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Using Social Software for Teamwork and Collaborative
       Project Management in Higher Education




  Na Li, Carsten Ullrich, Sandy El Helou, Denis Gillet

   Swiss Federal Institute of Technology in Lausanne (EPFL)
               Shanghai Jiao Tong University

        ICWL, 8th – 10th December, Shanghai, China
Outline

     1                 Introduction


     2    Using Social Software for Collaborative Learning


     3      Scenarios of Collaborative Learning


     4        Bottom-up Learning Paradigm


     5                  Conclusion
Introduction
  Social software
                     Blog
  Digital native




                                   Tag
     Link




                            Rate
              Wiki
Introduction
  New learner – Intuitively tech-competent
  New learning mode – Self-directed, purpose-driven


                           Motivate


    Using social software to support learning
       Enhance collaborative learning activities
       Create learning incentives
Using social software for collaborative learning

    Graaasp and 3A Model
Using social software for collaborative learning

    Graaasp and 3A Model (graaasp.epfl.ch)
Using social software for collaborative learning

    Graaasp features
       Collaboration:  space
       Roles: user-defined

       User generated content: tag, rate, comment, wiki,
        bookmark
       Gadgets: learning tools
       hCard & hCalendar: tracking learning process
Using social software for collaborative learning

    Google Wave
Using social software for collaborative learning

    Google Wave features
       Collaboration:google groups
       Structuring Waves: tag-based structuring

       User generated content: text, pictures, videos, etc
       Gadgets and robots
Scenarios of collaborative learning

    Scenario in Graaasp
Scenarios of collaborative learning

    Scenario in Google Wave
Bottom-up Learning Paradigm

    Evaluation through user study
       Interviewwith 10 students
       User questionnaire

    Evaluation results
       9/10   students like bottom-up learning paradigm
         Useful to organize group projects
         Easy to share and collaborate
Bottom-up Learning Paradigm


Benefits                            Challenges

    Encourage students to              Information overflow
     control learning process           Recommendation of useful
    Take advantage of                   learning resources
     students’ Web 2.0 skills           Trust & privacy in open
    Facilitate sharing resources        environment
Conclusion

  Potential role of social software in supporting
   collaborative learning
  Graaasp and Google Wave scenarios

  Preliminary evaluation through user study

  Benefits and challenges of bottom-up learning

   paradigm
  More evaluation of usability and acceptability in

   the future
Q&A



 Thanks for your attention!
      Welcome to visit Graaasp.epfl.ch

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Using Social Software for Teamwork and Collaborative Project Management in Higher Education_Na Li

  • 1. Using Social Software for Teamwork and Collaborative Project Management in Higher Education Na Li, Carsten Ullrich, Sandy El Helou, Denis Gillet Swiss Federal Institute of Technology in Lausanne (EPFL) Shanghai Jiao Tong University ICWL, 8th – 10th December, Shanghai, China
  • 2. Outline 1 Introduction 2 Using Social Software for Collaborative Learning 3 Scenarios of Collaborative Learning 4 Bottom-up Learning Paradigm 5 Conclusion
  • 3. Introduction   Social software Blog   Digital native Tag Link Rate Wiki
  • 4. Introduction   New learner – Intuitively tech-competent   New learning mode – Self-directed, purpose-driven Motivate   Using social software to support learning   Enhance collaborative learning activities   Create learning incentives
  • 5. Using social software for collaborative learning   Graaasp and 3A Model
  • 6. Using social software for collaborative learning   Graaasp and 3A Model (graaasp.epfl.ch)
  • 7. Using social software for collaborative learning   Graaasp features   Collaboration: space   Roles: user-defined   User generated content: tag, rate, comment, wiki, bookmark   Gadgets: learning tools   hCard & hCalendar: tracking learning process
  • 8. Using social software for collaborative learning   Google Wave
  • 9. Using social software for collaborative learning   Google Wave features   Collaboration:google groups   Structuring Waves: tag-based structuring   User generated content: text, pictures, videos, etc   Gadgets and robots
  • 10. Scenarios of collaborative learning   Scenario in Graaasp
  • 11. Scenarios of collaborative learning   Scenario in Google Wave
  • 12. Bottom-up Learning Paradigm   Evaluation through user study   Interviewwith 10 students   User questionnaire   Evaluation results   9/10 students like bottom-up learning paradigm   Useful to organize group projects   Easy to share and collaborate
  • 13. Bottom-up Learning Paradigm Benefits Challenges   Encourage students to   Information overflow control learning process   Recommendation of useful   Take advantage of learning resources students’ Web 2.0 skills   Trust & privacy in open   Facilitate sharing resources environment
  • 14. Conclusion   Potential role of social software in supporting collaborative learning   Graaasp and Google Wave scenarios   Preliminary evaluation through user study   Benefits and challenges of bottom-up learning paradigm   More evaluation of usability and acceptability in the future
  • 15. Q&A Thanks for your attention! Welcome to visit Graaasp.epfl.ch