For creating open content as a continually ongoing process of refinement, re-distribution, correction, modification, re-arrangement and reuse, better quality of the open content is the result of these possibilities. It's important to make reuse easier. This requires authors to consider visibility and circulation of the published open educational resources(OER).
2. Ways of Publishing
● by distributing via email
● as a download on your own/personal/institutional
website
● on a website with educational content
● in an institutional repository and
● in a thematic repository
● submit to existing OER repositories
● publish eBooks
● publish mobile apps
● ....
3. Visibility Strategy
There are three factors that determine the visibility:
Findability starts by making diffusion of the educational
content through the appropriate channels: mailing lists,
OER repositories....
Accessibility means that all content in the repository is
properly indexed and, therefore, can be retrieved using a
friendly search engine by keywords, by taxonomies....
Shareability means that it should be easy to the users to
share their obtained results in order to propagate their
searches to other users with similar interests....
4. Visibility (con't)
Metadata can help your content discovered, it refers to
information about the learning object :
What the content is about (objectives, topics), who the
authors and developers are, who the target audiences
are, who owns the object, how it may be used
(prerequisites), the interactivity model, technology
requirements, and so on...
It makes sense to think about how you can find the right
content where and when you need it when considering the
visibility of your own content. Re-visit "Locating OER" is
helpful.
5. Visibility of Creators
The meaning of facilitation of the re-use and sharing of
open educational content for creators :
● credits for the creator(improve recognition)
● personal marketing
● an accessible academic legacy
● connections / networking / collaboration
by rubyblossom
6. Reusability Must be Considered
For creating open content as a continually ongoing process
of refinement, re-distribution, correction, modification, re-
arrangement and reuse, better quality of the open content is
the result of these possibilities. It's important to make reuse
easier. It requires:
Using Open Format
Using Open Licenses
Using Educational Metadata
Granularity
7. Using Open Format
An open file format is a published specification for storing
digital data, usually maintained by a standards
organization, which can therefore be used and
implemented by anyone. For example, an open format can
be implementable by both proprietary and free and open
source software, using the typical software licenses used
by each.
For example : .odt or .html files instead of .pdf files
Details on open format file types: check out AusGOAL
8. One Example of Converting Files...
If a teacher chooses a license which allows modifying her
content, her students can publish other - perhaps
commented or illustrated - versions.
How to convert files into an open format ?
● Open a document in text processing software (e.g.
Microsoft Word)
● and save it as a html-Document
● After that, you can modify the document in html-
standards.
There are file converter tools too.
9. Recommendation-1
Recommendations for maximum compatibility: referring to
open4us.org, it is recommended to make it available in 3
formats, but open format (3) is the most important one :
(1) The original Microsoft Office file (eg: .doc, .docx, .ppt,
etc) for others to natively edit,
(2) a PDF version so that the content is viewable on the
widest range of devices,
(3) a conversion to OpenDocument Format via LibreOffice
(http://help.libreoffice.
org/Common/Opening_documents_saved_in_other_format
s).
10. Recommendation-2
For video and audio, it is recommended to make available
content in the native format in which it was originally
recorded.
In post processing/editing, it is recommended to export
video to two formats: OGG Theora and MP4. For audio-
only files, exporting to OGG Vorbis and MP3 is
recommended. Include high-resolution versions of videos
where possible.
(refer to open4us.org)
11. Using Open Licenses
Notice that saying nothing about licensing for a given
content means that the classical copyright rules apply, so a
decision must be taken.
The Creative Commons licensing model is a good starting
point for sharing resources.
12. Using Educational Metadata
Metadata is the data of data, it's to facilitate retrieval and to
increase the ability for content to be exchanged between
different Learning Content Management Systems. Open
standards for describing educational content :
SCORM (Sharable Content Object Reference Model)
LOM (Learning Object Metadata) from IEEE LTSC
LRMI (Learning Resources Metadata Initiative, co-led by the
Association of Educational Publishers (AEP) and Creative Commons (CC) )
Note : These standards are not included in most wiki software.
13. Granularity
When creating open content, it needs to be easy to break a
collection of resources up into its component parts. No too
much work is needed to disassemble the resources so
that no barrier placed between people and information.
People can easily find and use the right pieces of content
when they need them.
by Chris Douce
15. OER Commons -- Open Author
Open Author let you combine text, pictures, sound, files
and video to create resources, which may be exported in a
variety of formats for use in a course management system
(CMS) or for presentations, and they may be printed for
easy reference.
1. Write: Educational resources are designed and
constructed.
2. Describe: Resources are tagged to ensure
discoverability by others.
3. Submit: Use license is selected and resource is
published.
16. MERLOT Content Builder
The MERLOT Content Builder is a web page and website
development tool that is integrated into MERLOT. It is
directly accessible by registered and logged-in members
from the MERLOT homepage or from a members profile
page. Web pages are easily created using Content
Builder's templates. These include a variety of designs
including e-portfolio structures, lesson plans, pedagogical
analysis, student reflection, online course, tutorial,
presentation, community website, etc.