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Ims poject management methodology
- 1. Entire Contents ™ and © 2013, Infinite Monkey Studios.
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BRIC ARTS MEDIA WEBSITE
PROJECT MANAGEMENT
METHODOLOGY
PROPOSAL & OVERVIEW
- 2. Entire Contents ™ and © 2013, Infinite Monkey Studios.
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THE INFINITE
MONKEY STUDIOS
PROJECT MANAGEMENT
PROCESS
- 3. Entire Contents ™ and © 2013, Infinite Monkey Studios.
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• KICKOFF
• EXPLORATION
• DESIGN
• DEVELOPMENT
• TESTING
• TRAINING
• DEPLOYMENT
• POST-DEPLOYMENT
- 4. Entire Contents ™ and © 2013, Infinite Monkey Studios.
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PHASE ONE-KICKOFF
PURPOSE:
Onsite meeting with the client at the
beginning of the engagement to review
the SOW, the project team, the draft
project schedule and milestone dates,
and the process for managing the project
DELIVERABLES:
• Kickoff session slide deck
• Initial project schedule
- 5. Entire Contents ™ and © 2013, Infinite Monkey Studios.
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PHASE TWO-EXPLORATION
PURPOSE:
Document business processes, further
refine business requirements for the
project, work with the client to detail the
difference between the “as-is” processes
and the “to-be” processes. Further
involvement by client key stakeholders
will be required.
DELIVERABLES:
• Business Requirements Document
• Revised project schedule
• Revised issues/risks list
• Weekly status reports
• Weekly status meetings
- 6. Entire Contents ™ and © 2013, Infinite Monkey Studios.
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PHASE THREE-DESIGN
PURPOSE:
Goal is successful completion and signoff
of main Design phase deliverable, the
Functional Design Document (FDD). This
may also be part 1 of a Functional
Specification Document (FSD).
DELIVERABLES:
• Functional Design Document
• Revised project schedule
• Revised issues/risks lists
• Weekly project status reports
• Weekly project status meetings
• Assignment of development team
members and other support personnel
to the delivery team
- 7. Entire Contents ™ and © 2013, Infinite Monkey Studios.
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PHASE FOUR-DEVELOPMENT
PURPOSE:
To develop a workable solution
according to client specs that is ready to
move into the Testing phase.
DELIVERABLES:
• Technical Design Document – optional
for the customer
• Periodic development reviews/demos
• Revised project schedule
• Revised issues/risks lists
• Weekly project status reports
• Weekly project status meetings
- 8. Entire Contents ™ and © 2013, Infinite Monkey Studios.
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PHASE FIVE-TESTING
PURPOSE:
To ensure that the developed system is
tested, matches customer requirements
and is bug-free for training and
deployment.
DELIVERABLES:
• Developed system
• QA or Test Plan
• User Acceptance Testing signoff
• Revised project schedule
• Revised issues/risks lists
• Weekly project status reports
• Weekly project status meetings
- 9. Entire Contents ™ and © 2013, Infinite Monkey Studios.
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PHASE SIX-TRAINING
PURPOSE:
To train the client or the client’s trainers
on usage of the production-ready system
prior to Deployment.
DELIVERABLES:
• Training plan
• Training materials
• Training environment
• Training data in training database
• Revised project schedule
• Revised issues/risks lists
• Weekly project status reports
• Weekly project status meetings
- 10. Entire Contents ™ and © 2013, Infinite Monkey Studios.
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PHASE SEVEN-DEPLOYMENT
PURPOSE:
To implement the tested and production-
ready system into the live customer
environment and deploy to all relevant
users.
DELIVERABLES:
• Production environment
• Live data load to production
environment
• Deployed production-ready system
• Revised project schedule
• Revised issues/risks lists
• Weekly project status reports
• Weekly project status meetings
- 11. Entire Contents ™ and © 2013, Infinite Monkey Studios.
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PHASE EIGHT-POST DEPLOYMENT
PURPOSE:
To provide the client with a window of
time after go-live where the key delivery
team members will still be available to
the client for issues, etc. and for
knowledge to be passed on to the on-
going support organization.
DELIVERABLES:
• 30-60 days of post go-live support by
the current delivery team
• Lessons Learned documented and
delivered to delivery team, customer
team, and support team
- 12. Entire Contents ™ and © 2013, Infinite Monkey Studios.
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WHY CHOOSE
THE MONKEYS?
- 13. Entire Contents ™ and © 2013, Infinite Monkey Studios.
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WHO WE ARE
PATRICK LARSEN
An award winning content developer and
producer with over two decades
experience in the marketing
communications field. Patrick has
overseen digital launches for numerous
FORTUNE 500 companies.
JEREMY SCHUMACHER
An experienced broadcast and IT
specialist with over a decade’s worth of
experience in the technology space,
Jeremy has overseen hardware and
software installations for both large and
small businesses.
- 14. Entire Contents ™ and © 2013, Infinite Monkey Studios.
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OUR SKILLSETS
PATRICK LARSEN
Patrick specializes in front end
development with a focus on User
Interface and User Experience design.
Patrick is an accomplished developer and
project manager with experience in agile,
waterfall and extreme programming.
JEREMY SCHUMACHER
Jeremy is a PMI certified Project
Management Professional. He also has
extensive experience with all aspects of
backend development, PCI compliancy
and security, and integration with
numerous platforms and legacy systems.
- 15. Entire Contents ™ and © 2013, Infinite Monkey Studios.
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OUR EXPERIENCE
- 16. Entire Contents ™ and © 2013, Infinite Monkey Studios.
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WHAT ARE
NEXT STEPS?
- 17. Entire Contents ™ and © 2013, Infinite Monkey Studios.
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42 5th Avenue, Suite 100
Brooklyn, NY 11217
patrick@infinitemonkeystudios.com
jschumacher@cobblestonets.com
718-230-4053(office)
347-967-9010 (cel)
WWW.INFINITEMONKEYSTUDIOS.COM