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Game Changers:
   Utilizing Digital Game Design to
           Engage Students

        Scott Jelinek
Denver Center for International
 Studies (DCIS) at Montbello
Agenda
• Introductions
• Game Presentations
• Goals of the class and specifics
• Project Management – community
  partners, evaluations
• Student-led small group discussions
• Planning time
• Questions?
Do Now!
• How do you think you can incorporate game
  design or technology in your classroom?
Scott Jelinek
• 9th grade Biology teacher at the Denver Center
  for International Studies (DCIS) at Montbello
• Was looking for a way to increase student
  engagement in his classes
• Piloted Project: Game Changers in 1 of 5
  Biology classes with 27 students
• 1 hour a day, 5 days a week, 1 semester
Celina Tovar
Yesenia Pacheco
Stephanie Carrillo
Goals of the class
• Provide students with an opportunity to drive
  their own learning using new technology and
  acquire life skills necessary for students to
  succeed in a new era.
• Students will learn about science, energy
  conservation, civic engagement and technology
  through game design.
• Students are engaged to understand
  sequence, logic, rules and concepts of a game
  that determine how things have to happen for a
  game to function.
Goals of the class
• This project addressed personal development
  through the impact of game-based learning.
  – In 1934, Dewey stated that students learn more
    effectively when their action of learning offers the
    opportunity to try out what they have learned with
    their own unique skills.
  – MIT professor, Seymour Papert, declares that learners
    become deeply engaged by fun while “doing,” because
    the reward of fun motivates deeper engagement.
    Many of the students’ best learning experiences come
    when they become attached to the subject through
    interaction.
• Game-based learning offers learners an authentic
  learning activity: to learn by doing.
Specifics of the Class
• Divided the week: two days of video game
  design, two days of Biology, and one day of
  guest speakers/civic engagement
• 9 weeks teaching the students about how to
  use computer programs and 3D animation
  using the program ALICE
• 9 weeks teaching game design through Game
  Maker
Specifics of the Class
• First had students map out their games using
  storyboards
   – students practiced their thinking to have a clear
     understanding of the topic, purpose, sequence, and
     operation of an individuals’ game
   – helps students put their thinking on paper and allows
     them to better see what they want for their game.
   – a process of logical thinking and communication.
• Energy Conservation
   – renewable/non-renewable energy use and the concepts of
     pollution, renewable resources, environmental concerns
     and more to make a video game.
Project Management
• Received a grant from the Margulf Family
  Foundation
• Partnered with Arts Street, Groundworks
  Denver, University of Denver, and the GIS
  (Geographic Information System) Department
  of Denver Public Schools
Evaluation
• Independent evaluator observed the
  class/students once a week and conducted
  interviews and had students complete surveys
Students’ Experience
•   How did you make the game?
•   Was it easy? Hard? Frustrating? Fun?!
•   What did you learn about game design?
•   Who did we work with in the class?
•   How was this class different than other classes
    you have had in the past?
Student-Led Small Group Discussion
• Split into three groups
  – Start off by having everyone go around and
    introduce yourself: Names, schools, role at
    school, city/state
Individual, Group, Team Work Time
• Now here is a chance for individual or school
  team planning on how you might integrate
  gaming at your schools
• Have this opportunity to speak with the
  students and teachers from DCIS at
  Montbello.
• Play the games!!!
Questions? Comments?




Scott Jelinek
Scott_Jelinek@dpsk12.org

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Game Changers: Utilizing Digital Game Design to Engage Students

  • 1. Game Changers: Utilizing Digital Game Design to Engage Students Scott Jelinek Denver Center for International Studies (DCIS) at Montbello
  • 2. Agenda • Introductions • Game Presentations • Goals of the class and specifics • Project Management – community partners, evaluations • Student-led small group discussions • Planning time • Questions?
  • 3. Do Now! • How do you think you can incorporate game design or technology in your classroom?
  • 4. Scott Jelinek • 9th grade Biology teacher at the Denver Center for International Studies (DCIS) at Montbello • Was looking for a way to increase student engagement in his classes • Piloted Project: Game Changers in 1 of 5 Biology classes with 27 students • 1 hour a day, 5 days a week, 1 semester
  • 8. Goals of the class • Provide students with an opportunity to drive their own learning using new technology and acquire life skills necessary for students to succeed in a new era. • Students will learn about science, energy conservation, civic engagement and technology through game design. • Students are engaged to understand sequence, logic, rules and concepts of a game that determine how things have to happen for a game to function.
  • 9. Goals of the class • This project addressed personal development through the impact of game-based learning. – In 1934, Dewey stated that students learn more effectively when their action of learning offers the opportunity to try out what they have learned with their own unique skills. – MIT professor, Seymour Papert, declares that learners become deeply engaged by fun while “doing,” because the reward of fun motivates deeper engagement. Many of the students’ best learning experiences come when they become attached to the subject through interaction. • Game-based learning offers learners an authentic learning activity: to learn by doing.
  • 10. Specifics of the Class • Divided the week: two days of video game design, two days of Biology, and one day of guest speakers/civic engagement • 9 weeks teaching the students about how to use computer programs and 3D animation using the program ALICE • 9 weeks teaching game design through Game Maker
  • 11. Specifics of the Class • First had students map out their games using storyboards – students practiced their thinking to have a clear understanding of the topic, purpose, sequence, and operation of an individuals’ game – helps students put their thinking on paper and allows them to better see what they want for their game. – a process of logical thinking and communication. • Energy Conservation – renewable/non-renewable energy use and the concepts of pollution, renewable resources, environmental concerns and more to make a video game.
  • 12. Project Management • Received a grant from the Margulf Family Foundation • Partnered with Arts Street, Groundworks Denver, University of Denver, and the GIS (Geographic Information System) Department of Denver Public Schools
  • 13.
  • 14.
  • 15. Evaluation • Independent evaluator observed the class/students once a week and conducted interviews and had students complete surveys
  • 16.
  • 17. Students’ Experience • How did you make the game? • Was it easy? Hard? Frustrating? Fun?! • What did you learn about game design? • Who did we work with in the class? • How was this class different than other classes you have had in the past?
  • 18. Student-Led Small Group Discussion • Split into three groups – Start off by having everyone go around and introduce yourself: Names, schools, role at school, city/state
  • 19. Individual, Group, Team Work Time • Now here is a chance for individual or school team planning on how you might integrate gaming at your schools • Have this opportunity to speak with the students and teachers from DCIS at Montbello. • Play the games!!!