First presented at BarCamp Charlotte 4, we talk about some common mistakes that prevent good apps from becoming great apps. By avoiding these errors, you can increase your chances for word of mouth, press, or being featured by Apple.
Without the context of my commentary or the transitions, some of the slides aren't going to make a lot of sense (for example, I am by no means saying that ConvertBot is an example of over-designing). Sorry about that. Look forward to a full article on these and more mistakes on uxmag.com in the near future.
45. “A mental model is an explanation of someone's
thought process about how something works in the
real world.”
Saturday, October 16, 2010
46. “A mental model is an explanation of someone's
thought process about how something works in the
real world.”
-Not Donald Norman
Saturday, October 16, 2010
59. Tips so you won’t be
“that guy”
Saturday, October 16, 2010
60. Tips so you won’t be
“that guy”
• Obliterate unessential
features
Saturday, October 16, 2010
61. Tips so you won’t be
“that guy”
• Obliterate unessential
features
• Break your interface up
into logical screens
Saturday, October 16, 2010
62. Tips so you won’t be
“that guy”
• Obliterate unessential
features
• Break your interface up
into logical screens
• On each screen show
only what is essential for
that particular screen
Saturday, October 16, 2010
90. 4 Principles
Contrast : Hello Hello
-Color is -Color is
Repetition : -Just one way 2. Just one way
-To Repeat *To Repeat
Saturday, October 16, 2010
91. 4 Principles
Contrast : Hello Hello
-Color is -Color is
Repetition : -Just one way 2. Just one way
-To Repeat *To Repeat
Alignment :
Saturday, October 16, 2010
92. 4 Principles
Contrast : Hello Hello
-Color is -Color is
Repetition : -Just one way 2. Just one way
-To Repeat *To Repeat
Alignment :
< Back Delete
Proximity: Here is some text that can
be edited
Here is some text that can
be edited
Edit Delete Edit < Back
Saturday, October 16, 2010
101. Free things you can do
for starters.
1. Read Apple’s Human Interface Guidelines
(HIG) - developer.apple.com/iphone
2. Watch Apple’s WWDC session videos
relating to design & building successful
apps: developer.apple.com/videos/
3. Browse the app store every week - always
check out the apps Apple features and think
about why Apple might have featured them
Saturday, October 16, 2010
106. Top 5½ iPhone
app design mistakes
• My Company: @skookum - skookum.com
• Jeremy Olson (that’s me): @jerols - tapity.com
• My app: @gradesapp - gradesapp.com
• Catch the article later on: UXMag.com
• The Design of Every Day Things, Don Norman
• The Non Designers Design Book, Robin Williams
• Tapworthy, Josh Clark
• App Savvy, Ken Yarmosh (pre-order, it’s really good)
Saturday, October 16, 2010