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BEYOND THE DESKTOP METAPHOR
INTERACTION DESIGN TEAM:
.CHIARA DIANA
.CLAUDIO MODERINI
.GUIDO PARLATO
.ROBERTA TASSI




WWW.ITSME.IT
Itsme S.r.l., Viale Sarca 336/F. 20126, Milano. Italy
TO DESIGN A NEW WORKSTATION
BASED ON AN OPEN SOURCE OS
AND A NEW METAPHOR
FOR THE ORGANIZATION AND INTERACTION
WITH PERSONAL CONTENTS
BEYOND THE DESKTOP METAPHOR
AN OPERATIVE SYSTEM BASED ON
STORIES AND VENUES




REFERENCE: http://evaluation.itsme.it/download/ITSME_storiesandvenues.pdf
STORIES AND VENUES:
.EVERY ACTION THE USERS DO TAKES PLACE
 IN THE CONTEXT OF DIFFERENT STORIES
.STORIES ARE POPULATED BY MANY ITEMS
 (MESSAGES, DOCUMENTS, MEDIA, BOOKMARKS ...)
.STORIES ARE SHARED WITH OTHER PEOPLE
.VENUES REPRESENT THE VIRTUAL CONTEXT
 IN WHICH A STORY TAKES PLACE
LEGENDA             LEGENDA
ACTORS              ELEMENTS




USER      REPLYER   MESSAGE    ATTACHMENT   VENUE FLAG
LEGENDA             LEGENDA
ACTORS              ELEMENTS




USER      REPLYER   MESSAGE    ATTACHMENT   VENUE FLAG
INTERACTION DESIGN
COMMUNICATION
ITSME IDENTITY MAP




                                                                     MANAGING
                                                                                                 MAIN FUNCTION




                                                           ACCESS
                                                                                                 ACCESS TO DOCUMENTS
                                                                                                 AND RESOURCES
                                 -
                                                                                                 MAIN FUNCTION
                                                                                                 racts with processes and activities by exploring
INTERACTION                                                                                      and navigating the visualization space. Access to
                                                                                                 information is supported by way of visual repre-
KEYWORDS: SEAMLESS INTERACTION / SUPPORTIVE OS /                                                 sentations of OS                                -




                                                                                N
          MULTIPLE INTERACTION PARADIGMS / POINT OF VIEW                                         elements and by metadata generated through
                                                                                                 ACCESS TO DOCUMENTS the




                                                                         IO
                                                                                                 the interaction process that help organizing




                                                                     CT
                                                                                                 AND RESOURCES




                                                                    RA
                                                              TE
                                                           IN
                             -
                                                                                                 MANAGING AND EDITING
VISUALIZATION                                                                                    MANAGING AND EDITING
KEYWORDS: VENUES AND STORIES / HYPER ICONICITY




                                                                           I    ON
                                                                        AT
                                                                   L IZ
                                                                UA
                                                                                                 COMMUNICATION



                                                              S
                                                           VI
                                                                                                 AND SHARING

STRUCTURE                                                                                        COMMUNICATION
KEYWORDS: SYMBIOTIC IDENTITY / RULED OPENESS


                                                                       URE
                                                                    CT
LAYERS
                                                              RU
                                                           ST
INTERFACE MODEL SPACE
INTERFACE LAYERS




               TIM
                   EA
                     XIS
VENUE




SINGLE CHANNEL VIEW
VENUE




HIGHLIGHT
VENUE




CREATE A MESSAGE
VENUE




ACTIVE PREVIEW
HOME




MULTIPLE VIEW   TIME BAR
FRAME
FRAME




LIMBO   PROACTIVITY   AWARENESS
PROCESS
ROADMAP
                                                                                           15.10.08   ASSESSMENT
                                                                                                      CONCEPT INTERFACE           ID MANUAL
                                                                                                                                  DRAFT 0.2



                                                                               ID MANUAL
                                                                               DRAFT 0.1
                                                                                           1           CORE
                                                                                                                  17’’ LAPTOP


                   ITSME
                   INTERACTION
                   DESIGN                                                                         SHARING
                                                                                                                      SCENARIOS




05.03.08 PROBLEM        01.04.08 INTERACTION            31.07.08   INTERFACE
       SETTING                   DESIGN MODEL                      DEVELOPMENT


                                                                                                      VISION
                                                                                            2                     WEB INTEGRATION
                                                                                                                  SEAMLESS INTERACTION

 REFERENCE: http://evaluation.itsme.it/download/ITSME_innovatingworkstations.pdf
WHERE DID WE START FROM


         accessos
         PROJECT LEADER: CHIARA DIANA, CLAUDIO MODERINI
         ASSISTANTS: RENZO GIUSTI, SIGRID WIEDERHECKER
         VISUAL ADVISOR: ALESSANDRO BUSSENI



         DOMUS ACADEMY I-Design 2008 Master Course        WORKSHOP:INVESTIGATION 1 March 10 - April 04
ASSESSMENT SCENARIOS




REFERENCE: http://evaluation.itsme.it/
ONLINE EMULATOR




REFERENCE: http://emulator.itsme.it/
WHAT’S NEXT
WHAT’S NEXT

NEVER FALL IN LOVE
WITH THE FIRST DESIGN SOLUTION
THANK YOU




CONTACTS@ITSME.IT
WWW.ITSME.IT

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Beyond the Desktop to Stories and Venues

  • 2. INTERACTION DESIGN TEAM: .CHIARA DIANA .CLAUDIO MODERINI .GUIDO PARLATO .ROBERTA TASSI WWW.ITSME.IT Itsme S.r.l., Viale Sarca 336/F. 20126, Milano. Italy
  • 3. TO DESIGN A NEW WORKSTATION BASED ON AN OPEN SOURCE OS AND A NEW METAPHOR FOR THE ORGANIZATION AND INTERACTION WITH PERSONAL CONTENTS
  • 4.
  • 5. BEYOND THE DESKTOP METAPHOR AN OPERATIVE SYSTEM BASED ON STORIES AND VENUES REFERENCE: http://evaluation.itsme.it/download/ITSME_storiesandvenues.pdf
  • 6. STORIES AND VENUES: .EVERY ACTION THE USERS DO TAKES PLACE IN THE CONTEXT OF DIFFERENT STORIES .STORIES ARE POPULATED BY MANY ITEMS (MESSAGES, DOCUMENTS, MEDIA, BOOKMARKS ...) .STORIES ARE SHARED WITH OTHER PEOPLE .VENUES REPRESENT THE VIRTUAL CONTEXT IN WHICH A STORY TAKES PLACE
  • 7.
  • 8.
  • 9. LEGENDA LEGENDA ACTORS ELEMENTS USER REPLYER MESSAGE ATTACHMENT VENUE FLAG
  • 10. LEGENDA LEGENDA ACTORS ELEMENTS USER REPLYER MESSAGE ATTACHMENT VENUE FLAG
  • 12. COMMUNICATION ITSME IDENTITY MAP MANAGING MAIN FUNCTION ACCESS ACCESS TO DOCUMENTS AND RESOURCES - MAIN FUNCTION racts with processes and activities by exploring INTERACTION and navigating the visualization space. Access to information is supported by way of visual repre- KEYWORDS: SEAMLESS INTERACTION / SUPPORTIVE OS / sentations of OS - N MULTIPLE INTERACTION PARADIGMS / POINT OF VIEW elements and by metadata generated through ACCESS TO DOCUMENTS the IO the interaction process that help organizing CT AND RESOURCES RA TE IN - MANAGING AND EDITING VISUALIZATION MANAGING AND EDITING KEYWORDS: VENUES AND STORIES / HYPER ICONICITY I ON AT L IZ UA COMMUNICATION S VI AND SHARING STRUCTURE COMMUNICATION KEYWORDS: SYMBIOTIC IDENTITY / RULED OPENESS URE CT LAYERS RU ST
  • 14. INTERFACE LAYERS TIM EA XIS
  • 15.
  • 20.
  • 21. HOME MULTIPLE VIEW TIME BAR
  • 22. FRAME
  • 23. FRAME LIMBO PROACTIVITY AWARENESS
  • 25. ROADMAP 15.10.08 ASSESSMENT CONCEPT INTERFACE ID MANUAL DRAFT 0.2 ID MANUAL DRAFT 0.1 1 CORE 17’’ LAPTOP ITSME INTERACTION DESIGN SHARING SCENARIOS 05.03.08 PROBLEM 01.04.08 INTERACTION 31.07.08 INTERFACE SETTING DESIGN MODEL DEVELOPMENT VISION 2 WEB INTEGRATION SEAMLESS INTERACTION REFERENCE: http://evaluation.itsme.it/download/ITSME_innovatingworkstations.pdf
  • 26. WHERE DID WE START FROM accessos PROJECT LEADER: CHIARA DIANA, CLAUDIO MODERINI ASSISTANTS: RENZO GIUSTI, SIGRID WIEDERHECKER VISUAL ADVISOR: ALESSANDRO BUSSENI DOMUS ACADEMY I-Design 2008 Master Course WORKSHOP:INVESTIGATION 1 March 10 - April 04
  • 30. WHAT’S NEXT NEVER FALL IN LOVE WITH THE FIRST DESIGN SOLUTION