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Mobile web vs. native:
It’s not about technology, it’s about psychology

@brian_donohue
This debate has been around a while - sort of
Remember when Virgin used to be cool?
Execs just want an
     iPhone/Android app




http://url.ie/a1wt
How many of them are just vanity apps?
There have been some strong opinions
“ Native apps are a
remnant of the Jurassic
period of computer
history, a local maximum
that is holding us back.

The combination of a
discovery service and just-
in-time interaction is a
powerful interaction model
that native apps can’t begin
to offer.”
It’s all about the “App Internet”

                                    Gilt CEO told
                                    him customers
                                    are moving
                                    from web to the
                                    app because
                                    it’s “faster,
                                    simpler, more
                                    immersive”
Apparently no one else in his company agrees
Be wary -- this stuff changes fast

                     2010:
                     “(Website owners interested in developing an
                     iPhone app might start by developing an iPhone-
                     targeted website, where most of this book’s
                     design principles also apply.)”




                                                 2011:
                          “Platforms are risky places to put your
                        business...If you can do it with the
                         Web -- do it with the Web. It’s
                          faster, cheaper, and easier.”
                           Web app masters tour, 2011: http://www.lukew.com/ff/entry.asp?1281
And let’s not ignore the bigger context here




             85                % Source:
                                 http://url.ie/evp2



          of mobile phone users in the world use
          their phone for SMS. SMS is the
          primary use for mobile phone users
          around the world.
48                   hours


 time it takes for the average
 email to be read after it’s sent
                                     4         minutes


                                     time it takes for the average
                                    SMS to be read after it’s sent


Source:
http://url.ie/f18t
Coke’s 70:20:10 rule for mobile:
• 70% to SMS and MMS
• 20% mobile internet
• 10% mobile apps
Of course -- what does Coke need an app for?
Data suggests it’s neck and neck


47.6% of mobile Internet customers use native
mobile apps and 47.5% use the Web browser on their
devices.
But it varies a lot
People are getting fed up with the debate
“While many people try to argue for one
side or the other, the truth is there are
great reasons for doing both”
OK - so it’s not a zero sum game



But we still have to choose an approach!
The logic that makes this seem obvious
Fragmentation
Going native is a policy of exclusion...




  http://url.ie/a1xc
supports 5 native mobile platforms


“We could probably save 70% of our
development budget by switching to a single,
cross-platform client
                                                  Phil Lebin, CEO
                                                  http://url.ie/a1xl




       supports 4 native mobile platforms

“...all of these users on all these devices using Facebook mobile in the wide
rainbow of lovely different experiences across Android, iPhone, Windows, the
Web. That was great from a user perspective. What sucks? The
environment for my developers, essentially. You have the bad old days.
You have four different platforms to build for something essentially. You want to
build for all of those groups? You are going to have to build the sucker four
times.
                                                  Dave Fetterman,
                                                  Engineering Manager
                                                  http://url.ie/dj68
Defining “native” vs. “mobile web”

        Objective C         HTML, CSS, JS
                            works best on webkit browsers

           Java

           C ++
Different platforms usually means
different people


                  Java       Objective C
Native isn’t always better
    Native app only                 Both                Web app only
  Gyroscope and            Store data offline      Much easier to test,
   Accelerometer            Access GPS               prototype, and rollout
  Accessing filesystems    Have app-like UI and    Can update
   (e.g. address book,       transitions              immediately (no app
   photos)                                            store approval),
                            Accessible as app
  Fully-immersive                                    customers don’t have
                             from home screen
   experience (e.g.                                   to update the app
   gaming)                                           HTML 5 is continually
  Support in-app                                     adding hardware
   purchases                                          capabilities
   (Apple takes 30% cut)
  Camera
  Smoother and more
   responsive
Who’s going with HTML 5?
The magic bullet?
So is this an easy one?
So let’s look at these criteria a little closer


1. Your app needs to use the hardware
Native app only                 Both                Web app only
 Gyroscope and            Store data offline      Much easier to test,
  Accelerometer            Access GPS               prototype, and rollout
 Accessing filesystems    Have app-like UI and    Can update
  (e.g. address book,       transitions              immediately (no app
  photos)                                            store approval),
                           Accessible as app
 Fully-immersive                                    customers don’t have
                            from home screen
  experience (e.g.                                   to update the app
  gaming)                                           Can link to the app
                           ??Findability??          (e.g. SMS with link to
 Support in-app
  purchases                                          your bill)
  (Apple takes 30% cut)                             HTML 5 is continually
 Camera                                             adding hardware
                                                     capabilities
 Smoother and more
  responsive
This was reason we went native with Tayto
Gmail launched their native app in November
It didn’t go down so well amongst technorati
Panned in the reviews as well
Lesson: app expectations are
        VERY HIGH
2. Frequency of use
Apps that people use the most - the habit forming ones
“As this data shows, while smart phone clients are
important, there are even more people who use the
mobile Twitter web site and/or SMS."
Out of 425 million mobile users:
Just because you hope people
will use your app frequently, that doesn’t
necessarily mean they need a native app
3. Damn those links
Do you send out emails or SMSs?




                         Cries out for links to their
                         mobile app (if they had one)
The big disconnect
4. The experience is just better
It’s about the
animations,
the speed,
the feel, the
experience
of the whole
thing
A billion shared “moments”


Path




                               Instagram
What about their desktop experience?
Clear app/ The new cool?
Oooh, I can do that in HTML 5




                                http://clear.youyuxi.com/
Well, sorta / But not for any other phones
You can actually do a lot of this with HTML5

                                        “The Web app and
                                        native experiences
                                        are very similar. We
                                        had set out to mimic
                                        the native app and
                                        make the transition to
                                        the Web app
                                        seamless. Although
                                        it was tricky to
                                        achieve precisely
                                        the same quality
                                        (e.g., access to
                                        apis), we quickly got
                                        very close (say,
                                        80-90% the same
                                        user experience). We
                                        have since stopped
                                        development of the
                                        native app and are
                                        aggressively
                                        developing the
                                        HTML5 version.”

                                        http://url.ie/ew19
But to (nearly) replicate the UI, you’re basically writing
code totally tailored to one device. It’s like a native
app, it’s just a different language.

And the experience will never be quite as good.
“It doesn’t feel like a real app”
Lesson:
If the experience is part of your
differentiator, you gotta make it native
5. Findability
Maybe this will take off?
The cold reality:

We still live in an app   culture
http://tripleodeon.com/2011/09/of-sites-and-apps/
People expect you to have an app
Average iOS device owner downloads this many apps in a year




83                           apps
                             in 2011      51              apps
                                                          in 2010




Source: http://url.ie/f1sk
But hold on a second...
What that looks like
Are you going to be a top 10 app?
To download is not to keep, or use




                                     iOS and Android users
The disposable app culture:
Download it,
use it once,
forget about it,
bin it
Why isn’t there a parallel debate
about whether to build for the
Mac App store or the desktop browser?
Our app culture isn’t all that logical.
  Why isn’t there a parallel debate
(What culture is?)to build for the
  about whether
  Mac App store or the desktop browser?
You need to be brave to tell your boss
that our customers won’t be able to
download our app from the app store.
Will we see our app culture disappear?




                   Brent Simmons - creator of NetNewsWire
                                               http://url.ie/f35r
The app culture:
Download it,
use it once,
forget about it,
bin it
So....
There are loads of reasons to go with the web
 •   Cost/effort
 •   Reach
 •   Links
 •   Complete control
But..
There are good reasons to go native:
 •   When you have to use the hardware
 •   When UX needs to be a differentiator
 •   When you won’t get found unless you’re in the app store
 •   (Many of us) live in app culture, albeit a disposable one
Be realistic,
be brave,
don’t go native unless you
know you really need to
Thanks for listening!



iQ Content Ltd, Clarendon House, 34-37 Clarendon Street, Dublin 2, Ireland. +353 (0)1 677 1140

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Mobile web vs. native apps: It's not about technology, it's about psychology

  • 1. Mobile web vs. native: It’s not about technology, it’s about psychology @brian_donohue
  • 2. This debate has been around a while - sort of
  • 3. Remember when Virgin used to be cool?
  • 4. Execs just want an iPhone/Android app http://url.ie/a1wt
  • 5. How many of them are just vanity apps?
  • 6.
  • 7.
  • 8. There have been some strong opinions
  • 9. “ Native apps are a remnant of the Jurassic period of computer history, a local maximum that is holding us back. The combination of a discovery service and just- in-time interaction is a powerful interaction model that native apps can’t begin to offer.”
  • 10. It’s all about the “App Internet” Gilt CEO told him customers are moving from web to the app because it’s “faster, simpler, more immersive”
  • 11. Apparently no one else in his company agrees
  • 12. Be wary -- this stuff changes fast 2010: “(Website owners interested in developing an iPhone app might start by developing an iPhone- targeted website, where most of this book’s design principles also apply.)” 2011: “Platforms are risky places to put your business...If you can do it with the Web -- do it with the Web. It’s faster, cheaper, and easier.” Web app masters tour, 2011: http://www.lukew.com/ff/entry.asp?1281
  • 13. And let’s not ignore the bigger context here 85 % Source: http://url.ie/evp2 of mobile phone users in the world use their phone for SMS. SMS is the primary use for mobile phone users around the world.
  • 14. 48 hours time it takes for the average email to be read after it’s sent 4 minutes time it takes for the average SMS to be read after it’s sent Source: http://url.ie/f18t
  • 15. Coke’s 70:20:10 rule for mobile: • 70% to SMS and MMS • 20% mobile internet • 10% mobile apps
  • 16. Of course -- what does Coke need an app for?
  • 17. Data suggests it’s neck and neck 47.6% of mobile Internet customers use native mobile apps and 47.5% use the Web browser on their devices.
  • 18. But it varies a lot
  • 19. People are getting fed up with the debate
  • 20. “While many people try to argue for one side or the other, the truth is there are great reasons for doing both”
  • 21. OK - so it’s not a zero sum game But we still have to choose an approach!
  • 22. The logic that makes this seem obvious
  • 24. Going native is a policy of exclusion... http://url.ie/a1xc
  • 25. supports 5 native mobile platforms “We could probably save 70% of our development budget by switching to a single, cross-platform client Phil Lebin, CEO http://url.ie/a1xl supports 4 native mobile platforms “...all of these users on all these devices using Facebook mobile in the wide rainbow of lovely different experiences across Android, iPhone, Windows, the Web. That was great from a user perspective. What sucks? The environment for my developers, essentially. You have the bad old days. You have four different platforms to build for something essentially. You want to build for all of those groups? You are going to have to build the sucker four times. Dave Fetterman, Engineering Manager http://url.ie/dj68
  • 26. Defining “native” vs. “mobile web” Objective C HTML, CSS, JS works best on webkit browsers Java C ++
  • 27. Different platforms usually means different people Java Objective C
  • 28.
  • 29.
  • 30. Native isn’t always better Native app only Both Web app only  Gyroscope and  Store data offline  Much easier to test, Accelerometer  Access GPS prototype, and rollout  Accessing filesystems  Have app-like UI and  Can update (e.g. address book, transitions immediately (no app photos) store approval),  Accessible as app  Fully-immersive customers don’t have from home screen experience (e.g. to update the app gaming)  HTML 5 is continually  Support in-app adding hardware purchases capabilities (Apple takes 30% cut)  Camera  Smoother and more responsive
  • 31.
  • 34. So is this an easy one?
  • 35. So let’s look at these criteria a little closer 1. Your app needs to use the hardware
  • 36. Native app only Both Web app only  Gyroscope and  Store data offline  Much easier to test, Accelerometer  Access GPS prototype, and rollout  Accessing filesystems  Have app-like UI and  Can update (e.g. address book, transitions immediately (no app photos) store approval),  Accessible as app  Fully-immersive customers don’t have from home screen experience (e.g. to update the app gaming)  Can link to the app  ??Findability?? (e.g. SMS with link to  Support in-app purchases your bill) (Apple takes 30% cut)  HTML 5 is continually  Camera adding hardware capabilities  Smoother and more responsive
  • 37. This was reason we went native with Tayto
  • 38. Gmail launched their native app in November
  • 39. It didn’t go down so well amongst technorati
  • 40. Panned in the reviews as well
  • 41. Lesson: app expectations are VERY HIGH
  • 43. Apps that people use the most - the habit forming ones
  • 44. “As this data shows, while smart phone clients are important, there are even more people who use the mobile Twitter web site and/or SMS."
  • 45.
  • 46. Out of 425 million mobile users:
  • 47. Just because you hope people will use your app frequently, that doesn’t necessarily mean they need a native app
  • 48. 3. Damn those links
  • 49. Do you send out emails or SMSs? Cries out for links to their mobile app (if they had one)
  • 50.
  • 52.
  • 53.
  • 54. 4. The experience is just better
  • 55.
  • 56.
  • 57. It’s about the animations, the speed, the feel, the experience of the whole thing
  • 58. A billion shared “moments” Path Instagram
  • 59. What about their desktop experience?
  • 60. Clear app/ The new cool?
  • 61. Oooh, I can do that in HTML 5 http://clear.youyuxi.com/
  • 62. Well, sorta / But not for any other phones
  • 63. You can actually do a lot of this with HTML5 “The Web app and native experiences are very similar. We had set out to mimic the native app and make the transition to the Web app seamless. Although it was tricky to achieve precisely the same quality (e.g., access to apis), we quickly got very close (say, 80-90% the same user experience). We have since stopped development of the native app and are aggressively developing the HTML5 version.” http://url.ie/ew19
  • 64. But to (nearly) replicate the UI, you’re basically writing code totally tailored to one device. It’s like a native app, it’s just a different language. And the experience will never be quite as good.
  • 65.
  • 66. “It doesn’t feel like a real app”
  • 67. Lesson: If the experience is part of your differentiator, you gotta make it native
  • 69.
  • 70.
  • 71.
  • 72.
  • 73. Maybe this will take off?
  • 74. The cold reality: We still live in an app culture
  • 76. People expect you to have an app
  • 77. Average iOS device owner downloads this many apps in a year 83 apps in 2011 51 apps in 2010 Source: http://url.ie/f1sk
  • 78.
  • 79. But hold on a second...
  • 81. Are you going to be a top 10 app?
  • 82. To download is not to keep, or use iOS and Android users
  • 83. The disposable app culture: Download it, use it once, forget about it, bin it
  • 84. Why isn’t there a parallel debate about whether to build for the Mac App store or the desktop browser?
  • 85.
  • 86.
  • 87. Our app culture isn’t all that logical. Why isn’t there a parallel debate (What culture is?)to build for the about whether Mac App store or the desktop browser?
  • 88. You need to be brave to tell your boss that our customers won’t be able to download our app from the app store.
  • 89. Will we see our app culture disappear? Brent Simmons - creator of NetNewsWire http://url.ie/f35r
  • 90.
  • 91.
  • 92. The app culture: Download it, use it once, forget about it, bin it
  • 93. So.... There are loads of reasons to go with the web • Cost/effort • Reach • Links • Complete control
  • 94. But.. There are good reasons to go native: • When you have to use the hardware • When UX needs to be a differentiator • When you won’t get found unless you’re in the app store • (Many of us) live in app culture, albeit a disposable one
  • 95. Be realistic, be brave, don’t go native unless you know you really need to
  • 96. Thanks for listening! iQ Content Ltd, Clarendon House, 34-37 Clarendon Street, Dublin 2, Ireland. +353 (0)1 677 1140