[Webinar] SpiraTest - Setting New Standards in Quality Assurance
201101 mLearning
1. +
Mobile
Learning:
Using
Mobile
Devices
to
Deliver
Interac6ve
Mul6media
Instruc6on
Dr.
Robert
Atkinson,
M.
Andree
Denham,
M.
Javier
Gonzalez-‐Sanchez,
M.
Robert
Christopherson
,
M.
Maria-‐Elena
Chavez-‐Echeagaray
2. +
Schedule
1. About
us
2. Introduc>on
3. eLearning
vs
mLearning
4. Our
Goal
5. Proof-‐of-‐concept
using
an
iOS-‐based
plaJorm
6. Forecas>ng
the
future
trends
7. Conclusions
Javier
Gonzalez-‐Sanchez
|
Maria-‐Elena
Chavez-‐Echeagaray
2
3. +
About
us
1
Team
Learning
Science
Research
Lab
at
Arizona
State
University
leaded
by
Robert
Atkinson.
Data
and
Informa>on
and
Ar>ficial
Intelligence
group
at
Arizona
State
University
leaded
Kurt
VanLehn.
Mo>va>onal
Environment
(Human
Computer
Interac>on)
Group
at
Arizona
State
University
leaded
by
Winslow
Burleson
in
collabora>on
with
MIT
Media
Lab.
Project
Evalua>ng
the
Impact
of
Interac>ve
Tutoring
and
Game-‐
Based
Environments
on
Learning
and
Engagement.
Office
of
Naval
Research
–
Grant
#
N000141010143.
Javier
Gonzalez-‐Sanchez
|
Maria-‐Elena
Chavez-‐Echeagaray
4. +
Introduc6on
2
Mobile
device
ownership
has
seen
an
exponen>al
growth
throughout
the
world
in
the
last
decade.
Instruc>onal
designers,
both
in
private
and
public
industry,
are
looking
for
ways
to
create
and
deliver
instruc>on
for
mobile
devices.
They
are
mo>vated
by
the
ability
of
mobile
devices
to
deliver
complex,
high-‐
quality,
interac6ve,
efficient,
effec6ve,
and
engaging
instruc6on,
to
a
large
audience
of
users
and
the
social
implica>ons
of
this.
Javier
Gonzalez-‐Sanchez
|
Maria-‐Elena
Chavez-‐Echeagaray
5. +
Concepts
2
Complex,
and
high
quality.
Interac>ve,
and
engaging
instruc>on.
Efficient
and
effec>ve.
Large
audience.
Javier
Gonzalez-‐Sanchez
|
Maria-‐Elena
Chavez-‐Echeagaray
6. +
To
Consider
(Pros)
2
Delivering
Instruc>on
on
Mobile
Devices
implies:
Capable
of
delivering
mul>ple
forms
of
media.
Comparable
interac>vity
to
desktop
interface.
Mobile
Devices
are
always
with
you.
Instruc>on
is
provided
any>me,
anywhere.
Alterna>ve
to
the
Desktop.
Cost
effec>ve.
Greater
interac>vity
in
comparison
to
desktops
(GPS,
accelerometer,
camera,
virtual
reality).
Javier
Gonzalez-‐Sanchez
|
Maria-‐Elena
Chavez-‐Echeagaray
7. +
To
Consider
(Pros)
2
Delivering
Instruc>on
on
Mobile
Devices
implies:
Poten>al
for
ubiquitous
use.
Added
interac>vity
with
the
inclusion
of
input
sensors.
Support
Just-‐in-‐Time
and
Just-‐In-‐Case.
Games
and
Simula>ons
(Gamifica>on
concepts).
Engagement.
We
believe
that
Into
the
future
another
devices
will
integrate
the
same
technology
Not
a
computer
that
makes
phone
calls
Successful
gaming
&
simula>on
plaJorm
Intui>ve
User-‐Interface
design
Javier
Gonzalez-‐Sanchez
|
Maria-‐Elena
Chavez-‐Echeagaray
8. +
To
Consider
(Cons)
2
But
also
implies:
Baiery
issue.
Mul>ple
Opera>ng
Systems
and
Hardware.
Lack
of
PlaJorm
independence.
Javier
Gonzalez-‐Sanchez
|
Maria-‐Elena
Chavez-‐Echeagaray
9. +
eLearning
vs
mLearning
3
Unfortunately
research
to
empirically
define
the
best
use
prac>ces
for
developing
instruc6on
for
mobile
devices
has
not
kept
pace
with
the
hardware
and
sojware
improvements
of
mobile
devices.
Most
instruc>on
developed
for
mobile
devices
are
developed
using
the
guidelines
and
best
prac6ces
defined
through
research
on
e-‐learning.
Javier
Gonzalez-‐Sanchez
|
Maria-‐Elena
Chavez-‐Echeagaray
10. +
Ques6ons
3
Is
mobile
learning
for
everyone?
What
are
the
guidelines/frameworks
for
developing
content
for
mobile
devices?
Engagement?
Behavior?
Reference
Towards
a
Theory
of
Mobile,
Proceedings
of
mLearn
2005
conference.
(2005).
Sharples,
Taylor,
&
Vavoula.
Javier
Gonzalez-‐Sanchez
|
Maria-‐Elena
Chavez-‐Echeagaray
14. +
Goal
4
As
we
move
ahead,
the
findings
from
this
project
will
have
implica>ons
for
higher
educa>on
and
K-‐12
educators
as
well.
Both
are
looking
for
innova>ve
ways
to
efficiently
develop
instruc>on
that
mo6vates
and
engages
learners,
but
at
the
same
>me
encourages
the
learning
process
in
combina>on
with
the
enhancement
and
enrichment
of
learner’s
skills
and
meta-‐skills.
Javier
Gonzalez-‐Sanchez
|
Maria-‐Elena
Chavez-‐Echeagaray
15. +
Goal
4
Educa>onal
Technology
group
Outlining
guidelines
for
developing
mLearning
content
that
are
backed
by
research.
The
goal
should
be
to
not
just
replicate
elearning,
CBT,
WBT;
most
innova6ons
imitate
the
approaches
they
replace.
The
need
for
the
development
of
meaningful
metrics
in
the
domain
of
m-‐learning.
Development
of
an
integrated
theory
of
mLearning
that
speaks
to
the
analysis
of
learning
in
a
mobile
world
and
the
design
of
new
technologies
and
environments
for
learning
Javier
Gonzalez-‐Sanchez
|
Maria-‐Elena
Chavez-‐Echeagaray
16. +
Goal
4
Important
ques>ons
What
types
of
learning
tasks
are
best
suited
for
mobile
devices?
Verbal
Informa>on?
Intellectual
Skills?
Rules?
Problem
Solving?
Cogni>ve
Strategies?
Aotudes
Change?
Motor
Skills?
Javier
Gonzalez-‐Sanchez
|
Maria-‐Elena
Chavez-‐Echeagaray
17. +
Goal
4
Intelligent
Tutor
Systems
group
Explore
the
learning
tasks
that
are
best
suited
for
mobile
devices
(Experien>al
Learning,
Instruc>onal
Games,
Simula>ons,
Coopera>ve
Learning,
Problem
Based
Learning,
etc.).
Explore
the
context
in
which
different
type
of
mobile
devices
are
effec>ve.
Javier
Gonzalez-‐Sanchez
|
Maria-‐Elena
Chavez-‐Echeagaray
18. +
Proof-‐of-‐concept
(iOS-‐based
plaVorm)
5
Begin
the
process
of
formulizing
a
framework
for
delivering
interac6ve
mul6-‐media
instruc6on
through
mobile
devices.
Javier
Gonzalez-‐Sanchez
|
Maria-‐Elena
Chavez-‐Echeagaray
20. +
Forecas6ng
the
future
trends
6
The
need
for
the
development
of
meaningful
metrics
in
the
domain
of
m-‐learning.
Create
a
Proof
of
concept
including
augmented
reality.
Augmented
Reality/Video.
Including
adap>ve
Sensors.
Addi6onal
Input
Devices/Third
Party
Controls:
Hap>c
Devices,
Emo>v
Headsets,
Hand
Sensors.
Adap>ve/Intelligent
Learning
Systems.
Pushing
Updates.
Tracking
Progress.
Assigning
Instruc>on.
Loca>on
Based
Updates/Adapta>ons.
Javier
Gonzalez-‐Sanchez
|
Maria-‐Elena
Chavez-‐Echeagaray
21. +
Conclusions
7
The
challenge
for
the
educators
and
technology
developers
of
the
future
will
be
to
find
a
way
to
ensure
that
this
new
learning
is
highly
situated,
personal,
collabora>ve
and
long
term;
in
other
words,
truly
learner-‐centered
learning.
Reference:
NESTA
Futurelab
Report
11:
Literature
Review
in
Mobile
Technologies
and
Learning.
Naismith,
Lonsdale,
Vavoula
&
Sharples
(2004).
Javier
Gonzalez-‐Sanchez
|
Maria-‐Elena
Chavez-‐Echeagaray
22. +
Q+A
Javier
Gonzalez-‐Sanchez
|
Maria-‐Elena
Chavez-‐Echeagaray