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WII ENCORE?
                      An is3101 presentation by “prodigies” team 7




Kang Jie Min ▪ Mah Yu Ting, Jeannel ▪ Lim Kuo Tao, Thomas ▪ Chew Teck Meng, Ivan ▪ Low Jun
BACKGROUND


First Ever Net Loss of ¥43.20 billion for Financial Year 2011

          Threats to Business            Issues at Hand
           Social Networking Websites    Revamp Business/IS Strategy
           Casual Gaming on Mobile       Implement Supporting IT
            Devices                        Infrastructure
           Quick Adaptation by Rivals
            Microsoft and Sony
AGENDA


   1. Business Environment   2. Evaluation of Current
      External Analysis        Strategy
      Internal Analysis        SWOT Analysis
                                Short-Term Strategy
                                Long-Term Strategy
BIZ ENV – EXTERNAL ANALYSIS

Surrounding Developments
 Technology                 (Fuels Expectations of Games)
 Timing                     (No First-mover Advantage)
 Pricing                    (People Less Price-Sensitive)
 Control over Game Titles   (Ensures Brand Quality)
 Nature of Console Gaming   (More Mainstream Now)
 Software Piracy            (BitTorrent, etc)
BIZ ENV – EXTERNAL ANALYSIS

Competitive Forces on Industry
 Rivalry Among Existing Firms   (Microsoft, Sony)
 Substitutes                    (Games on iOS, Android)
 Consumers’ Bargaining Power    (High; Many Other Consoles/Games)
 New Entrants                   (High Barrier of Entry)
 Suppliers’ Bargaining Power    (Medium; Many Suppliers Available)
BIZ ENV – INTERNAL ANALYSIS


                                Nintendo’s Current Strategy

                     IS Goals                                         Business Goals
   Develop Disruptive Technologies                      Ensure Net Profit
   Keep up with the Internet                            Ensure Price Affordability
      Capture the social aspect of gaming (Miiverse)    Reach More Gamers and Thereby Broaden the Market
   Improve Customer Experience for Gamers               Provide Enjoyable Gaming Experience
                                                         Produce High-Quality Controlled Content
SWOT ANALYSIS - EXTERNAL

          Opportunities                     Threats


      Tech
                      Strategic   Rivals Adapt        Mobile Device
Trends, Innovatio
                      Alliances     Quickly           Entertainment
       ns
SWOT ANALYSIS - INTERNAL


         Strengths                                      Weaknesses



                          Strict Control of     Slow Hardware
   Strong R&D                                     Production
                            Game Titles



    Novel                                     Comparatively     Poor Revenue,
                     Classic Games                               Cash Flows
  Technology                                  Weak Launches
SWOT ANALYSIS

                                                                                  + Growth -



                             Next-Gen
                                                    +                             Wii U
                                               Market
                                                    -



                                               R&D                                             3DS
Illustrations:
http://www.clker.com/clipart-6937.html
http://www.dreamstime.com/stock-photos-cartoon-cash-cow-metaphor-image5476573
http://www.dreamstime.com/stock-photos-pile-empty-cardboard-boxes-image19872403
SWOT ANALYSIS

             SW     Strong   Classic   Stringent    Slow Initial    Lack of     Loss-
 O                   R&D     Games     Control of    Supply of     Cash-Cow    Making
 T                                     Software     Hardware                  Products
     Tech Trends, Wii Mobile App
      Innovations VR Technology
        Strategic
        Alliances
          Quick
      Adaptation                       Liberalize
                                                                             Cut Losses
                                        Dev. Of
  Mobile Device                                                         Remain Relevant
                                        Games
 Entertainment
STRATEGY – OVERVIEW



                            Nintendo’s Strategy
                  Short Term                                Long Term


                                                Adapt to
 Liberalize the                    Remain                     Invest in
                                                 mobile                   Form strategic
development of      Cut losses   relevant to                 disruptive
                                               consumer                    partnerships
    games                         industry                 technologies
                                                 market
STRATEGY – SHORTTERM

Liberalize development of games



Why?

            GamesCurrent SDK costconsumer’s choice of games
                   as core factor of ~USD$2,000.
           Game Developers are essential to create great console
               Still a deterrent to game developers.
STRATEGY – SHORTTERM

Liberalize development of games

                                           Subscription
             Release Wii U
                                                +
           SDK for free online
                                  Royalty from game publishers
How?    through the Developer’s
                Centre
                                  Payment through Integrated
                                   Payment System in eShop
STRATEGY – SHORTTERM

Cut losses



Why?


             Substitutes   Competitors
STRATEGY – SHORTTERM

Cut losses

               Cut back on
             marketing, R&D     Redistribute
             and production   staff to R&D, Wii
How?         of Nintendo DS   U and Integrated
                  / 3DS       Payment System
STRATEGY – SHORTTERM

Remain relevant to industry



Why?                  Survival
STRATEGY – SHORTTERM

Remain relevant to industry


          • Monitor offerings from competitors & implement as
            necessary
How?
          • Manage customers’ expectations
STRATEGY – SHORTTERM

IT Infrastructure
Existing IT    eShop        Human Resource               Legacy SDK
Infrastructure              Management System
                            (HRMS)
Proposed IT    Integrated   Knowledge Management         Data           Developer’s
Infrastructure Payment      System based on a private    Migration to   Centre on
               System for   cloud which supplements      Developer’s    the cloud to
               developers   HRMS to manage the           Centre         cater to
               & gamers     technical expertise of the                  developers.
                            company
STRATEGY – SHORTTERM

Benefits                           Challenges

 • Improved capability to meet      • Cost
   business goals

 • Pave the way for new products

 • Increase shared knowledge
STRATEGY – LONGTERM

Adapt to mobile consumer market
                   Mobile consumer market                           Console market

Why?
                                              Capture more
                                            Possible substitute
                                            for casual share
                                              market gaming
How?

Benefits

                    Google Glass
Challenges                                     •Increase R&D cost
                                               •Relevance of Developer Centre
STRATEGY – LONGTERM

Invest in Disruptive Technologies
                        Motion and gesture                               3D Virtual reality
 Why?
                                                            Disruptive
Benefits
                                                                                    Other markets
 How?
                  •Systems migration
                                                    •KMS                   Gaming Experience
 Challenges       •Larger IT department              •KMS
                                              •Developer Centre
                                               •Developer Centre           Military Simulation
                  •Security and reliability
                                                                           Visual Technology
STRATEGY – LONGTERM

Form Strategic Partnerships
Why?
                                              3rd party game titles

Benefits              •KMS
                •Developer Centre
                                              3D Virtual reality visor
How?                                                                     •Increased market share
             •Protect intellectual property                              •Network effect
Challenges                                    Nintendo Platform          •Leverage on expertise
             •Incompatibility with systems
CONCLUSION


                                      Nintendo’s New Goals

                     IS Goals                                  Business Goals
   Develop Disruptive Technologies               Ensure Net Profit
   Improve Connectivity and Social Networking    Ensure Price Affordability
   Improve Customer Experience for Gamers,       Reach More Gamers and Thereby Broaden the Market
    Independent Developers                        Provide Enjoyable Gaming Experience
   Maintain Internal Collaboration               Produce High-Quality Controlled Content
   Increase Shared Knowledge
CONCLUSION


                          Nintendo’s New Business Decisions

                 IS Decisions                          Business Decisions
   Website to support publishing/payment    Cut back on 3DS, DS – Mobile consoles
   SDK on Developer’s Centre                React to environment for survival, but limit spending
   Infrastructure upgrade for next-gen      Loosen control over software
   Develop VR technology
   Create mobile app                        Eventually venture out of industry

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IS3101 Final Presentation

  • 1. WII ENCORE? An is3101 presentation by “prodigies” team 7 Kang Jie Min ▪ Mah Yu Ting, Jeannel ▪ Lim Kuo Tao, Thomas ▪ Chew Teck Meng, Ivan ▪ Low Jun
  • 2. BACKGROUND First Ever Net Loss of ¥43.20 billion for Financial Year 2011 Threats to Business Issues at Hand  Social Networking Websites  Revamp Business/IS Strategy  Casual Gaming on Mobile  Implement Supporting IT Devices Infrastructure  Quick Adaptation by Rivals Microsoft and Sony
  • 3. AGENDA 1. Business Environment 2. Evaluation of Current  External Analysis Strategy  Internal Analysis  SWOT Analysis  Short-Term Strategy  Long-Term Strategy
  • 4. BIZ ENV – EXTERNAL ANALYSIS Surrounding Developments  Technology (Fuels Expectations of Games)  Timing (No First-mover Advantage)  Pricing (People Less Price-Sensitive)  Control over Game Titles (Ensures Brand Quality)  Nature of Console Gaming (More Mainstream Now)  Software Piracy (BitTorrent, etc)
  • 5. BIZ ENV – EXTERNAL ANALYSIS Competitive Forces on Industry  Rivalry Among Existing Firms (Microsoft, Sony)  Substitutes (Games on iOS, Android)  Consumers’ Bargaining Power (High; Many Other Consoles/Games)  New Entrants (High Barrier of Entry)  Suppliers’ Bargaining Power (Medium; Many Suppliers Available)
  • 6. BIZ ENV – INTERNAL ANALYSIS Nintendo’s Current Strategy IS Goals Business Goals  Develop Disruptive Technologies  Ensure Net Profit  Keep up with the Internet  Ensure Price Affordability  Capture the social aspect of gaming (Miiverse)  Reach More Gamers and Thereby Broaden the Market  Improve Customer Experience for Gamers  Provide Enjoyable Gaming Experience  Produce High-Quality Controlled Content
  • 7. SWOT ANALYSIS - EXTERNAL Opportunities Threats Tech Strategic Rivals Adapt Mobile Device Trends, Innovatio Alliances Quickly Entertainment ns
  • 8. SWOT ANALYSIS - INTERNAL Strengths Weaknesses Strict Control of Slow Hardware Strong R&D Production Game Titles Novel Comparatively Poor Revenue, Classic Games Cash Flows Technology Weak Launches
  • 9. SWOT ANALYSIS + Growth - Next-Gen + Wii U Market - R&D 3DS Illustrations: http://www.clker.com/clipart-6937.html http://www.dreamstime.com/stock-photos-cartoon-cash-cow-metaphor-image5476573 http://www.dreamstime.com/stock-photos-pile-empty-cardboard-boxes-image19872403
  • 10. SWOT ANALYSIS SW Strong Classic Stringent Slow Initial Lack of Loss- O R&D Games Control of Supply of Cash-Cow Making T Software Hardware Products Tech Trends, Wii Mobile App Innovations VR Technology Strategic Alliances Quick Adaptation Liberalize Cut Losses Dev. Of Mobile Device Remain Relevant Games Entertainment
  • 11. STRATEGY – OVERVIEW Nintendo’s Strategy Short Term Long Term Adapt to Liberalize the Remain Invest in mobile Form strategic development of Cut losses relevant to disruptive consumer partnerships games industry technologies market
  • 12. STRATEGY – SHORTTERM Liberalize development of games Why? GamesCurrent SDK costconsumer’s choice of games as core factor of ~USD$2,000. Game Developers are essential to create great console Still a deterrent to game developers.
  • 13. STRATEGY – SHORTTERM Liberalize development of games Subscription Release Wii U + SDK for free online Royalty from game publishers How? through the Developer’s Centre Payment through Integrated Payment System in eShop
  • 14. STRATEGY – SHORTTERM Cut losses Why? Substitutes Competitors
  • 15. STRATEGY – SHORTTERM Cut losses Cut back on marketing, R&D Redistribute and production staff to R&D, Wii How? of Nintendo DS U and Integrated / 3DS Payment System
  • 16. STRATEGY – SHORTTERM Remain relevant to industry Why? Survival
  • 17. STRATEGY – SHORTTERM Remain relevant to industry • Monitor offerings from competitors & implement as necessary How? • Manage customers’ expectations
  • 18. STRATEGY – SHORTTERM IT Infrastructure Existing IT eShop Human Resource Legacy SDK Infrastructure Management System (HRMS) Proposed IT Integrated Knowledge Management Data Developer’s Infrastructure Payment System based on a private Migration to Centre on System for cloud which supplements Developer’s the cloud to developers HRMS to manage the Centre cater to & gamers technical expertise of the developers. company
  • 19. STRATEGY – SHORTTERM Benefits Challenges • Improved capability to meet • Cost business goals • Pave the way for new products • Increase shared knowledge
  • 20. STRATEGY – LONGTERM Adapt to mobile consumer market Mobile consumer market Console market Why? Capture more Possible substitute for casual share market gaming How? Benefits Google Glass Challenges •Increase R&D cost •Relevance of Developer Centre
  • 21. STRATEGY – LONGTERM Invest in Disruptive Technologies Motion and gesture 3D Virtual reality Why? Disruptive Benefits Other markets How? •Systems migration •KMS Gaming Experience Challenges •Larger IT department •KMS •Developer Centre •Developer Centre Military Simulation •Security and reliability Visual Technology
  • 22. STRATEGY – LONGTERM Form Strategic Partnerships Why? 3rd party game titles Benefits •KMS •Developer Centre 3D Virtual reality visor How? •Increased market share •Protect intellectual property •Network effect Challenges Nintendo Platform •Leverage on expertise •Incompatibility with systems
  • 23. CONCLUSION Nintendo’s New Goals IS Goals Business Goals  Develop Disruptive Technologies  Ensure Net Profit  Improve Connectivity and Social Networking  Ensure Price Affordability  Improve Customer Experience for Gamers,  Reach More Gamers and Thereby Broaden the Market Independent Developers  Provide Enjoyable Gaming Experience  Maintain Internal Collaboration  Produce High-Quality Controlled Content  Increase Shared Knowledge
  • 24. CONCLUSION Nintendo’s New Business Decisions IS Decisions Business Decisions  Website to support publishing/payment  Cut back on 3DS, DS – Mobile consoles  SDK on Developer’s Centre  React to environment for survival, but limit spending  Infrastructure upgrade for next-gen  Loosen control over software  Develop VR technology  Create mobile app  Eventually venture out of industry

Notas del editor

  1. Substitute to mobile console gamingLeverage on consumer devicesWii Mobile ApplicationKeeping developer platform relevant and unknown mobile platform
  2. Provide novel gaming experienceVirtual reality 3D visorVenture to other marketsMigrate KMS and Developer center internallyMore staff, security and reliabilityInvest in Disruptive Technologies
  3. Bridging its virtual reality visor with other game titlesIntegrate game titles into Nintendo platformsExpand market share and network effectBetter collaboration through internal systemsSecuring its IP(data) and systems