SlideShare una empresa de Scribd logo
1 de 105
Gaming, Learning  & Literacy Presenter Beth Gallaway [email_address]   An METRO Workshop Fall 2007
Introductions ,[object Object],[object Object],[object Object],[object Object]
Workshop Overview ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
What is a Game? ,[object Object],[object Object],Merriam-Webster Online. http://www.m-w.com
Game Components ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Game Play Devices ,[object Object],[object Object],[object Object],[object Object]
Game Controllers ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Game Screens ,[object Object],[object Object],[object Object]
Ways to Play Video Games ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Arcade Games
Plug ‘n’ Play ,[object Object],[object Object]
PC/Mac Gaming ,[object Object],[object Object]
Console Sales ,[object Object]
Handheld Sales ,[object Object]
Mobile Gaming Devices ,[object Object]
Gaming by the Numbers:  An Interactive Quiz
1. What is the average age    of a gamer? * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php 33
2. What % of teens report playing games online*? * Pew Internet & American Life Project. Teens and Technology, July 2005. 81 %
3. What percent of people over 50 play games?*   * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php 24% 24 %
4. What % of gamers    are female? * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php 38%
5. How much money did computer & video game sales gross in 2006?*   $7.6 Billion * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php
6. What % of gamers play on handhelds?   * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php 32 %
7. What percentage of games sold in 2005 were rated M?* * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php 15%
8. X% fewer mistakes are made by laproscopic surgeons.* 37% * James C. Rosser, Jr, MD; Paul J. Lynch, MD; Laurie Cuddihy, MD; Douglas A. Gentile, PhD; Jonathan Klonsky,  MD; Ronald Merrell, MD. “The Impact of Video Games on Training Surgeons in the 21st Century.”  Beth Israel Medical Center, Iowa  State University. Arch Surg. 2007;142:181-186. . Accessed October 8, 2007.
9. Laproscopic surgery is completed X% faster by surgeons who play video games.* 27% * James C. Rosser, Jr, MD; Paul J. Lynch, MD; Laurie Cuddihy, MD; Douglas A. Gentile, PhD; Jonathan Klonsky,  MD; Ronald Merrell, MD. “The Impact of Video Games on Training Surgeons in the 21st Century.”  Beth Israel Medical Center, Iowa  State University. Arch Surg. 2007;142:181-186. . Accessed October 8, 2007.
10. What % of public libraries allow patrons to play computer games?* 82% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007.  http://boardgameswithscott.com/pulse2007.pdf . Accessed October 8, 2007.
11. What % of public libraries circulate video games?* 30% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007.  http://boardgameswithscott.com/pulse2007.pdf . Accessed October 8, 2007.
12. What % of public libraries host video  game programs?* 13% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007.  http://boardgameswithscott.com/pulse2007.pdf . Accessed October 8, 2007.
For Discussion: What Are Some Benefits  of Games?
Why Games at the Library? Games … ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Gaming = literacy ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
“ Leet” & 4 /3 I2 5 G A M E R S
Gaming Meets Developmental Needs of Young Adolescents ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],NMSA.  NMSA Research Summaries. Young Adolescents Developmental Needs  (1996) http://www.nmsa.org/Research/ResearchSummaries/Summary5/tabid/257/Default.aspx
What Developmental Needs/Assets Are Being Met?
Gaming Builds Developmental Assets of Adolescents ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],The Search Institute.  http://www.search-institute.org
Does This Sound Like  Any Gamers You Know? ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Beck, John and Mitchell Wade.  Got Game: How the Gamer Generation is Reshaping Business Forever . Harvard Business School Press, 2004.
Learning Principles in Games* ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],*** Gee, James Paul.  What Video Games Have to Teach Us About Learning and Literacy .    Palgrave McMillan, 2003
BREAK
Gaming Reinforces    New Literacies ,[object Object],[object Object],[object Object],[object Object],Warlick, David. ”The New Literacies.”  Scholastic Administrator.  Mar-Apr2005  http://www.scholastic.com/administrator/marapr05/articles.asp?article= newlit
1. Exposing Knowledge ,[object Object],[object Object],[object Object],[object Object]
Runescape
Ways Games Expose Knowledge
2. Employing Information  ,[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],Lemonade Stand
Let's Try Set Game!
3. Expressing Ideas Compellingly   ,[object Object],[object Object],[object Object]
Ways Gamers Express  Ideas Compellingly ,[object Object],[object Object],[object Object],[object Object],[object Object]
FanFiction
Warcraft Tutorial
Ethics on the Internet ,[object Object],[object Object],[object Object]
How Can Libraries    Serve Gamers? ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Use Games in    Reader's Advisory ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Think Like a Gamer ,[object Object],[object Object],[object Object],[object Object],[object Object]
Be a Strategy Guide...    ...Not a Level Boss! ,[object Object],[object Object],[object Object],[object Object]
Research Video Game    Culture ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Try Games ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
And... ,[object Object],[object Object],[object Object]
Games are like books, they are just another format
Gaming is the medium of choice for the millennial generation
1. Reader’s Advisory to Gamers ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Reader’s Advisory to Gamers
Roleplaying/MMORPG Games ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Historical Sim Games ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Sports Games ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Strategy & Puzzle Games ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
First Person Shooters (FPS)‏ ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Simulations ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Japanese/Manga tie-in ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Superhero Games ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Gaming Collection Development ,[object Object],[object Object],[object Object],[object Object]
Link to.. ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Prima Strategy Guides ,[object Object],[object Object],[object Object]
GameTap ,[object Object],[object Object],[object Object],[object Object],[object Object]
Games On Demand: Unlimited ,[object Object],[object Object],[object Object],[object Object],[object Object],http://gamesoduser.comcast.net/gamesondemand/unlimited.html
Games On Demand: Kids Play ,[object Object],[object Object],[object Object],[object Object],[object Object],http://gamesoduser.comcast.net/gamesondemand/unlimited.html
PlayFirst ,[object Object],[object Object],[object Object],[object Object],http://www.playfirst.com/
Direct To Drive ,[object Object],[object Object],[object Object],[object Object],[object Object],http://www.direct2drive.com
Shockwave Unlimited ,[object Object],[object Object],[object Object]
Overdrive ,[object Object],[object Object],[object Object],[object Object],http://www.overdrive.com/products/dlr/mediaformats/games.asp
What Makes a Good Game? ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Asteroids Vector graphics in  Asteroids
ZORK Text RPG  Zork
Star Wars: Knights of the Old Republic
Katamari Damacy ,[object Object],[object Object],[object Object]
Setting
Realistic Settings CA
Character Characteristics ,[object Object],[object Object],[object Object]
Graphics and    Game Physics ,[object Object],[object Object],[object Object],[object Object]
Support
Sound ,[object Object],[object Object],[object Object]
Finding Good Games ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
W hat Makes a Good Game? 1.Who is this magazine for?  How can you tell? 2.What is appealing about the magazine? unappealing? 3.What can you learn from the ads? 4.What can you learn from the articles? 5.What are clues in the reviews that  indicate the game is well-executed? poorly executed? 6.How might you narrow down purchasing decisions? 7.Would you buy this magazine for your library?
Collection Policy Considerations ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Collection Management ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Best Practices: Collections in CA ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Best Practices: Collections in US ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
What Makes a Successful Gaming Program? ,[object Object],[object Object],[object Object],[object Object],[object Object]
Choose a Game That is... ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Program Planning ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Model Gaming Programs: CA ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Model Gaming Programs: US ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
“ Ddr+gutiart hero= fun” ,[object Object]
“ I loved ddr” ,[object Object]
Librarian Resources ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Thank You! ,[object Object],[object Object]

Más contenido relacionado

La actualidad más candente

Video Game Powerpoint
Video Game PowerpointVideo Game Powerpoint
Video Game Powerpoint
Nari07
 
The Power of Gaming: A Brief Why, What, and How of Video Games in Libraries
The Power of Gaming: A Brief Why, What, and How of Video Games in LibrariesThe Power of Gaming: A Brief Why, What, and How of Video Games in Libraries
The Power of Gaming: A Brief Why, What, and How of Video Games in Libraries
Maggie Hommel Thomann
 
Clayton Wang presentation
Clayton Wang presentationClayton Wang presentation
Clayton Wang presentation
cwang36
 
Fundamentals on game design
Fundamentals on game designFundamentals on game design
Fundamentals on game design
CoLab Athens
 
2.revision
2.revision2.revision
2.revision
mrsloan
 
Damn i lost a life!!
Damn i lost a life!!Damn i lost a life!!
Damn i lost a life!!
Paige Shirley
 

La actualidad más candente (20)

AR Library Association
AR Library AssociationAR Library Association
AR Library Association
 
Video games
Video gamesVideo games
Video games
 
Video Games in Our Life!
Video Games in Our Life!Video Games in Our Life!
Video Games in Our Life!
 
Mla08gamers
Mla08gamersMla08gamers
Mla08gamers
 
Video Game Powerpoint
Video Game PowerpointVideo Game Powerpoint
Video Game Powerpoint
 
Games in de bibliotheek (Beth Gallaway)
Games in de bibliotheek (Beth Gallaway)Games in de bibliotheek (Beth Gallaway)
Games in de bibliotheek (Beth Gallaway)
 
Pla08gamers
Pla08gamersPla08gamers
Pla08gamers
 
Beyond Bait: Video Games and Literacy
Beyond Bait: Video Games and LiteracyBeyond Bait: Video Games and Literacy
Beyond Bait: Video Games and Literacy
 
The Power of Gaming: A Brief Why, What, and How of Video Games in Libraries
The Power of Gaming: A Brief Why, What, and How of Video Games in LibrariesThe Power of Gaming: A Brief Why, What, and How of Video Games in Libraries
The Power of Gaming: A Brief Why, What, and How of Video Games in Libraries
 
Library Got Game
Library Got GameLibrary Got Game
Library Got Game
 
Gaming: How much is too much?
Gaming: How much is too much?Gaming: How much is too much?
Gaming: How much is too much?
 
Clayton Wang presentation
Clayton Wang presentationClayton Wang presentation
Clayton Wang presentation
 
Fundamentals on game design
Fundamentals on game designFundamentals on game design
Fundamentals on game design
 
RO The Effects of Video Games
RO The Effects of Video GamesRO The Effects of Video Games
RO The Effects of Video Games
 
2.revision
2.revision2.revision
2.revision
 
Academic Libraries And Video Games
Academic Libraries And Video GamesAcademic Libraries And Video Games
Academic Libraries And Video Games
 
Video games' violence 2021
Video games' violence 2021Video games' violence 2021
Video games' violence 2021
 
Erica ruyle gaming - 2011
Erica ruyle   gaming - 2011Erica ruyle   gaming - 2011
Erica ruyle gaming - 2011
 
Video games and consumption
Video games and consumptionVideo games and consumption
Video games and consumption
 
Damn i lost a life!!
Damn i lost a life!!Damn i lost a life!!
Damn i lost a life!!
 

Destacado (9)

Cmlteens20
Cmlteens20Cmlteens20
Cmlteens20
 
Help! My School Library is Turning into an Arcade
Help! My School Library is Turning into an ArcadeHelp! My School Library is Turning into an Arcade
Help! My School Library is Turning into an Arcade
 
Core Videogame Collections for Youth
Core Videogame Collections for YouthCore Videogame Collections for Youth
Core Videogame Collections for Youth
 
Readersadvisory
ReadersadvisoryReadersadvisory
Readersadvisory
 
Gaming in the School Library
Gaming in the School LibraryGaming in the School Library
Gaming in the School Library
 
Creative Writing Programs for Youth
Creative Writing Programs for YouthCreative Writing Programs for Youth
Creative Writing Programs for Youth
 
Identity
IdentityIdentity
Identity
 
Msla09identity
Msla09identityMsla09identity
Msla09identity
 
Virtual Worlds: Web 3.0?
Virtual Worlds: Web 3.0?Virtual Worlds: Web 3.0?
Virtual Worlds: Web 3.0?
 

Similar a Metro Oct 2007

2008 AZLA Conference
2008 AZLA Conference2008 AZLA Conference
2008 AZLA Conference
suewhiteg
 
Semlsprograms+Corecollections92007
Semlsprograms+Corecollections92007Semlsprograms+Corecollections92007
Semlsprograms+Corecollections92007
Beth Gallaway
 
The Golden Gamers: A 65+ Library Gaming Group
The Golden Gamers: A 65+ Library Gaming GroupThe Golden Gamers: A 65+ Library Gaming Group
The Golden Gamers: A 65+ Library Gaming Group
John Pappas
 

Similar a Metro Oct 2007 (20)

Nela08
Nela08Nela08
Nela08
 
Core Collections: Videogames for Libraries
Core Collections: Videogames for LibrariesCore Collections: Videogames for Libraries
Core Collections: Videogames for Libraries
 
2008 AZLA Conference
2008 AZLA Conference2008 AZLA Conference
2008 AZLA Conference
 
2008 Azla
2008 Azla2008 Azla
2008 Azla
 
Gaming and Libraries: November AZLA Presentation
Gaming and Libraries: November AZLA PresentationGaming and Libraries: November AZLA Presentation
Gaming and Libraries: November AZLA Presentation
 
NHLA Get Your Game On
NHLA Get Your Game OnNHLA Get Your Game On
NHLA Get Your Game On
 
Nhlacollections
NhlacollectionsNhlacollections
Nhlacollections
 
Gil Sjrlc08
Gil Sjrlc08Gil Sjrlc08
Gil Sjrlc08
 
Game Studies Download 2009 - Top 10 Research Findings
Game Studies Download 2009 - Top 10 Research FindingsGame Studies Download 2009 - Top 10 Research Findings
Game Studies Download 2009 - Top 10 Research Findings
 
Core Collections
Core CollectionsCore Collections
Core Collections
 
Semlsprograms+Corecollections92007
Semlsprograms+Corecollections92007Semlsprograms+Corecollections92007
Semlsprograms+Corecollections92007
 
Social Gaming GameIS User Group Meeting
Social Gaming GameIS User Group MeetingSocial Gaming GameIS User Group Meeting
Social Gaming GameIS User Group Meeting
 
20131105 concepts of game design
20131105 concepts of game design20131105 concepts of game design
20131105 concepts of game design
 
Canadian Library Association Conference
Canadian Library Association ConferenceCanadian Library Association Conference
Canadian Library Association Conference
 
NCLA Presentation On Gaming
NCLA Presentation On GamingNCLA Presentation On Gaming
NCLA Presentation On Gaming
 
The Golden Gamers: A 65+ Library Gaming Group
The Golden Gamers: A 65+ Library Gaming GroupThe Golden Gamers: A 65+ Library Gaming Group
The Golden Gamers: A 65+ Library Gaming Group
 
Are You in the Game? Harnessing Millennial Learning Strategies to Market You...
Are You in the Game?  Harnessing Millennial Learning Strategies to Market You...Are You in the Game?  Harnessing Millennial Learning Strategies to Market You...
Are You in the Game? Harnessing Millennial Learning Strategies to Market You...
 
Games They Play
Games They PlayGames They Play
Games They Play
 
Games People Play
Games People PlayGames People Play
Games People Play
 
Video Game Collection @ Your Library
Video Game Collection @ Your LibraryVideo Game Collection @ Your Library
Video Game Collection @ Your Library
 

Más de Beth Gallaway

Picture Perfect presentation - MA Library Snapshot Day 2011
Picture Perfect presentation - MA Library Snapshot Day 2011Picture Perfect presentation - MA Library Snapshot Day 2011
Picture Perfect presentation - MA Library Snapshot Day 2011
Beth Gallaway
 
Library Behavior 101
Library Behavior 101Library Behavior 101
Library Behavior 101
Beth Gallaway
 
NEFLIN: Childrens Collection Development
NEFLIN: Childrens Collection DevelopmentNEFLIN: Childrens Collection Development
NEFLIN: Childrens Collection Development
Beth Gallaway
 
NEFLIN: YA Collection Development
NEFLIN: YA Collection DevelopmentNEFLIN: YA Collection Development
NEFLIN: YA Collection Development
Beth Gallaway
 
Web 2.wh0a! Part I: Wordle, Face Your Manga, Meebo
Web 2.wh0a! Part I: Wordle, Face Your Manga, MeeboWeb 2.wh0a! Part I: Wordle, Face Your Manga, Meebo
Web 2.wh0a! Part I: Wordle, Face Your Manga, Meebo
Beth Gallaway
 
Game Design FAIL slides
Game Design FAIL slidesGame Design FAIL slides
Game Design FAIL slides
Beth Gallaway
 

Más de Beth Gallaway (20)

The Time is Now 5-8-2017
The Time is Now 5-8-2017The Time is Now 5-8-2017
The Time is Now 5-8-2017
 
Hpl behavior
Hpl behaviorHpl behavior
Hpl behavior
 
Picture Perfect presentation - MA Library Snapshot Day 2011
Picture Perfect presentation - MA Library Snapshot Day 2011Picture Perfect presentation - MA Library Snapshot Day 2011
Picture Perfect presentation - MA Library Snapshot Day 2011
 
Picture Perfect: 2011 MA Library Snapshot Day
Picture Perfect: 2011 MA Library Snapshot DayPicture Perfect: 2011 MA Library Snapshot Day
Picture Perfect: 2011 MA Library Snapshot Day
 
Library Behavior 101
Library Behavior 101Library Behavior 101
Library Behavior 101
 
NEFLIN: Childrens Collection Development
NEFLIN: Childrens Collection DevelopmentNEFLIN: Childrens Collection Development
NEFLIN: Childrens Collection Development
 
NEFLIN: YA Collection Development
NEFLIN: YA Collection DevelopmentNEFLIN: YA Collection Development
NEFLIN: YA Collection Development
 
Teen Library Behavior
Teen Library BehaviorTeen Library Behavior
Teen Library Behavior
 
Web2whoapart2
Web2whoapart2Web2whoapart2
Web2whoapart2
 
Web 2.wh0a! Part I: Wordle, Face Your Manga, Meebo
Web 2.wh0a! Part I: Wordle, Face Your Manga, MeeboWeb 2.wh0a! Part I: Wordle, Face Your Manga, Meebo
Web 2.wh0a! Part I: Wordle, Face Your Manga, Meebo
 
Socialsoftware
SocialsoftwareSocialsoftware
Socialsoftware
 
Game Design FAIL slides
Game Design FAIL slidesGame Design FAIL slides
Game Design FAIL slides
 
Using Facebook for Online Courses
Using Facebook for Online CoursesUsing Facebook for Online Courses
Using Facebook for Online Courses
 
Teen Library (Mis) Behavior 101, or, Beasts in the Fair Garden
Teen Library (Mis) Behavior 101, or, Beasts in the Fair GardenTeen Library (Mis) Behavior 101, or, Beasts in the Fair Garden
Teen Library (Mis) Behavior 101, or, Beasts in the Fair Garden
 
Get Your Game On
Get Your Game OnGet Your Game On
Get Your Game On
 
Boxford RA Wrapup
Boxford RA WrapupBoxford RA Wrapup
Boxford RA Wrapup
 
CYPD 2010 Keynote
CYPD 2010 KeynoteCYPD 2010 Keynote
CYPD 2010 Keynote
 
RA: Contemporary Realistic Fiction for Middle Grade Readers
RA: Contemporary Realistic Fiction for Middle Grade ReadersRA: Contemporary Realistic Fiction for Middle Grade Readers
RA: Contemporary Realistic Fiction for Middle Grade Readers
 
Yeswecan
YeswecanYeswecan
Yeswecan
 
Yes We Can!
Yes We Can!Yes We Can!
Yes We Can!
 

Último

+971581248768>> SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHA...
+971581248768>> SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHA...+971581248768>> SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHA...
+971581248768>> SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHA...
?#DUbAI#??##{{(☎️+971_581248768%)**%*]'#abortion pills for sale in dubai@
 
Architecting Cloud Native Applications
Architecting Cloud Native ApplicationsArchitecting Cloud Native Applications
Architecting Cloud Native Applications
WSO2
 
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers:  A Deep Dive into Serverless Spatial Data and FMECloud Frontiers:  A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
Safe Software
 
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers:  A Deep Dive into Serverless Spatial Data and FMECloud Frontiers:  A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
Safe Software
 

Último (20)

TrustArc Webinar - Unlock the Power of AI-Driven Data Discovery
TrustArc Webinar - Unlock the Power of AI-Driven Data DiscoveryTrustArc Webinar - Unlock the Power of AI-Driven Data Discovery
TrustArc Webinar - Unlock the Power of AI-Driven Data Discovery
 
AWS Community Day CPH - Three problems of Terraform
AWS Community Day CPH - Three problems of TerraformAWS Community Day CPH - Three problems of Terraform
AWS Community Day CPH - Three problems of Terraform
 
+971581248768>> SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHA...
+971581248768>> SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHA...+971581248768>> SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHA...
+971581248768>> SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHA...
 
Architecting Cloud Native Applications
Architecting Cloud Native ApplicationsArchitecting Cloud Native Applications
Architecting Cloud Native Applications
 
ICT role in 21st century education and its challenges
ICT role in 21st century education and its challengesICT role in 21st century education and its challenges
ICT role in 21st century education and its challenges
 
MINDCTI Revenue Release Quarter One 2024
MINDCTI Revenue Release Quarter One 2024MINDCTI Revenue Release Quarter One 2024
MINDCTI Revenue Release Quarter One 2024
 
Apidays New York 2024 - The value of a flexible API Management solution for O...
Apidays New York 2024 - The value of a flexible API Management solution for O...Apidays New York 2024 - The value of a flexible API Management solution for O...
Apidays New York 2024 - The value of a flexible API Management solution for O...
 
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers:  A Deep Dive into Serverless Spatial Data and FMECloud Frontiers:  A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
 
Artificial Intelligence Chap.5 : Uncertainty
Artificial Intelligence Chap.5 : UncertaintyArtificial Intelligence Chap.5 : Uncertainty
Artificial Intelligence Chap.5 : Uncertainty
 
Introduction to Multilingual Retrieval Augmented Generation (RAG)
Introduction to Multilingual Retrieval Augmented Generation (RAG)Introduction to Multilingual Retrieval Augmented Generation (RAG)
Introduction to Multilingual Retrieval Augmented Generation (RAG)
 
Mcleodganj Call Girls 🥰 8617370543 Service Offer VIP Hot Model
Mcleodganj Call Girls 🥰 8617370543 Service Offer VIP Hot ModelMcleodganj Call Girls 🥰 8617370543 Service Offer VIP Hot Model
Mcleodganj Call Girls 🥰 8617370543 Service Offer VIP Hot Model
 
Apidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, Adobe
Apidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, AdobeApidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, Adobe
Apidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, Adobe
 
Emergent Methods: Multi-lingual narrative tracking in the news - real-time ex...
Emergent Methods: Multi-lingual narrative tracking in the news - real-time ex...Emergent Methods: Multi-lingual narrative tracking in the news - real-time ex...
Emergent Methods: Multi-lingual narrative tracking in the news - real-time ex...
 
Biography Of Angeliki Cooney | Senior Vice President Life Sciences | Albany, ...
Biography Of Angeliki Cooney | Senior Vice President Life Sciences | Albany, ...Biography Of Angeliki Cooney | Senior Vice President Life Sciences | Albany, ...
Biography Of Angeliki Cooney | Senior Vice President Life Sciences | Albany, ...
 
Platformless Horizons for Digital Adaptability
Platformless Horizons for Digital AdaptabilityPlatformless Horizons for Digital Adaptability
Platformless Horizons for Digital Adaptability
 
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers:  A Deep Dive into Serverless Spatial Data and FMECloud Frontiers:  A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
 
Navigating the Deluge_ Dubai Floods and the Resilience of Dubai International...
Navigating the Deluge_ Dubai Floods and the Resilience of Dubai International...Navigating the Deluge_ Dubai Floods and the Resilience of Dubai International...
Navigating the Deluge_ Dubai Floods and the Resilience of Dubai International...
 
Connector Corner: Accelerate revenue generation using UiPath API-centric busi...
Connector Corner: Accelerate revenue generation using UiPath API-centric busi...Connector Corner: Accelerate revenue generation using UiPath API-centric busi...
Connector Corner: Accelerate revenue generation using UiPath API-centric busi...
 
Vector Search -An Introduction in Oracle Database 23ai.pptx
Vector Search -An Introduction in Oracle Database 23ai.pptxVector Search -An Introduction in Oracle Database 23ai.pptx
Vector Search -An Introduction in Oracle Database 23ai.pptx
 
Apidays New York 2024 - APIs in 2030: The Risk of Technological Sleepwalk by ...
Apidays New York 2024 - APIs in 2030: The Risk of Technological Sleepwalk by ...Apidays New York 2024 - APIs in 2030: The Risk of Technological Sleepwalk by ...
Apidays New York 2024 - APIs in 2030: The Risk of Technological Sleepwalk by ...
 

Metro Oct 2007

  • 1. Gaming, Learning & Literacy Presenter Beth Gallaway [email_address] An METRO Workshop Fall 2007
  • 2.
  • 3.
  • 4.
  • 5.
  • 6.
  • 7.
  • 8.
  • 9.
  • 11.
  • 12.
  • 13.
  • 14.
  • 15.
  • 16. Gaming by the Numbers: An Interactive Quiz
  • 17. 1. What is the average age of a gamer? * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php 33
  • 18. 2. What % of teens report playing games online*? * Pew Internet & American Life Project. Teens and Technology, July 2005. 81 %
  • 19. 3. What percent of people over 50 play games?* * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php 24% 24 %
  • 20. 4. What % of gamers are female? * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php 38%
  • 21. 5. How much money did computer & video game sales gross in 2006?* $7.6 Billion * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php
  • 22. 6. What % of gamers play on handhelds? * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php 32 %
  • 23. 7. What percentage of games sold in 2005 were rated M?* * Entertainment Software Association. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php 15%
  • 24. 8. X% fewer mistakes are made by laproscopic surgeons.* 37% * James C. Rosser, Jr, MD; Paul J. Lynch, MD; Laurie Cuddihy, MD; Douglas A. Gentile, PhD; Jonathan Klonsky, MD; Ronald Merrell, MD. “The Impact of Video Games on Training Surgeons in the 21st Century.” Beth Israel Medical Center, Iowa State University. Arch Surg. 2007;142:181-186. . Accessed October 8, 2007.
  • 25. 9. Laproscopic surgery is completed X% faster by surgeons who play video games.* 27% * James C. Rosser, Jr, MD; Paul J. Lynch, MD; Laurie Cuddihy, MD; Douglas A. Gentile, PhD; Jonathan Klonsky, MD; Ronald Merrell, MD. “The Impact of Video Games on Training Surgeons in the 21st Century.” Beth Israel Medical Center, Iowa State University. Arch Surg. 2007;142:181-186. . Accessed October 8, 2007.
  • 26. 10. What % of public libraries allow patrons to play computer games?* 82% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf . Accessed October 8, 2007.
  • 27. 11. What % of public libraries circulate video games?* 30% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf . Accessed October 8, 2007.
  • 28. 12. What % of public libraries host video game programs?* 13% *Nicholson, Scott. (2007). The Role of Gaming in Libraries: Taking the Pulse. July 2007. http://boardgameswithscott.com/pulse2007.pdf . Accessed October 8, 2007.
  • 29. For Discussion: What Are Some Benefits of Games?
  • 30.
  • 31.
  • 32. “ Leet” & 4 /3 I2 5 G A M E R S
  • 33.
  • 35.
  • 36.
  • 37.
  • 38. BREAK
  • 39.
  • 40.
  • 42. Ways Games Expose Knowledge
  • 43.
  • 44.
  • 45. Let's Try Set Game!
  • 46.
  • 47.
  • 50.
  • 51.
  • 52.
  • 53.
  • 54.
  • 55.
  • 56.
  • 57.
  • 58. Games are like books, they are just another format
  • 59. Gaming is the medium of choice for the millennial generation
  • 60.
  • 62.
  • 63.
  • 64.
  • 65.
  • 66.
  • 67.
  • 68.
  • 69.
  • 70.
  • 71.
  • 72.
  • 73.
  • 74.
  • 75.
  • 76.
  • 77.
  • 78.
  • 79.
  • 80.
  • 83. Star Wars: Knights of the Old Republic
  • 84.
  • 87.
  • 88.
  • 90.
  • 91.
  • 92. W hat Makes a Good Game? 1.Who is this magazine for? How can you tell? 2.What is appealing about the magazine? unappealing? 3.What can you learn from the ads? 4.What can you learn from the articles? 5.What are clues in the reviews that indicate the game is well-executed? poorly executed? 6.How might you narrow down purchasing decisions? 7.Would you buy this magazine for your library?
  • 93.
  • 94.
  • 95.
  • 96.
  • 97.
  • 98.
  • 99.
  • 100.
  • 101.
  • 102.
  • 103.
  • 104.
  • 105.