2. ‘Haptics’ is derived from the Greek word ‘haptikos’ which
means – ‘being able to come into contact’.
Haptics is the science of applying touch (tactile) sensation and
control to interact with computer applications.
bidirectional communication between humans and computers
to include sensory feedback.
Haptics = Touch = Connection
3. Virtual reality is a form of human-computer interaction
providing a virtual environment that one can explore
through direct interaction with our senses.
4. User should be able to touch the virtual object and
feel a response from it.
In order to complete the imitation of the real world
one should be able to interact with the environment
and get a feedback.
This feedback is called Haptic Feedback.
5. Haptics is implemented through different type of
interactions with a haptic device communicating with
the computer. These interactions can be categorized
into the different types of touch sensations a user can
receive:
1)Tactile Feedback
2)Force Feedback
6. Refers to the sensations felt by the skin.
It allows the user to feel things such as the texture of
surfaces, temperature and vibration.
7. It reproduces the directional forces that can result from
solid boundaries.
E.g. the weight of virtual objects, inertia, etc.
9. It allows users to touch, feel and manipulate
3-D objects in virtual environments.
10. Common interface devices like mouse and
joystick are only input devices. No feedback.
Haptic devices are input-output devices.
11. Provides a 3D touch to the virtual objects
When the user move his finger, then he
could really feel the shape and size
of the virtual 3D object
that has been already
programmed
12.
13. The CyberGrasp system fits over the user's
entire hand like an exoskeleton and adds
resistive force feedback to each finger
Adapted to different size of the
fingers
Located on the back of the
hand
15. Computer and video
games
Disney Research Pittsburg
has Shown off a technology
called “Surround Haptics”
that bring real life experience
in video gaming and film
watching
16. Personal computers-
Apple's MacBook and
MacBook Pro started
incorporating a "Tactile
Touchpad" design.
Mobile devices-
Tactile haptic feedback is
becoming common in
cellular devices. Nokia
and Prada implemented
it using piezoelectric sensor
pads.
17. Robotics-Haptic technology
is also widely used in
teleoperation, or
telerobotics.
Arts and design-
Haptics is used in virtual
arts, such as sound synthesis
or graphic design and
animation
18. The Design Research Lab
in Berlin, Germany has
developed a haptic
feedback glove designed
specifically for blind users
to improve texting
capabilities.
The Lorm glove allows
blind users to text by
tapping various sensors,
and to receive text via
vibrations.
Lorm glove
19. Interaction Research group at
Microsoft Research Redmond
developing through
user touch and feel objects
inside the virtual world
flat touch screen convey depth,
weight, movement, and shape
moving a finger on the screen,
the user can interact with on-
screen 3-D objects and
experience different force
responses that correspond to
the physical simulation.
20. Working time is reduced.
Communication is centered through touch and the digital
world can behave like the real world.
Increase confidence in medical field.
With haptic hardware and software designer can feel the
result as if he/she were handling physical objects.
21. Higher cost.
Large weigh & size
The precision of touch require a lots of advance design.