This document discusses how Second Life can redefine concepts in higher education such as student labs, identity, audio-visual centers, expert patients, office hours, university advancement, the ivory tower, student engagement, physical plants, ribbon cuttings, study abroad programs, lectures, campus safety, intramurals, help desks, lecture halls, homework, ePortfolios, and schools through representing them in the virtual world of Second Life such as on the SJSU SLIS island.