The document describes a new workstation concept called "Stories and Venues" that is based on an open source operating system and a new metaphor for organizing and interacting with personal content. It presents the key ideas of stories, which are collections of items populated by messages, documents, and media, and venues, which represent the virtual contexts where stories take place. It also includes diagrams illustrating the interaction design framework and interface layers for this new workstation concept.
3. TO DESIGN A NEW WORKSTATION
BASED ON AN OPEN SOURCE OS
AND A NEW METAPHOR
FOR THE ORGANIZATION AND INTERACTION
WITH PERSONAL CONTENTS
4.
5. BEYOND THE DESKTOP METAPHOR
AN OPERATIVE SYSTEM BASED ON
STORIES AND VENUES
REFERENCE: http://evaluation.itsme.it/download/ITSME_storiesandvenues.pdf
6. STORIES AND VENUES:
.EVERY ACTION THE USERS DO TAKES PLACE
IN THE CONTEXT OF DIFFERENT STORIES
.STORIES ARE POPULATED BY MANY ITEMS
(MESSAGES, DOCUMENTS, MEDIA, BOOKMARKS ...)
.STORIES ARE SHARED WITH OTHER PEOPLE
.VENUES REPRESENT THE VIRTUAL CONTEXT
IN WHICH A STORY TAKES PLACE
7.
8.
9. LEGENDA LEGENDA
ACTORS ELEMENTS
USER REPLYER MESSAGE ATTACHMENT VENUE FLAG
10. LEGENDA LEGENDA
ACTORS ELEMENTS
USER REPLYER MESSAGE ATTACHMENT VENUE FLAG
12. COMMUNICATION
ITSME IDENTITY MAP
MANAGING
MAIN FUNCTION
ACCESS
ACCESS TO DOCUMENTS
AND RESOURCES
-
MAIN FUNCTION
racts with processes and activities by exploring
INTERACTION and navigating the visualization space. Access to
information is supported by way of visual repre-
KEYWORDS: SEAMLESS INTERACTION / SUPPORTIVE OS / sentations of OS -
N
MULTIPLE INTERACTION PARADIGMS / POINT OF VIEW elements and by metadata generated through
ACCESS TO DOCUMENTS the
IO
the interaction process that help organizing
CT
AND RESOURCES
RA
TE
IN
-
MANAGING AND EDITING
VISUALIZATION MANAGING AND EDITING
KEYWORDS: VENUES AND STORIES / HYPER ICONICITY
I ON
AT
L IZ
UA
COMMUNICATION
S
VI
AND SHARING
STRUCTURE COMMUNICATION
KEYWORDS: SYMBIOTIC IDENTITY / RULED OPENESS
URE
CT
LAYERS
RU
ST
25. ROADMAP
15.10.08 ASSESSMENT
CONCEPT INTERFACE ID MANUAL
DRAFT 0.2
ID MANUAL
DRAFT 0.1
1 CORE
17’’ LAPTOP
ITSME
INTERACTION
DESIGN SHARING
SCENARIOS
05.03.08 PROBLEM 01.04.08 INTERACTION 31.07.08 INTERFACE
SETTING DESIGN MODEL DEVELOPMENT
VISION
2 WEB INTEGRATION
SEAMLESS INTERACTION
REFERENCE: http://evaluation.itsme.it/download/ITSME_innovatingworkstations.pdf
26. WHERE DID WE START FROM
accessos
PROJECT LEADER: CHIARA DIANA, CLAUDIO MODERINI
ASSISTANTS: RENZO GIUSTI, SIGRID WIEDERHECKER
VISUAL ADVISOR: ALESSANDRO BUSSENI
DOMUS ACADEMY I-Design 2008 Master Course WORKSHOP:INVESTIGATION 1 March 10 - April 04