SlideShare una empresa de Scribd logo
1 de 20
Descargar para leer sin conexión
An Eyes-Wide-Open Look at the Challenges in
   Adopting Virtual Worlds for Learning & Collaboration




Ms. Janet Cichelli
Serco, Inc.
LinkedIn: janet-cichelli
SL: Micaela Sorbet
Barriers Can Be Expected



   “Each new technical medium runs into common
obstacles as well as unique barriers to its adoption.
But attitudes change when proven value or competitive
  advantage are achieved. The value of virtual-world
technology will evolve as business models continue to
   become more intensely collaborative internally,
              externally, and globally.”

          Algis Leveckis, Co-founder of QuestG, Inc.,
Barriers Can Be Expected



   “Each new technical medium runs into common
obstacles as well as unique barriers to its adoption.
But attitudes change when proven value or competitive
  advantage are achieved. The value of virtual-world
technology will evolve as business models continue to
   become more intensely collaborative internally,
              externally, and globally.”

          Algis Leveckis, Co-founder of QuestG, Inc.,
Growth? What the Industry is Saying
  Virtual Worlds Forecast to Grow Through
                    2015
                                                               Virtual Worlds Management
The Strategy Analytics Virtual Worlds Strategies                    Industry Forecast
 service report, “Virtual Worlds Market Forecast
   2009-2015,” predicts that virtual worlds will                While investments in the virtual
continue to improve the user experience and will              world space will likely go down in
  convert registrations to active users at a 38%                 2009, innovation can still be
 compounded annual growth rate through 2015.                  rewarded. In effect, the recession
                                                                  may lead to something of a
                                                                  culling of the herd, but still
                                                               promote some virtual worlds and
        Predictions 2010: What's In Store For Serious           developers to greater success
              Games And B2B Virtual Worlds?                               than before.

          The foundation will be laid for future business
       acceptance of the technology for 2011 and beyond.
         We also predict that serious games adoption will
       remain highly vertical in 2010 — expect firms in the
        defense industry to make strong moves to acquire
      serious gaming and virtual world companies to serve
               their military and healthcare clients.
How Were Barriers to Adoption Identified?




                                         Navy CSCS Project




               3               1

                                             Serco Customer
                                            Collaboration Center



                       2
            DoD Early VW Adopters
           Army RDECOM ● Navy NUWC
          NDU ● Navy CNIC ● Navy JTIEC
Significant Barriers to Adoption: Top 3 Categories


                               Technology Selection
Buy-In & Stakeholder Support     And Preparation      User Experience
Top Barriers to Virtual Worlds Adoption


1. Economic downturn and reduced operating budgets

2. Bias against VW for doing real work & learning

3. Inadequate workplace computer hardware

4. Network security and firewall restrictions

5. Unsuccessful or under-successful pilot project

6. Poor first-time user experience
Barrier #1:
Economic downturn and reduced operating budgets

 • Some of the casualties
    • Flash-based virtual world platform Metaplace shut
      down on 1/1/10
    • There shut its virtual doors on March 9, 2010
 • Specific challenges:
    • Reduced innovative efforts and risk tolerance
    • Perception that innovation is risky and expensive
    • Management inertia
    • Prejudgment of value/cost
Opportunities & Recommendations
Economic downturn and reduced operating budgets
Great news!
Current economy provides more motivation to explore VWs to reduce cost!

• Learn to Love the Low End*
• Leverage Green Government
• Help Stakeholders experience the value
• From BAA to VW Challenges! case.




            The Bottom Line
            Some funding exists, but increases the need for creativity and a
            compelling and clear business case.
                             *The Silver Lining – An Innovation Playbook for Uncertain Times by Scott D. Anthony
Barrier #2:
Bias against Virtual Worlds for real work & learning
tolerance
• What Biases?
                          Are we our
   • Cultural                Avatar?

   • Generational
   • Personality predisposition           http://iggyo.blogspot.com/2009_07_01_archive.html


• Perception as frivolous entertainment
• Fantasized avatars and settings may not help
• Perceived VW technology shortcomings           From the Trenches:
                                                 “If you can’t bring the instructors
   • Government briefing generation              along, you’ll never get the students.”

   • Incoming gaming generation                  Tami Griffith
                                                 (SL Avatar Tami Nightfire)
                                                 Research, Development and Engineering
                                                 Command (RDECOM),
                                                 US Army
Opportunities & Recommendations
Bias against Virtual Worlds for real work & learning
                                                         What the Experts Are Saying:
•   Provide first-hand experiences                       Position virtual immersive environments
•   Limit other changes                                  as a natural extension and convergence
                                                         of existing technologies such as
•   Find champions                                       synchronous learning tools, video games,
•   Leverage diffusion of innovation*                    Web 2.0, and social networking – and
                                                         not as a science-fiction-dream-come-to-
                                                         life.

                                                         Tony O’Driscoll
                                                         Learning in 3D: Adding a New Dimension to
                                                         Enterprise Learning and Collaboration.
               “Converting the delivery of instruction
               while leaving the instructional content
               largely intact eases the transition for
               FMS instructors. “
                                Navy CSCS CONOPS




             The Bottom Line
             We tend to resist what is not understood, so make extra efforts early
             on to provide easy entrée into environment and manage change.
                                                               *Diffusion of Innovations by Everett M. Rogers
Barrier #3:
Inadequate workplace computer hardware
tolerance
• Many enterprise computers in place today
   • are several years old                        From the Trenches:

                                                  Each computer running the
   • not outfitted to run graphically rich apps   virtual world needs an
                                                  average of 80 kbps
   • have computational and graphics              downstream, spiking at about
                                                  400 kbps on initial connect
                                                  and during “teleports.”
     processing good enough for Internet          Upstream is much lower,
                                                  requiring 30 kbps on average.
                                                  VOIP requires an additional
     browsing and PowerPoint                      50 kbps on both downstream
                                                  and upstream per speaker.
   • not outfitted with microphone or headset     Real Government in Virtual
                                                  Worlds
                                                  Gov 2.0 Conference Session notes
     for VOIP
• Lack bandwidth - performance can grind
 session to a halt
Opportunities & Recommendations
Inadequate workplace computer hardware

• Consider limitations when selecting VW technology platform
• Opt for thinner clients with less functionality
   • Browser-based solutions for meetings work fine
• Strive for high-end graphics and high bandwidth
• Set up small number of shared higher-end
 computers for scheduled events




             The Bottom Line
             You’ll need to plan to replace or supplement PC/laptops that are
             capable of supporting virtual world efforts.
Barrier #4:
Network security and firewall restrictions

• Network Security
    • Public VWs require ports on a network and desktop
      PC to be "open“
    • Federal CIOs consider VW a cyber-security threat
• Avatar Security
    • Identity management & assurance
    • Who’s behind that avatar?
    • Reputation management
Opportunities & Recommendations
Network security and firewall restrictions

• Use SL Enterprise or others that can be run behind a firewall
  on private servers
• Employ a multi-layered security approach for public VWs
 (Source: Trend Micro: Threat Management white paper)

   • User awareness
   • Gateway Protection
   • Endpoint Protection
• As mobility increases, focus on protecting mobile devices

             The Bottom Line
             You’ll need to employ a multi-layered security approach for use of
             public VWs or bring it in behind your firewall.
Barrier #5:
Unsuccessful or under-successful pilot project

• Some use cases not well suited       Uses Cases for Defense & Government:

• Requires smart planning              •
                                       •
                                         Learning and Training


               ≠ Visitors
                                         Meetings
                                       • Conferences
   • Content                           • Technology “challenges” and BAAs
                                       • Recruiting & Onboarding
• Misaligned expectations common       •
                                       •
                                         Collaborative Prototyping
                                         Scripted-Physics Simulation
                                       • Human Resource Management
   • Proof-of-concept for reason       • 3D Data Visualization
                                       • Data Analytics
   • Redirection can be seen as        • Remote System and Facility
                                         Operations
                                       • Situation Rooms
    failure                            • Community of Practice

                                       Adapted from: http://second-life-tool-
                                       ranking.ning.com/group/immersiveenviro
                                       nments/forum/topics/virtual-world-use-
                                       cases
Opportunities & Recommendations
Unsuccessful or under-successful pilot project

• The right use case is critical
   • With clear and compelling ROI or operational value
   • Provides for easy entry & quick win
   • Training and virtual meetings - top use cases for a reason
• Consider selecting with “the same, only better” approach
• Manage Expectations
                                               Start small……….THINK          BIG
   • Try out and adjust
   • Some efforts may need to be redirected/abandoned
             The Bottom Line
             We are still in the early adoption stage. Pick your spots well, and
             connect with other veterans to learn and gain best practices.
Barrier #6:
Poor first-time user experience

• Just create an account, log in and follow a SLURL, right?
• New users are expected to
   • control their movement, direction, speed and “flight”
   • fight lag
                                       From the Trenches:
   • use camera controls               It ended up taking nearly 30 minutes
                                       to make sure everyone’s voice over IP
   • use chat, VOIP and gestures       was working. Some people didn’t have
                                       the right drivers on their machines.
                                       Others needed to switch microphones.
   • not get entangled, lost…          Even once we got most people up and
                                       running with voice, we heard a loud
• Many explore in advance,             squeaking sound a couple of times and
                                       communication was sometimes difficult
                                       due to people talking over each other
  and find empty spaces                because of lag.
                                       ThinkBalm report, “Crossing the Chasm,
                                       One Implementation at a Time.”
Opportunities & Recommendations
Poor first-time user experience
                                                     From the Trenches:

• Provide live support & in-world guides              Becoming proficient in navigating
                                                      virtual worlds such as SecondLife
• Provide default or pre-tailored avatars             requires an investment of several
                                                      hours time. If it is not done smoothly,
                                                      the individual becomes frustrated
• Resolve technical glitches well in advance          and has no further desire to
                                                      participate in any kind of Virtual
                                                      World in the future.
• Have content/displays available for pre-
                                                      Mr. Bud Livers
                                                      US Navy
 event visitors                                       Center for Naval Intelligence


• VIPs require extra effort to ensure good
 stakeholder experience                              Future devices to
                                                   improve experience


            The Bottom Line
            If we want to engage people, we need to design an experience with
            a low threshold for entry.
Some final points we can’t solve every
      training problem with virtual worlds think
      differently this is evolution, not revolution
      manage expectations technology is never
      enough don’t burn down the schoolhouse yet
      initial experiences can make or break an
      ounce of planning is worth a pound of glitz
      think big, start small be realistic about limits
      you still have time analyze take risks be
      cautious remember the goal add value



Ms. Janet Cichelli ● Email: Janet.Cichelli@serco-na.com ● LinkedIn: janet-cichelli ● SL: Micaela Sorbet

Más contenido relacionado

La actualidad más candente

Cisco it collaboration for blue chip 03 2011
Cisco it collaboration for blue chip 03 2011Cisco it collaboration for blue chip 03 2011
Cisco it collaboration for blue chip 03 2011bluechipper
 
Software Development Innovation in Practice - 33rd Degree 2014
Software Development Innovation in Practice - 33rd Degree 2014Software Development Innovation in Practice - 33rd Degree 2014
Software Development Innovation in Practice - 33rd Degree 2014Wojciech Seliga
 
Ibm learning for columbia u grad school of business
Ibm learning for columbia u grad school of businessIbm learning for columbia u grad school of business
Ibm learning for columbia u grad school of businessSarah Siegel
 
Cloud, social networking and BYOD collide!
Cloud, social networking and BYOD collide!Cloud, social networking and BYOD collide!
Cloud, social networking and BYOD collide!Peter Wood
 
Defrag Keynote: Social Computing and the Enterprise-Bridging the Gap
Defrag Keynote: Social Computing and the Enterprise-Bridging the GapDefrag Keynote: Social Computing and the Enterprise-Bridging the Gap
Defrag Keynote: Social Computing and the Enterprise-Bridging the GapMark Koenig
 
Software Park Thailand : The New Challenge (NEC2011)
Software Park Thailand : The New Challenge (NEC2011)Software Park Thailand : The New Challenge (NEC2011)
Software Park Thailand : The New Challenge (NEC2011)Software Park Thailand
 
Innovation Future Scan 2010
Innovation Future Scan 2010Innovation Future Scan 2010
Innovation Future Scan 2010Idris Mootee
 
Itm ppt daniel
Itm ppt danielItm ppt daniel
Itm ppt danielxtina87_05
 
Winkwaves Stand out from the wisdom of the crowd Next10
Winkwaves Stand out from the wisdom of the crowd Next10 Winkwaves Stand out from the wisdom of the crowd Next10
Winkwaves Stand out from the wisdom of the crowd Next10 Rene Jansen
 
Alex Eleftheriadis GEWGreece 2012
Alex Eleftheriadis GEWGreece 2012Alex Eleftheriadis GEWGreece 2012
Alex Eleftheriadis GEWGreece 2012GEWGreece
 
The ibm social journey
The ibm social journeyThe ibm social journey
The ibm social journeyLetsConnect
 

La actualidad más candente (13)

Cisco it collaboration for blue chip 03 2011
Cisco it collaboration for blue chip 03 2011Cisco it collaboration for blue chip 03 2011
Cisco it collaboration for blue chip 03 2011
 
Software Development Innovation in Practice - 33rd Degree 2014
Software Development Innovation in Practice - 33rd Degree 2014Software Development Innovation in Practice - 33rd Degree 2014
Software Development Innovation in Practice - 33rd Degree 2014
 
Ibm learning for columbia u grad school of business
Ibm learning for columbia u grad school of businessIbm learning for columbia u grad school of business
Ibm learning for columbia u grad school of business
 
Käyttäjien omat laitteet ja ohjelmistot työpaikoilla - Esa Aho 31.5.2012
Käyttäjien omat laitteet ja ohjelmistot työpaikoilla - Esa Aho 31.5.2012Käyttäjien omat laitteet ja ohjelmistot työpaikoilla - Esa Aho 31.5.2012
Käyttäjien omat laitteet ja ohjelmistot työpaikoilla - Esa Aho 31.5.2012
 
Cloud, social networking and BYOD collide!
Cloud, social networking and BYOD collide!Cloud, social networking and BYOD collide!
Cloud, social networking and BYOD collide!
 
Defrag Keynote: Social Computing and the Enterprise-Bridging the Gap
Defrag Keynote: Social Computing and the Enterprise-Bridging the GapDefrag Keynote: Social Computing and the Enterprise-Bridging the Gap
Defrag Keynote: Social Computing and the Enterprise-Bridging the Gap
 
Software Park Thailand : The New Challenge (NEC2011)
Software Park Thailand : The New Challenge (NEC2011)Software Park Thailand : The New Challenge (NEC2011)
Software Park Thailand : The New Challenge (NEC2011)
 
Innovation Future Scan 2010
Innovation Future Scan 2010Innovation Future Scan 2010
Innovation Future Scan 2010
 
Itm ppt daniel
Itm ppt danielItm ppt daniel
Itm ppt daniel
 
Winkwaves Stand out from the wisdom of the crowd Next10
Winkwaves Stand out from the wisdom of the crowd Next10 Winkwaves Stand out from the wisdom of the crowd Next10
Winkwaves Stand out from the wisdom of the crowd Next10
 
Alex Eleftheriadis GEWGreece 2012
Alex Eleftheriadis GEWGreece 2012Alex Eleftheriadis GEWGreece 2012
Alex Eleftheriadis GEWGreece 2012
 
E025intranets web
E025intranets webE025intranets web
E025intranets web
 
The ibm social journey
The ibm social journeyThe ibm social journey
The ibm social journey
 

Destacado

A database approach to monitoring the quality of information in RDF stores
A database approach to monitoring the quality of information in RDF storesA database approach to monitoring the quality of information in RDF stores
A database approach to monitoring the quality of information in RDF storesAlexandre Rademaker
 
Net-centric tacit knowledge management
Net-centric tacit knowledge managementNet-centric tacit knowledge management
Net-centric tacit knowledge managementSIKM
 
Too Big to Know - David Weinberger
Too Big to Know - David WeinbergerToo Big to Know - David Weinberger
Too Big to Know - David WeinbergerSIKM
 
Crowdsourcing Expert Performance to Improve Training at Cyber Speed
Crowdsourcing Expert Performance to Improve Training at Cyber SpeedCrowdsourcing Expert Performance to Improve Training at Cyber Speed
Crowdsourcing Expert Performance to Improve Training at Cyber Speedjcichelli
 
Tacit Knowledge Sharing for Emerging Practices
Tacit Knowledge Sharing for Emerging PracticesTacit Knowledge Sharing for Emerging Practices
Tacit Knowledge Sharing for Emerging Practicesjcichelli
 
Java Riga Day 2011 Opening
Java Riga Day 2011 OpeningJava Riga Day 2011 Opening
Java Riga Day 2011 OpeningDmitry Buzdin
 
Dubina creative play
Dubina creative  playDubina creative  play
Dubina creative playtrishazdubina
 

Destacado (7)

A database approach to monitoring the quality of information in RDF stores
A database approach to monitoring the quality of information in RDF storesA database approach to monitoring the quality of information in RDF stores
A database approach to monitoring the quality of information in RDF stores
 
Net-centric tacit knowledge management
Net-centric tacit knowledge managementNet-centric tacit knowledge management
Net-centric tacit knowledge management
 
Too Big to Know - David Weinberger
Too Big to Know - David WeinbergerToo Big to Know - David Weinberger
Too Big to Know - David Weinberger
 
Crowdsourcing Expert Performance to Improve Training at Cyber Speed
Crowdsourcing Expert Performance to Improve Training at Cyber SpeedCrowdsourcing Expert Performance to Improve Training at Cyber Speed
Crowdsourcing Expert Performance to Improve Training at Cyber Speed
 
Tacit Knowledge Sharing for Emerging Practices
Tacit Knowledge Sharing for Emerging PracticesTacit Knowledge Sharing for Emerging Practices
Tacit Knowledge Sharing for Emerging Practices
 
Java Riga Day 2011 Opening
Java Riga Day 2011 OpeningJava Riga Day 2011 Opening
Java Riga Day 2011 Opening
 
Dubina creative play
Dubina creative  playDubina creative  play
Dubina creative play
 

Similar a Overcoming Barriers to Adoption of Virtual Worlds in Government

Exponential-e | Cloud Revolution Seminar at the Ritz, 20th November 2014
Exponential-e | Cloud Revolution Seminar at the Ritz, 20th November 2014Exponential-e | Cloud Revolution Seminar at the Ritz, 20th November 2014
Exponential-e | Cloud Revolution Seminar at the Ritz, 20th November 2014Exponential_e
 
Defrag Keynote 2012: The Arab Spring of Software
Defrag Keynote 2012: The Arab Spring of SoftwareDefrag Keynote 2012: The Arab Spring of Software
Defrag Keynote 2012: The Arab Spring of SoftwareLauren Cooney
 
The Arab Spring of Software: Developers are the New Kingmakers
The Arab Spring of Software: Developers are the New KingmakersThe Arab Spring of Software: Developers are the New Kingmakers
The Arab Spring of Software: Developers are the New KingmakersDonnie Berkholz
 
Top 10 IT enterprise trends 2012
Top 10 IT enterprise trends 2012Top 10 IT enterprise trends 2012
Top 10 IT enterprise trends 2012CSC Australia
 
Does Hybrid Cloud Work? 5 Success Stories with VMware Hybrid Clouds
Does Hybrid Cloud Work? 5 Success Stories with VMware Hybrid CloudsDoes Hybrid Cloud Work? 5 Success Stories with VMware Hybrid Clouds
Does Hybrid Cloud Work? 5 Success Stories with VMware Hybrid CloudsBluelock
 
Glocomms market report april 2018
Glocomms market report april 2018Glocomms market report april 2018
Glocomms market report april 2018Ciaran Hickey
 
Glocomms market report april 2018
Glocomms market report april 2018Glocomms market report april 2018
Glocomms market report april 2018Charlie Critchley
 
Towards Network Society: Five Interconnected Webs
Towards Network Society: Five Interconnected WebsTowards Network Society: Five Interconnected Webs
Towards Network Society: Five Interconnected WebsVenkat Venkatraman
 
Cloud Connectivity and Amazon Direct Connect
Cloud Connectivity and Amazon Direct ConnectCloud Connectivity and Amazon Direct Connect
Cloud Connectivity and Amazon Direct ConnectExponential_e
 
Emerging technologies
Emerging technologiesEmerging technologies
Emerging technologiesSteve Feldman
 
Aitp presentation ed holub - october 23 2010
Aitp presentation   ed holub - october 23 2010Aitp presentation   ed holub - october 23 2010
Aitp presentation ed holub - october 23 2010AITPHouston
 
Video conferencing -The video cloud research-Glowpoint
Video conferencing -The video cloud research-GlowpointVideo conferencing -The video cloud research-Glowpoint
Video conferencing -The video cloud research-GlowpointvideoB2B
 
2011 VMI DEMO Conference Highlights
2011 VMI DEMO Conference Highlights2011 VMI DEMO Conference Highlights
2011 VMI DEMO Conference HighlightsJulie_Vasquez
 
Vw and business models feb 2011
Vw and business models feb 2011Vw and business models feb 2011
Vw and business models feb 2011Eilif Trondsen
 
The Developer is the New CIO: How Vendors Adapt to the Changing Landscape
The Developer is the New CIO: How Vendors Adapt to the Changing LandscapeThe Developer is the New CIO: How Vendors Adapt to the Changing Landscape
The Developer is the New CIO: How Vendors Adapt to the Changing LandscapeLauren Cooney
 
Will the Cloud be your disaster, or will Cloud be your disaster recovery?
Will the Cloud be your disaster, or will Cloud be your disaster recovery?Will the Cloud be your disaster, or will Cloud be your disaster recovery?
Will the Cloud be your disaster, or will Cloud be your disaster recovery?Livingstone Advisory
 

Similar a Overcoming Barriers to Adoption of Virtual Worlds in Government (20)

Exponential-e | Cloud Revolution Seminar at the Ritz, 20th November 2014
Exponential-e | Cloud Revolution Seminar at the Ritz, 20th November 2014Exponential-e | Cloud Revolution Seminar at the Ritz, 20th November 2014
Exponential-e | Cloud Revolution Seminar at the Ritz, 20th November 2014
 
Defrag Keynote 2012: The Arab Spring of Software
Defrag Keynote 2012: The Arab Spring of SoftwareDefrag Keynote 2012: The Arab Spring of Software
Defrag Keynote 2012: The Arab Spring of Software
 
The Arab Spring of Software: Developers are the New Kingmakers
The Arab Spring of Software: Developers are the New KingmakersThe Arab Spring of Software: Developers are the New Kingmakers
The Arab Spring of Software: Developers are the New Kingmakers
 
The Logistics of Information
The Logistics of InformationThe Logistics of Information
The Logistics of Information
 
Top 10 IT enterprise trends 2012
Top 10 IT enterprise trends 2012Top 10 IT enterprise trends 2012
Top 10 IT enterprise trends 2012
 
Curated Computing
Curated Computing Curated Computing
Curated Computing
 
Does Hybrid Cloud Work? 5 Success Stories with VMware Hybrid Clouds
Does Hybrid Cloud Work? 5 Success Stories with VMware Hybrid CloudsDoes Hybrid Cloud Work? 5 Success Stories with VMware Hybrid Clouds
Does Hybrid Cloud Work? 5 Success Stories with VMware Hybrid Clouds
 
Glocomms market report april 2018
Glocomms market report april 2018Glocomms market report april 2018
Glocomms market report april 2018
 
Glocomms market report april 2018
Glocomms market report april 2018Glocomms market report april 2018
Glocomms market report april 2018
 
Towards Network Society: Five Interconnected Webs
Towards Network Society: Five Interconnected WebsTowards Network Society: Five Interconnected Webs
Towards Network Society: Five Interconnected Webs
 
Venkatraman five webs
Venkatraman five websVenkatraman five webs
Venkatraman five webs
 
Cloud Connectivity and Amazon Direct Connect
Cloud Connectivity and Amazon Direct ConnectCloud Connectivity and Amazon Direct Connect
Cloud Connectivity and Amazon Direct Connect
 
Emerging technologies
Emerging technologiesEmerging technologies
Emerging technologies
 
Aitp presentation ed holub - october 23 2010
Aitp presentation   ed holub - october 23 2010Aitp presentation   ed holub - october 23 2010
Aitp presentation ed holub - october 23 2010
 
Video conferencing -The video cloud research-Glowpoint
Video conferencing -The video cloud research-GlowpointVideo conferencing -The video cloud research-Glowpoint
Video conferencing -The video cloud research-Glowpoint
 
2015 12 08 Evanta CIO Summit_Miller
2015 12 08 Evanta CIO Summit_Miller2015 12 08 Evanta CIO Summit_Miller
2015 12 08 Evanta CIO Summit_Miller
 
2011 VMI DEMO Conference Highlights
2011 VMI DEMO Conference Highlights2011 VMI DEMO Conference Highlights
2011 VMI DEMO Conference Highlights
 
Vw and business models feb 2011
Vw and business models feb 2011Vw and business models feb 2011
Vw and business models feb 2011
 
The Developer is the New CIO: How Vendors Adapt to the Changing Landscape
The Developer is the New CIO: How Vendors Adapt to the Changing LandscapeThe Developer is the New CIO: How Vendors Adapt to the Changing Landscape
The Developer is the New CIO: How Vendors Adapt to the Changing Landscape
 
Will the Cloud be your disaster, or will Cloud be your disaster recovery?
Will the Cloud be your disaster, or will Cloud be your disaster recovery?Will the Cloud be your disaster, or will Cloud be your disaster recovery?
Will the Cloud be your disaster, or will Cloud be your disaster recovery?
 

Overcoming Barriers to Adoption of Virtual Worlds in Government

  • 1. An Eyes-Wide-Open Look at the Challenges in Adopting Virtual Worlds for Learning & Collaboration Ms. Janet Cichelli Serco, Inc. LinkedIn: janet-cichelli SL: Micaela Sorbet
  • 2. Barriers Can Be Expected “Each new technical medium runs into common obstacles as well as unique barriers to its adoption. But attitudes change when proven value or competitive advantage are achieved. The value of virtual-world technology will evolve as business models continue to become more intensely collaborative internally, externally, and globally.” Algis Leveckis, Co-founder of QuestG, Inc.,
  • 3. Barriers Can Be Expected “Each new technical medium runs into common obstacles as well as unique barriers to its adoption. But attitudes change when proven value or competitive advantage are achieved. The value of virtual-world technology will evolve as business models continue to become more intensely collaborative internally, externally, and globally.” Algis Leveckis, Co-founder of QuestG, Inc.,
  • 4. Growth? What the Industry is Saying Virtual Worlds Forecast to Grow Through 2015 Virtual Worlds Management The Strategy Analytics Virtual Worlds Strategies Industry Forecast service report, “Virtual Worlds Market Forecast 2009-2015,” predicts that virtual worlds will While investments in the virtual continue to improve the user experience and will world space will likely go down in convert registrations to active users at a 38% 2009, innovation can still be compounded annual growth rate through 2015. rewarded. In effect, the recession may lead to something of a culling of the herd, but still promote some virtual worlds and Predictions 2010: What's In Store For Serious developers to greater success Games And B2B Virtual Worlds? than before. The foundation will be laid for future business acceptance of the technology for 2011 and beyond. We also predict that serious games adoption will remain highly vertical in 2010 — expect firms in the defense industry to make strong moves to acquire serious gaming and virtual world companies to serve their military and healthcare clients.
  • 5. How Were Barriers to Adoption Identified? Navy CSCS Project 3 1 Serco Customer Collaboration Center 2 DoD Early VW Adopters Army RDECOM ● Navy NUWC NDU ● Navy CNIC ● Navy JTIEC
  • 6. Significant Barriers to Adoption: Top 3 Categories Technology Selection Buy-In & Stakeholder Support And Preparation User Experience
  • 7. Top Barriers to Virtual Worlds Adoption 1. Economic downturn and reduced operating budgets 2. Bias against VW for doing real work & learning 3. Inadequate workplace computer hardware 4. Network security and firewall restrictions 5. Unsuccessful or under-successful pilot project 6. Poor first-time user experience
  • 8. Barrier #1: Economic downturn and reduced operating budgets • Some of the casualties • Flash-based virtual world platform Metaplace shut down on 1/1/10 • There shut its virtual doors on March 9, 2010 • Specific challenges: • Reduced innovative efforts and risk tolerance • Perception that innovation is risky and expensive • Management inertia • Prejudgment of value/cost
  • 9. Opportunities & Recommendations Economic downturn and reduced operating budgets Great news! Current economy provides more motivation to explore VWs to reduce cost! • Learn to Love the Low End* • Leverage Green Government • Help Stakeholders experience the value • From BAA to VW Challenges! case. The Bottom Line Some funding exists, but increases the need for creativity and a compelling and clear business case. *The Silver Lining – An Innovation Playbook for Uncertain Times by Scott D. Anthony
  • 10. Barrier #2: Bias against Virtual Worlds for real work & learning tolerance • What Biases? Are we our • Cultural Avatar? • Generational • Personality predisposition http://iggyo.blogspot.com/2009_07_01_archive.html • Perception as frivolous entertainment • Fantasized avatars and settings may not help • Perceived VW technology shortcomings From the Trenches: “If you can’t bring the instructors • Government briefing generation along, you’ll never get the students.” • Incoming gaming generation Tami Griffith (SL Avatar Tami Nightfire) Research, Development and Engineering Command (RDECOM), US Army
  • 11. Opportunities & Recommendations Bias against Virtual Worlds for real work & learning What the Experts Are Saying: • Provide first-hand experiences Position virtual immersive environments • Limit other changes as a natural extension and convergence of existing technologies such as • Find champions synchronous learning tools, video games, • Leverage diffusion of innovation* Web 2.0, and social networking – and not as a science-fiction-dream-come-to- life. Tony O’Driscoll Learning in 3D: Adding a New Dimension to Enterprise Learning and Collaboration. “Converting the delivery of instruction while leaving the instructional content largely intact eases the transition for FMS instructors. “ Navy CSCS CONOPS The Bottom Line We tend to resist what is not understood, so make extra efforts early on to provide easy entrée into environment and manage change. *Diffusion of Innovations by Everett M. Rogers
  • 12. Barrier #3: Inadequate workplace computer hardware tolerance • Many enterprise computers in place today • are several years old From the Trenches: Each computer running the • not outfitted to run graphically rich apps virtual world needs an average of 80 kbps • have computational and graphics downstream, spiking at about 400 kbps on initial connect and during “teleports.” processing good enough for Internet Upstream is much lower, requiring 30 kbps on average. VOIP requires an additional browsing and PowerPoint 50 kbps on both downstream and upstream per speaker. • not outfitted with microphone or headset Real Government in Virtual Worlds Gov 2.0 Conference Session notes for VOIP • Lack bandwidth - performance can grind session to a halt
  • 13. Opportunities & Recommendations Inadequate workplace computer hardware • Consider limitations when selecting VW technology platform • Opt for thinner clients with less functionality • Browser-based solutions for meetings work fine • Strive for high-end graphics and high bandwidth • Set up small number of shared higher-end computers for scheduled events The Bottom Line You’ll need to plan to replace or supplement PC/laptops that are capable of supporting virtual world efforts.
  • 14. Barrier #4: Network security and firewall restrictions • Network Security • Public VWs require ports on a network and desktop PC to be "open“ • Federal CIOs consider VW a cyber-security threat • Avatar Security • Identity management & assurance • Who’s behind that avatar? • Reputation management
  • 15. Opportunities & Recommendations Network security and firewall restrictions • Use SL Enterprise or others that can be run behind a firewall on private servers • Employ a multi-layered security approach for public VWs (Source: Trend Micro: Threat Management white paper) • User awareness • Gateway Protection • Endpoint Protection • As mobility increases, focus on protecting mobile devices The Bottom Line You’ll need to employ a multi-layered security approach for use of public VWs or bring it in behind your firewall.
  • 16. Barrier #5: Unsuccessful or under-successful pilot project • Some use cases not well suited Uses Cases for Defense & Government: • Requires smart planning • • Learning and Training ≠ Visitors Meetings • Conferences • Content • Technology “challenges” and BAAs • Recruiting & Onboarding • Misaligned expectations common • • Collaborative Prototyping Scripted-Physics Simulation • Human Resource Management • Proof-of-concept for reason • 3D Data Visualization • Data Analytics • Redirection can be seen as • Remote System and Facility Operations • Situation Rooms failure • Community of Practice Adapted from: http://second-life-tool- ranking.ning.com/group/immersiveenviro nments/forum/topics/virtual-world-use- cases
  • 17. Opportunities & Recommendations Unsuccessful or under-successful pilot project • The right use case is critical • With clear and compelling ROI or operational value • Provides for easy entry & quick win • Training and virtual meetings - top use cases for a reason • Consider selecting with “the same, only better” approach • Manage Expectations Start small……….THINK BIG • Try out and adjust • Some efforts may need to be redirected/abandoned The Bottom Line We are still in the early adoption stage. Pick your spots well, and connect with other veterans to learn and gain best practices.
  • 18. Barrier #6: Poor first-time user experience • Just create an account, log in and follow a SLURL, right? • New users are expected to • control their movement, direction, speed and “flight” • fight lag From the Trenches: • use camera controls It ended up taking nearly 30 minutes to make sure everyone’s voice over IP • use chat, VOIP and gestures was working. Some people didn’t have the right drivers on their machines. Others needed to switch microphones. • not get entangled, lost… Even once we got most people up and running with voice, we heard a loud • Many explore in advance, squeaking sound a couple of times and communication was sometimes difficult due to people talking over each other and find empty spaces because of lag. ThinkBalm report, “Crossing the Chasm, One Implementation at a Time.”
  • 19. Opportunities & Recommendations Poor first-time user experience From the Trenches: • Provide live support & in-world guides Becoming proficient in navigating virtual worlds such as SecondLife • Provide default or pre-tailored avatars requires an investment of several hours time. If it is not done smoothly, the individual becomes frustrated • Resolve technical glitches well in advance and has no further desire to participate in any kind of Virtual World in the future. • Have content/displays available for pre- Mr. Bud Livers US Navy event visitors Center for Naval Intelligence • VIPs require extra effort to ensure good stakeholder experience Future devices to improve experience The Bottom Line If we want to engage people, we need to design an experience with a low threshold for entry.
  • 20. Some final points we can’t solve every training problem with virtual worlds think differently this is evolution, not revolution manage expectations technology is never enough don’t burn down the schoolhouse yet initial experiences can make or break an ounce of planning is worth a pound of glitz think big, start small be realistic about limits you still have time analyze take risks be cautious remember the goal add value Ms. Janet Cichelli ● Email: Janet.Cichelli@serco-na.com ● LinkedIn: janet-cichelli ● SL: Micaela Sorbet