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That’s M-tertainment!


  Jean Barrette, Eng., MBA
      General Manager
  Bell Mobility Investments
Corporate Venturing Vehicle for Bell Mobility

                 ❙ Goal is to create strategic value for Bell Mobility, Canada’s
                     wireless Leader
                 ❙   Focus is on wireless Internet
                 ❙   Targeting mainly North American companies
                 ❙   BMI brings operating knowledge from its wireless operations
                 ❙   Vehicles are
                       – R&D accelerator for early stages
                       – Equity for later stages
                       – International Services

       First in North America to:                         First in Canada to:
       •Launch CDMA Internet Browser & Instant            •Trial Location Based Services
       Messaging                                          •Offer wireless internet banking and online shopping
       •Personalize content services                      •Launch Digital Data-to-Go
       •Integrate wireless ecare                          •Mobilize your business by bringing SAP, Siebel,
       •Offer wireless conference call service            GroupWise, Exchange and Lotus
       •Trial 1XRTT
That’s M-tertainment! • Jean Barrette • Bell Mobility Investments
Wireless Entertainment: What is it?
                      What I am Doing Wirelessly When I am not Working!


                  -           Bandwidth Requirements                      +
                                                                                      Segments
                              Type of Entertainment
        Short-Burst                               Images       Music       Video
                       Dating &     Games &




                                                                                                    -
                                                                                      Time Filler
                       Chat         Gambling
        •Comedy                                   •Pictures
                                    •Casino
        •Thought of                               •Drawings
                                    •Trivia




                                                                                                    Ability to Pay
        the day                                   •Cartoons
                                    •Action
                                                  •Logos
                                    •Classic
                                                                                        Social
                                                  •Icons
                                    •Sport
                                    •Role Play

                                  Delivery Mechanism
                                                                                        Avid
           SMS          SMS        Embedded        WAP
                         IM          WAP
           MMS                       SMS          Download    Streaming   Streaming
                        MMS           IM            MMS       Download    Download




                                                                                                    +
                                                                                      Hardcore
                                   Multi-Player
                                   Download
                                     WAP ++




That’s M-tertainment! • Jean Barrette • Bell Mobility Investments
Revenue and Subscriber Forecasts
                        Market is Significant for Games



                   Revenues        2001      2006
                                                                    • The US market has room for
                                                                      growth due to the popularity of
       Worldwide




                    Datamonitor    $ 950M   $ 17.5B                   Internet and computer games
                      (Aug 2001)
                                                                      combined with low mobile
                       Ovum        $ 125M   $ 4.4B
                                                                      penetration
                      (Oct 2001)

                    Datamonitor    $20M     $ 3.04B
       US




                      (Feb 2002)



                                                                    • In 2001, 30% of the Swedish
            Wireless Gamers        2001     2006
                                                                      population were playing games
                                                                      on their mobile devices
                    Datamonitor    120M     510M
      Worldwide




                      (Feb 2002)
                                                                    • While 22% of World Wide
                     Arc Group     43M      850M                      wireless subs played games in
                     (June 2001)
                                                                      2001, 42% are expected to play
                      Yankee        5M       66M                      in 2006
      US




                      (May 2001)
                                                                    Source: Datamonitor, Ovum, Yankee Group, Arc Group

That’s M-tertainment! • Jean Barrette • Bell Mobility Investments
Bell Mobility Experience
                 Engine of Growth for Wireless Internet
                                                                     Mobile Browser Hits by Quarter, 2001
                                                                                  (Millions)
                ❙ 25% of customers                         90
                                                           80
                  with dot com ready                       70
                                                           60
                  handsets are active                      50

                  data users                               40
                                                           30
                                                           20
                ❙ Mobile Browser hits                      10
                                                            -
                  topped 185 million in                              Q1             Q2           Q3        Q4

                  2001, approximately
                                                                     Mobile Browser Hits Usage, 2001
                  400% growth
                                                            January 2001                   December 2001
                ❙ Games and
                  entertainment                                     Entertainment

                  represent nearly half                                 (14%)            Other        Entertainment
                                                                                         (50%)            (50%)
                  of all Mobile Browser
                  hits                                    Other
                                                          (86%)


That’s M-tertainment! • Jean Barrette • Bell Mobility Investments
Pricing Models by Operators
                 What Will You Pay for Wireless Entertainment?




              SMS
                                    ❙  What is the customer willing to
          Free Content
                                      pay?
       Charged at SMS rate
       Charge at premium
                                    ❙ Entertainment cost per hour:                   Hardcore
           Download
                                        – Movie: $3 to $5
          Subscription                                                                  Avid
                                        – CD: $.25 to $3
        Pay per download
                                                                                       Social
         Pay per packet
                                        – Console Game: $.5 to $.9
              WAP                                                                    Time Filler
                                        – Cable TV: $.2 to $.75
         Air time charge
                                        – Internet: $.07 to $1.5
           Pay per Use                                                              Will not play
         Premium bundle




                                                                         Source: Ovum, Accenture, Bell Mobility


That’s M-tertainment! • Jean Barrette • Bell Mobility Investments
Value Chain
                   Migration from Traditional to Wireless Creates Opportunities




      Traditional Game Value Chain (retail)
                                                                             Customer
                                                                   Console
                      Publisher    Distributor       Retailer
       Developer




                                                                                                 = New Role
      Online Game Value Chain
                                                                                                 = Strength
                                                     Telecom,                Customer
                                                                     PC
                       Publisher     Portal
       Developer
                                                    ISP, Cable




      Wireless Game Value Chain
             Online Game Value Chain
         Platform/             Publisher/                             Network      Service    Handset    Customer
                     Developer                            Portal
    Application Provider               Aggregator                     Operator     Provider   Provider



That’s M-tertainment! • Jean Barrette • Bell Mobility Investments
Value Chain:
                 Who is doing What




          Platform/ Game Value Chain
               Online                  Publisher/                   Network    Service    Handset    Customer
                          Developer                   Portal
     Application provider              Aggregator                   Operator   Provider   Provider




                                        Infrastructure/Handset Play



                                                                                             = New Role

                                                                                             = Strength




That’s M-tertainment! • Jean Barrette • Bell Mobility Investments
Value Chain:
                 Who is doing What




          Platform/ Game Value Chain
               Online                  Publisher/                   Network    Service    Handset    Customer
                          Developer                   Portal
     Application provider              Aggregator                   Operator   Provider   Provider




                                            Publisher/Aggregator


                                                                                             = New Role

                                                                                             = Strength


                                         Brands:
              Movies, Toys, Comics, TV, Console Games, Printed Media, Sports
                   (Disney, Paramount, Warner Brothers, Much Music, Marvel, Sony, Sega, …)

That’s M-tertainment! • Jean Barrette • Bell Mobility Investments
Value Chain:
                 Who is doing What




          Platform/ Game Value Chain
               Online                  Publisher/                   Network    Service    Handset    Customer
                          Developer                   Portal
     Application provider              Aggregator                   Operator   Provider   Provider




                                                    Developer

                                                                                             = New Role

                                                                                             = Strength




That’s M-tertainment! • Jean Barrette • Bell Mobility Investments
Value Chain:
                 Who is doing What




          Platform/ Game Value Chain
               Online                  Publisher/                   Network    Service    Handset    Customer
                          Developer                   Portal
     Application provider              Aggregator                   Operator   Provider   Provider




                                                                                             = New Role

                                                                                             = Strength


                                         Brands:
              Movies, Toys, Comics, TV, Console Games, Printed Media, Sports
                   (Disney, Paramount, Warner Brothers, Much Music, Marvel, Sony, Sega, …)

That’s M-tertainment! • Jean Barrette • Bell Mobility Investments
Summary
                 Investment Opportunities within an Increasingly Crowded
                 Space



        ❙ Early stages of the industry
        ❙ Enablers such as Java/BREW, 1XRTT, better
         devices will drive growth and revenues
        ❙ Time Fillers and Social Players represent
         significant potential because of their sheer size
        ❙ Value Chain
           – Console providers are focused on their market
           – Platform/App. Developers want to become
             Consoles of tomorrow




That’s M-tertainment! • Jean Barrette • Bell Mobility Investments

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CTIA 2002, Orlando, "Thats Entertainment", Jean Barrette, Speaker

  • 1. That’s M-tertainment! Jean Barrette, Eng., MBA General Manager Bell Mobility Investments
  • 2. Corporate Venturing Vehicle for Bell Mobility ❙ Goal is to create strategic value for Bell Mobility, Canada’s wireless Leader ❙ Focus is on wireless Internet ❙ Targeting mainly North American companies ❙ BMI brings operating knowledge from its wireless operations ❙ Vehicles are – R&D accelerator for early stages – Equity for later stages – International Services First in North America to: First in Canada to: •Launch CDMA Internet Browser & Instant •Trial Location Based Services Messaging •Offer wireless internet banking and online shopping •Personalize content services •Launch Digital Data-to-Go •Integrate wireless ecare •Mobilize your business by bringing SAP, Siebel, •Offer wireless conference call service GroupWise, Exchange and Lotus •Trial 1XRTT That’s M-tertainment! • Jean Barrette • Bell Mobility Investments
  • 3. Wireless Entertainment: What is it? What I am Doing Wirelessly When I am not Working! - Bandwidth Requirements + Segments Type of Entertainment Short-Burst Images Music Video Dating & Games & - Time Filler Chat Gambling •Comedy •Pictures •Casino •Thought of •Drawings •Trivia Ability to Pay the day •Cartoons •Action •Logos •Classic Social •Icons •Sport •Role Play Delivery Mechanism Avid SMS SMS Embedded WAP IM WAP MMS SMS Download Streaming Streaming MMS IM MMS Download Download + Hardcore Multi-Player Download WAP ++ That’s M-tertainment! • Jean Barrette • Bell Mobility Investments
  • 4. Revenue and Subscriber Forecasts Market is Significant for Games Revenues 2001 2006 • The US market has room for growth due to the popularity of Worldwide Datamonitor $ 950M $ 17.5B Internet and computer games (Aug 2001) combined with low mobile Ovum $ 125M $ 4.4B penetration (Oct 2001) Datamonitor $20M $ 3.04B US (Feb 2002) • In 2001, 30% of the Swedish Wireless Gamers 2001 2006 population were playing games on their mobile devices Datamonitor 120M 510M Worldwide (Feb 2002) • While 22% of World Wide Arc Group 43M 850M wireless subs played games in (June 2001) 2001, 42% are expected to play Yankee 5M 66M in 2006 US (May 2001) Source: Datamonitor, Ovum, Yankee Group, Arc Group That’s M-tertainment! • Jean Barrette • Bell Mobility Investments
  • 5. Bell Mobility Experience Engine of Growth for Wireless Internet Mobile Browser Hits by Quarter, 2001 (Millions) ❙ 25% of customers 90 80 with dot com ready 70 60 handsets are active 50 data users 40 30 20 ❙ Mobile Browser hits 10 - topped 185 million in Q1 Q2 Q3 Q4 2001, approximately Mobile Browser Hits Usage, 2001 400% growth January 2001 December 2001 ❙ Games and entertainment Entertainment represent nearly half (14%) Other Entertainment (50%) (50%) of all Mobile Browser hits Other (86%) That’s M-tertainment! • Jean Barrette • Bell Mobility Investments
  • 6. Pricing Models by Operators What Will You Pay for Wireless Entertainment? SMS ❙ What is the customer willing to Free Content pay? Charged at SMS rate Charge at premium ❙ Entertainment cost per hour: Hardcore Download – Movie: $3 to $5 Subscription Avid – CD: $.25 to $3 Pay per download Social Pay per packet – Console Game: $.5 to $.9 WAP Time Filler – Cable TV: $.2 to $.75 Air time charge – Internet: $.07 to $1.5 Pay per Use Will not play Premium bundle Source: Ovum, Accenture, Bell Mobility That’s M-tertainment! • Jean Barrette • Bell Mobility Investments
  • 7. Value Chain Migration from Traditional to Wireless Creates Opportunities Traditional Game Value Chain (retail) Customer Console Publisher Distributor Retailer Developer = New Role Online Game Value Chain = Strength Telecom, Customer PC Publisher Portal Developer ISP, Cable Wireless Game Value Chain Online Game Value Chain Platform/ Publisher/ Network Service Handset Customer Developer Portal Application Provider Aggregator Operator Provider Provider That’s M-tertainment! • Jean Barrette • Bell Mobility Investments
  • 8. Value Chain: Who is doing What Platform/ Game Value Chain Online Publisher/ Network Service Handset Customer Developer Portal Application provider Aggregator Operator Provider Provider Infrastructure/Handset Play = New Role = Strength That’s M-tertainment! • Jean Barrette • Bell Mobility Investments
  • 9. Value Chain: Who is doing What Platform/ Game Value Chain Online Publisher/ Network Service Handset Customer Developer Portal Application provider Aggregator Operator Provider Provider Publisher/Aggregator = New Role = Strength Brands: Movies, Toys, Comics, TV, Console Games, Printed Media, Sports (Disney, Paramount, Warner Brothers, Much Music, Marvel, Sony, Sega, …) That’s M-tertainment! • Jean Barrette • Bell Mobility Investments
  • 10. Value Chain: Who is doing What Platform/ Game Value Chain Online Publisher/ Network Service Handset Customer Developer Portal Application provider Aggregator Operator Provider Provider Developer = New Role = Strength That’s M-tertainment! • Jean Barrette • Bell Mobility Investments
  • 11. Value Chain: Who is doing What Platform/ Game Value Chain Online Publisher/ Network Service Handset Customer Developer Portal Application provider Aggregator Operator Provider Provider = New Role = Strength Brands: Movies, Toys, Comics, TV, Console Games, Printed Media, Sports (Disney, Paramount, Warner Brothers, Much Music, Marvel, Sony, Sega, …) That’s M-tertainment! • Jean Barrette • Bell Mobility Investments
  • 12. Summary Investment Opportunities within an Increasingly Crowded Space ❙ Early stages of the industry ❙ Enablers such as Java/BREW, 1XRTT, better devices will drive growth and revenues ❙ Time Fillers and Social Players represent significant potential because of their sheer size ❙ Value Chain – Console providers are focused on their market – Platform/App. Developers want to become Consoles of tomorrow That’s M-tertainment! • Jean Barrette • Bell Mobility Investments