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4001EPS ICT and Pedagogy
        Lecture 4
     Dr	
  Jason	
  Zagami
     Griffith	
  University
Professional Values
Professional Values
Identify and participate in Professional Development to effectively
           implement planning where ICT is integrated

Select ICT resources appropriate for learning in a range of contexts
                  and for a diversity of learners

Operate safely, legally, ethically and in accordance with policy when
  using digital resources, technologies and online environments

                Model these practices with students
Professional Relationships
Professional Relationships
Use ICT to communicate with others for professional purposes
Professional Knowledge
Professional Knowledge
Understand that ICT can be used to benefit teaching and learning
and is most effective when used in the context of learning and not
                        as an end in itself
Professional Practice
Digital Literacy
Digital Literacy
basic literacy: language proficiency (in English) and numeracy at
levels necessary to function on the job and in society to achieve
one’s goals, and develop one’s knowledge and potential in this
digital age
Digital Literacy
scientific literacy: knowledge and understanding of the scientific
concepts and processes required for personal decision-making,
participation in civic and cultural affairs, and economic
productivity
Digital Literacy
economic literacy: the ability to identify economic problems,
alternatives, costs, and benefits; analyse the incentives at work in
economic situations; examine the consequences of changes in
economic conditions and public policies; collect and organise
economic evidence; and weigh costs against benefits
Digital Literacy
technological literacy: knowledge about what technology is, how it
works, what purposes it can serve, and how it can be used
efficiently and effectively to achieve specific goals
Digital Literacy
visual literacy: the ability to interpret, use, appreciate, and create
images and video, using both conventional and 21st century media
in ways that advance thinking, decision-making, communication
and learning
Digital Literacy
information literacy: the ability to evaluate information across a
range of media; recognise when information is needed; locate,
synthesise, and use information effectively; and accomplish these
functions using technology, communication networks, and
electronic resources
Digital Literacy
multicultural literacy: the ability to understand and appreciate the
similarities and differences in the customs, values, and beliefs of
one's own culture and the cultures of others
Digital Literacy
global awareness: the recognition and understanding of
interrelationships among international organisations, nation-
states, public and private economic entities, socio-cultural groups,
and individuals across the globe
Digital Pedagogy
Digital Pedagogy is a new way of working and learning
with ICT to facilitate quality learning experiences for
21st Century learners. Digital pedagogy moves the focus
from ICT tools and skills to a way of working in a digital
world. Digital pedagogy is more than ICT skills, it is more
than pedagogical practices and more than a knowledge
and understanding of curriculum. It is the convergence
of all of these elements.
Technological
                      Pedagogical
                       Content
                      Knowledge
                        (TPCK)




Technological        Technological       Technological
 Pedagogical          Knowledge            Content
 Knowledge               (TK)             Knowledge
   (TPK)                                    (TCK)




       Pedagogical                   Content
       Knowledge                     Knowledge
          (PK)                         (CK)




            Pedagogical Content Knowledge
                         (PCK)                   Context
Digital Pedagogy used effectively supports, enhances,
enables and transforms teaching and learning to
provide rich, diverse and flexible learning opportunities
for students. It provides the basis for engaging students
in actively constructing and applying rich learning in
purposeful and meaningful ways.
Digital Pedagogy enhances opportunities for authentic,
contextualised assessment that supports learning in a
digital context. Effective digital pedagogy is based on the
needs of individual students and incorporates contemporary
teaching and learning strategies. It features personalised
approaches, intellectual engagement, rigorous learning,
connectedness to global contexts, supportive and
collaborative classroom environments and connected
curriculum, assessment and reporting to improve outcomes
for students.
4:14
Strengths, Weaknesses,
Opportunities, Threats
        (SWOT)
Professional Practice
Professional Practice
When planning, you incorporate the use of ICT in achieving curriculum goals
Professional Practice
Provide opportunities for students to use ICT as part of their learning
digital cameras
 software packages
    web cameras
    mobile phones
     data loggers
MP3 players/recorders
       scanners
         email
     game boxes
  wireless devices
   wikis and blogs
        Internet
    online games
  Blackboard sites
 digital microscopes
    CDs and DVDs
Professional Practice
Provide opportunities for students to use ICT to gather information and to
                 communicate with a known audience
Professional Practice
Manage the access to and use of ICT resources in meeting
               student learning needs
Professional Practice
Use a range of ICT resources and devices for professional purposes
Professional Practice
Use ICT to locate, create and record information and resources
Professional Practice
  Store, organise and retrieve digital resources
Professional Practice
Use ICT to access and manage information about student learning
Technological
                      Pedagogical
                       Content
                      Knowledge
                        (TPCK)




Technological        Technological       Technological
 Pedagogical          Knowledge            Content
 Knowledge               (TK)             Knowledge
   (TPK)                                    (TCK)




       Pedagogical                   Content
       Knowledge                     Knowledge
          (PK)                         (CK)




            Pedagogical Content Knowledge
                         (PCK)                   Context
Readings for Tutorial Week 4
Readings for Tutorial Week 5
Augmented Reality
augmented reality n. the use of
technology which allows the
perception of the physical world to be
enhanced or modified by computer-
generated stimuli perceived with the
aid of special equipment;
reality as perceived in this way.
One Year or Less: Mobile Computing
One Year or Less: Open Content
Two to Three Years: Electronic Books
Two to Three Years: Simple Augmented Reality
Four to Five Years: Gesture-Based Computing
Four to Five Years: Visual Data Analysis
Sutherland’s 1965 Vision
Display as a window into a virtual world
Improve image generation until the picture looks real
Computer maintains world model in real time
User directly manipulates virtual objects
Manipulated objects move realistically
Immersion in virtual world via head-mounted display
Virtual world also sounds real, feels real
AR is the closest to the real environment because it consists
mostly of real world images, with a minority of the images
being computer-generated. Augmented virtuality is a term for
applications that create a mostly virtual world, but which
includes a few images from the real world. (Milgram, 1994)
ge.ecomagination.com/
     smartgrid/#/
  augmented_reality
www.zooburst.com
Resource Links
 http://ge.ecomagination.com/smartgrid/#/augmented_reality

 http://www.hallmark.com/webapp/wcs/stores/servlet/article
%7C10001%7C10051%7C/HallmarkSite/Cards/AUGMENTED_REALITY

 http://www.tobi.com/editorial/tobi-blog/1039-try-it-on-in-our-
                    virtual-dressing-room
   http://www.inglobetechnologies.com/en/new_products/
                    arplugin_su/info.php
                   http://www.zooburst.com
                http://augmentation.hoppala.eu
                     http://www.layar.com

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4001EPS 2011 L4

  • 1. 4001EPS ICT and Pedagogy Lecture 4 Dr  Jason  Zagami Griffith  University
  • 3. Professional Values Identify and participate in Professional Development to effectively implement planning where ICT is integrated Select ICT resources appropriate for learning in a range of contexts and for a diversity of learners Operate safely, legally, ethically and in accordance with policy when using digital resources, technologies and online environments Model these practices with students
  • 5. Professional Relationships Use ICT to communicate with others for professional purposes
  • 7. Professional Knowledge Understand that ICT can be used to benefit teaching and learning and is most effective when used in the context of learning and not as an end in itself
  • 10. Digital Literacy basic literacy: language proficiency (in English) and numeracy at levels necessary to function on the job and in society to achieve one’s goals, and develop one’s knowledge and potential in this digital age
  • 11. Digital Literacy scientific literacy: knowledge and understanding of the scientific concepts and processes required for personal decision-making, participation in civic and cultural affairs, and economic productivity
  • 12. Digital Literacy economic literacy: the ability to identify economic problems, alternatives, costs, and benefits; analyse the incentives at work in economic situations; examine the consequences of changes in economic conditions and public policies; collect and organise economic evidence; and weigh costs against benefits
  • 13. Digital Literacy technological literacy: knowledge about what technology is, how it works, what purposes it can serve, and how it can be used efficiently and effectively to achieve specific goals
  • 14. Digital Literacy visual literacy: the ability to interpret, use, appreciate, and create images and video, using both conventional and 21st century media in ways that advance thinking, decision-making, communication and learning
  • 15. Digital Literacy information literacy: the ability to evaluate information across a range of media; recognise when information is needed; locate, synthesise, and use information effectively; and accomplish these functions using technology, communication networks, and electronic resources
  • 16. Digital Literacy multicultural literacy: the ability to understand and appreciate the similarities and differences in the customs, values, and beliefs of one's own culture and the cultures of others
  • 17. Digital Literacy global awareness: the recognition and understanding of interrelationships among international organisations, nation- states, public and private economic entities, socio-cultural groups, and individuals across the globe
  • 18.
  • 20. Digital Pedagogy is a new way of working and learning with ICT to facilitate quality learning experiences for 21st Century learners. Digital pedagogy moves the focus from ICT tools and skills to a way of working in a digital world. Digital pedagogy is more than ICT skills, it is more than pedagogical practices and more than a knowledge and understanding of curriculum. It is the convergence of all of these elements.
  • 21. Technological Pedagogical Content Knowledge (TPCK) Technological Technological Technological Pedagogical Knowledge Content Knowledge (TK) Knowledge (TPK) (TCK) Pedagogical Content Knowledge Knowledge (PK) (CK) Pedagogical Content Knowledge (PCK) Context
  • 22. Digital Pedagogy used effectively supports, enhances, enables and transforms teaching and learning to provide rich, diverse and flexible learning opportunities for students. It provides the basis for engaging students in actively constructing and applying rich learning in purposeful and meaningful ways.
  • 23. Digital Pedagogy enhances opportunities for authentic, contextualised assessment that supports learning in a digital context. Effective digital pedagogy is based on the needs of individual students and incorporates contemporary teaching and learning strategies. It features personalised approaches, intellectual engagement, rigorous learning, connectedness to global contexts, supportive and collaborative classroom environments and connected curriculum, assessment and reporting to improve outcomes for students.
  • 24. 4:14
  • 27. Professional Practice When planning, you incorporate the use of ICT in achieving curriculum goals
  • 28. Professional Practice Provide opportunities for students to use ICT as part of their learning
  • 29. digital cameras software packages web cameras mobile phones data loggers MP3 players/recorders scanners email game boxes wireless devices wikis and blogs Internet online games Blackboard sites digital microscopes CDs and DVDs
  • 30. Professional Practice Provide opportunities for students to use ICT to gather information and to communicate with a known audience
  • 31. Professional Practice Manage the access to and use of ICT resources in meeting student learning needs
  • 32.
  • 33. Professional Practice Use a range of ICT resources and devices for professional purposes
  • 34. Professional Practice Use ICT to locate, create and record information and resources
  • 35. Professional Practice Store, organise and retrieve digital resources
  • 36. Professional Practice Use ICT to access and manage information about student learning
  • 37. Technological Pedagogical Content Knowledge (TPCK) Technological Technological Technological Pedagogical Knowledge Content Knowledge (TK) Knowledge (TPK) (TCK) Pedagogical Content Knowledge Knowledge (PK) (CK) Pedagogical Content Knowledge (PCK) Context
  • 41.
  • 42. augmented reality n. the use of technology which allows the perception of the physical world to be enhanced or modified by computer- generated stimuli perceived with the aid of special equipment; reality as perceived in this way.
  • 43. One Year or Less: Mobile Computing One Year or Less: Open Content Two to Three Years: Electronic Books Two to Three Years: Simple Augmented Reality Four to Five Years: Gesture-Based Computing Four to Five Years: Visual Data Analysis
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  • 46. Sutherland’s 1965 Vision Display as a window into a virtual world Improve image generation until the picture looks real Computer maintains world model in real time User directly manipulates virtual objects Manipulated objects move realistically Immersion in virtual world via head-mounted display Virtual world also sounds real, feels real
  • 47. AR is the closest to the real environment because it consists mostly of real world images, with a minority of the images being computer-generated. Augmented virtuality is a term for applications that create a mostly virtual world, but which includes a few images from the real world. (Milgram, 1994)
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  • 76. ge.ecomagination.com/ smartgrid/#/ augmented_reality
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  • 107. Resource Links http://ge.ecomagination.com/smartgrid/#/augmented_reality http://www.hallmark.com/webapp/wcs/stores/servlet/article %7C10001%7C10051%7C/HallmarkSite/Cards/AUGMENTED_REALITY http://www.tobi.com/editorial/tobi-blog/1039-try-it-on-in-our- virtual-dressing-room http://www.inglobetechnologies.com/en/new_products/ arplugin_su/info.php http://www.zooburst.com http://augmentation.hoppala.eu http://www.layar.com