SlideShare una empresa de Scribd logo
1 de 48
Dreams and Video Game Play Jayne Gackenbach Grant MacEwan University &  Athabasca University Games for Health 2010 Conference Boston, MA gackenbachj@macewan.ca
Why are dreams important? Rich history across most cultures Royal road to the unconscious – Freud While opened up dreams as important, he also pathologized them With discovery of REM sleep and the sleep laboratory, dreams entered science While not local only to REM, those that are most recalled and most often puzzled about are typically REM dreams
Why are dreams important? Function of dreams increasingly clear Evolutionary threat/play (Revonsuo; Humphrey) Emotional Regulation, especially negative emotions (Kramer; Nielsen; Zadra) Memory integration & consolidation (Stickgold) Problem-solving, creative inspiration (Barrett) Metacognition (LaBerge; Kahan; Kahn) All this serves personal and interpersonal needs if shared and processed but need not be
Why study gamers dreams? Media saturated society Video game play represents the most immersive and interactive media experience Isn’t it all just incorporation? Yes gamers dream about games And no,  Example of value of studying gamers dreams... Gamers dreams show fundamental structural differences
Presence in Games and Dreams Dreams have been called the “gold standard” for presence (sense of being there) in VR and games (Revonsuo; Moller & Barbera) Never measured until now (Gackenbach & Rosie, 2010) Played Mirror’s Edge in lab before sleep Gathered dreams for next two weeks Presence measured after game and after dreams
Presence sum score NO DIFFERENCE Items (12) got 4 differences 8 NO DIFFERENCE: The dream/game caused real feelings and emotions for me. (Dream > Game) Overall how much did the things/people in the dream/game look like they would if you had experienced them in waking reality? (Dream > Game) How much did you feel like the events of the dream/game were happening to you? (Dream > Game) How often did you feel "My body was in bed, but my mind was inside my dream" or "My body was in this room, but my mind was inside the environment I saw/heard"? (Game > Dream) Presence in Games and Dreams
Gamer Defined Play video games on average several times a week Typical playing session more than 1 or 2 hours Played 50 or more video games over your lifetime Been playing video games since before grade three Type of Game Preferred only considered in latest studies, seemed to make no difference 5 years ago
Dream Dimensions Examined Lucid and Control Dreams Bizarreness and Creativity Nightmares and Threat Simulation
Lucid – Control Dreams Gackenbach, J.I. (2006). Video game play and lucid dreams: Implications for the development of consciousness. Dreaming, 16(2), 96-110. Gackenbach, J.I. & Kuruvilla, B. (2008). Video game play effects on dreams: Self-evaluation and content analysis. Eludamos. Journal for Computer Game Culture. 2(2), 169-186. Gackenbach, J.I. (2009). Video Game Play and Consciousness Development: A Replication and Extension. International Journal of Dream Research, 2(1), 3-11.
Lucid – Control Dreams & Gaming Subject #014: Lucidity triggered by an event 		Michael: Well, once Jean Grey (a marvel comic and video game character) got loose and started killing people, I was like this is really weird this is probably a dream and it was like right after that she 	showed up and I told myself that I need to wake up. I thought that something bad was supposed to happen and I didn’t want it to happen so I should wake up. Gackenbach, et al. (2009)
Control Dreaming 3= sometimes 2= rarely
Lucid Dreaming 3= sometimes 2= rarely
Gamer Sample Lucid/Control Dream Subject #014: Lucidity triggered by an event 		Well, once Jean Grey (a marvel comic and video game character) got loose and started killing people, I was like this is really weird this is probably a dream and it was like right after that she 	showed up and I told myself that I need to wake up. I thought that something bad was supposed to happen and I didn’t want it to happen so I should wake up. Gackenbach, 2006, 2009a, b; & Kurvilla, 2008;  Gackenbach, et al. (2009).
Methodological Refinement Gackenbach, J.I. (2009) Electronic media and lucid-control dreams: Morning after reports. Dreaming, 19(1), 1-6.
Methodological Refinement Previous studies long term retrospective memory Collected Dream report and when Normal sleep length and rested amount Questions on media use history and media used the day before dream Questions reflecting about dream reported Dreams (N=152) for analysis were chosen if: Last night Rested (had typical amount of sleep)
Principal Component Factor Analysis on Dream, Gamer and Media Use Last night, rested dreams, N = 152 Dreams Self Labeled Day Before Media Use
Parallels video gaming/lucidity Video game Play	 video games technologically constructed alternative realities Video gaming has been associated with improved spatial skills Low  motion sickness needed to play a lot High absorption is reported by players Lucid/control dreams Dream worldsbiologically constructed alternative realities Lucid dreamers show better spatial skills Lucid dreamers have better vestibular systems (not susceptible to motion sickness) Meditation is highly associated with lucidity and is training in developing one pointed absorption
Is the Lucidity – Video Game Play Association Self Selection?  Yes To be a serious player you need to not suffer motion sickness For serious game play spatial skills are an advantage Most games of serious players cater to boys Those who are able to get absorbed should do better No Almost all children through to young adults play some form these days Spatial skills improve with play Girl games are being developed and is a large growing market Attention/absorption improve with play
Bottom Line Gaming is too wide spread to reduce to purely self selection There is increasing social pressure to play Gaming is only one part of our networked life Percent growth in US 2006-2007
Original Dream Content Analysis ,[object Object]
Frequency equals intensity
High inter-rater reliability
Well developed norms
Uses categories which are pertinent to waking concerns that may influence dreaming.
Those that lead to further research were:
characters, aggression and misfortune.
Gackenbach, J.I., Matty, I., Kuruvilla, B., Samaha, A. N., Zederayko, A., Olischefski, J. & Von Stackelberg, H. (2009). Video game play: Waking and dreaming consciousness. S. Krippner (Ed.), Perchance To Dream, Hauppauge, NY: Nova Science Publishers, p. 239-253.27 gamers 56 dreams  male norms
Significant Differences from Male Norms  More dead or imaginary characters appearing in dream reports (21% vs 0%).    Why be human in a game? They have fewer powers than other types of creatures.
Dead or Imaginary Characters Subject 001- Dream 11 “I dreamt I was a character is Underworld 2, it was a werewolf character and then I became a 3rd person. It was the two main characters, it was the vampire girl and a hybrid werewolf character and I was another werewolf character beside them and we went into a vampire coven and we got to the weapons section of the vampire coven and then I woke up” ,[object Object],[object Object]
Dream Aggression Example Subject 002- Dream 6     “… I went outside … with my cat and shot these criminals that were trying to eat my dad and they were on top of my dad trying to eat his arms and he was fighting them off, and they were trying to hold him down and bite his shoulders and there was blood and stuff. And it was a very graphic shootout for a dream; it was very blood and guts ya know? And when I ran out of ammunition there was like pistol whipping and stuff going on and that one sticks out in my mind because it was very graphic…”.
Dream Misfortunes Fewer Misfortunes  (7% vs 36%) Fewer Bodily Misfortunes (0% vs 29%) Aggression and misfortune findings lead to threat simulation and nightmare questions Thus less victim /more control
Dream Bizarreness Gackenbach, J. I., Kuruvilla, B., & Dopko, R. (2009). Video game play and dream bizarreness. Dreaming, 19(4), 218-231.  Gackenbach, J.I. & Dopko, R. (in submission). The Relationship between Video Game Play, Dream Bizarreness, and Creativity. Consciousness and Cognition.
Domhoff – 2007 meta-analysis dreams are more coherent, patterned and thoughtful than previously suggested still some bizarreness in adult dreams  far less than what was expected based Illusion of Dream Bizarreness
Methods Study 1: Recent Dreams Self reported dream questions Various media use information Study 2: Two Week Online Dream Diary Features that were bizarre for subject Various media use information Torrance Test of Creative Thinking (TTCT)  Verbal and the figural tests Revonsuo & Salmivalli Content Analysis
Unusual (subject) Bizarre (judges) Non-bizarre (judges) Low Game  Group High Game Group Covariates: sex, # words in dream, # hours of video game play day before dreamDreams were 279 from low end gamers and 162 from high end gamers
Torrance Tests of Creative Thinking No gamer group difference for verbal test Significant differences for figural test favoring high gamer group
Gaming, Bizarreness & Creativity
Factor Analysis on Game Play, Lucid Related Dream & Bizarreness Variables Gaming loads with and without lucidity-control but with lucidity-control you have bizarreness Gackenbach, J.I. & Hunt, H. (2010, April). Video Game Play and Lucid Dreaming as Socially Constructed Meditative Absorption. Paper to be presented at the biannual meeting entitled "Toward a Science of Consciousness" sponsored by the University of Arizona, Tucson, Arizona.
Nightmares & Threat Simulation Gackenbach, J.I. & Kuruvilla, B. (2008). The relationship between video game play and threat simulation dreams. Dreaming, 18(4), 236-256.
Threat Simulation Theory dreaming is an adaptive process with an evolutionary foundation (Revonsuo, 2000).  dreaming allows us to simulate threatening situations in the safety of a virtual environment of dreams.  continued practice would allow an individual to better prepare for these possibly dangerous instances, were they to arise in the waking world
Dreams Collected Online Questionnaires night before dreams only,  average hours since dream to recollection being under one hour minimum word count of 40 words  98 participants/dreams 35 males  63 females
Principle Component Factor Analysis of Media, Threat Simulation Intensity, and Dream Self Evaluation Variables Gaming Day BeforeMedia Use Threat Simulation Self Report on Dream
Nightmares versus Bad Dreams Le, H. & Gackenbach, J. (2009). Nightmares of Video Game Players: What do They Look Like? Paper presented at the annual meeting of the International Association for the Study of Dreams, Chicago, ILL.
Method Participants 231 low- and 222 high end gamers Instruments Media usage questionnaire Impactful dreams questionnaire (Lucid, Nightmares, Mystical, and Bad dreams) Content Analysis Hall and Van de Castle’s method for content analysis (HVDC)
HVDC Aggression Sum Score Nightmares Bad Dreams Low Game  Group High Game Group
HVDC Misfortune Sum Score Bad Dreams Nightmares Low Game  Group High Game Group
Judge Rated Emotionality (HVDC) Consistent findings with previous research Nightmares had more negative emotions than bad dreams No interaction with gaming group
Self-Rated Emotionality Scale of Dream No gamer group difference or dream type difference Self rated emotions: anger, awe, sexual arousal, anxiety, fear, guilt, frustration, sadness, hatred, happiness, jealousy, and  embarrassment Negative emotions (anxiety, frustration, and fear) were found to be higher in bad dreams for high-end gamers While positive emotions (sexual arousal and happiness) were found to be greater in nightmares for high end gamers!!!

Más contenido relacionado

La actualidad más candente

Video game play and nightmare protection hypothesis
Video game play and nightmare protection hypothesisVideo game play and nightmare protection hypothesis
Video game play and nightmare protection hypothesisjgackenb
 
The Virtual Hero: the influence of narrative on affect and presence in a VR game
The Virtual Hero: the influence of narrative on affect and presence in a VR gameThe Virtual Hero: the influence of narrative on affect and presence in a VR game
The Virtual Hero: the influence of narrative on affect and presence in a VR gameMichelle Troxler
 
The Virtual Hero: the influence of narrative on affect and presence in a VR game
The Virtual Hero: the influence of narrative on affect and presence in a VR gameThe Virtual Hero: the influence of narrative on affect and presence in a VR game
The Virtual Hero: the influence of narrative on affect and presence in a VR gameSonia Qurashi
 
Individual differences in dreams and video game play 2018
Individual differences in dreams and video game play 2018Individual differences in dreams and video game play 2018
Individual differences in dreams and video game play 2018jgackenb
 
"Game Design: Creating Psychological Experiences" by Sherry Jones (Nov. 12, 2...
"Game Design: Creating Psychological Experiences" by Sherry Jones (Nov. 12, 2..."Game Design: Creating Psychological Experiences" by Sherry Jones (Nov. 12, 2...
"Game Design: Creating Psychological Experiences" by Sherry Jones (Nov. 12, 2...Sherry Jones
 
"Narrative Design and the Psychology of Emotions and Immersion in Games" by S...
"Narrative Design and the Psychology of Emotions and Immersion in Games" by S..."Narrative Design and the Psychology of Emotions and Immersion in Games" by S...
"Narrative Design and the Psychology of Emotions and Immersion in Games" by S...Sherry Jones
 

La actualidad más candente (6)

Video game play and nightmare protection hypothesis
Video game play and nightmare protection hypothesisVideo game play and nightmare protection hypothesis
Video game play and nightmare protection hypothesis
 
The Virtual Hero: the influence of narrative on affect and presence in a VR game
The Virtual Hero: the influence of narrative on affect and presence in a VR gameThe Virtual Hero: the influence of narrative on affect and presence in a VR game
The Virtual Hero: the influence of narrative on affect and presence in a VR game
 
The Virtual Hero: the influence of narrative on affect and presence in a VR game
The Virtual Hero: the influence of narrative on affect and presence in a VR gameThe Virtual Hero: the influence of narrative on affect and presence in a VR game
The Virtual Hero: the influence of narrative on affect and presence in a VR game
 
Individual differences in dreams and video game play 2018
Individual differences in dreams and video game play 2018Individual differences in dreams and video game play 2018
Individual differences in dreams and video game play 2018
 
"Game Design: Creating Psychological Experiences" by Sherry Jones (Nov. 12, 2...
"Game Design: Creating Psychological Experiences" by Sherry Jones (Nov. 12, 2..."Game Design: Creating Psychological Experiences" by Sherry Jones (Nov. 12, 2...
"Game Design: Creating Psychological Experiences" by Sherry Jones (Nov. 12, 2...
 
"Narrative Design and the Psychology of Emotions and Immersion in Games" by S...
"Narrative Design and the Psychology of Emotions and Immersion in Games" by S..."Narrative Design and the Psychology of Emotions and Immersion in Games" by S...
"Narrative Design and the Psychology of Emotions and Immersion in Games" by S...
 

Similar a Dreams and Video Game Play: How Gaming May Impact Lucidity, Creativity and Dream Content

Video game play and lucid dreaming as socially constructed meditative absorption
Video game play and lucid dreaming as socially constructed meditative absorptionVideo game play and lucid dreaming as socially constructed meditative absorption
Video game play and lucid dreaming as socially constructed meditative absorptionjgackenb
 
Dreams and video game play
Dreams and video game playDreams and video game play
Dreams and video game playjgackenb
 
History of gaming and gaming daily activities associated with nightmares
History of gaming and gaming daily activities associated with nightmaresHistory of gaming and gaming daily activities associated with nightmares
History of gaming and gaming daily activities associated with nightmaresjgackenb
 
An inquiry into the lack of nightmare protection associated with video game p...
An inquiry into the lack of nightmare protection associated with video game p...An inquiry into the lack of nightmare protection associated with video game p...
An inquiry into the lack of nightmare protection associated with video game p...jgackenb
 
Nightmare protection as motivation to play video games
Nightmare protection as motivation to play video gamesNightmare protection as motivation to play video games
Nightmare protection as motivation to play video gamesjgackenb
 
Dream and Blog Content Analysis of a Video Gamers Long Term Diary
Dream and Blog Content Analysis of a Video Gamers Long Term Diary Dream and Blog Content Analysis of a Video Gamers Long Term Diary
Dream and Blog Content Analysis of a Video Gamers Long Term Diary jgackenb
 
Nightmare protection thesis of video game play in first responders poster 201...
Nightmare protection thesis of video game play in first responders poster 201...Nightmare protection thesis of video game play in first responders poster 201...
Nightmare protection thesis of video game play in first responders poster 201...jgackenb
 
Experts versus trained dream coders does it make a difference
Experts versus trained dream coders does it make a differenceExperts versus trained dream coders does it make a difference
Experts versus trained dream coders does it make a differencejgackenb
 
Game Developers Conference: Video Game Play as Nightmare Protection
Game Developers Conference: Video Game Play as Nightmare ProtectionGame Developers Conference: Video Game Play as Nightmare Protection
Game Developers Conference: Video Game Play as Nightmare Protectionjgackenb
 
2 carson flockhart cgs presentation
2 carson flockhart cgs presentation2 carson flockhart cgs presentation
2 carson flockhart cgs presentationjgackenb
 
3 dylan wijeyaratnam cgs presentation
3 dylan wijeyaratnam cgs presentation3 dylan wijeyaratnam cgs presentation
3 dylan wijeyaratnam cgs presentationjgackenb
 
Video games as nightmare protection
Video games as nightmare protectionVideo games as nightmare protection
Video games as nightmare protectionjgackenb
 
Threat and central image in dreams student and soldier gamers
Threat and central image in dreams student and soldier gamersThreat and central image in dreams student and soldier gamers
Threat and central image in dreams student and soldier gamersjgackenb
 
The Emotional Spectrum Developed by Virtual Storytelling
The Emotional Spectrum Developed by Virtual StorytellingThe Emotional Spectrum Developed by Virtual Storytelling
The Emotional Spectrum Developed by Virtual StorytellingNelson Zagalo
 
Long term online dream diary of an OCD gamer
Long term online dream diary of an OCD gamerLong term online dream diary of an OCD gamer
Long term online dream diary of an OCD gamerjgackenb
 
Video game play and nightmare protection hypothesis a cross cultural analysis.
Video game play and nightmare protection hypothesis a cross cultural analysis.Video game play and nightmare protection hypothesis a cross cultural analysis.
Video game play and nightmare protection hypothesis a cross cultural analysis.jgackenb
 
Identity in the Virtual World Presentation
Identity in the Virtual World PresentationIdentity in the Virtual World Presentation
Identity in the Virtual World Presentationemmarhepburn
 
Presence in Dreams and Video Games: What Does the Dreamer Think?
Presence in Dreams and Video Games: What Does the Dreamer Think? Presence in Dreams and Video Games: What Does the Dreamer Think?
Presence in Dreams and Video Games: What Does the Dreamer Think? jgackenb
 
Dream Incorporation of Video Game Play: Interactivity, Fidelity and Presence.
Dream Incorporation of Video Game Play: Interactivity, Fidelity and Presence. Dream Incorporation of Video Game Play: Interactivity, Fidelity and Presence.
Dream Incorporation of Video Game Play: Interactivity, Fidelity and Presence. jgackenb
 
College 8 Ontwikkelingspsychologie
College 8 OntwikkelingspsychologieCollege 8 Ontwikkelingspsychologie
College 8 Ontwikkelingspsychologiesvcontact
 

Similar a Dreams and Video Game Play: How Gaming May Impact Lucidity, Creativity and Dream Content (20)

Video game play and lucid dreaming as socially constructed meditative absorption
Video game play and lucid dreaming as socially constructed meditative absorptionVideo game play and lucid dreaming as socially constructed meditative absorption
Video game play and lucid dreaming as socially constructed meditative absorption
 
Dreams and video game play
Dreams and video game playDreams and video game play
Dreams and video game play
 
History of gaming and gaming daily activities associated with nightmares
History of gaming and gaming daily activities associated with nightmaresHistory of gaming and gaming daily activities associated with nightmares
History of gaming and gaming daily activities associated with nightmares
 
An inquiry into the lack of nightmare protection associated with video game p...
An inquiry into the lack of nightmare protection associated with video game p...An inquiry into the lack of nightmare protection associated with video game p...
An inquiry into the lack of nightmare protection associated with video game p...
 
Nightmare protection as motivation to play video games
Nightmare protection as motivation to play video gamesNightmare protection as motivation to play video games
Nightmare protection as motivation to play video games
 
Dream and Blog Content Analysis of a Video Gamers Long Term Diary
Dream and Blog Content Analysis of a Video Gamers Long Term Diary Dream and Blog Content Analysis of a Video Gamers Long Term Diary
Dream and Blog Content Analysis of a Video Gamers Long Term Diary
 
Nightmare protection thesis of video game play in first responders poster 201...
Nightmare protection thesis of video game play in first responders poster 201...Nightmare protection thesis of video game play in first responders poster 201...
Nightmare protection thesis of video game play in first responders poster 201...
 
Experts versus trained dream coders does it make a difference
Experts versus trained dream coders does it make a differenceExperts versus trained dream coders does it make a difference
Experts versus trained dream coders does it make a difference
 
Game Developers Conference: Video Game Play as Nightmare Protection
Game Developers Conference: Video Game Play as Nightmare ProtectionGame Developers Conference: Video Game Play as Nightmare Protection
Game Developers Conference: Video Game Play as Nightmare Protection
 
2 carson flockhart cgs presentation
2 carson flockhart cgs presentation2 carson flockhart cgs presentation
2 carson flockhart cgs presentation
 
3 dylan wijeyaratnam cgs presentation
3 dylan wijeyaratnam cgs presentation3 dylan wijeyaratnam cgs presentation
3 dylan wijeyaratnam cgs presentation
 
Video games as nightmare protection
Video games as nightmare protectionVideo games as nightmare protection
Video games as nightmare protection
 
Threat and central image in dreams student and soldier gamers
Threat and central image in dreams student and soldier gamersThreat and central image in dreams student and soldier gamers
Threat and central image in dreams student and soldier gamers
 
The Emotional Spectrum Developed by Virtual Storytelling
The Emotional Spectrum Developed by Virtual StorytellingThe Emotional Spectrum Developed by Virtual Storytelling
The Emotional Spectrum Developed by Virtual Storytelling
 
Long term online dream diary of an OCD gamer
Long term online dream diary of an OCD gamerLong term online dream diary of an OCD gamer
Long term online dream diary of an OCD gamer
 
Video game play and nightmare protection hypothesis a cross cultural analysis.
Video game play and nightmare protection hypothesis a cross cultural analysis.Video game play and nightmare protection hypothesis a cross cultural analysis.
Video game play and nightmare protection hypothesis a cross cultural analysis.
 
Identity in the Virtual World Presentation
Identity in the Virtual World PresentationIdentity in the Virtual World Presentation
Identity in the Virtual World Presentation
 
Presence in Dreams and Video Games: What Does the Dreamer Think?
Presence in Dreams and Video Games: What Does the Dreamer Think? Presence in Dreams and Video Games: What Does the Dreamer Think?
Presence in Dreams and Video Games: What Does the Dreamer Think?
 
Dream Incorporation of Video Game Play: Interactivity, Fidelity and Presence.
Dream Incorporation of Video Game Play: Interactivity, Fidelity and Presence. Dream Incorporation of Video Game Play: Interactivity, Fidelity and Presence.
Dream Incorporation of Video Game Play: Interactivity, Fidelity and Presence.
 
College 8 Ontwikkelingspsychologie
College 8 OntwikkelingspsychologieCollege 8 Ontwikkelingspsychologie
College 8 Ontwikkelingspsychologie
 

Más de jgackenb

IASD invited address 2023 final.pptx
IASD invited address 2023 final.pptxIASD invited address 2023 final.pptx
IASD invited address 2023 final.pptxjgackenb
 
Cognitive Evaluation of Video Games: Players' Perceptions
Cognitive Evaluation of Video Games: Players' Perceptions Cognitive Evaluation of Video Games: Players' Perceptions
Cognitive Evaluation of Video Games: Players' Perceptions jgackenb
 
Dream use in various courses to various cultural groups
Dream use in various courses to various cultural groupsDream use in various courses to various cultural groups
Dream use in various courses to various cultural groupsjgackenb
 
Video game play as nightmare protection a preliminary inquiry on military gam...
Video game play as nightmare protection a preliminary inquiry on military gam...Video game play as nightmare protection a preliminary inquiry on military gam...
Video game play as nightmare protection a preliminary inquiry on military gam...jgackenb
 
Video game play and consciousness
Video game play and consciousnessVideo game play and consciousness
Video game play and consciousnessjgackenb
 
Role of dreaming in AI-human interactions
Role of dreaming in AI-human interactionsRole of dreaming in AI-human interactions
Role of dreaming in AI-human interactionsjgackenb
 
From lucid to gaming dreams: So what is the fabric of reality?
From lucid to gaming dreams: So what is the fabric of reality?From lucid to gaming dreams: So what is the fabric of reality?
From lucid to gaming dreams: So what is the fabric of reality?jgackenb
 
Self-Construal, Media Use and Dreams between Canadians of Differing Cultural ...
Self-Construal, Media Use and Dreams between Canadians of Differing Cultural ...Self-Construal, Media Use and Dreams between Canadians of Differing Cultural ...
Self-Construal, Media Use and Dreams between Canadians of Differing Cultural ...jgackenb
 
Video Game Nightmare Protection: An Experimental Inquiry.
 Video Game Nightmare Protection: An Experimental Inquiry.  Video Game Nightmare Protection: An Experimental Inquiry.
Video Game Nightmare Protection: An Experimental Inquiry. jgackenb
 
Nightmare protection hypothesis and female gamers
Nightmare protection hypothesis and female gamersNightmare protection hypothesis and female gamers
Nightmare protection hypothesis and female gamersjgackenb
 
Culture media use and dreams china and canada
Culture media use and dreams china and canadaCulture media use and dreams china and canada
Culture media use and dreams china and canadajgackenb
 
Relationship between Presence in Virtual Reality Game Play and Dreams
Relationship between Presence in Virtual Reality Game Play and DreamsRelationship between Presence in Virtual Reality Game Play and Dreams
Relationship between Presence in Virtual Reality Game Play and Dreamsjgackenb
 
Contemplative Practice versus Gaming
Contemplative Practice versus GamingContemplative Practice versus Gaming
Contemplative Practice versus Gamingjgackenb
 
Oculus Rift Effects on Presence and Dreams: Replication and Extension
Oculus Rift Effects on Presence and Dreams: Replication and ExtensionOculus Rift Effects on Presence and Dreams: Replication and Extension
Oculus Rift Effects on Presence and Dreams: Replication and Extensionjgackenb
 
Nightmare protection an experimental inquiry
Nightmare protection an experimental inquiryNightmare protection an experimental inquiry
Nightmare protection an experimental inquiryjgackenb
 

Más de jgackenb (15)

IASD invited address 2023 final.pptx
IASD invited address 2023 final.pptxIASD invited address 2023 final.pptx
IASD invited address 2023 final.pptx
 
Cognitive Evaluation of Video Games: Players' Perceptions
Cognitive Evaluation of Video Games: Players' Perceptions Cognitive Evaluation of Video Games: Players' Perceptions
Cognitive Evaluation of Video Games: Players' Perceptions
 
Dream use in various courses to various cultural groups
Dream use in various courses to various cultural groupsDream use in various courses to various cultural groups
Dream use in various courses to various cultural groups
 
Video game play as nightmare protection a preliminary inquiry on military gam...
Video game play as nightmare protection a preliminary inquiry on military gam...Video game play as nightmare protection a preliminary inquiry on military gam...
Video game play as nightmare protection a preliminary inquiry on military gam...
 
Video game play and consciousness
Video game play and consciousnessVideo game play and consciousness
Video game play and consciousness
 
Role of dreaming in AI-human interactions
Role of dreaming in AI-human interactionsRole of dreaming in AI-human interactions
Role of dreaming in AI-human interactions
 
From lucid to gaming dreams: So what is the fabric of reality?
From lucid to gaming dreams: So what is the fabric of reality?From lucid to gaming dreams: So what is the fabric of reality?
From lucid to gaming dreams: So what is the fabric of reality?
 
Self-Construal, Media Use and Dreams between Canadians of Differing Cultural ...
Self-Construal, Media Use and Dreams between Canadians of Differing Cultural ...Self-Construal, Media Use and Dreams between Canadians of Differing Cultural ...
Self-Construal, Media Use and Dreams between Canadians of Differing Cultural ...
 
Video Game Nightmare Protection: An Experimental Inquiry.
 Video Game Nightmare Protection: An Experimental Inquiry.  Video Game Nightmare Protection: An Experimental Inquiry.
Video Game Nightmare Protection: An Experimental Inquiry.
 
Nightmare protection hypothesis and female gamers
Nightmare protection hypothesis and female gamersNightmare protection hypothesis and female gamers
Nightmare protection hypothesis and female gamers
 
Culture media use and dreams china and canada
Culture media use and dreams china and canadaCulture media use and dreams china and canada
Culture media use and dreams china and canada
 
Relationship between Presence in Virtual Reality Game Play and Dreams
Relationship between Presence in Virtual Reality Game Play and DreamsRelationship between Presence in Virtual Reality Game Play and Dreams
Relationship between Presence in Virtual Reality Game Play and Dreams
 
Contemplative Practice versus Gaming
Contemplative Practice versus GamingContemplative Practice versus Gaming
Contemplative Practice versus Gaming
 
Oculus Rift Effects on Presence and Dreams: Replication and Extension
Oculus Rift Effects on Presence and Dreams: Replication and ExtensionOculus Rift Effects on Presence and Dreams: Replication and Extension
Oculus Rift Effects on Presence and Dreams: Replication and Extension
 
Nightmare protection an experimental inquiry
Nightmare protection an experimental inquiryNightmare protection an experimental inquiry
Nightmare protection an experimental inquiry
 

Último

Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)
Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)
Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)lakshayb543
 
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptxINTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptxHumphrey A Beña
 
How to Add Barcode on PDF Report in Odoo 17
How to Add Barcode on PDF Report in Odoo 17How to Add Barcode on PDF Report in Odoo 17
How to Add Barcode on PDF Report in Odoo 17Celine George
 
ICS2208 Lecture6 Notes for SL spaces.pdf
ICS2208 Lecture6 Notes for SL spaces.pdfICS2208 Lecture6 Notes for SL spaces.pdf
ICS2208 Lecture6 Notes for SL spaces.pdfVanessa Camilleri
 
EmpTech Lesson 18 - ICT Project for Website Traffic Statistics and Performanc...
EmpTech Lesson 18 - ICT Project for Website Traffic Statistics and Performanc...EmpTech Lesson 18 - ICT Project for Website Traffic Statistics and Performanc...
EmpTech Lesson 18 - ICT Project for Website Traffic Statistics and Performanc...liera silvan
 
Concurrency Control in Database Management system
Concurrency Control in Database Management systemConcurrency Control in Database Management system
Concurrency Control in Database Management systemChristalin Nelson
 
Q4-PPT-Music9_Lesson-1-Romantic-Opera.pptx
Q4-PPT-Music9_Lesson-1-Romantic-Opera.pptxQ4-PPT-Music9_Lesson-1-Romantic-Opera.pptx
Q4-PPT-Music9_Lesson-1-Romantic-Opera.pptxlancelewisportillo
 
Textual Evidence in Reading and Writing of SHS
Textual Evidence in Reading and Writing of SHSTextual Evidence in Reading and Writing of SHS
Textual Evidence in Reading and Writing of SHSMae Pangan
 
4.18.24 Movement Legacies, Reflection, and Review.pptx
4.18.24 Movement Legacies, Reflection, and Review.pptx4.18.24 Movement Legacies, Reflection, and Review.pptx
4.18.24 Movement Legacies, Reflection, and Review.pptxmary850239
 
Field Attribute Index Feature in Odoo 17
Field Attribute Index Feature in Odoo 17Field Attribute Index Feature in Odoo 17
Field Attribute Index Feature in Odoo 17Celine George
 
Inclusivity Essentials_ Creating Accessible Websites for Nonprofits .pdf
Inclusivity Essentials_ Creating Accessible Websites for Nonprofits .pdfInclusivity Essentials_ Creating Accessible Websites for Nonprofits .pdf
Inclusivity Essentials_ Creating Accessible Websites for Nonprofits .pdfTechSoup
 
GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTS
GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTSGRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTS
GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTSJoshuaGantuangco2
 
THEORIES OF ORGANIZATION-PUBLIC ADMINISTRATION
THEORIES OF ORGANIZATION-PUBLIC ADMINISTRATIONTHEORIES OF ORGANIZATION-PUBLIC ADMINISTRATION
THEORIES OF ORGANIZATION-PUBLIC ADMINISTRATIONHumphrey A Beña
 
Influencing policy (training slides from Fast Track Impact)
Influencing policy (training slides from Fast Track Impact)Influencing policy (training slides from Fast Track Impact)
Influencing policy (training slides from Fast Track Impact)Mark Reed
 
Active Learning Strategies (in short ALS).pdf
Active Learning Strategies (in short ALS).pdfActive Learning Strategies (in short ALS).pdf
Active Learning Strategies (in short ALS).pdfPatidar M
 
Karra SKD Conference Presentation Revised.pptx
Karra SKD Conference Presentation Revised.pptxKarra SKD Conference Presentation Revised.pptx
Karra SKD Conference Presentation Revised.pptxAshokKarra1
 
4.16.24 Poverty and Precarity--Desmond.pptx
4.16.24 Poverty and Precarity--Desmond.pptx4.16.24 Poverty and Precarity--Desmond.pptx
4.16.24 Poverty and Precarity--Desmond.pptxmary850239
 
Keynote by Prof. Wurzer at Nordex about IP-design
Keynote by Prof. Wurzer at Nordex about IP-designKeynote by Prof. Wurzer at Nordex about IP-design
Keynote by Prof. Wurzer at Nordex about IP-designMIPLM
 

Último (20)

YOUVE GOT EMAIL_FINALS_EL_DORADO_2024.pptx
YOUVE GOT EMAIL_FINALS_EL_DORADO_2024.pptxYOUVE GOT EMAIL_FINALS_EL_DORADO_2024.pptx
YOUVE GOT EMAIL_FINALS_EL_DORADO_2024.pptx
 
Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)
Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)
Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)
 
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptxINTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
 
How to Add Barcode on PDF Report in Odoo 17
How to Add Barcode on PDF Report in Odoo 17How to Add Barcode on PDF Report in Odoo 17
How to Add Barcode on PDF Report in Odoo 17
 
ICS2208 Lecture6 Notes for SL spaces.pdf
ICS2208 Lecture6 Notes for SL spaces.pdfICS2208 Lecture6 Notes for SL spaces.pdf
ICS2208 Lecture6 Notes for SL spaces.pdf
 
EmpTech Lesson 18 - ICT Project for Website Traffic Statistics and Performanc...
EmpTech Lesson 18 - ICT Project for Website Traffic Statistics and Performanc...EmpTech Lesson 18 - ICT Project for Website Traffic Statistics and Performanc...
EmpTech Lesson 18 - ICT Project for Website Traffic Statistics and Performanc...
 
Concurrency Control in Database Management system
Concurrency Control in Database Management systemConcurrency Control in Database Management system
Concurrency Control in Database Management system
 
Q4-PPT-Music9_Lesson-1-Romantic-Opera.pptx
Q4-PPT-Music9_Lesson-1-Romantic-Opera.pptxQ4-PPT-Music9_Lesson-1-Romantic-Opera.pptx
Q4-PPT-Music9_Lesson-1-Romantic-Opera.pptx
 
Textual Evidence in Reading and Writing of SHS
Textual Evidence in Reading and Writing of SHSTextual Evidence in Reading and Writing of SHS
Textual Evidence in Reading and Writing of SHS
 
Paradigm shift in nursing research by RS MEHTA
Paradigm shift in nursing research by RS MEHTAParadigm shift in nursing research by RS MEHTA
Paradigm shift in nursing research by RS MEHTA
 
4.18.24 Movement Legacies, Reflection, and Review.pptx
4.18.24 Movement Legacies, Reflection, and Review.pptx4.18.24 Movement Legacies, Reflection, and Review.pptx
4.18.24 Movement Legacies, Reflection, and Review.pptx
 
Field Attribute Index Feature in Odoo 17
Field Attribute Index Feature in Odoo 17Field Attribute Index Feature in Odoo 17
Field Attribute Index Feature in Odoo 17
 
Inclusivity Essentials_ Creating Accessible Websites for Nonprofits .pdf
Inclusivity Essentials_ Creating Accessible Websites for Nonprofits .pdfInclusivity Essentials_ Creating Accessible Websites for Nonprofits .pdf
Inclusivity Essentials_ Creating Accessible Websites for Nonprofits .pdf
 
GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTS
GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTSGRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTS
GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTS
 
THEORIES OF ORGANIZATION-PUBLIC ADMINISTRATION
THEORIES OF ORGANIZATION-PUBLIC ADMINISTRATIONTHEORIES OF ORGANIZATION-PUBLIC ADMINISTRATION
THEORIES OF ORGANIZATION-PUBLIC ADMINISTRATION
 
Influencing policy (training slides from Fast Track Impact)
Influencing policy (training slides from Fast Track Impact)Influencing policy (training slides from Fast Track Impact)
Influencing policy (training slides from Fast Track Impact)
 
Active Learning Strategies (in short ALS).pdf
Active Learning Strategies (in short ALS).pdfActive Learning Strategies (in short ALS).pdf
Active Learning Strategies (in short ALS).pdf
 
Karra SKD Conference Presentation Revised.pptx
Karra SKD Conference Presentation Revised.pptxKarra SKD Conference Presentation Revised.pptx
Karra SKD Conference Presentation Revised.pptx
 
4.16.24 Poverty and Precarity--Desmond.pptx
4.16.24 Poverty and Precarity--Desmond.pptx4.16.24 Poverty and Precarity--Desmond.pptx
4.16.24 Poverty and Precarity--Desmond.pptx
 
Keynote by Prof. Wurzer at Nordex about IP-design
Keynote by Prof. Wurzer at Nordex about IP-designKeynote by Prof. Wurzer at Nordex about IP-design
Keynote by Prof. Wurzer at Nordex about IP-design
 

Dreams and Video Game Play: How Gaming May Impact Lucidity, Creativity and Dream Content

  • 1. Dreams and Video Game Play Jayne Gackenbach Grant MacEwan University & Athabasca University Games for Health 2010 Conference Boston, MA gackenbachj@macewan.ca
  • 2. Why are dreams important? Rich history across most cultures Royal road to the unconscious – Freud While opened up dreams as important, he also pathologized them With discovery of REM sleep and the sleep laboratory, dreams entered science While not local only to REM, those that are most recalled and most often puzzled about are typically REM dreams
  • 3. Why are dreams important? Function of dreams increasingly clear Evolutionary threat/play (Revonsuo; Humphrey) Emotional Regulation, especially negative emotions (Kramer; Nielsen; Zadra) Memory integration & consolidation (Stickgold) Problem-solving, creative inspiration (Barrett) Metacognition (LaBerge; Kahan; Kahn) All this serves personal and interpersonal needs if shared and processed but need not be
  • 4. Why study gamers dreams? Media saturated society Video game play represents the most immersive and interactive media experience Isn’t it all just incorporation? Yes gamers dream about games And no, Example of value of studying gamers dreams... Gamers dreams show fundamental structural differences
  • 5. Presence in Games and Dreams Dreams have been called the “gold standard” for presence (sense of being there) in VR and games (Revonsuo; Moller & Barbera) Never measured until now (Gackenbach & Rosie, 2010) Played Mirror’s Edge in lab before sleep Gathered dreams for next two weeks Presence measured after game and after dreams
  • 6. Presence sum score NO DIFFERENCE Items (12) got 4 differences 8 NO DIFFERENCE: The dream/game caused real feelings and emotions for me. (Dream > Game) Overall how much did the things/people in the dream/game look like they would if you had experienced them in waking reality? (Dream > Game) How much did you feel like the events of the dream/game were happening to you? (Dream > Game) How often did you feel "My body was in bed, but my mind was inside my dream" or "My body was in this room, but my mind was inside the environment I saw/heard"? (Game > Dream) Presence in Games and Dreams
  • 7. Gamer Defined Play video games on average several times a week Typical playing session more than 1 or 2 hours Played 50 or more video games over your lifetime Been playing video games since before grade three Type of Game Preferred only considered in latest studies, seemed to make no difference 5 years ago
  • 8. Dream Dimensions Examined Lucid and Control Dreams Bizarreness and Creativity Nightmares and Threat Simulation
  • 9. Lucid – Control Dreams Gackenbach, J.I. (2006). Video game play and lucid dreams: Implications for the development of consciousness. Dreaming, 16(2), 96-110. Gackenbach, J.I. & Kuruvilla, B. (2008). Video game play effects on dreams: Self-evaluation and content analysis. Eludamos. Journal for Computer Game Culture. 2(2), 169-186. Gackenbach, J.I. (2009). Video Game Play and Consciousness Development: A Replication and Extension. International Journal of Dream Research, 2(1), 3-11.
  • 10. Lucid – Control Dreams & Gaming Subject #014: Lucidity triggered by an event Michael: Well, once Jean Grey (a marvel comic and video game character) got loose and started killing people, I was like this is really weird this is probably a dream and it was like right after that she showed up and I told myself that I need to wake up. I thought that something bad was supposed to happen and I didn’t want it to happen so I should wake up. Gackenbach, et al. (2009)
  • 11. Control Dreaming 3= sometimes 2= rarely
  • 12. Lucid Dreaming 3= sometimes 2= rarely
  • 13. Gamer Sample Lucid/Control Dream Subject #014: Lucidity triggered by an event Well, once Jean Grey (a marvel comic and video game character) got loose and started killing people, I was like this is really weird this is probably a dream and it was like right after that she showed up and I told myself that I need to wake up. I thought that something bad was supposed to happen and I didn’t want it to happen so I should wake up. Gackenbach, 2006, 2009a, b; & Kurvilla, 2008; Gackenbach, et al. (2009).
  • 14. Methodological Refinement Gackenbach, J.I. (2009) Electronic media and lucid-control dreams: Morning after reports. Dreaming, 19(1), 1-6.
  • 15. Methodological Refinement Previous studies long term retrospective memory Collected Dream report and when Normal sleep length and rested amount Questions on media use history and media used the day before dream Questions reflecting about dream reported Dreams (N=152) for analysis were chosen if: Last night Rested (had typical amount of sleep)
  • 16. Principal Component Factor Analysis on Dream, Gamer and Media Use Last night, rested dreams, N = 152 Dreams Self Labeled Day Before Media Use
  • 17. Parallels video gaming/lucidity Video game Play video games technologically constructed alternative realities Video gaming has been associated with improved spatial skills Low motion sickness needed to play a lot High absorption is reported by players Lucid/control dreams Dream worldsbiologically constructed alternative realities Lucid dreamers show better spatial skills Lucid dreamers have better vestibular systems (not susceptible to motion sickness) Meditation is highly associated with lucidity and is training in developing one pointed absorption
  • 18. Is the Lucidity – Video Game Play Association Self Selection? Yes To be a serious player you need to not suffer motion sickness For serious game play spatial skills are an advantage Most games of serious players cater to boys Those who are able to get absorbed should do better No Almost all children through to young adults play some form these days Spatial skills improve with play Girl games are being developed and is a large growing market Attention/absorption improve with play
  • 19. Bottom Line Gaming is too wide spread to reduce to purely self selection There is increasing social pressure to play Gaming is only one part of our networked life Percent growth in US 2006-2007
  • 20.
  • 24. Uses categories which are pertinent to waking concerns that may influence dreaming.
  • 25. Those that lead to further research were:
  • 27. Gackenbach, J.I., Matty, I., Kuruvilla, B., Samaha, A. N., Zederayko, A., Olischefski, J. & Von Stackelberg, H. (2009). Video game play: Waking and dreaming consciousness. S. Krippner (Ed.), Perchance To Dream, Hauppauge, NY: Nova Science Publishers, p. 239-253.27 gamers 56 dreams male norms
  • 28. Significant Differences from Male Norms More dead or imaginary characters appearing in dream reports (21% vs 0%). Why be human in a game? They have fewer powers than other types of creatures.
  • 29.
  • 30. Dream Aggression Example Subject 002- Dream 6 “… I went outside … with my cat and shot these criminals that were trying to eat my dad and they were on top of my dad trying to eat his arms and he was fighting them off, and they were trying to hold him down and bite his shoulders and there was blood and stuff. And it was a very graphic shootout for a dream; it was very blood and guts ya know? And when I ran out of ammunition there was like pistol whipping and stuff going on and that one sticks out in my mind because it was very graphic…”.
  • 31. Dream Misfortunes Fewer Misfortunes (7% vs 36%) Fewer Bodily Misfortunes (0% vs 29%) Aggression and misfortune findings lead to threat simulation and nightmare questions Thus less victim /more control
  • 32. Dream Bizarreness Gackenbach, J. I., Kuruvilla, B., & Dopko, R. (2009). Video game play and dream bizarreness. Dreaming, 19(4), 218-231. Gackenbach, J.I. & Dopko, R. (in submission). The Relationship between Video Game Play, Dream Bizarreness, and Creativity. Consciousness and Cognition.
  • 33. Domhoff – 2007 meta-analysis dreams are more coherent, patterned and thoughtful than previously suggested still some bizarreness in adult dreams far less than what was expected based Illusion of Dream Bizarreness
  • 34. Methods Study 1: Recent Dreams Self reported dream questions Various media use information Study 2: Two Week Online Dream Diary Features that were bizarre for subject Various media use information Torrance Test of Creative Thinking (TTCT) Verbal and the figural tests Revonsuo & Salmivalli Content Analysis
  • 35. Unusual (subject) Bizarre (judges) Non-bizarre (judges) Low Game Group High Game Group Covariates: sex, # words in dream, # hours of video game play day before dreamDreams were 279 from low end gamers and 162 from high end gamers
  • 36. Torrance Tests of Creative Thinking No gamer group difference for verbal test Significant differences for figural test favoring high gamer group
  • 37. Gaming, Bizarreness & Creativity
  • 38. Factor Analysis on Game Play, Lucid Related Dream & Bizarreness Variables Gaming loads with and without lucidity-control but with lucidity-control you have bizarreness Gackenbach, J.I. & Hunt, H. (2010, April). Video Game Play and Lucid Dreaming as Socially Constructed Meditative Absorption. Paper to be presented at the biannual meeting entitled "Toward a Science of Consciousness" sponsored by the University of Arizona, Tucson, Arizona.
  • 39. Nightmares & Threat Simulation Gackenbach, J.I. & Kuruvilla, B. (2008). The relationship between video game play and threat simulation dreams. Dreaming, 18(4), 236-256.
  • 40. Threat Simulation Theory dreaming is an adaptive process with an evolutionary foundation (Revonsuo, 2000). dreaming allows us to simulate threatening situations in the safety of a virtual environment of dreams. continued practice would allow an individual to better prepare for these possibly dangerous instances, were they to arise in the waking world
  • 41. Dreams Collected Online Questionnaires night before dreams only, average hours since dream to recollection being under one hour minimum word count of 40 words 98 participants/dreams 35 males 63 females
  • 42. Principle Component Factor Analysis of Media, Threat Simulation Intensity, and Dream Self Evaluation Variables Gaming Day BeforeMedia Use Threat Simulation Self Report on Dream
  • 43. Nightmares versus Bad Dreams Le, H. & Gackenbach, J. (2009). Nightmares of Video Game Players: What do They Look Like? Paper presented at the annual meeting of the International Association for the Study of Dreams, Chicago, ILL.
  • 44. Method Participants 231 low- and 222 high end gamers Instruments Media usage questionnaire Impactful dreams questionnaire (Lucid, Nightmares, Mystical, and Bad dreams) Content Analysis Hall and Van de Castle’s method for content analysis (HVDC)
  • 45. HVDC Aggression Sum Score Nightmares Bad Dreams Low Game Group High Game Group
  • 46. HVDC Misfortune Sum Score Bad Dreams Nightmares Low Game Group High Game Group
  • 47. Judge Rated Emotionality (HVDC) Consistent findings with previous research Nightmares had more negative emotions than bad dreams No interaction with gaming group
  • 48. Self-Rated Emotionality Scale of Dream No gamer group difference or dream type difference Self rated emotions: anger, awe, sexual arousal, anxiety, fear, guilt, frustration, sadness, hatred, happiness, jealousy, and embarrassment Negative emotions (anxiety, frustration, and fear) were found to be higher in bad dreams for high-end gamers While positive emotions (sexual arousal and happiness) were found to be greater in nightmares for high end gamers!!!
  • 49. Self Reported Emotions: Sample Subscales Nightmares Bad Dreams Bad Dreams Nightmares Low Game Group High Game Group Low Game Group High Game Group Anxiety Happiness
  • 50. Hall & Van de Castle Content Analysis of Lucid vsNonlucid Dreams of Gamers from 4 Previous Studies Gackenbach, J.I. & Hunt, H. (2010, April). Video Game Play and Lucid Dreaming as Socially Constructed Meditative Absorption. Paper to be presented at the biannual meeting entitled "Toward a Science of Consciousness" sponsored by the University of Arizona, Tucson, Arizona.
  • 51. Lucidity Dream Type Differences among Gamers
  • 52. Participant - Observer Gamer Opinion of how video games enter into dreams Lucidity, bizarreness, yes. Aggression, sometimes. nightmares very rare 3rd person “I’ve just noticed that sometimes I’m just there as a hovering spirit watching things go on and I don’t really have a role … I don’t even pop up in my dreams, it’s just like I’m watching a movie … I feel emotion definitely regardless of whether or not I’m the person involved” – s16
  • 53. Conclusions & Implications Lucidity/control Do these preliminary results imply that lucid/control dreaming will become widespread given the saturation of media? Bizarreness Are gamers semantic networks more diverse? Aggression/Threat Simulation Does gaming protect the person against nightmares?
  • 54. For more information.... Email for slides and/or papers: gackenbachj@macewan.ca Some of presentation summarized in this book chapter Gackenbach, J.I., Kuruvilla, B., Dopko, R. & Le, H. (2010). Chapter 5: Dreams and video game play. In F. Columbus (Ed.), Computer Games: Learning Objectives, Cognitive Performance and Effects on Development, Hauppauge, NY: Nova Science Publishers.

Notas del editor

  1. As just seen in the bizarreness study, in several studies, with increasing methodological sophistication, Lucid/control dreams and gaming have been found to be associated. Here is an example – push audio button
  2. As just seen in the bizarreness study, in several studies, with increasing methodological sophistication, Lucid/control dreams and gaming have been found to be associated. Here is an example – push audio button
  3. So the question becomes, is the association between lucid dreaming and video game play self selected? Well yes and no. To be a serious player you need to not suffer motion sicknessAlmost all children through to young adults play some form these days and indeed I’ve spoken to gamers who are susceptible to motion sickness and they say they prefer games that do not bring it on.For serious game play spatial skills are an advantageSpatial skills improve with play if not to the extent of those with a gaming historyMost games of serious players cater to boysGirl games are being developed and is a large growing market and the largest gaming market now is the casual gaming market which is dominated by middle aged women!Those who are able to get absorbed should do betterAttention/absorption improve with play but again not to the extent of those with a long history of play
  4. Video gaming is one of the fastest growing entertainment industries with revenues arguably the same as or greater than the movie industry depending on how you count.Therefore gaming is too wide spread to reduce to purely self selection.There is something enticing about being in virtual worlds and there is increasing social pressure to play.
  5. In this factor analysis there are three types of variables: gaming, dream type, and dream bizarreness. Gaming is entered both as history of game play (sum of z-scores of frequency of play, length of play, number of games played and age begun playing) and as day before the dream game play. Dreamers were asked to identify if the dream was lucid, had a third person perspective (observer) and controlablity. Finally subscales from the Revonsuo and Salmivalli scale were entered. It can be seen that gaming was associated with and without lucidity-control but with lucidity-control you have bizarreness. Thus the notion of gaming as mythological re-enactment is supported at a deeply unconscious level.
  6. In order to further delve into the lucidity/gamer relationship let’s now turn our attention to a content analysis of Lucid vsNonlucid Dreams of Gamers from 4 Previous Studies. We used the Hall & Van de Castle Content Analysis system. While not as many female as male dreams nor as many lucid as nonlucid dreams still there is enough to consider if there are differences WITHIN GAMERS between their lucid and their nonlucid dreams.
  7. Using Schneider and Domhoff’s SAT spreadsheet, we found that lucid dreams for gamers were more aggressive than their nonlucid dreams. The settings were less familiar. There was less self negativity with more general success and dreamer involved success. Finally there was more sexual elements in these gamers dreams. In short, these are the differences one would expect with lucid-control dreaming, in which lucid dreams deliberately tend toward an overall much more positive dream atmosphere. Although there was no differences in dream types in dream emotions that reached significance. The one apparent exception is the higher physical aggression in lucid than in non-lucid dreams of gamers. However, given the otherwise positive dream experience, it is likely that the gamers themselves view their often consciously deliberate aggression in these lucid dreams positively, much as they do in gaming.