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Quelle: German UPA Usability-Quartett

Usability

Personas

Michael Jendryschik
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© itemis AG
Michael Jendryschik
Leiter Usability Engineering

Seit 2008 bei der itemis AG



Diplom-Informatiker (FH),
zertifizierter Usability Engineering (Fraunhofer),
Mitglied der German UPA und der Webkrauts



Spezialist für die Konzeption und Entwicklung von
Webseiten und Benutzeroberflächen



Arbeitsschwerpunkte: Usability Engineering
und Webstandards

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

© itemis AG

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Personas

© itemis AG

Quelle: German UPA Usability-Quartett

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© itemis AG

Quelle: http://whatmyfriendsthinkido.net/engineer/what-my-friends-think-i-do-what-i-actually-do-engineer/
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© itemis AG

Quelle: http://www.geekfill.com/2011/10/19/how-users-see-the-programmers/
Personas

Definition

Hypothetischer Nutzer mit konkret ausgeprägten Eigenschaften und Vorlieben
sowie einem konkreten Nutzungsverhalten.



Die ermittelten Personas begleiten das gesamte Projekt von der
Anforderungsermittlung bis hin zur Implementierung und Wartung.

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

© itemis AG

Quelle: http://1tag1mensch.wordpress.com/

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Personas

Verfassen



Aufbau einer Persona
 Der vollständige Name und weitere persönliche Angaben, u.a. das
Geschlecht und Alter.
 Einstellung zum Produkt und Kenntnis vom Produkt.
 Ein Foto der Persona.
 Angaben zu Beruf, Funktion, Verantwortlichkeiten.
 Angaben zu Aufgaben und Zielen.
 Fachliche Ausbildung, Wissen und Fähigkeiten, sofern sie für das Produkt von
Interesse sind. (Computerkenntnisse, IT-Know-how, ...)

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 Typische Verhaltensmuster und Vorgehensweisen, die Rückschlüsse darüber
zulassen, wie die Persona in bestimmten Situationen reagiert.

© itemis AG

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Personas: CURE Elderly-Personas

Archetypische Senioren, älter als 60 Jahre

Basieren realen Daten, die auf Studien
basieren, die in 8 europäischen Ländern
durchgeführt wurden (u.a. Deutschland)

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Sollen Forscher und Unternehmen bei der
Gestaltung von Produkten und
Dienstleistungen für ältere Nutzer unterstützen
© itemis AG

Quelle: http://elderlypersonas.cure.at/

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Personas

Vorteile



Alle Projektbeteiligte (Management, Designer, Entwickler, …)
 können sich in Personas hineinversetzen und deren Erfordernisse verstehen.
 können den gesamten Entwicklungsprozess auf die Erfordernisse ihrer Nutzer
ausrichten;
 spielen Nutzungsszenarien aus Sicht der Personas durch: »Wie würde Helmuth
vorgehen, um den Bericht auszudrucken?«
 haben konkrete Bezugspersonen, die ihrer Arbeit einen Sinn geben;

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 haben ein Werkzeug, um Anforderungen zu priorisieren.

© itemis AG

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Personas

Nachteil

Personas geringer Qualität können so real anmuten, dass die Entwicklung die
tatsächlichen Nutzer aus den Augen verliert.

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

© itemis AG

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Personas sind eine
Usability-Engineering-Methode
und basieren auf empirischen Daten!

© itemis AG

Quelle: Fotolia

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Personas

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Usability Engineering Vorgehensmodell

© itemis AG

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Personas

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Nutzungskontext

© itemis AG

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Personas

Methodische Grundlage zur
Bestimmung des Nutzungskontexts
1. Ermittlung der relevanten Nutzergruppen
2. Analyse des Nutzungskontexts mittels Interviews
3. Verfassen und Validieren von Kontextszenarien

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4. Erstellung von Aufgabenmodellen und Nutzungsszenarien

© itemis AG

Quelle: DAkkS Leitfaden Usability 1.3

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Personas

Ermittlung der relevanten Nutzergruppen

Software für »Jedermann«


Erfahrung mit der Aufgabe



Sensomotorische Fähigkeiten (vor allem relevant für Alter über 50)



Erfahrung mit IT



Einstellung/Zutrauen zu IT

Software für ein bestimmtes Klientel
Aufgaben, die am System ausgeführt werden



Vorbildung



Rollenbezeichnung im Unternehmen oder in der Organisation

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

© itemis AG

Quelle: DAkkS Leitfaden Usability 1.3, Fraunhofer FIT

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Personas

Nutzungsanforderungen (Beispiele)

Der Nutzer muss über das System E-Mails versenden
können, ggfs. mit Anhang.

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Der Nutzer muss am System versendete E-Mail wiederfinden
und einsehen können.

© itemis AG

Quelle: DAkkS Leitfaden Usability 1.3

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Personas

Aufgabenmodell (Beispiel)



Kernaufgabe: E-Mail verfassen



Teilaufgaben
1. Empfänger auswählen
2. Inhalt verfassen
3. Dokumente anhängen
4. E-Mail versenden

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5. Kopie speichern

© itemis AG

Quelle: DAkkS Leitfaden Usability 1.3

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Personas

Beispiel-Nutzungsszenario
Benutzeraktion

Systemreaktion

Nutzungsanforderung

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Aufgabenmodell

© itemis AG

Quelle: DAkkS Leitfaden Usability 1.3

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Personas

Beispiel-Nutzungsszenario
Aufgabenmodell

Benutzeraktion

Systemreaktion

Nutzungsanforderung

KA: E-Mail verfassen
TA1: Empfänger
auswählen
TA2: Inhalt verfassen
TA3: Dokumente
anhängen
TA4: E-Mail versenden

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TA5: Kopie speichern

© itemis AG

Quelle: DAkkS Leitfaden Usability 1.3

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Personas

Beispiel-Nutzungsszenario
Aufgabenmodell

Benutzeraktion

KA: E-Mail verfassen

Systemreaktion

Nutzungsanforderung

Ausgangssituation:
Das System zur Eingabe
von E-Mails ist gestartet.

TA1: Empfänger
auswählen

Name oder E-MailAdresse eingeben oder
auswählen

Zeigt ausgewählte
Empfänger

TA2: Inhalt verfassen

Betreff und Inhalt
eingeben

Zeigt Betreff und Inhalt

TA3: Dokumente
anhängen

Aufruf der Funktion zum
Anhängen von
Dokumenten

Zeigt eine Liste
verfügbarer Dokumente

Gewünschte Dokumente
auswählen

Zeigt ausgewählte
Dokumente als Anhang

Wählt »Senden«

Zeigt den Versandstatus

TA4: E-Mail versenden

Zeigt den Speicherort
der Kopie

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TA5: Kopie speichern

© itemis AG

Quelle: DAkkS Leitfaden Usability 1.3

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Personas

Beispiel-Nutzungsszenario
Aufgabenmodell

Benutzeraktion

Nutzungsanforderung

Ausgangssituation:
Das System zur Eingabe
von E-Mails ist gestartet.

KA: E-Mail verfassen

Systemreaktion

Der Nutzer muss über
das System E-Mails
versenden können,
ggfs. mit Anhang.

TA1: Empfänger
auswählen

Name oder E-MailAdresse eingeben oder
auswählen

Zeigt ausgewählte
Empfänger

TA2: Inhalt verfassen

Betreff und Inhalt
eingeben

Zeigt Betreff und Inhalt

TA3: Dokumente
anhängen

Aufruf der Funktion zum
Anhängen von
Dokumenten

Zeigt eine Liste
verfügbarer Dokumente

Gewünschte Dokumente
auswählen

Zeigt ausgewählte
Dokumente als Anhang

Wählt »Senden«

Zeigt den Versandstatus

TA4: E-Mail versenden

Zeigt den Speicherort
der Kopie

Der Nutzer muss am
System versendete EMail wiederfinden und
einsehen können.

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TA5: Kopie speichern

© itemis AG

Quelle: DAkkS Leitfaden Usability 1.3

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Personas

Ableitung der Personas



Erstellung mindestens einer Persona für jede Benutzergruppe



Berücksichtigung von Zielen, Aufgaben und Problemen, Erfordernissen und
Nutzungsanforderungen, Eigenschaften und Einstellungen



Validierung der Personas
 Korrekt gezeichnet?
 Für die Unternehmensziele relevant?



Sichtbar machen, z.B.
 Poster, die bei den Projektbeteiligten in den Büros hängen

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 Dokumentation, Reports oder andere technische Dokumente

© itemis AG

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Na komm, das ist schon ein
bisschen aufwändig, oder?
Was soll man das alles noch machen?

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Wer soll das bezahlen?

© itemis AG

Quelle: freydenker.com

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Personas

Lean UX Methode

Erstellung von »Proto-Personas«
durch das Produkt/Projekt-Team



Kreativ-Workshops, Brainstorming



Fokus auf Bedürfnisse und Ziele

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

© itemis AG

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Personas

Lean UX Methode

1

2

Foto/Zeichnung

Familienverhältnisse

Name und Alter

Persönliche Situation

Rolle

Generelle Einstellungen
(zum Produkt)

3

Mögliche Lösungsansätze

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Bedürfnisse und Probleme

4

© itemis AG

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Personas

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Lean UX Methode

© itemis AG

Quelle: coschedule.com

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Personas

Lean UX Methode

Wichtig: Annahmen im weiteren
Projektverlauf permanent validieren
und Personas ggfs. anpassen.



Das gilt auch für auf empirischem
Weg ermittelte Personas.

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

© itemis AG

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Viel Spaß bei der Entwicklung
eigener Personas!

© itemis AG

Quelle: http://1tag1mensch.wordpress.com/

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Kontakt:

Michael Jendryschik
michael.jendryschik@itemis.de
https://twitter.com/jendryschik
https://www.xing.com/profiles/Michael_Jendryschik

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itemis AG | Am Brambusch 15-24 | D-44536 Lünen | www.itemis.de

© itemis AG

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