34. ...but most people have better things to do.
Mobile Web Usage Frequency, 16-24 year-old users
“At least daily”: 90%
“More than an hour daily”: 61%
24%
22%
15% 16%
13%
4%
3%
>3 hrs 2-3 hrs 1-2 hrs 30 min-1 hr Daily, <30 min Less than daily I don’t
Source: Infinita, April 2008
35. Japanese Advertising Market
Expenditures by media type and year-on-year growth
+12%
PoS
YP
1%
Other
5%
Online (PC)
10%
2%
+60%
3%
Free Papers
6% Mobile
Direct Mail
7% Newspapers -13%
14%
Ad Inserts
4%
Transport
6% Magazines
7%
Radio -11%
3%
TV
32% -7%
Advertising Spendings 2008,YoY Change
-4%
Sources: Dentsu, February 2009
36. Mobile Advertising
Media and production expenditures 2003-2011 1,284
in $ million
1,108
913 928
621
390
288
180
100
2003 2004 2005 2006 2007 2008 2009 2010 2011
Source: Dentsu, 2003-2009
40. Campaign Examples
AXE “Wake-up Service, Inc.”
Media: Mobile, Online, TV
Agency: Bascule Inc.
Client: Unilever/AXE Deodorant
Date: February to March 2008
Sign up for campaign on AXE mobile site or PC
site
Set up personalized wake-up call times to
mobile via PC website
Immediately get confirmation call to mobile,
synched with video of girl on PC screen
Collect 1 of 14 wake-up girl Flash wallpapers for
your mobile as reward per each call - unlock
“secret character” at the end
Get free branded mobile application (alarm
clock + “Tamagotchi Girl”)
200,000 UU and 1 million PV (first 2 weeks)
Source: Bascule Inc.
41.
42.
43.
44. Campaign Examples
Hange.jp “Half of Life is a Game”
Media: Mobile, Online, OOH, TV
Agency: GT Inc.
Client: NHN
Date: Summer 2008 (3 months)
Phase 1: “Hangao” face morphing game (mobile
email-based)
Phase 2: TV and creative OOH campaign
promoting the mobile site
“Instant lottery” via NFC chip embedded in
OOH figures
150,000 Hangao participants, 10% of which
converted to Hange.jp users
At peak, 9-fold increase in daily new
subscriptions for Hange.jp
After campaign, number of monthly new
subscribers doubled
Source: GT Inc.
45.
46.
47.
48. Campaign Examples
Sony Music “JUJU Pair Movie”
Media: Mobile
Agency: Mobile Art Lab
Client: Sony Music
Date: December 2008 to February 2009
5 “pair movie” episodes featuring the song
downloadable for free from Sony Music mobile
site
Built-in viral element: social viewing experience
Featured on front page of several newspapers
400,000 movie views in first month
Song downloaded 200,000 times in first week
2 million (paid!) song downloads and 150,000
CD singles sold
Source: Mobile Art Lab
50. Campaign Examples
Honda “K-tra”
Media: Mobile, Online
Client: Honda
Date: Since November 2008, ongoing
Virtual Mobile Hitchhiking Game, tied to real-
world movements, with social component
“Experience mobility through other people’s
movements, and have fun in the process”
More than 20,000 users and more than 2 million
page views in first 2 months
Almost 1.8 million km “traveled” to date
Source: Mobile Art Lab
54. Campaign Examples
AXE “Chocoman Hunter”
Media: Mobile, Online, TV, OOH
Agency: Bascule Inc.
Client: Unilever/AXE Deodorant
Date: September to November 2008
“Chocoman Hunter” campaign for “Dark
Temptation” fragrance
Collect Chocoman QR Codes to gather points
(OOH and from friends’ mobiles’ screens)
Prize: 1% of AXE sales during campaign period
(amount could be checked online)
Recruited friends automatically become
competitors
Source: Bascule, Inc.
69. Roles of Mobile Advertising
From attention to sharing
Attention Interest Search Action Share
URL
TV Newspaper Transit PoS
Mobile SNS
Mobile Site Mobile Mail
Radio OOH Magazines Mobile Search Mobile Tool
PC Site Blogs
Reviews
PC Search
Online Event Mobile Ads EC Site
Word of Mouth
70. Attention Interest Search Action Share
Broad Reach Targeted Reach Search PoS Social
Mobile SNS
Carrier Menu Fashion
News&Sports
Access Tools
Mobile Email Ads QR
Mobile Site
TV Guide
Short Codes
!"#$!!
Location/Maps
Mobile SNS Visual Search Mobile Email
NFC