2. Motivation
• UAV is becoming more prevalent
• Interaction is always for mobile but gesture
• Not surface gesture, it’s in-air
3. Target
• Our results will help designers create better
gesture sets informed by user behavior.
• Better gesture means the learning curve of gesture
will obviously lower than mobile’s or other
controllers’
• Users prefer gesture to using controller
4. Related Work
• User-Defined Gestures for Surface Computing
• Taxonomy of Gesture in Human Computer
Interaction
• Exploring 3D Gesture Metaphors for Interaction
with Unmanned Aerial Vehicles
5. User Study
• User Study 1 (User-Defined)
• User Study 2 (User-Selected)
14. Result of User Study 1
慣⽤用⼿手⻝⾷食指指頭⽅方向(無擺動)
慣⽤用⼿手開掌掌⼼心朝向⽅方向(無擺動)
雙⼿手看似拿著飛⾏行器駕著往上
雙⼿手握拳,雙⼿手往上
慣⽤用⼿手⻝⾷食指伸直,⼿手臂的⽅方向為上下左右
慣⽤用⼿手⼿手開掌掌⼼心向前,⼿手臂伸直,⼿手臂往上下左右
15. Result of User Study 1
慣⽤用⼿手⻝⾷食指指頭⽅方向(無擺動)
慣⽤用⼿手開掌掌⼼心朝向⽅方向(無擺動)
雙⼿手看似拿著飛⾏行器駕著往上
雙⼿手握拳,雙⼿手往上
慣⽤用⼿手⻝⾷食指伸直,⼿手臂的⽅方向為上下左右
慣⽤用⼿手⼿手開掌掌⼼心向前,⼿手臂伸直,⼿手臂往上下左右
雙⼿手握拳,向左(右)轉⾝身
16. Result of User Study 1
慣⽤用⼿手四指頭⽐比⽅方向(無擺動)
慣⽤用⼿手開掌掌⼼心朝向⽅方向(無擺動)
雙⼿手推出樣(向⾃自⼰己遠離)
雙⼿手握拳,雙⼿手往前
慣⽤用⼿手⻝⾷食指指向⽅方向
17. Result of User Study 1
慣⽤用⼿手四指頭⽐比⽅方向(無擺動)
慣⽤用⼿手開掌掌⼼心朝向⽅方向+轉⾝身(無擺動)
雙⼿手擁抱樣(向⾃自⼰己靠近)
慣⽤用⼿手⼿手掌⽅方向,⼿手臂靠近⾃自⼰己
雙⼿手握拳,雙⼿手靠近⾝身體
慣⽤用⼿手拇指指向
左⼿手開掌掌⼼心向前,⼿手肘會折起表⽰示往後
18. Result of User Study 1
慣⽤用⼿手⼿手掌開、朝下
慣⽤用⼿手⻝⾷食指朝上,⼿手腕旋轉
⻝⾷食指向上指,⼿手肘旋轉
慣⽤用⼿手指向下利⽤用⼿手腕畫⼩小圓弧
慣⽤用⼿手拿球樣旋轉
慣⽤用⼿手握拳⼿手腕旋轉
兩⼿手⼿手掌相向,類似旋轉球體
慣⽤用⼿手開掌⼿手肘旋轉
慣⽤用⼿手開掌⼿手指向上,⼿手腕旋轉
左⼿手往左撥動(像是撥動⼀一顆球體)
雙⼿手開掌相向,⼀一⼿手較⾼高⼀一⼿手較低
19. Result of User Study 1
左⼿手指尖垂直接觸右⼿手掌⼼心
拍⼿手
握拳
開掌向前
右⼿手拳頭,左⼿手開掌掌⼼心朝上,右⼿手打向左⼿手
⼈人不動就停⽌止
右⼿手拇指彎曲,另外四指朝上,⼿手軸由⽔水平往上變鉛直
20. Result & Insight
• 10 males, 6 females
• Age range from 19 to 25
• Interesting findings
• absolute position
• people prefer gesture to
mobile control
22. Introducing User Study 2
• Watch video of Gesture set
• Let users select their preferred gestures
• Let users experience gesture & mobile control
• Use Kinect v2 to implement system
• Calculate completion time and learning curve