - 300, y: Crafty.viewport.height - 50, w: 200, h:50}) .css({color: #fff} );
36.
Crafty Scoredisplay var
score = Crafty.e(2D, DOM, text) .text(Score: 0) .attr({x: Crafty.viewport.width - 300, y: Crafty.viewport.height - 50, w: 200, h:50}) .css({color: #fff}) ;
37.
Crafty
Player var player = Crafty.e( 2D, canvas, ship, controls, collision, score) .attr({move: {left: false, right: false, up: false, down: false}, xspeed: 0, yspeed: 0, x: 100, 100}) .bind(keydown, function(e) { if(e.keyCode === Crafty.keys.RA) { this.move.right = true;
38.
Crafty
Player var player = Crafty.e( 2D, canvas, ship, controls, collision, score) .attr({move: {left: false, right: false, up: false, down: false}, xspeed: 0, yspeed: 0, x: 100, 100}) .bind(keydown, function(e) { if(e.keyCode === Crafty.keys.RA) { this.move.right = true;
39.
Crafty
Playerattribute var player = Crafty.e( 2D, canvas, ship, controls, collision, score) .attr({move: {left: false, right: false, up: false, down: false}, xspeed: 0, yspeed: 0, x: 100, 100}) .bind(keydown, function(e) { if(e.keyCode === Crafty.keys.RA) { this.move.right = true;
40.
Crafty
Bindkeyboardeventhandler var player = Crafty.e( 2D, canvas, ship, controls, collision, score) .attr({move: {left: false, right: false, up: false, down: false}, xspeed: 0, yspeed: 0, x: 100, 100}) .bind(keydown, function(e) { if(e.keyCode === Crafty.keys.RA) { this.move.right = true;
41.
Crafty
Bindkeyboardeventhandler var player = Crafty.e( 2D, canvas, ship, controls, collision, score) .attr({move: {left: false, right: false, up: false, down: false}, xspeed: 0, yspeed: 0, x: 100, 100}) .bind(keydown, function(e) { if(e.keyCode === Crafty.keys.RA) { this.move.right = true;
42.
Crafty Actioncontrol .attr({move: {left: false,
right: false, up: false, down: false}, xspeed: 0, yspeed: 0, x: 100, 100}) .bind(keydown, function(e) { if(e.keyCode === Crafty.keys.RA) { this.move.right = true; }}) .collision(asteroid, function() { Crafty.scene(main);
43.
Crafty
Firebullet if(e.keyCode === Crafty.keys.SP) { Crafty.e(2D, DOM, color, bullet) .color(rgb(255, 0, 0)) .bind(enterframe, function() {! if(this._x Crafty.viewport.width || this._x 0 || this._y Crafty.viewport.height || this._y 0) { this.destroy(); }
44.
Crafty
Firebullet if(e.keyCode === Crafty.keys.SP) { Crafty.e(2D, DOM, color, bullet) .color(rgb(255, 0, 0)) .bind(enterframe, function() {! if(this._x Crafty.viewport.width || this._x 0 || this._y Crafty.viewport.height || this._y 0) { this.destroy(); }
45.
Crafty
Firebullet if(e.keyCode === Crafty.keys.SP) { Crafty.e(2D, DOM, color, bullet) .color(rgb(255, 0, 0)) .bind(enterframe, function() {! if(this._x Crafty.viewport.width || this._x 0 || this._y Crafty.viewport.height || this._y 0) { this.destroy(); }
46.
Crafty
Firebullet if(e.keyCode === Crafty.keys.SP) { Crafty.e(2D, DOM, color, bullet) .color(rgb(255, 0, 0)) .bind(enterframe, function() {! if(this._x Crafty.viewport.width || this._x 0 || this._y Crafty.viewport.height || this._y 0) { this.destroy(); }
47.
Crafty
Firebullet if(e.keyCode === Crafty.keys.SP) { Crafty.e(2D, DOM, color, bullet) .color(rgb(255, 0, 0)) .bind(enterframe, function() {! if(this._x Crafty.viewport.width || this._x 0 || this._y Crafty.viewport.height || this._y 0) { this.destroy(); }
48.
Crafty
Asteroid Crafty.c(asteroid, { init: function() { this.attr( ... ) .bind(enterframe, function() { ... }) .collision(bullet, function(e) { player.incrementScore(5); }); } });
49.
Crafty
Asteroid Crafty.c(asteroid, { init: function() { this.attr( ... ) .bind(enterframe, function() { ... }) .collision(bullet, function(e) { player.incrementScore(5); }); } });
50.
Crafty
Asteroid Crafty.c(asteroid, { init: function() { this.attr( ... ) .bind(enterframe, function() { ... }) .collision(bullet, function(e) { player.incrementScore(5); }); } });
51.
Crafty
Asteroid Crafty.c(asteroid, { init: function() { this.attr( ... ) .bind(enterframe, function() { ... }) .collision(bullet, function(e) { player.incrementScore(5); }); } });
52.
Crafty
StartFinish for(var i = 0; i 10; i++) { Crafty.e(2D, DOM, big, collision, asteroid); }
53.
IsogenicEngine
Akihabara gameQuery three.js bdge JS3D GameJs PropulsionJS Crafty Flax Aves Tom'sHalls js-verge CopperLicht Cocos2D GLGE GammaJS ClanFX jGen RocketEngine Canvex Sarien.netinterpreter Curve3D FlixelJS Unity3D gTile xc.js SpiderGL C3DL j5g3 JavascriptGamelib TheJavascript2DGameEngine Diggy SpellScript Impact EffectGames Sandy3D O3D cssgameengine TheGMPJavascriptGameEngine TheRenderEngine Rosewood vegalib Pre3d jsGameSoup
54.
IsogenicEngine
Akihabara gameQuery three.js bdge JS3D GameJs PropulsionJS Crafty Flax Aves Tom'sHalls js-verge CopperLicht Cocos2D GLGE GammaJS ClanFX jGen RocketEngine Canvex Sarien.netinterpreter Curve3D FlixelJS Unity3D gTile xc.js SpiderGL C3DL j5g3 JavascriptGamelib TheJavascript2DGameEngine Diggy SpellScript Impact EffectGames Sandy3D O3D cssgameengine TheGMPJavascriptGameEngine TheRenderEngine Rosewood vegalib Pre3d jsGameSoup
55.
HTML5 Javascript
GAME By min tae, Kim Thank you!