This document introduces a game development event organized by three Bolton University students - Mat Ridding, Jon Richards, and Dave Skinner. The event will take place from June 4-8 and involve developing a game over the course of a week. Students of any discipline are invited to participate in roles like designer, artist, programmer, or tester. The goals are to gain experience in a professional environment, improve skills, network, and add high-quality work to portfolios. Interested students should fill out a form or email the organizers to join forums and meetings preparing for the event.
2. Who are we?
Third Year game students
Mat Ridding, Games Art
Jon Richards, Games Art
Dave Skinner, Games Design
Bolton games dev.
BoltonDev.weebly.com
4. What is the event?
Development of a game over a week
Will be documented - development
diary.
Freely available online, for all future
portfolios
Bolton games dev.
BoltonDev.weebly.com
5. What is the event?
Entirely OPTIONAL
Shortly after the year has finished
Will not clash with assignments
Bolton games dev.
BoltonDev.weebly.com
15. What are we going to use?
Bolton games dev.
BoltonDev.weebly.com
16. Who do we need?
Designers
Artists
Programmers
Other
QA (anybody who is not working, can be
testing stuff)
Bolton games dev.
BoltonDev.weebly.com
17. Who do we need?
Flexible roles
Based on your own interests
Bolton games dev.
BoltonDev.weebly.com
18. What date?
4 - 8 June
th th
Bolton games dev.
BoltonDev.weebly.com
Leaving uni before going into the real world, want to do something big before we go (Lead roles?)
this is OPTIONAL - in your own time. Based at university but not part of the curriculum (lecturers will be supporting where they can) Dates - After all assignments are handed in, after exams (4th-8th)
A working week in a professional environment, working semi-intensively to get as much as we can done Development diary, teaming up with the film department to document the project. We will be filming during meetings, to show your future employers what we have done. Game and documentation will be available, to be linked or presented for anyone here to use when applying for a job
this is OPTIONAL - in your own time. Based at university but not part of the curriculum (lecturers will be supporting where they can) Dates - After all assignments are handed in, after exams (4th-8th)
this is OPTIONAL - in your own time. Based at university but not part of the curriculum (lecturers will be supporting where they can) Dates - After all assignments are handed in, after exams (4th-8th)
Working in a profesional environment (open plan office, teams) Improving skills (learing from others, working to a brief) Networking (people you may not normally talk to, people you may end up working with in the future)
Awesome for portfolio, A completed non-uni project is One of the best things a potential employer would see. It shows commitment beyond the norm Having fun making a game, something to be proud of. Most of us are on a games course, presumably with the intention of doing this at a later date
this is OPTIONAL - in your own time. Based at university but not part of the curriculum (lecturers will be supporting where they can) Dates - After all assignments are handed in, after exams (4th-8th)
Motivation (Working hard, to the best of your ability) Dedication (Working 9-5 for a week, any days you are not available, we need to know) Inspiration (Full creativity in your area, we want everyone to have an input)
Passion (this will be hard work) BUT Enjoy yourself (this is your future career, you'll enjoy it, no?) we don’t want to force people to do something they are not interested in. We want people to stay because they want do get things finished
this is OPTIONAL - in your own time. Based at university but not part of the curriculum (lecturers will be supporting where they can) Dates - After all assignments are handed in, after exams (4th-8th)
this is OPTIONAL - in your own time. Based at university but not part of the curriculum (lecturers will be supporting where they can) Dates - After all assignments are handed in, after exams (4th-8th)
Programs you'll have used on the course Mainly UDK - ease of use, well documented Programs you already know Unreal Development Kit
Designer roles: Artist roles: Concept, 3D Modelling, animation + rigging, Character/Environment/Vehicle, UI Programmer Roles: Other: Sound, QA: we’ll need testing throughout
(shared roles - will keep everyone busy, roles will be flexible) (we will try to accomodate people to their interests, but accept there will be boring stuff to do too
Will not clash with assignments and exams
this is OPTIONAL - in your own time. Based at university but not part of the curriculum (lecturers will be supporting where they can) Dates - After all assignments are handed in, after exams (4th-8th)
Fill in this form, or submit online (we will set up a forum and try to keep everyone updated)
Weekly meetings (Ideas, concepts, developments) Preparation (organisation, progress chart) Building up as much as we can to hit the ground running
Sorting positions (leads? - we want to see your work. assigning roles) final full meeting, making sure everyone knows what they are doing and what we are making
this is OPTIONAL - in your own time. Based at university but not part of the curriculum (lecturers will be supporting where they can) Dates - After all assignments are handed in, after exams (4th-8th)