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Games in educat ion – some key 
t rends and ini t iat ives in Europe 
Jef f rey Earp 
Inst i tute for Educat ional Technology 
I tal ian Research Counci l 
keynote address @ Edupolicies Conference, Athens 26-28 Sept. 2014
2 
Edupolicies Conference – Athens, Sept. 2014
collaborative game making 
21st century skills 
game design 
serious games 
game based learning 
training 
pedagogy 
education 
design patterns 
innovat ive pract ice 
innovat ion 
empi r ical research 
Ini t ial Teacher Educat ion 
inclusion 
universal design 
SEN 
educat ional sof tware 
teacher t raining 
teacher competencies 
Knowledge Society 
teacher educat ion 
open educat ional resources 
knowledge shar ing 
professional development 
cur r iculum ICT 
resource design 
shar ing & reuse 
resource catalogues 
technology enhanced 
learning 
educational technology
invest igat ing 
pi lot ing 
implement ing 
val idat ing 
suppor t ing 
informing . . . 
educational policy 
Edupolicies Conference – Athens, Sept. 2014
5 
educat ional innovat ion 
in Europe - 
the creat ive classroom 
http://is.jrc.ec.europa.eu/pages/EAP/eLearningPresentations.html
6 
ideas 
practice 
policy 
Edupolicies Conference – Athens, Sept. 2014
7 
games in education - 
some trends & initiatives 
US survey of 700 
teachers in 
2013/14 
Edupolicies Conference – Athens, Sept. 2014
8 
Games and Learning 
Publishing Council - USA 
2013/14 survey of 700 
teachers 
75% use digital games 
for teaching
9 
Edupolicies Conference – Athens, Sept. 2014
10
11
12 
well-ordered problems connecting play & learning 
good tools “cycle of expertise” 
clear goals narrative immersion 
safe failure multiple learning paths 
learn by doing learning transfer 
feedback & assessment design thinking 
“Teaching as Designing” 
GBL principles - James Paul Gee, 2011 
Edupolicies Conference – Athens 2014
key competencies - EU 
1) communicat ion in the mother tongue 
2) communicat ion in foreign languages 
3) competences in maths, science and technology 
4) digi tal competence 
5) learning to learn 
6) interpersonal , intercul tural and social competences, 
13 
and civic competences 
7) ent repreneurship 
8) cul tural expression 
Edupolicies Conference – Athens 2014
14 
games in education - 
some trends & initiatives 
Game Based Learning 
Ser ious Games 
Gami f icat ion 
Game Making 
Edupolicies Conference – Athens 2014
15 
Game Based Learning 
“ i n t e g r a t i o n o f g ame s ( o r g ami n g 
mechanics) into educat ional exper iences to 
suppor t learning" 
. . . of cur r iculum contents and . . . 
"sof t ski l ls ( l ike) col laborat ion, problem 
solving, communicat ion, cr i t ical thinking, 
a n d d i g i t a l l i t e r a c y . ” 
Horizon Report 2012 K-12 
Edupolicies Conference – Athens 2014
16 
some digital game types 
• Commercial of f - the-shel f games - The Sims 
• Massively Mul t iplayer Onl ine Role -playing Games (MMORPGs) - 
Wor ld of Warcraf t 
• Ser ious Games/Educat ional games - STEM/humani t ies games 
• sandbox games - Minecraf t (Edu) 
• pervasive / Al ternate Real i ty Games - ARG 
• game author ing envi ronments - Scratch, Magos 
08/03/2014 
Edupolicies Conference – Athens 2014
17 
key teacher concerns 
• Place & space in the cur r iculum 
• Assessment 
• Planning & organisat ion 
o what game/s 
o access to and management of digi tal 
envi ronment 
o design of teaching uni t 
o managing act ivi t ies - in/out of class, 
school/home 
08/03/2014 
Edupolicies Conference – Athens 2014
18 
GEL 
GEL key questions 
Edupolicies Conference – Athens 2014
19 
Ser ious Games 
games designed for 
purposes other than 
enter tainment 
Edupolicies Conference – Athens 2014 
SGS
20 
Gami f icat ion 
appl icat ion of game mechanics & 
mechanisms to non-game contexts 
to enhance engagement / learning 
Edupolicies Conference – Athens 2014 
eSG
21 
ent repreneurship in 
Europe's schools 
Edupolicies Conference – Athens 2014
22 
educat ional game making 
design and product ion 
of digi tal games 
to suppor t learning 
. . . of cur r iculum contents and . . . 
21st century ski l ls: col laborat ion, problem 
solving, communicat ion, 
cr i t ical thinking, digi tal l i teracy 
Edupolicies Conference – Athens 2014
digi tal maker movement 
23 
makes i t 
wi th I taly's pol icy makers! 
Edupolicies Conference – Athens 2014
24 
Edupolicies Conference – Athens 2014
MAGICAL snapshot 
What? game making for learning and transversal skills 
When? 1 Jan. 2012 – 01 Oct. 2014 (33 months) 
How? EU Longlife Learning Progamme KA3 (ICT) 
Who? Institute for Education Technology, CNR (IT) 
Tampere University of Technology - TUT (FI) 
Manchester Metropolitan University (UK) 
Katholieke Universiteit Leuven (BE) 
+ specially commissioned institution - GAPMET (GR) 
Edupolicies Conference – Athens 2014
Main project objectives 
• Investigate collaborative game making as a 
student-centred, hands-on approach to learning 
• Examine support for 21st C. skills: collaboration, 
problem-solving, creativity, ICT literacy 
• Implement game-making environments & activities 
• Support broader uptake of collaborative game 
making in education 
Edupolicies Conference – Athens 2014
Target populations 
• Primary school students 
• Student teachers 
• In-service teachers 
• Staff dealing with special needs (SEN) 
Edupolicies Conference – Athens 2014
Core outputs 
• Magos (Lite & Classic ) game making-platform 
• Library of game making environments 
• Pedagogical planning tool 
• Set of reusable pedagogical plans 
• Set of ready to use games 
• Guide for classroom practice 
• Toolkit for teacher/educator training courses 
Edupolicies Conference – Athens 2014
MAGOS Lite 
game-making environment 
29 
Magos Lite Edupolicies Conference – Athens 2014
Library of Game Making Environments 
for Learners 
30 
Edupolicies Conference – Athens 2014 
http://amc.pori.tut.fi/game-building-tools/
Pedagogical planner for GBL 
31 
Edupolicies Conference – Athens 2014 
http://www.magical.itd.cnr.it/
MAGICAL website http://www.magical-project.net/ 
MAGOS platform http://magos.pori.tut.fi/ 
Pedagogical Planner http://www.magical.itd.cnr.it/ 
Library of Game Making Environments 
for Learners 
http://amc.pori.tut.fi/game-building-tools 
MAGICAL bibliography on Mendeley http://www.mendeley.com/groups/19323 
91/magical-collaborative-game-design-for- 
learning/ 
Scoop.It! curated game making feed http://www.scoop.it/t/game-making-and- 
learning 
my email jeff@itd.cnr.it 
32 
Edupolicies Conference – Athens 2014
Thank you! 
33 
Jeffrey Earp 
Game Making & Learning 
on Scoop.It 
Edupolicies Conference – Athens 2014

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Games in education – some key trends and initiatives in Europe

  • 1. Games in educat ion – some key t rends and ini t iat ives in Europe Jef f rey Earp Inst i tute for Educat ional Technology I tal ian Research Counci l keynote address @ Edupolicies Conference, Athens 26-28 Sept. 2014
  • 2. 2 Edupolicies Conference – Athens, Sept. 2014
  • 3. collaborative game making 21st century skills game design serious games game based learning training pedagogy education design patterns innovat ive pract ice innovat ion empi r ical research Ini t ial Teacher Educat ion inclusion universal design SEN educat ional sof tware teacher t raining teacher competencies Knowledge Society teacher educat ion open educat ional resources knowledge shar ing professional development cur r iculum ICT resource design shar ing & reuse resource catalogues technology enhanced learning educational technology
  • 4. invest igat ing pi lot ing implement ing val idat ing suppor t ing informing . . . educational policy Edupolicies Conference – Athens, Sept. 2014
  • 5. 5 educat ional innovat ion in Europe - the creat ive classroom http://is.jrc.ec.europa.eu/pages/EAP/eLearningPresentations.html
  • 6. 6 ideas practice policy Edupolicies Conference – Athens, Sept. 2014
  • 7. 7 games in education - some trends & initiatives US survey of 700 teachers in 2013/14 Edupolicies Conference – Athens, Sept. 2014
  • 8. 8 Games and Learning Publishing Council - USA 2013/14 survey of 700 teachers 75% use digital games for teaching
  • 9. 9 Edupolicies Conference – Athens, Sept. 2014
  • 10. 10
  • 11. 11
  • 12. 12 well-ordered problems connecting play & learning good tools “cycle of expertise” clear goals narrative immersion safe failure multiple learning paths learn by doing learning transfer feedback & assessment design thinking “Teaching as Designing” GBL principles - James Paul Gee, 2011 Edupolicies Conference – Athens 2014
  • 13. key competencies - EU 1) communicat ion in the mother tongue 2) communicat ion in foreign languages 3) competences in maths, science and technology 4) digi tal competence 5) learning to learn 6) interpersonal , intercul tural and social competences, 13 and civic competences 7) ent repreneurship 8) cul tural expression Edupolicies Conference – Athens 2014
  • 14. 14 games in education - some trends & initiatives Game Based Learning Ser ious Games Gami f icat ion Game Making Edupolicies Conference – Athens 2014
  • 15. 15 Game Based Learning “ i n t e g r a t i o n o f g ame s ( o r g ami n g mechanics) into educat ional exper iences to suppor t learning" . . . of cur r iculum contents and . . . "sof t ski l ls ( l ike) col laborat ion, problem solving, communicat ion, cr i t ical thinking, a n d d i g i t a l l i t e r a c y . ” Horizon Report 2012 K-12 Edupolicies Conference – Athens 2014
  • 16. 16 some digital game types • Commercial of f - the-shel f games - The Sims • Massively Mul t iplayer Onl ine Role -playing Games (MMORPGs) - Wor ld of Warcraf t • Ser ious Games/Educat ional games - STEM/humani t ies games • sandbox games - Minecraf t (Edu) • pervasive / Al ternate Real i ty Games - ARG • game author ing envi ronments - Scratch, Magos 08/03/2014 Edupolicies Conference – Athens 2014
  • 17. 17 key teacher concerns • Place & space in the cur r iculum • Assessment • Planning & organisat ion o what game/s o access to and management of digi tal envi ronment o design of teaching uni t o managing act ivi t ies - in/out of class, school/home 08/03/2014 Edupolicies Conference – Athens 2014
  • 18. 18 GEL GEL key questions Edupolicies Conference – Athens 2014
  • 19. 19 Ser ious Games games designed for purposes other than enter tainment Edupolicies Conference – Athens 2014 SGS
  • 20. 20 Gami f icat ion appl icat ion of game mechanics & mechanisms to non-game contexts to enhance engagement / learning Edupolicies Conference – Athens 2014 eSG
  • 21. 21 ent repreneurship in Europe's schools Edupolicies Conference – Athens 2014
  • 22. 22 educat ional game making design and product ion of digi tal games to suppor t learning . . . of cur r iculum contents and . . . 21st century ski l ls: col laborat ion, problem solving, communicat ion, cr i t ical thinking, digi tal l i teracy Edupolicies Conference – Athens 2014
  • 23. digi tal maker movement 23 makes i t wi th I taly's pol icy makers! Edupolicies Conference – Athens 2014
  • 24. 24 Edupolicies Conference – Athens 2014
  • 25. MAGICAL snapshot What? game making for learning and transversal skills When? 1 Jan. 2012 – 01 Oct. 2014 (33 months) How? EU Longlife Learning Progamme KA3 (ICT) Who? Institute for Education Technology, CNR (IT) Tampere University of Technology - TUT (FI) Manchester Metropolitan University (UK) Katholieke Universiteit Leuven (BE) + specially commissioned institution - GAPMET (GR) Edupolicies Conference – Athens 2014
  • 26. Main project objectives • Investigate collaborative game making as a student-centred, hands-on approach to learning • Examine support for 21st C. skills: collaboration, problem-solving, creativity, ICT literacy • Implement game-making environments & activities • Support broader uptake of collaborative game making in education Edupolicies Conference – Athens 2014
  • 27. Target populations • Primary school students • Student teachers • In-service teachers • Staff dealing with special needs (SEN) Edupolicies Conference – Athens 2014
  • 28. Core outputs • Magos (Lite & Classic ) game making-platform • Library of game making environments • Pedagogical planning tool • Set of reusable pedagogical plans • Set of ready to use games • Guide for classroom practice • Toolkit for teacher/educator training courses Edupolicies Conference – Athens 2014
  • 29. MAGOS Lite game-making environment 29 Magos Lite Edupolicies Conference – Athens 2014
  • 30. Library of Game Making Environments for Learners 30 Edupolicies Conference – Athens 2014 http://amc.pori.tut.fi/game-building-tools/
  • 31. Pedagogical planner for GBL 31 Edupolicies Conference – Athens 2014 http://www.magical.itd.cnr.it/
  • 32. MAGICAL website http://www.magical-project.net/ MAGOS platform http://magos.pori.tut.fi/ Pedagogical Planner http://www.magical.itd.cnr.it/ Library of Game Making Environments for Learners http://amc.pori.tut.fi/game-building-tools MAGICAL bibliography on Mendeley http://www.mendeley.com/groups/19323 91/magical-collaborative-game-design-for- learning/ Scoop.It! curated game making feed http://www.scoop.it/t/game-making-and- learning my email jeff@itd.cnr.it 32 Edupolicies Conference – Athens 2014
  • 33. Thank you! 33 Jeffrey Earp Game Making & Learning on Scoop.It Edupolicies Conference – Athens 2014