2. Online Gaming
In 2007 there were
217 million people
playing online
games
Image by gamerscoreblog on
creative commons
3. The Game Market
The fact that doesn’t help the
game addiction problem is that
games are a multibillion dollar
industry and have a very high
demand.
EG: china had a $580 million
game market in 2005 and it has
been taken over by one type of
game which is the worst that
mostly causes game addiction
MMOrpg.
Image by myself.
4. China Revenue $580 million game market
MMOG 9% $52.2 million
professional
MMOG 2% 11.6 million
children
MMOG 37% 214.6 million
hardcore
MMOG 31% 179.8 million
moderate
Casual 3% 17.4 million
Children
Casual Adult 18% 104.4 million
5. The Human Desire
Psychologists have
claimed that
gaming is a result of
the primal human
desire to win.
image By Juanpol on creative
commons
6. Winning
As most of us know
winning feels good
and losing feels
bad.
Winning and losing
causes an actual
chemical reaction in
the brain.
Image by bitboy on creative
commons
8. What Are The Symptoms?
The usual symptoms
include:
lack of eating
lack of drinking
excessive use of the
game
lack of focus on
anything but the game
image by Oakley originals on creative
commons
9. The Mental Health Issues
There have been a few
reports that games can
lead to crimes.
News has been
released that a 19 year
old student killed a taxi
driver whilst recreating
a scene from a game.
Image by jason611 on creative
commons
10. The Subject At Hand
The main subject
though is whether
Gaming is truly
dangerous and can
the addiction be
broken.
image by chego101 on creative
commons
11. The Risks
Excessive gaming can alter
the mind and cause a lot of
mental trauma.
It was reported that a gifted
Asian boy committed
suicide after Playing too
much world of warcraft.
He left a suicide note saying
he wanted to “join the
heroes of the game he
worshipped”
image by Simon
strandgaard on creative
commons
12. The Accusers
It is the parents of these players that
are usually the ones that blame the
game companies for the dangers there
games cause to the youth.
13. What Can Parents Do?
Don’t pay the subscription.
Use computer access as a reward for
good behaviour.
Encourage them to pay themselves
and take responsibility.
Limit the time they spend on the
games.
14. Finally
The saying that is most relevant here
is “Take all things in moderation”
because there is only a thin line
between passion and obsession.