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Sketching interactions
Felipe Erias
felipeerias@igalia.com
@felipeerias
Introduction
SW Engineering at Uni. Coruña
Erasmus + internship in Germany
Joined Igalia in 2007
Development on GNOME and mobile
MSc. HCI - Uni. York
"Getting the design right,
and the right design"
“Getting the design right...”
Discoverability
Usability
Accessibility
Visual appearance
Performance
… and the right design”

What does that mean?
patrick_nouhailler - Flickr
Osakajon - Flickr
“A little figurine I got when I was in France
to remind me of my visit to the Eiffel Tower”
Esm723 - Flickr
Levels of processing
Donald Norman, "Emotional design"
Visceral
Behavioural
Reflective
What is "cool"?
Karen Holtzblatt (InContext)
Accomplish

Direct into action

Connection

The hassle factor

Identity

The delta

Sensation
What is "cool"?
Accomplish my intent anywhere, on my time
Direct into action without hassle
Connection
Identity
Sensation & Aesthetics
Achieving this

Requirements-driven development does
not respond to what people really value
Need to evaluate and refine designs
Need to elicit the real user requirements
Bill Buxton, “Sketching User Experiences”
Laseau (1980) – cited by Buxton
Design is a negative craft
Leonardo Da Vinci (c. 1488) - Wikipedia
Picasso, “Don Quijote” (1955) - Wikipedia
We need to sketch behaviour
Sketches
Fast
Cheap
Plentiful
Disposable
Sketches vs prototypes

Continuum: start with sketches, gradually
use prototypes as the product becomes
more defined
Benefits
Ideation
Organise, clarify your thoughts
Communication
Thought aid
Ideation, “Exhaust the design space”
Communication (designers, community)
Techniques and Examples
The Wizard of Oz (1939)
The Wizard of Oz (1939)
The Wizard of Oz (1939)
Wizard of Oz

What matters is the fidelity of the experience
Examples
Airline ticket kiosk – Erdman & Neal, 1971
Speech-to-text – IBM, 1983
“Forum Theatre as a Requirements Gathering Methodology...” (2007) - University of Dundee
“Forum Theatre as a Requirements Gathering Methodology...” (2007) - University of Dundee
“Forum Theatre as a Requirements Gathering Methodology...” (2007) - University of Dundee
“Forum Theatre as a Requirements Gathering Methodology...” (2007) - University of Dundee
Stories
Storyboard - The Birds
Interaction flow
Interaction flow
Interaction flow
Interaction flow
Interaction flow
Interaction flow
Interaction flow
Interaction flow
Paper interface for a tablet music app.
Palm Pilot wooden prototype (1995) – computerhistory.org
CWI – University of Amsterdam
CWI – University of Amsterdam
CWI – University of Amsterdam
In GNOME
Wireframes and visual mockups
Demo: multiple selection
http://jimmac.fedorapeople.org/gnome3/boxes/overlay-toolbar2/

Demo: Epiphany navigation
https://mail.gnome.org/archives/desktop-devel-list/2012-May/msg00318.html
https://mail.gnome.org/archives/desktop-devel-list/2012-May/msg00327.html
In GNOME
Communication of design decisions, a
problem in GNOME
Small teams, a lot of potential
stakeholders
Remote + different organisations
In summary...

Turn off your computer from time to time :-)
Grab some pen & paper
Don't settle, try new things out
Thanks!

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Sketching interactions to get the design right