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Make Games, Not War


     Jesse Schell
A Simple Survey
1) In terms of their ability to change people’s
   behavior, video games are:
  a) Less powerful than other media
  b) More powerful than other media


2) Videogames tend to change people:
  a) For the worse
  b) For the better
Now the hard question
3) Playing videogames tends to make people:
  a)   More likely to reason and promote peace
  b)   More likely to fight and promote war
  c)   Neither
  d)   I have no idea
Why are videogames so violent?
• A world where…
  – You can do anything
  – No one gets hurt
  – Verbal communication is awkward or impossible
Opinion Scorecard
Peace                 War
           • Violence comes easily
Is simulated violence bad?
Jackie Kashian




It’s true that there are plenty of videogames that tiny
children shouldn’t play. I am a grown up lady, and I need to
shoot people.

I think It’s best if it occurs fictionally.
Videogame Revenues
30

25

20

15
                                                                                                                    Billions of US Revenues
10

 5

 0
      1996   1997   1998   1999   2000   2001   2002    2003   2004   2005   2006   2007   2008   2009   2010




                                                       Violent Crime
3.5

 3

2.5

 2

1.5                                                                                                             Millions of Violent Crimes
 1

0.5

 0
      1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010
Opinion Scorecard
         Peace                    War
• Catharsis            • Inherently violent
Desensitization to Violence
Opinion Scorecard
         Peace                    War
• Catharsis            • Violence comes easily
                       • Desensitization to violence
Opinion Scorecard
         Peace                    War
• Catharsis            • Violence comes easily
                       • Desensitization to violence
                       • Videogames train you to kill
“Exploring, in a safe and controlled context, what is impossible or too dangerous or
forbidden is a crucial tool in accepting the limits of reality. Playing with rage is a
valuable way to reduce its power. Being evil and destructive in imagination is a vital
compensation for the wildness we all have to surrender on our way to being good
people.” – Kutner and Olson
Opinion Scorecard
         Peace                    War
• Catharsis            • Inherently violent
• Control              • Desensitization to violence
                       • Videogames train you to kill
The Orc
Opinion Scorecard
         Peace                      War
• Catharsis            •   Violence comes easily
• Control              •   Desensitization to violence
                       •   Videogames train you to kill
                       •   Humans inherently racist?
Dani Bunten Berry




CGDC 1991    CGDC 1992
Opinion Scorecard
         Peace                           War
• Catharsis                 •   Violence comes easily
• Control                   •   Desensitization to violence
• No more race / language   •   Videogames train you to kill
  barriers?                 •   Humans inherently racist?
Hayley’s Story
Opinion Scorecard
         Peace                           War
• Catharsis                 •   Violence comes easily
• Control                   •   Desensitization to violence
• No more race / language   •   Videogames train you to kill
  barriers?                 •   Humans inherently racist?
• See others POV
What drives real world violence?
Violence is Communication
“Long experience has taught me that the
crux of my fortunes is whether I can radiate
good will toward my audience. There is only
one way to do it and that is to feel it. You
can fool the eyes and minds of the audience,
but you cannot fool their hearts.”
                    - Howard Thurston
“I got into television because I
hated it so. And I thought there
was some way of using this
fabulous instrument to be of
nurture to those who would
watch and listen."



“I believe that those of us
who are the producers and
purveyors of television -- or
video games or newspapers
or any mass media -- I believe
that we are the servants of
this nation.”
Persuaders     Fulfillers




  Artists    Humanitarians
Persuaders
Fulfillers
Artists
Humanitarians
Persuaders     Fulfillers




  Artists    Humanitarians
Thanks!




Email: jesse@schellgames.com
    Twitter: @jesseschell
   Slides: jesseschell.com

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Make Games, Not War

  • 1. Make Games, Not War Jesse Schell
  • 2. A Simple Survey 1) In terms of their ability to change people’s behavior, video games are: a) Less powerful than other media b) More powerful than other media 2) Videogames tend to change people: a) For the worse b) For the better
  • 3.
  • 4.
  • 5. Now the hard question 3) Playing videogames tends to make people: a) More likely to reason and promote peace b) More likely to fight and promote war c) Neither d) I have no idea
  • 6.
  • 7.
  • 8.
  • 9.
  • 10.
  • 11.
  • 12.
  • 13. Why are videogames so violent? • A world where… – You can do anything – No one gets hurt – Verbal communication is awkward or impossible
  • 14.
  • 15.
  • 16.
  • 17.
  • 18. Opinion Scorecard Peace War • Violence comes easily
  • 20. Jackie Kashian It’s true that there are plenty of videogames that tiny children shouldn’t play. I am a grown up lady, and I need to shoot people. I think It’s best if it occurs fictionally.
  • 21. Videogame Revenues 30 25 20 15 Billions of US Revenues 10 5 0 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 Violent Crime 3.5 3 2.5 2 1.5 Millions of Violent Crimes 1 0.5 0 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010
  • 22. Opinion Scorecard Peace War • Catharsis • Inherently violent
  • 23.
  • 25.
  • 26.
  • 27. Opinion Scorecard Peace War • Catharsis • Violence comes easily • Desensitization to violence
  • 28.
  • 29.
  • 30. Opinion Scorecard Peace War • Catharsis • Violence comes easily • Desensitization to violence • Videogames train you to kill
  • 31. “Exploring, in a safe and controlled context, what is impossible or too dangerous or forbidden is a crucial tool in accepting the limits of reality. Playing with rage is a valuable way to reduce its power. Being evil and destructive in imagination is a vital compensation for the wildness we all have to surrender on our way to being good people.” – Kutner and Olson
  • 32. Opinion Scorecard Peace War • Catharsis • Inherently violent • Control • Desensitization to violence • Videogames train you to kill
  • 34.
  • 35. Opinion Scorecard Peace War • Catharsis • Violence comes easily • Control • Desensitization to violence • Videogames train you to kill • Humans inherently racist?
  • 36.
  • 37.
  • 38.
  • 39.
  • 40.
  • 41.
  • 42. Dani Bunten Berry CGDC 1991 CGDC 1992
  • 43.
  • 44.
  • 45.
  • 46.
  • 47. Opinion Scorecard Peace War • Catharsis • Violence comes easily • Control • Desensitization to violence • No more race / language • Videogames train you to kill barriers? • Humans inherently racist?
  • 49.
  • 50.
  • 51.
  • 52. Opinion Scorecard Peace War • Catharsis • Violence comes easily • Control • Desensitization to violence • No more race / language • Videogames train you to kill barriers? • Humans inherently racist? • See others POV
  • 53. What drives real world violence?
  • 55.
  • 56.
  • 57. “Long experience has taught me that the crux of my fortunes is whether I can radiate good will toward my audience. There is only one way to do it and that is to feel it. You can fool the eyes and minds of the audience, but you cannot fool their hearts.” - Howard Thurston
  • 58. “I got into television because I hated it so. And I thought there was some way of using this fabulous instrument to be of nurture to those who would watch and listen." “I believe that those of us who are the producers and purveyors of television -- or video games or newspapers or any mass media -- I believe that we are the servants of this nation.”
  • 59.
  • 60. Persuaders Fulfillers Artists Humanitarians
  • 65. Persuaders Fulfillers Artists Humanitarians
  • 66.
  • 67.
  • 68.
  • 69.
  • 70.
  • 71.
  • 72.
  • 73.
  • 74.
  • 75. Thanks! Email: jesse@schellgames.com Twitter: @jesseschell Slides: jesseschell.com