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Session 2: How to make a profitable mobile social game
Killers, Achievers,  Explorers, Socialisers
Killers ,[object Object],[object Object],[object Object],[object Object],[object Object]
Achievers ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Explorers ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Socialisers ,[object Object],[object Object],[object Object],[object Object]
Everyone is a bit of everything ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Farmville satisfies Killers
Farmville satisfies Achievers
Farmville satisfies Explorers
Farmville satisfies Socialisers
High spenders and the rule of  0-1-100
The rule of 0-1-100 ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Ideas for $100 – take notes ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
The knife-edge balance ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Group work ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
End of session 2

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