9. Digital Learners
Multi-taskers
For today’s student, it is normal to perform multiple
tasks and switch between them seamlessly, such as
accessing the Internet, listening to an MP3 player and
text messaging a friend
16. It doesn’t matter what you call it …
• Driving question
• Essential question
• Compelling question
• Key question
Every unit or program you plan needs to have a question
to hook your learners’ interest
17. The driving question that you come up with forms the
basis for inquiry learning
The question needs to be juicy enough that it piques
your learners’ interest
18. The standards ask us to plan learning experiences that
are differentiated
• All learners need work that will be challenging
• C to E learners need work at their level
A good driving question will provide opportunities for
learners to ‘opt in’ to the learning at their level, while
maintaining an inclusive environment
19. Let’s take a look at some sample driving questions
20. Let’s start with an age-old unit about
coal mining
What’s this unit really about?
… Energy
21. How about we pose …
‘What are the forms of renewable and
non-renewable energy?’
This is okay, but it is still purely content-based
If you used this question, the most you could
really grade the learners is a C, as there is
no higher-order thinking involved
22. Consider this question …
‘What would happen if we ran out of coal?’
This is an improvement, but it’s probably not open
ended enough to really push those A level learners
23. Let’s consider a question appealing to learners
‘Why is Homer Simpson a danger at the power plant?’
From here learners can go off in a whole lot of directions
•
• Nuclear power and its pros and cons
• Which countries use it
• Nuclear waste
• What the alternatives are
24. Try something very topical, such as …
‘How big is my carbon footprint?’
This allows you to get the spread from A to E with less
complex activities, still picking up on the energy issues
but the higher-order thinking encompassing topics such
as whole household usage analysis or pulling apart the
statistics Al Gore used in An Inconvenient Truth
25. Let’s look at the levels of these driving questions again
so you can see the depth
• What is coal mining really about?
• What are the forms of renewable and non-renewable energy?
• What would happen if we ran out of coal?
• Why is Homer Simpson a danger at the power plant?
• How big is my carbon footprint?
26. Use a driving question with ICT connectivity to hook
and inspire your Digital Age learners
They can select the ICT tools that will help them
conduct their inquiry
You become the facilitator of their journey
31. Key Trends
Technology increasingly impacting students’ lives
Technology increasingly impacting how we work, play, learn
and socialise
Growing value being placed on creativity and innovation
32. Key Trends
Technology increasingly impacting students’ lives
Technology increasingly impacting how we work, play, learn
and socialise
Growing value being placed on creativity and innovation
Rising interest in alternative and expanded learning
environments
33. Key Trends
Technology increasingly impacting students’ lives
Technology increasingly impacting how we work, play, learn
and socialise
Growing value being placed on creativity and innovation
Rising interest in alternative and expanded learning
environments
Changing model of how learning environments are defined
35. Critical Challenges
Need for training in digital literacy skills and techniques
Lack of alignment between how today’s students think and work
vs. practice and products used to support their learning
36. Critical Challenges
Need for training in digital literacy skills and techniques
Lack of alignment between how today’s students think and work
vs. practice and products used to support their learning
Difficulty of deep reform without a shared vision of a new
education model
37. Critical Challenges
Need for training in digital literacy skills and techniques
Lack of alignment between how today’s students think and work
vs. practice and products used to support their learning
Difficulty of deep reform without a shared vision of a new
education model
Resistance to change in an established system
38. Critical Challenges
Need for training in digital literacy skills and techniques
Lack of alignment between how today’s students think and work
vs. practice and products used to support their learning
Difficulty of deep reform without a shared vision of a new
education model
Resistance to change in an established system
Disconnect between student’s learning experiences inside and
outside the classroom
42. Benefits of Cloud Computing
Tools that can scale on demand when needed and scale back to
conserve resources when usage drops
43. Benefits of Cloud Computing
Tools that can scale on demand when needed and scale back to
conserve resources when usage drops
Inexpensive online storage
44. Benefits of Cloud Computing
Tools that can scale on demand when needed and scale back to
conserve resources when usage drops
Inexpensive online storage
Cost savings for IT support, hardware and software
45. Benefits of Cloud Computing
Tools that can scale on demand when needed and scale back to
conserve resources when usage drops
Inexpensive online storage
Cost savings for IT support, hardware and software
Access to services/tools without additional infrastructure
investment
46. Benefits of Cloud Computing
Tools that can scale on demand when needed and scale back to
conserve resources when usage drops
Inexpensive online storage
Cost savings for IT support, hardware and software
Access to services/tools without additional infrastructure
investment
Access possible from range of devices
49. Benefits of Collaborative Environments
Support user-created content
Facilitate communication and sharing of created or existing
content
50. Benefits of Collaborative Environments
Support user-created content
Facilitate communication and sharing of created or existing
content
Support and reinforce 21st century skills
51. Benefits of Collaborative Environments
Support user-created content
Facilitate communication and sharing of created or existing
content
Support and reinforce 21st century skills
Can connect educators and students with peers worldwide,
broadening perspectives and supporting those with shared
interests
54. Benefits of Game-Based Learning
Provides digital environments for learning that are familiar to
students
55. Benefits of Game-Based Learning
Provides digital environments for learning that are familiar to
students
Engages students—all ages and both genders
56. Benefits of Game-Based Learning
Provides digital environments for learning that are familiar to
students
Engages students—all ages and both genders
Supports 21st century skill acquisition
57. Benefits of Game-Based Learning
Provides digital environments for learning that are familiar to
students
Engages students—all ages and both genders
Supports 21st century skill acquisition
Can be used for skill building, fostering discussion and team
building
58. Benefits of Game-Based Learning
Provides digital environments for learning that are familiar to
students
Engages students—all ages and both genders
Supports 21st century skill acquisition
Can be used for skill building, fostering discussion and team
building
Has research-based evidence of its positive value for learning
61. Benefits of Mobiles
Address increasing desire and need for anytime, anywhere access
Help manage personal information, collaboration, access to and
sharing of files/information, monitoring social networks
62. Benefits of Mobiles
Address increasing desire and need for anytime, anywhere access
Help manage personal information, collaboration, access to and
sharing of files/information, monitoring social networks
Can store and display full-length books
63. Benefits of Mobiles
Address increasing desire and need for anytime, anywhere access
Help manage personal information, collaboration, access to and
sharing of files/information, monitoring social networks
Can store and display full-length books
Are more affordable, accessible and easier to use than desktop or
laptop computers
64. Benefits of Mobiles
Address increasing desire and need for anytime, anywhere access
Help manage personal information, collaboration, access to and
sharing of files/information, monitoring social networks
Can store and display full-length books
Are more affordable, accessible and easier to use than desktop or
laptop computers
Do not have to be purchased or maintained by schools
68. Benefits of Augmented Reality
Simple and portable
Combines real world and virtual data
69. Benefits of Augmented Reality
Simple and portable
Combines real world and virtual data
Can provide powerful, contextual, real-world,
discovery-based learning experiences
70. Benefits of Augmented Reality
Simple and portable
Combines real world and virtual data
Can provide powerful, contextual, real-world,
discovery-based learning experiences
Engages and motivates students
74. Benefits of Flexible Displays
Can be easily and inexpensively produced
Are adaptable, allowing for printing on various
materials and surfaces and in various shapes
and contours
75. Benefits of Flexible Displays
Can be easily and inexpensively produced
Are adaptable, allowing for printing on various
materials and surfaces and in various shapes
and contours
When fully developed, will be smaller and more
portable, integrating context-specific data
displays with everyday objects