4. Place-specific computing is suggested
as a new genre that focuses on how
we can shape interactions mediated
by digital tif t it t d
b di it l artifacts, situated iin places and
l d
utilizing place-specific resources to
enhance our experience of place
5. context not only shapes
usability but ideally
becomes the subject
matter of iinteraction
tt ft ti
design and that
quot;environmental
knowingquot; is a process
that technology may
serve and not erode
6. expresses an alternative to anytime-
anyplace sameness in computing
ubiquitous technology does not obviate
the human need for place
new technology must be culturally
grounded in “place”
what is here-and-now and the
here-and-
mediated presence of other people
and acti ities
activities
7. Location Based Services
› fi di
finding objects or people iin proximity
bj t l i it
› navigating to a target based on
geographicall position
hi iti
Context-aware computing
› respond to a wider range of contextual
data?
8. (1) who – user identity;
(2) what
h – iinterpretations of action;
i f i
()
(3) where – geographical location;
g gp ;
(4) when – current time, or the
time spent at a llocation
ti tt ti
(5) why – the user’s affective state
Abowd,
Abowd, G. D. & Mynatt, E. D.
Mynatt,
Charting Past, Present, and Future Research in Ubiquitous Computing
16. shape fluent and unobtrusive
interactions mediated by digital
artefacts, situated in a place and
utilizing its specific resources, th
tili i it ifi thereby
b
enhancing our experience of this place.
39. suggested new genre in interaction
design
Future work:shift focus from
conceptual studies towards practical
design work, prototype development
g p yp p
and prototype evaluation in context