Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Games in education – some key trends and initiatives in Europe
1. Games in educat ion – some key
t rends and ini t iat ives in Europe
Jef f rey Earp
Inst i tute for Educat ional Technology
I tal ian Research Counci l
keynote address @ Edupolicies Conference, Athens 26-28 Sept. 2014
3. collaborative game making
21st century skills
game design
serious games
game based learning
training
pedagogy
education
design patterns
innovat ive pract ice
innovat ion
empi r ical research
Ini t ial Teacher Educat ion
inclusion
universal design
SEN
educat ional sof tware
teacher t raining
teacher competencies
Knowledge Society
teacher educat ion
open educat ional resources
knowledge shar ing
professional development
cur r iculum ICT
resource design
shar ing & reuse
resource catalogues
technology enhanced
learning
educational technology
4. invest igat ing
pi lot ing
implement ing
val idat ing
suppor t ing
informing . . .
educational policy
Edupolicies Conference – Athens, Sept. 2014
5. 5
educat ional innovat ion
in Europe -
the creat ive classroom
http://is.jrc.ec.europa.eu/pages/EAP/eLearningPresentations.html
12. 12
well-ordered problems connecting play & learning
good tools “cycle of expertise”
clear goals narrative immersion
safe failure multiple learning paths
learn by doing learning transfer
feedback & assessment design thinking
“Teaching as Designing”
GBL principles - James Paul Gee, 2011
Edupolicies Conference – Athens 2014
13. key competencies - EU
1) communicat ion in the mother tongue
2) communicat ion in foreign languages
3) competences in maths, science and technology
4) digi tal competence
5) learning to learn
6) interpersonal , intercul tural and social competences,
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and civic competences
7) ent repreneurship
8) cul tural expression
Edupolicies Conference – Athens 2014
14. 14
games in education -
some trends & initiatives
Game Based Learning
Ser ious Games
Gami f icat ion
Game Making
Edupolicies Conference – Athens 2014
15. 15
Game Based Learning
“ i n t e g r a t i o n o f g ame s ( o r g ami n g
mechanics) into educat ional exper iences to
suppor t learning"
. . . of cur r iculum contents and . . .
"sof t ski l ls ( l ike) col laborat ion, problem
solving, communicat ion, cr i t ical thinking,
a n d d i g i t a l l i t e r a c y . ”
Horizon Report 2012 K-12
Edupolicies Conference – Athens 2014
16. 16
some digital game types
• Commercial of f - the-shel f games - The Sims
• Massively Mul t iplayer Onl ine Role -playing Games (MMORPGs) -
Wor ld of Warcraf t
• Ser ious Games/Educat ional games - STEM/humani t ies games
• sandbox games - Minecraf t (Edu)
• pervasive / Al ternate Real i ty Games - ARG
• game author ing envi ronments - Scratch, Magos
08/03/2014
Edupolicies Conference – Athens 2014
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key teacher concerns
• Place & space in the cur r iculum
• Assessment
• Planning & organisat ion
o what game/s
o access to and management of digi tal
envi ronment
o design of teaching uni t
o managing act ivi t ies - in/out of class,
school/home
08/03/2014
Edupolicies Conference – Athens 2014
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GEL
GEL key questions
Edupolicies Conference – Athens 2014
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Ser ious Games
games designed for
purposes other than
enter tainment
Edupolicies Conference – Athens 2014
SGS
20. 20
Gami f icat ion
appl icat ion of game mechanics &
mechanisms to non-game contexts
to enhance engagement / learning
Edupolicies Conference – Athens 2014
eSG
22. 22
educat ional game making
design and product ion
of digi tal games
to suppor t learning
. . . of cur r iculum contents and . . .
21st century ski l ls: col laborat ion, problem
solving, communicat ion,
cr i t ical thinking, digi tal l i teracy
Edupolicies Conference – Athens 2014
23. digi tal maker movement
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makes i t
wi th I taly's pol icy makers!
Edupolicies Conference – Athens 2014
25. MAGICAL snapshot
What? game making for learning and transversal skills
When? 1 Jan. 2012 – 01 Oct. 2014 (33 months)
How? EU Longlife Learning Progamme KA3 (ICT)
Who? Institute for Education Technology, CNR (IT)
Tampere University of Technology - TUT (FI)
Manchester Metropolitan University (UK)
Katholieke Universiteit Leuven (BE)
+ specially commissioned institution - GAPMET (GR)
Edupolicies Conference – Athens 2014
26. Main project objectives
• Investigate collaborative game making as a
student-centred, hands-on approach to learning
• Examine support for 21st C. skills: collaboration,
problem-solving, creativity, ICT literacy
• Implement game-making environments & activities
• Support broader uptake of collaborative game
making in education
Edupolicies Conference – Athens 2014
27. Target populations
• Primary school students
• Student teachers
• In-service teachers
• Staff dealing with special needs (SEN)
Edupolicies Conference – Athens 2014
28. Core outputs
• Magos (Lite & Classic ) game making-platform
• Library of game making environments
• Pedagogical planning tool
• Set of reusable pedagogical plans
• Set of ready to use games
• Guide for classroom practice
• Toolkit for teacher/educator training courses
Edupolicies Conference – Athens 2014