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Developing J2ME games
Razum d.o.o.

 Gozdna pot 7
1000 Ljubljana
                  for mobile phones
   Slovenia

www.razum.eu
info@razum.eu
                 Žiga Hajduković, Razum d.o.o.
Razum d.o.o.

                                           Gozdna pot 7
                                          1000 Ljubljana
                                             Slovenia

                                          www.razum.eu
                                          info@razum.eu




DEVELOPING J2ME GAMES FOR MOBILE PHONES

         Intro

         Mobile devices
         Mobile games
         HOWTO: Pong!
         The Future

         Questions / Contact
         The Little Red Riding Hood
Razum d.o.o.

                                                                                        Gozdna pot 7
                                                                                       1000 Ljubljana
                                                                                          Slovenia

                                                                                       www.razum.eu
                                                                                       info@razum.eu




    INTRO
    Razum, research and development studio → www.razum.eu
     Developing advanced solutions to interesting problems and researching new technologies

             Platform for building enterprise information systems
             Server + web + mobile Blackberry client
             Client-server Application Architecture Design
             Oystar Small Business Loyalty – RFID, Nokia 6131 NFC - 1st European NFC Competition → Award!
             Mobile games

    6-week “Mobile Game Development” course
         Faculty for computer and information science, University of Ljubljana
         6 lessons, 2 groups, 60 students, game dev. competition w/ awards!
    Cocoasoft, Mobile Game Design & Development, AI
         Car Racer 2 (racing FRP), Pahtum (board game, AI), Michel Vaillant Rally ..

    Tetris1D.org → www.tetris1d.org
     Tetris1D, Tetris1D Mobile Edition, Twinoo, Trioomph ..
Razum d.o.o.

                                                          Gozdna pot 7
                                                         1000 Ljubljana
                                                            Slovenia

                                                         www.razum.eu
                                                         info@razum.eu




MOBILE DEVICES -       SHOUJI ( 手机 )

    Mobile phones





    X1 / Windows Mobile / iPhone / Blackberry Storm ..
Razum d.o.o.

                                                        Gozdna pot 7
                                                       1000 Ljubljana
                                                          Slovenia

                                                       www.razum.eu
                                                       info@razum.eu




MOBILE DEVICES -       ADVANCED MULTIMEDIA FUNCTIONS

    Walkman - MP3 / Radio

    Photo / Video camera

    Television

    GPS

    Internet / blogging device
Razum d.o.o.

                                                                          Gozdna pot 7
                                                                         1000 Ljubljana
                                                                            Slovenia

                                                                         www.razum.eu
                                                                         info@razum.eu




MOBILE DEVICES

        3.3 billion (November, 2007) mobile phones – half of the world population (80% by 2013)
        
             Keys, wallet, phone
           
               Wallet → phone (!)
           
               Keys → phone (!)
        
             Connecting people, social interaction
        
             Relatively cheap but high tech.
        
             The transition: Family phone → personal object!
        
             Clock, alarms (wake up, events, todo..), calendar, camera
    
          Navigation, GPS, Bluetooth, ..

            en.wikipedia.org/wiki/Mobile_phone


        Mobile Gaming!
        revenue (billion $) (~10% annual growth): 2007 => $3.9, 2008 ~>$4.5, 2011 ~> $6.3
Razum d.o.o.

                                             Gozdna pot 7
                                            1000 Ljubljana
                                               Slovenia

                                            www.razum.eu
                                            info@razum.eu




MOBILE DEVICES -   PROPERTIES



     Good +
    
      Connectivity – “always” connected
    
      Handy – always nearby
    
      Personalized – personal device


     Evil -
    
      Unpredictable costs – of connecting (but improving..)
    
      Unpractical – small screen, small keypad
Razum d.o.o.

                                                          Gozdna pot 7
                                                         1000 Ljubljana
                                                            Slovenia

                                                         www.razum.eu
                                                         info@razum.eu




MOBILE GAMES –       MOBILE INTERFACE DESIGN GUIDELINES




    Quality function formula:
       Design for a tiny screen with bad contrast and color quality
       MIN( user input ) - input is generally annoying for the user
       MIN( data transfer ) - GPRS → $/Kb
       MIN( processor usage ) - battery! (3D?..)


    Keep in mind, desktop computer vs. mobile device paradigms
       big screen broadband VS small screen GPRS
       browse the web VS require specific piece of info
Razum d.o.o.

                                                                   Gozdna pot 7
                                                                  1000 Ljubljana
                                                                     Slovenia

                                                                  www.razum.eu
                                                                  info@razum.eu




MOBILE GAMES –           DEVELOPMENT PLATFORMS


    Java 2 ME
    MIDP (1.0, 2.0, 2.1, ..3.0), CLDC (1.0, 1.1)
    Extensions/JSRs: Bluetooth, WMA, MMAPI, PIM, Location, 3D..



    Symbian / C++

    Python (Nokia S60 platform)

    BREW (US) / C++ / Qualcomm

    i-Appli (Japan) ~ J2ME / DoCoMo

    Android (Google, Linux)

    iPhone!

    .NET Compact Framework (PocketPC, Windows Mobile)

    en.wikipedia.org/wiki/Mobile_development
Razum d.o.o.

                                                                      Gozdna pot 7
                                                                     1000 Ljubljana
                                                                        Slovenia

                                                                     www.razum.eu
                                                                     info@razum.eu




MOBILE GAMES –           J2ME



    Why Java?
    
        Widely supported on mobile phones and devices
    
        Development tools readily available and free (Netbeanse, Eclipse, ..)
    
        Strong developer community


    MIDlet – the mobile applet

    MIDlet installation package – JAR+JAD files

    MIDP 1.0 .. LCD UI, RMS ..

    MIDP 2.0 .. Game API, MultiMedia API, setFullScreenMode

    CLDC 1.0 .. J2SE subset .. java.util, java.lang

    CLDC 1.1 .. +floating point..
Razum d.o.o.

                                                    Gozdna pot 7
                                                   1000 Ljubljana
                                                      Slovenia

                                                  www.razum.eu
                                                  info@razum.eu




MOBILE GAMES –   J2ME API, OPTIONAL PACKAGES, MSA 2.0
Razum d.o.o.

                                                                         Gozdna pot 7
                                                                        1000 Ljubljana
                                                                           Slovenia

                                                                        www.razum.eu
                                                                        info@razum.eu




MOBILE GAMES –            TYPICAL DEVELOPMENT PROCESS – INIT


   Brain storming
    The all important phase, more so as a game project begins, reappearing during various stages of
    development.

   Game Design Overview Document
    Usually a quick brain dump of an individual to present a new game idea, couple of pages, core
    gameplay description, main characters and game objects, and approximate development time line.

   Game Design Document
    Nice to have to keep all the developers on the same page, descriptions of all the game elements:
    obstacles, opponents, NPCs, AI, level design, story flow.. depending on the game type
Razum d.o.o.

                                                             Gozdna pot 7
                                                            1000 Ljubljana
                                                               Slovenia

                                                            www.razum.eu
                                                            info@razum.eu




MOBILE GAMES –       TYPICAL DEVELOPMENT PROCESS – ITERATION

   Development (coding, graphics, sound)
    Tight developer coordination with graphics and audio designers

   Iterative “gameplay testing ←→ development” cycle
    The QA “department” should test the game as often as possible!

   Iterative “Porting ← Testing → Bugfixing” cycle
    adjustments and optimizations for actual specified devices

   Release
    woohoo!
Razum d.o.o.

                                                   Gozdna pot 7
                                                  1000 Ljubljana
                                                     Slovenia

                                                  www.razum.eu
                                                  info@razum.eu




    HOWTO: PONG!



     Game Engine

     HOWTO: Pong!

     Live Test!




     Tools
     Netbeans 6.1 + Mobility Pack
     Sun Java Wireless Toolkit (2.5.2 for CLDC)
Razum d.o.o.

 Gozdna pot 7
1000 Ljubljana
   Slovenia

www.razum.eu
info@razum.eu
Razum d.o.o.

                                                                                                      Gozdna pot 7
                                                                                                     1000 Ljubljana
                                                                                                        Slovenia

                                                                                                     www.razum.eu
                                                                                                     info@razum.eu




MOBILE GAMES –                       TIPS AND TRICKS

        Graphics
    
          Contrast! Outlining sprites and game objects
    
          Transparency for non-rectangular sprites
    
          Automatically (PNG optimizers: pngout..) and manually lower number of colors and edges

        Optimization
    
          Speed (WTK Profiler helps)
    
          Memory (Heap) – prevent fragmentation!
    
          Package size (JAR Size) ... pngout, no folders, short class names, lower number of files
    
          Obfuscation

        Speed “sense“
    
          Aliveness – is it working? Use indicators, progress bars..
    
          Responsiveness – How much lag is there between user action and game screen response?
    
          Masking delays – Use splash images while loading.. mini games when searching for open games..

        Porting
    
          Detecting and adjusting to screen size
    
          Netbeans mobile “configurations“
    
          Vector graphics (simple lines and rectangles or even more complex like SVG API (not yet widely supported!))
Razum d.o.o.

                                                    Gozdna pot 7
                                                   1000 Ljubljana
                                                      Slovenia

                                                   www.razum.eu
                                                   info@razum.eu




    THE FUTURE (IS NOW!)

     3G → 4G (Kb/s → Mb/s)
     streaming video, music downloads, (file sharing?)

     folding e-paper, built-in projectors

     barcode → URL (barcode = RFID! =..= snapshot? (tamagochi feeding..))

     NFC API – Nokia 6131 NFC, (Oystar..)

     localized search .. GPS .. (restaurants, hotels..)

     GPRS → WiFi, UMTS → HSDPA → 4G ..

     battery → fuel cell

     mobile payment (NFC, Felica, m-Pay (Moneta..))

     implants!? (tooth!, ear, fingers?..)
Razum d.o.o.

                                                                       Gozdna pot 7
                                                                      1000 Ljubljana
                                                                         Slovenia

                                                                      www.razum.eu
                                                                      info@razum.eu




LINKS
   Mobile game development course, spring 2005 (in Slovenian only)
    www.tetris1d.org/game/dev/tecaj/Lesson_01.php

   Gamasutra → www.gamasutra.com
   Game Developers Conference (Mobile) → www.gdconf.com
   Games on Deck → www.gamesondeck.com
   Forum Nokia → forum.nokia.com
   Sony Ericsson Developer → developer.sonyericsson.com
   About Mobility Weblog – C. Enrique Ortiz → weblog.cenriqueortiz.com
   Sun Mobility → developers.sun.com/mobility/allarticles/
   Gameloft → www.gameloft.com
   glu → www.glu.com
   EA Mobile, Pop Cap, THQ Wireless ..
   Google → www.google.com
Razum d.o.o.

                                                            Gozdna pot 7
                                                           1000 Ljubljana
                                                              Slovenia

                                                           www.razum.eu
                                                           info@razum.eu




THE LITTLE RED RIDING HOOD –               TECHNOLOGY PREVIEW



Mobile download: m.razum.si
web demo: www.razum.si/game/

   Player decision controlled story flow engine
       “Choose Your Own Adventure“ style interactive gameplay

   Vector graphics engine
       All graphics scalable to different screen sizes!
        (one size fits all)
Razum d.o.o.

                                                  Gozdna pot 7
                                                 1000 Ljubljana
                                                    Slovenia

                                             www.razum.eu
                                             info@razum.eu




QUESTIONS?

    Contact

    
        Žiga Hajduković
        ziga.hajdukovic@razum.eu

   Looking for a fresh new job?

    
        Razum, research and development studio
        info@razum.eu
        www.razum.eu

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[Hajdukovic] Developing J2ME games for mobile phones

  • 1. Developing J2ME games Razum d.o.o. Gozdna pot 7 1000 Ljubljana for mobile phones Slovenia www.razum.eu info@razum.eu Žiga Hajduković, Razum d.o.o.
  • 2. Razum d.o.o. Gozdna pot 7 1000 Ljubljana Slovenia www.razum.eu info@razum.eu DEVELOPING J2ME GAMES FOR MOBILE PHONES  Intro  Mobile devices  Mobile games  HOWTO: Pong!  The Future  Questions / Contact  The Little Red Riding Hood
  • 3. Razum d.o.o. Gozdna pot 7 1000 Ljubljana Slovenia www.razum.eu info@razum.eu INTRO  Razum, research and development studio → www.razum.eu Developing advanced solutions to interesting problems and researching new technologies  Platform for building enterprise information systems  Server + web + mobile Blackberry client  Client-server Application Architecture Design  Oystar Small Business Loyalty – RFID, Nokia 6131 NFC - 1st European NFC Competition → Award!  Mobile games  6-week “Mobile Game Development” course Faculty for computer and information science, University of Ljubljana 6 lessons, 2 groups, 60 students, game dev. competition w/ awards!  Cocoasoft, Mobile Game Design & Development, AI Car Racer 2 (racing FRP), Pahtum (board game, AI), Michel Vaillant Rally ..  Tetris1D.org → www.tetris1d.org Tetris1D, Tetris1D Mobile Edition, Twinoo, Trioomph ..
  • 4. Razum d.o.o. Gozdna pot 7 1000 Ljubljana Slovenia www.razum.eu info@razum.eu MOBILE DEVICES - SHOUJI ( 手机 )  Mobile phones  X1 / Windows Mobile / iPhone / Blackberry Storm ..
  • 5. Razum d.o.o. Gozdna pot 7 1000 Ljubljana Slovenia www.razum.eu info@razum.eu MOBILE DEVICES - ADVANCED MULTIMEDIA FUNCTIONS  Walkman - MP3 / Radio  Photo / Video camera  Television  GPS  Internet / blogging device
  • 6. Razum d.o.o. Gozdna pot 7 1000 Ljubljana Slovenia www.razum.eu info@razum.eu MOBILE DEVICES  3.3 billion (November, 2007) mobile phones – half of the world population (80% by 2013)  Keys, wallet, phone  Wallet → phone (!)  Keys → phone (!)  Connecting people, social interaction  Relatively cheap but high tech.  The transition: Family phone → personal object!  Clock, alarms (wake up, events, todo..), calendar, camera  Navigation, GPS, Bluetooth, .. en.wikipedia.org/wiki/Mobile_phone  Mobile Gaming! revenue (billion $) (~10% annual growth): 2007 => $3.9, 2008 ~>$4.5, 2011 ~> $6.3
  • 7. Razum d.o.o. Gozdna pot 7 1000 Ljubljana Slovenia www.razum.eu info@razum.eu MOBILE DEVICES - PROPERTIES  Good +  Connectivity – “always” connected  Handy – always nearby  Personalized – personal device  Evil -  Unpredictable costs – of connecting (but improving..)  Unpractical – small screen, small keypad
  • 8. Razum d.o.o. Gozdna pot 7 1000 Ljubljana Slovenia www.razum.eu info@razum.eu MOBILE GAMES – MOBILE INTERFACE DESIGN GUIDELINES  Quality function formula:  Design for a tiny screen with bad contrast and color quality  MIN( user input ) - input is generally annoying for the user  MIN( data transfer ) - GPRS → $/Kb  MIN( processor usage ) - battery! (3D?..)  Keep in mind, desktop computer vs. mobile device paradigms  big screen broadband VS small screen GPRS  browse the web VS require specific piece of info
  • 9. Razum d.o.o. Gozdna pot 7 1000 Ljubljana Slovenia www.razum.eu info@razum.eu MOBILE GAMES – DEVELOPMENT PLATFORMS  Java 2 ME MIDP (1.0, 2.0, 2.1, ..3.0), CLDC (1.0, 1.1) Extensions/JSRs: Bluetooth, WMA, MMAPI, PIM, Location, 3D..  Symbian / C++  Python (Nokia S60 platform)  BREW (US) / C++ / Qualcomm  i-Appli (Japan) ~ J2ME / DoCoMo  Android (Google, Linux)  iPhone!  .NET Compact Framework (PocketPC, Windows Mobile) en.wikipedia.org/wiki/Mobile_development
  • 10. Razum d.o.o. Gozdna pot 7 1000 Ljubljana Slovenia www.razum.eu info@razum.eu MOBILE GAMES – J2ME  Why Java?  Widely supported on mobile phones and devices  Development tools readily available and free (Netbeanse, Eclipse, ..)  Strong developer community  MIDlet – the mobile applet  MIDlet installation package – JAR+JAD files  MIDP 1.0 .. LCD UI, RMS ..  MIDP 2.0 .. Game API, MultiMedia API, setFullScreenMode  CLDC 1.0 .. J2SE subset .. java.util, java.lang  CLDC 1.1 .. +floating point..
  • 11. Razum d.o.o. Gozdna pot 7 1000 Ljubljana Slovenia www.razum.eu info@razum.eu MOBILE GAMES – J2ME API, OPTIONAL PACKAGES, MSA 2.0
  • 12. Razum d.o.o. Gozdna pot 7 1000 Ljubljana Slovenia www.razum.eu info@razum.eu MOBILE GAMES – TYPICAL DEVELOPMENT PROCESS – INIT  Brain storming The all important phase, more so as a game project begins, reappearing during various stages of development.  Game Design Overview Document Usually a quick brain dump of an individual to present a new game idea, couple of pages, core gameplay description, main characters and game objects, and approximate development time line.  Game Design Document Nice to have to keep all the developers on the same page, descriptions of all the game elements: obstacles, opponents, NPCs, AI, level design, story flow.. depending on the game type
  • 13. Razum d.o.o. Gozdna pot 7 1000 Ljubljana Slovenia www.razum.eu info@razum.eu MOBILE GAMES – TYPICAL DEVELOPMENT PROCESS – ITERATION  Development (coding, graphics, sound) Tight developer coordination with graphics and audio designers  Iterative “gameplay testing ←→ development” cycle The QA “department” should test the game as often as possible!  Iterative “Porting ← Testing → Bugfixing” cycle adjustments and optimizations for actual specified devices  Release woohoo!
  • 14. Razum d.o.o. Gozdna pot 7 1000 Ljubljana Slovenia www.razum.eu info@razum.eu HOWTO: PONG!  Game Engine  HOWTO: Pong!  Live Test!  Tools Netbeans 6.1 + Mobility Pack Sun Java Wireless Toolkit (2.5.2 for CLDC)
  • 15. Razum d.o.o. Gozdna pot 7 1000 Ljubljana Slovenia www.razum.eu info@razum.eu
  • 16. Razum d.o.o. Gozdna pot 7 1000 Ljubljana Slovenia www.razum.eu info@razum.eu MOBILE GAMES – TIPS AND TRICKS  Graphics  Contrast! Outlining sprites and game objects  Transparency for non-rectangular sprites  Automatically (PNG optimizers: pngout..) and manually lower number of colors and edges  Optimization  Speed (WTK Profiler helps)  Memory (Heap) – prevent fragmentation!  Package size (JAR Size) ... pngout, no folders, short class names, lower number of files  Obfuscation  Speed “sense“  Aliveness – is it working? Use indicators, progress bars..  Responsiveness – How much lag is there between user action and game screen response?  Masking delays – Use splash images while loading.. mini games when searching for open games..  Porting  Detecting and adjusting to screen size  Netbeans mobile “configurations“  Vector graphics (simple lines and rectangles or even more complex like SVG API (not yet widely supported!))
  • 17. Razum d.o.o. Gozdna pot 7 1000 Ljubljana Slovenia www.razum.eu info@razum.eu THE FUTURE (IS NOW!)  3G → 4G (Kb/s → Mb/s) streaming video, music downloads, (file sharing?)  folding e-paper, built-in projectors  barcode → URL (barcode = RFID! =..= snapshot? (tamagochi feeding..))  NFC API – Nokia 6131 NFC, (Oystar..)  localized search .. GPS .. (restaurants, hotels..)  GPRS → WiFi, UMTS → HSDPA → 4G ..  battery → fuel cell  mobile payment (NFC, Felica, m-Pay (Moneta..))  implants!? (tooth!, ear, fingers?..)
  • 18. Razum d.o.o. Gozdna pot 7 1000 Ljubljana Slovenia www.razum.eu info@razum.eu LINKS  Mobile game development course, spring 2005 (in Slovenian only) www.tetris1d.org/game/dev/tecaj/Lesson_01.php  Gamasutra → www.gamasutra.com  Game Developers Conference (Mobile) → www.gdconf.com  Games on Deck → www.gamesondeck.com  Forum Nokia → forum.nokia.com  Sony Ericsson Developer → developer.sonyericsson.com  About Mobility Weblog – C. Enrique Ortiz → weblog.cenriqueortiz.com  Sun Mobility → developers.sun.com/mobility/allarticles/  Gameloft → www.gameloft.com  glu → www.glu.com  EA Mobile, Pop Cap, THQ Wireless ..  Google → www.google.com
  • 19. Razum d.o.o. Gozdna pot 7 1000 Ljubljana Slovenia www.razum.eu info@razum.eu THE LITTLE RED RIDING HOOD – TECHNOLOGY PREVIEW Mobile download: m.razum.si web demo: www.razum.si/game/  Player decision controlled story flow engine  “Choose Your Own Adventure“ style interactive gameplay  Vector graphics engine  All graphics scalable to different screen sizes! (one size fits all)
  • 20. Razum d.o.o. Gozdna pot 7 1000 Ljubljana Slovenia www.razum.eu info@razum.eu QUESTIONS?  Contact  Žiga Hajduković ziga.hajdukovic@razum.eu  Looking for a fresh new job?  Razum, research and development studio info@razum.eu www.razum.eu