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The Future
is Here!
Jim Brazell
ACCD, UTA and TSTC
FROM
TO
What shifts will we have to
make in order to increase
options for students?
“In West Texas, McDonalds gets 40 applicants for every
job and I get one applicant for every 40 jobs. Aviation
technicians start at $30,000 per year at American
Eagle.” –Harley Hall, American Eagle, Abilene
5
Where Are The Jobs?
Source: Career Pathways: Education with a Purpose,
p. 35
Source: Achieve Texas: Lifelong Success for All
Students, p. 3
1950 2004
6
Where Are The Jobs?
Source: Career Pathways: Education with a Purpose,
p. 35
Source: Achieve Texas: Lifelong Success for All
Students, p. 3
1950 2004
Crisis in SE Texas, Workforce Alliance
Melinda Barnett – Region 5 ESC
Leader-Education Committee, Workforce Alliance Task Force
2007
Highest Paying Majors 1 Year Post-Graduation:
Bachelors & Associates Degrees Only
College Major Exit Level Annual Pay
1. Health Professions/Clinical Sciences BA $47,306
2. Engineering BA $45,278
3. Health Professions/Clinical Sciences AAS $44,230
4. Construction Trades AAS $40,120
5. Engineering Technologies/Technicians BA $39,677
6. Science Technologies/ Technicians AAS $37,968
7. Architectural & Related Services AAS $36,737
8. Precision Production AAS $34,167
9. Computer & Information Sciences BA $33,276
10. Business, Mgmt. & Marketing BA $30,851
**Avg. earnings for entire graduating cohort, not for individual graduates
Blue Collar
Gold Collar
What shifts will we have to
make in order to increase
options for students?
Why
How
What shifts will we have to
make in order to increase
options for students?
The Future is Here!
Science and Technology
Jobs and Workforce
Making the shift to how
“…transfer of
the art and
technologies
of video
games to
education and
learning
systems.”
Game Quiz
What is
the
average
age of
all video
gamers
in US?
Entertainment Software Association (ESA), 2005 Essential Facts About the
Computer and Video Game Industry, May 18, 2005.
What percent
female and
male?
55% and 43% of all
games
Entertainment Software Association (ESA), 2005 Essential Facts About
the Computer and Video Game Industry, May 18, 2005.
“It’s not true that
women do not like to
hunt. They like to
hunt in packs and
with a reason to kill.”
--My Mom
NOSE
From Science Fiction to Reality
$299
http://geeklit.blogspot.com/2007_03_01_archive.html
Nokia Research
Center, Helsinki
Finland in MIT
Technology Review
Improved Target Acquisition System Trainer
©numedeon,inc.2004
20,000
Interaction
1,000
Referral
Population: 1.4MM Growth: 1200/day
Educational Sites 3 - 5 minutes
EA online games 9 minutes
AOL Entertainment 10 minutes
Whyville.net 59 minutes
Yahoo! Games 78 minutes
MEAN TIME PER USER LOGIN
Discovery.com: 96 million
Whyville.net: 58.4 million
BigChalk: 11 million
Time for Kids: 8 million
New York Times Learning Net: 1.2 million
Cosmogirl: 425,000
PAGE VIEWS
©numedeon,inc.2003
The average time per log in July was 3.8 hours making it second to Neopets.
Whyville City Hall
©numedeon,inc.2004
Whyville
Senators
OrEoBaBy
Sooner
Games = Toys
Games =
Next
Generation
Ed Tech
What shifts will we have to
make in order to increase
options for students?
forecasting.tstc.edu
http://www-bsac.eecs.berkeley.edu/archive/users/warneke-brett/SmartDust/
Berkeley’s Golem Dust
11.7 mm3 total circumscribed volume
~4.8 mm3 total displaced volume
Berkeley’s Deputy Dust
6.6 mm3 total circumscribed
volume
4th
Gen
11.7 mm3
6.6 mm3
http://shino8.eng.uci.edu/Pdf/Tomo_MIT_Mems.pdfintel-research.net/ berkeley/features/tiny_db.asp
Berkeley Motes/berkeley.intel-research.net/paulos/research/connexus/
www-bsac.eecs.berkeley.edu/archive/users/warneke-brett/SmartDust/
6 Pack for $120 on the
web from xbow.com
http://shino8.eng.uci.edu/Pdf/Tomo_MIT_Mems.pdf
intel-research.net/ berkeley/features/tiny_db.asp
/berkeley.intel-research.net/paulos/research/connexus/
Intel/Berkeley
Connexus
www-bsac.eecs.berkeley.edu/archive/users/warneke-brett/SmartDust/
Berkeley
Motes
New H2H Relations
MIT Tech Review, 2005
Sensors
Physical
Chemical
Biological
http://www.rieti.go.jp/en/events/bbl/03102801.pdf , page 16
Actuators
Physical
Chemical
Biological
PhiloMetron™
MIT Technology Review,
January, 2005
Implantable robots.
https://www.carle.com/Hospital/about/images/Ear%20Diagram3.jpg
Cochlear Ear Implant
3rd
Generation
Computers
4th
Generation
Computers
What shifts will we have to
make in order to increase
options for students?
forecasting.tstc.edu
http://www.nasa.gov/multimedia/imagegallery/image_feature_598.html
If you have an automobile made in the past 10
years, your car has more computing power than
rockets used to put man on the moon.
TSTC West TX, Sweetwater, 10.31.2006
http://www.msnbc.msn.com/id/7643818/
Running Shoe?
http://www.adidas.com/campaigns/adidas_1/content/downloads/adidas_1-
wp_02_1280_1024.jpg
http://www.adidasprlookbook.com/adidas1/index.asp
• 1,000th
of a second sensor measures
gap between heel and a magnet
• 20-MHz microcontroller measures
changes in compression
• Motor spins at 4000 rpm turns a
screw loosens cable
• Environmentally and operator
adaptive shoe sole
Wearable
Robot
http://web.mit.edu/nanoengineering/research/microfab.shtml
Micro-Mechatronics
forecasting.tstc.edu
NanoBionic Actuators
Tethered bacterium
Swimming bacterium
Swimming speed ~ 20-30 µm
Protons flux/motor ~ 1200 proton/rev
Tethered bacterium
Motor efficiency ~ 90-100 %
Output power ~ 2.9×10-4
pW
Stall torque ~ 4600 pN-nm

Nano-motor (45 nm wide)
Genetic Engineering
Harmless E. coli
Mohamed Al-Fandi, Ph.D.
Research Assistant Professor of NEMS & MEMS
Dept. of Mechanical Engineering & Biomechanics
University of Texas
forecasting.tstc.edu
An artificial red cell – the respirocyte [41].
Designer Robert A. Freitas Jr. ©1999 Forrest
Bishop. http://www.imminst.org/freitas.html
Nano-
Mechatronics
forecasting.tstc.edu
Adapted from NSFNEURO NANO
BIOINFO
NEURO NANO
BIOINFO
STEM Mergers
Adapted from NSF
STEM Mergers
Knowledge Mergers
Skill Merges
Job Mergers
?
Academic
Silos
Academic
Mergers
What shifts will we have to
make in order to increase
options for students?
STEM Mergers
Knowledge Mergers
Skill Merges
Job Mergers
Academic Mergers
The Future is Here!
Science and Technology
Jobs and Workforce
Making the shift to how
“The majority of our workers are in their 40’s and 50’s. [We have a
workforce problem today which we expect to get worse over
time.]” –Don Ludlum, CEO, Ludlum Instruments
Ludlum Instruments
“90 percent of our expertise if 40 and
above.” –Jimmy Dye, Pres., R.E. Dye,
http://www.afmc.af.mil/shared/media/photodb/photos/060307-F-2383G-006.JPG
“We’ve had a huge turn over. Most of the guys who hired into
Bell as machinists came in the 1960’s.” The average age of
machinists is 44.
–Chuck Marbut, Bell Helicopter
“The IT computer
phenomena of the
late 1990’s is
prevalent today with
technology fields in
general. We are
seeing high school
technical programs
go out the window.
We are concerned.
We are worried.”
–Bruce Mabrito,
http://www.nasa.gov/multimedia/imagegallery/image_feature_598.html
Skill Mergers
Computers
Mechatronics
What shifts will we have to
make in order to increase
options for students?
“….we had to upgrade our basic
mechanic skills to include
programmable logic controllers and
electrical systems.”
--Dr. Ron Lentsch, Allergan
4/2007, TSTC Waco
“We need
people who
have integrated
skills related to
mechanical,
electronic,
hydraulics and
pneumatics.”
--Bill Biffinger, HR,
Superior Essex
TSTC West TX
“We are looking for
someone who can look at
the mechanical, the
electrical and the control
and understand these
systems. We need people
who are capable of
crossing over between
these various areas.”
Don Sheffield
Senior Recruiter
GlobalSantaFe
TSTC West TX, Sweetwater
“Automotive
Technicians earn
$30K-$36K per
year.”
“Every system on a
car is monitored or
controlled by a
computer.
Technicians have to
be more analytical
and process
oriented.”
--Russell Carrigan
TSTC West TX, Sweetwater, 10.31.2006
“It used to be the
sledgehammer
mechanic. These days,
the technology has
advanced so much that
our most important tool
is our brain. It is more
of a thinking man’s
game now.”
Jeff Nelson
Service Manager
CAT
Skill Mergers
“Entry-level machinists make $36K-$37K.
They top out at $60K but they overtime and
up to $7,500 per year for college
reimbursement too.”
–Chuck Marbut, Bell Helicopter
“Aviation
Technicians
earn $15.00
per hour to
start.”
–Harvey Hall,
American Eagle,
Abilene
“Aviation
Technicians
qualify for two
pay raises per
year of $1.00 per
hour topping out
at $54K per
year.”
–Harvey Hall,
American Eagle,
Abilene
www.af.mil/news/airman/0104/launch1b.html
“Production
Engineers [from
TSTC] start at $43K-
$57K per year at
United Launch
Alliance.”
– Edward Rodriguez,
Sr. Manufacturing
Engineering
Manager, ULA
“Starting wages
for Engineering
Tech, IT Tech
and Industrial
Technology
range from $28K
to $32K.”
-- Bill Biffinger, HR,
Superior Essex
TSTC West TX
Skill Mergers
Skill Mergers
Machinists - ~10-15
Mechanics - ~14-16
Industrial - ~15-25
“In most industries
you have electricians,
mechanics and IT, in
wind, you are
expected to do
everything.”
-- Bryan Gregory, Jr.
11.1.2006, TSTC West TX, Sweetwater
Entry-Level R&D Tech
$40,000-to-$50,000
4.16.2007, TSTC Waco
Specialized
Knowledge
and Skills
Systems
Knowledge
and Skills
What shifts will we have to
make in order to increase
options for students?
Nurses use to be able to
depend on their ability to
care for patients… now
they have to be more
technical and work with
computers, equipment,
understanding best
practices and managing
inventory.”
–Pam Craig, Chief Nursing
Officer, Brownwood
Regional Medical Center
Skill Mergers
“Half of the dental technicians are over 55. Dental
technicians start at $16K-to-$30K per year. Within 5
years thy are earning $45K and many open their own 4-
6 person company and make $100K. 82% of labs are
small businesses with six or less people.”
Stephanie Pagel, class of 2006, works at Phantastic
Dental in Las Vegas. She works 4 days a week and
makes $62,400.
–Randy Bauer, C.D.T., TSTC Dental Laboratory
“In 2006, demand was off the
charts. Every graduate had a job
6 months before graduation.
Chemical Technology Graduates
typically start at $35K and it is not
uncommon for them to make
$60K-to-$70K per year.”
–Robert Hernandez, TSTC
Chemical Technology
“TSTC grads’ entry-
level pay is $32K-to-
$44K per year. They
make a lot more
because they get
double-time after 9
hours of OT. My
lowest paid tech
made ~$69K, the
average was ~$85K
and the highest paid
was ~$120K.”
–Nat Lopez, AT&T
Network Services
Specialized
Jobs
Multi-Skill
Jobs
What shifts will we have to
make in order to increase
options for students?
“In this plant, in the
next three years we
will need nine
Instrumentation and
Numerical Control
(INC) technicians.”
Edward C. Trump
Plant Manager
Entergy
4/2007, TSTC Marshall
Unskilled
Operators
Highly
Skilled
Operators
What shifts will we have to
make in order to increase
options for students?
Our Goal?
www.tstc.edu
Forecasting.tstc.edu
… of offering
critical and
emerging
technologies, TSTC
is leading a
consortium of
college and
industry partners
developing a
statewide
curriculum in fuel
cell technology.
forecasting.tstc.edu
The Future is Here!
Science and Technology
Jobs and Workforce
Making the shift to how
Education,
Workforce, Economic
Development and
Industry Silos
What shifts will we have to
make in order to increase
options for students?
Innovation
Systems
Next Generation Technopolis
• Merging workforce, education, economic
development and industry systems to create
innovation and innovators
• Building networks to move innovation across
clusters
• Focused on STEM Convergence
• Integrating STEM and the ARTS
• Building talent pipelines across K-12, CTC,
University and Industry Workforce
• Working to move IP from lab to market
IIMJDr. Michael Shonrock, VP Student Affairs, Texas Tech
Bryron Martin ATC
Skill Mergers
Bryron Martin ATC
Lubbock FUTURES Network
• To systematically network industry, education,
workforce and economic development.
• To create an internationally recognized BRAND
by achieving CIVIL INNOVATION through
collaborative forecasting, research, planning and
action.
• To grow a world-class culture of innovation,
creativity, human capital and leadership.
• To link thinking and doing--
TRANSDISCIPLINARY ACTION.
Future Farmers of America
v2.0
Future Farmers of America
• Embrace history and culture of agriculture and
project into the future BIO, ENGINEERING,
LAW, ENTREPRENEURSHIP and FUTURE
STUDIES.
• Resource K-12 region wide (~80 counties)
through curriculum development, evaluation,
support, kits, online learning and DISTRIBUTED
ATCs.
• Move to transdisciplinary model Link theory,
application and problems/opportunities from the
region/world.
“The high school
students took over ½
the lab in 2 weeks
and provided
production tweaks for
a birth assist device.”
–Dr. Richard Gale,
Professor, Electrical and
Computer Engineering
K-12 Collaborations
Elementary
spaceTEAMS
San Antonio,TX
Robot competition
plus career and
academic exploration
and history of
science and
technology.
spaceTEAMS
San Antonio,TX
Middle School
US First-EISD
Andrew
Schuetze
San Antonio,TX
High School
How &
What
Why
What shifts will we have to
make in order to increase
options for students?
http://images.autodesk.com/emea_design_center/images/4423712_FIRST-Team-342-image-1-gr.jpg
2004, US FIRST Robotics Design Winner
Instructor, Kalameja, Trident Technical College, Charleston, SC, USA
spaceTEAMS
Space Teams, ACCD
Space Teams, ACCD
Space Teams, ACCD
K-8
High School
CTC
Work
AIM
TSTC K-12
Collaborations
Billie Becker and Diana Gafford
Doing what we
have always
done…
Moving
current
learning
science into
the
classroom
What shifts will we have to
make in order to increase
options for students?
CTE is for a select
group of students
Integration of
CTE , general
academics and
the arts is
greater than
the sum of its
parts
What shifts will we have to
make in order to increase
options for students?
Willard R. Daggett, Ed.D.,
President of the International
Center for Leadership in Education
Academics
ARTSCTE
America’s Top
Performing Schools
Lower Rio Grande Valley
o College transition rates,
all students: 56.7%
o College transition rates,
Tech Prep (2005
cohort): 65.7%
State of Texas
o College transition rates,
all students: 55.3%
o College transition rates
(2005 cohort): Tech
Prep: 55.6%
Source: High School College Linkages, THECB Fall 2006 Preliminary
Enrollment, (2005-2006 Data), in Patricia G. (Pat) Bubb
18% Increase in College Attendance
Marty
Thompson,
Career & Technical
Director and Dean of
Advanced
Technology
Complex; Denton
ISD
To Provide an advanced
educational environment which
facilitates student pursuit of :
• Licensures/Certifications
• College Credits through Dual Credit
• DAP (Distinguished Achievement Plan)
• Knowledge/skills that will increase earning
potential and better prepare students for
post-secondary college and career goals
21st
Century Teacher
Can you make the shift?
DMC Lab Project: Medical
Leadership Trainer - Scenario
Authoring Engine
“Joe Medic”
UT Austin DMC and
Fort Sam Houston
AMED NCO Academy
NETC – 24 Blue
(ITSEC 2005)
USC ISI and Tactical Language Training
(ITSEC 2005)
Case study: Emergency Response
Training, Pjotr van Schothorst
VSTEP BV, Rotterdam, The
Netherlands
$7.5 million project that immerses students in the hectic environment of a hospital's
intensive care unit and places them in a first-person role as a health-care professional.
Funded by the U.S. Office of Naval Research, Pulse!! is being developed by Texas
A&M-Corpus Christi, which in turn hired Hunt Valley (Md.)-based BreakAway to
produce and design the platform. –Business Week
http://www.businessweek.com/innovate/content/apr2006/id20060410_051875.htm
Pulse!!
Enlight Software, the Jackson Hole Higher Education Group, and the Institute for
Research on Higher Education at the University of Pennsylvania (data), with support
from the Alfred P. Sloan Foundation and the Spencer Foundation. www.virtual-u.org
Virtual-u.org
Population: 1.4MM Growth: 1200/day
Educational Sites 3 - 5 minutes
EA online games 9 minutes
AOL Entertainment 10 minutes
Whyville.net 59 minutes
Yahoo! Games 78 minutes
MEAN TIME PER USER LOGIN
Discovery.com: 96 million
Whyville.net: 58.4 million
BigChalk: 11 million
Time for Kids: 8 million
New York Times Learning Net: 1.2 million
Cosmogirl: 425,000
PAGE VIEWS
©numedeon,inc.2003
The average time per log in July was 3.8 hours making it second to Neopets.
Playing Games
Building
Games
What shifts will we have to
make in order to increase
options for students?
The Future is Here!
Science and Technology
Jobs and Workforce
Making the shift to how
Why
How
What shifts will we have to
make in order to increase
options for students?
The Future
is Here!
Jim Brazell
jim@ventureramp.com
210-381-2835
3Ds, Lay-offs and
Outsourcing
Perception
Shift
What shifts will we have to
make in order to increase
options for students?
A TEXAS WORKFORCE SOLUTIONA TEXAS WORKFORCE SOLUTION
The Future is Here! Science and Technology Jobs and Workforce Making the shift to how

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The Future is Here! Science and Technology Jobs and Workforce Making the shift to how

Editor's Notes

  1. Cybernetics is a theory of the communication and control of regulatory feedback. The term cybernetics stems from the Greek kybernetes (meaning steersman, governor, pilot, or rudder). Cybernetics is the discipline that studies communication and control in living beings and in the machines built by humans. A more philosophical definition, suggested in 1958 by Louis Couffignal, one of the pioneers of cybernetics in the 1930s, considers cybernetics as "the art of assuring efficiency of action" (see external links for reference).
  2. Cybernetics is a theory of the communication and control of regulatory feedback. The term cybernetics stems from the Greek kybernetes (meaning steersman, governor, pilot, or rudder). Cybernetics is the discipline that studies communication and control in living beings and in the machines built by humans. A more philosophical definition, suggested in 1958 by Louis Couffignal, one of the pioneers of cybernetics in the 1930s, considers cybernetics as "the art of assuring efficiency of action" (see external links for reference).
  3. Cybernetics is a theory of the communication and control of regulatory feedback. The term cybernetics stems from the Greek kybernetes (meaning steersman, governor, pilot, or rudder). Cybernetics is the discipline that studies communication and control in living beings and in the machines built by humans. A more philosophical definition, suggested in 1958 by Louis Couffignal, one of the pioneers of cybernetics in the 1930s, considers cybernetics as "the art of assuring efficiency of action" (see external links for reference).
  4. Need source
  5. Need source
  6. The most important thing to understand about Whyville really, is that it’s a place full of kids. It’s a virtual city that belongs to the kids who come from all over the world to have fun. The kids consider this their own town, and they call themselves Whyvillians. To become a Whyvillian, you create a Whyville persona. In this screen, and every other screen you’ve already seen, for example, each face is a Whyville citizen. To become a Whyville citizen, you create a persona, the most important aspect of which is your face. You can see here that the faces are varied and very creative. Here’s an amoeba. Here’s someone driving a car. Here is someone wearing a style known as ‘Goth’. The ungliest citizens you see around are in fact us, the city workers.
  7. Whyville has its own system of self governance
  8. Cybernetics is a theory of the communication and control of regulatory feedback. The term cybernetics stems from the Greek kybernetes (meaning steersman, governor, pilot, or rudder). Cybernetics is the discipline that studies communication and control in living beings and in the machines built by humans. A more philosophical definition, suggested in 1958 by Louis Couffignal, one of the pioneers of cybernetics in the 1930s, considers cybernetics as "the art of assuring efficiency of action" (see external links for reference).
  9. The goal of the Smart Dust project is to build a self-contained, millimeter-scale sensing and communication platform for a massively distributed sensor network.  This device will be around the size of a grain of sand and will contain sensors, computational ability, bi-directional wireless communications, and a power supply, while being inexpensive enough to deploy by the hundreds.  The science and engineering goal of the project is to build a complete, complex system in a tiny volume using state-of-the art technologies (as opposed to futuristic technologies), which will require evolutionary and revolutionary advances in integration, miniaturization, and energy management.  We forsee many applications for this technology: Weather/seismological monitoring on Mars Internal spacecraft monitoring Land/space comm. networks Chemical/biological sensors Weapons stockpile monitoring Defense-related sensor networks Inventory Control Product quality monitoring Smart office spaces Sports - sailing, balls For more information, see the main Smart Dust page at http://robotics.eecs.berkeley.edu/~pister/SmartDust and read our publications (see navigation button above). Brief description of the operation of the mote: The Smart Dust mote is run by a microcontroller that not only determines the tasks performed by the mote, but controls power to the various components of the system to conserve energy. Periodically the microcontroller gets a reading from one of the sensors, which measure one of a number of physical or chemical stimuli such as temperature, ambient light, vibration, acceleration, or air pressure, processes the data, and stores it in memory. It also occasionally turns on the optical receiver to see if anyone is trying to communicate with it. This communication may include new programs or messages from other motes. In response to a message or upon its own initiative the microcontroller will use the corner cube retroreflector or laser to transmit sensor data or a message to a base station or another mote. Longer description of the operation of the mote: The primary constraint in the design of the Smart Dust motes is volume, which in turn puts a severe constraint on energy since we do not have much room for batteries or large solar cells. Thus, the motes must operate efficiently and conserve energy whenever possible. Most of the time, the majority of the mote is powered off with only a clock and a few timers running. When a timer expires, it powers up a part of the mote to carry out a job, then powers off. A few of the timers control the sensors that measure one of a number of physical or chemical stimuli such as temperature, ambient light, vibration, acceleration, or air pressure. When one of these timers expires, it powers up the corresponding sensor, takes a sample, and converts it to a digital word. If the data is interesting, it may either be stored directly in the SRAM or the microcontroller is powered up to perform more complex operations with it. When this task is complete, everything is again powered down and the timer begins counting again. Another timer controls the receiver. When that timer expires, the receiver powers up and looks for an incoming packet. If it doesn't see one after a certain length of time, it is powered down again. The mote can receive several types of packets, including ones that are new program code that is stored in the program memory. This allows the user to change the behavior of the mote remotely. Packets may also include messages from the base station or other motes. When one of these is received, the microcontroller is powered up and used to interpret the contents of the message. The message may tell the mote to do something in particular, or it may be a message that is just being passed from one mote to another on its way to a particular destination. In response to a message or to another timer expiring, the microcontroller will assemble a packet containing sensor data or a message and transmit it using either the corner cube retroreflector or the laser diode, depending on which it has. The corner cube retroreflector transmits information just by moving a mirror and thus changing the reflection of a laser beam from the base station. This technique is substantially more energy efficient than actually generating some radiation. With the laser diode and a set of beam scanning mirrors, we can transmit data in any direction desired, allowing the mote to communicate with other Smart Dust motes.
  10. M2M is a category of Information and Computing Technology (ICT) that combines network, computer, software, sensor and power technologies to enable remote human and machine interaction with physical, chemical and biological systems and processes. M2M has many synonyms including “pervasive computing”, “hidden computing”, “invisible computing” and “ubiquitous computing.” Reach out and touch someone or squeeze someone or…An accelerometer on the wrist-worn device allows rough detection of hand orientation, gesture measurement, and tapping. In the near future researchers will examine simple activity detection as well, such as sitting, walking, and standing. As in the bus stop example, a person wearing the device can sense simple touching. This sensation is enabled through force-sensing resistors that provide pressure detection over a high-resolution surface array on the top of the device. A person can also detect rich signals sent from a partner whirling a finger along the surface of his or her device. Researchers provided this effect by time stamping the sensed data. Motes, such as the one amongst the candy corn above, are at the heart of several Intel research projects.  Not only might a wearer experience the simulated touch of a friend, she might also feel the device grow warm to her skin. Using a Peltier Junction, the device can create a subtle heating or cooling on the wearer’s skin. “The mapping between the inputs and outputs of paired devices is not literal,” says Paulos. “This is an important part of the design. In the same way people developed a language of numbers around early pagers when they sent messages we believe a similar vocabulary will emerge around physical cues.” For example, to some wearers a gentle warming on the skin might convey a message of friendship. Others might choose to send good vibes by…well by sending good vibes, literally. Intel researchers used simple flat pancake vibration motors to cause wearers to easily and privately feel vibrations though skin contact. Various vibration patterns and duty cycles provide a number of output possibilities for the device. And for those times when good vibes just aren’t enough, a wearer of the device can send the equivalent of a wireless handhold, an electronic squeeze. Through the use of Flexinol, a user can feel a little squeeze that mimics the grasp of a hand as the filament in the wrist-worn device contracts when electrically powered. Flexinol is a simple variant of Nitinol, which is often used in robotic applications and commonly referred to as “muscle wire” for its ability to exert force and return to its original shape. For all the pleasant thoughts and human analogies there may be a dark side to this device. “Imagine someone incessantly tapping, tapping, tapping. You’d probably feel really annoyed,” says Paulos. “It could be your friend trying to get in touch with you. Or perhaps you’re on the receiving end of a lovers’ quarrel.” “Yea,” says Paulos, “there is an eerie side to this device. I don’t think anyone want to know what spam feels like.”
  11. M2M is a category of Information and Computing Technology (ICT) that combines network, computer, software, sensor and power technologies to enable remote human and machine interaction with physical, chemical and biological systems and processes. M2M has many synonyms including “pervasive computing”, “hidden computing”, “invisible computing” and “ubiquitous computing.” Reach out and touch someone or squeeze someone or…An accelerometer on the wrist-worn device allows rough detection of hand orientation, gesture measurement, and tapping. In the near future researchers will examine simple activity detection as well, such as sitting, walking, and standing. As in the bus stop example, a person wearing the device can sense simple touching. This sensation is enabled through force-sensing resistors that provide pressure detection over a high-resolution surface array on the top of the device. A person can also detect rich signals sent from a partner whirling a finger along the surface of his or her device. Researchers provided this effect by time stamping the sensed data. Motes, such as the one amongst the candy corn above, are at the heart of several Intel research projects.  Not only might a wearer experience the simulated touch of a friend, she might also feel the device grow warm to her skin. Using a Peltier Junction, the device can create a subtle heating or cooling on the wearer’s skin. “The mapping between the inputs and outputs of paired devices is not literal,” says Paulos. “This is an important part of the design. In the same way people developed a language of numbers around early pagers when they sent messages we believe a similar vocabulary will emerge around physical cues.” For example, to some wearers a gentle warming on the skin might convey a message of friendship. Others might choose to send good vibes by…well by sending good vibes, literally. Intel researchers used simple flat pancake vibration motors to cause wearers to easily and privately feel vibrations though skin contact. Various vibration patterns and duty cycles provide a number of output possibilities for the device. And for those times when good vibes just aren’t enough, a wearer of the device can send the equivalent of a wireless handhold, an electronic squeeze. Through the use of Flexinol, a user can feel a little squeeze that mimics the grasp of a hand as the filament in the wrist-worn device contracts when electrically powered. Flexinol is a simple variant of Nitinol, which is often used in robotic applications and commonly referred to as “muscle wire” for its ability to exert force and return to its original shape. For all the pleasant thoughts and human analogies there may be a dark side to this device. “Imagine someone incessantly tapping, tapping, tapping. You’d probably feel really annoyed,” says Paulos. “It could be your friend trying to get in touch with you. Or perhaps you’re on the receiving end of a lovers’ quarrel.” “Yea,” says Paulos, “there is an eerie side to this device. I don’t think anyone want to know what spam feels like.”
  12. Anti depressant, AIDS and Parkinsons dry mouth effects speech and sleepDentist and engineer
  13. http://www.nidcd.nih.gov/health/hearing/coch.htm What is a cochlear implant? Credit: NIH Medical ArtsEar with Cochlear implant. View larger image.A cochlear implant is a small, complex electronic device that can help to provide a sense of sound to a person who is profoundly deaf or severely hard-of-hearing. The implant consists of an external portion that sits behind the ear and a second portion that is surgically placed under the skin (see figure). An implant has the following parts: A microphone, which picks up sound from the environment. A speech processor, which selects and arranges sounds picked up by the microphone. A transmitter and receiver/stimulator, which receive signals from the speech processor and convert them into electric impulses. An electrode array, which is a group of electrodes that collects the impulses from the stimulator and sends them to different regions of the auditory nerve. An implant does not restore normal hearing. Instead, it can give a deaf person a useful representation of sounds in the environment and help him or her to understand speech. Top How does a cochlear implant work? A cochlear implant is very different from a hearing aid. Hearing aids amplify sounds so they may be detected by damaged ears. Cochlear implants bypass damaged portions of the ear and directly stimulate the auditory nerve. Signals generated by the implant are sent by way of the auditory nerve to the brain, which recognizes the signals as sound. Hearing through a cochlear implant is different from normal hearing and takes time to learn or relearn. However, it allows many people to recognize warning signals, understand other sounds in the environment, and enjoy a conversation in person or by telephone. Top Who gets cochlear implants? Credit: Centers for Disease Control and Prevention (CDC) Children and adults who are deaf or severely hard-of-hearing can be fitted for cochlear implants. According to the Food and Drug Administration’s (FDA’s) 2005 data, nearly 100,000 people worldwide have received implants. In the United States, roughly 22,000 adults and nearly 15,000 children have received them. Adults who have lost all or most of their hearing later in life often can benefit from cochlear implants. They often can associate the sounds made through an implant with sounds they remember. This may help them to understand speech without visual cues or systems such as lipreading or sign language. Cochlear implants, coupled with intensive postimplantation therapy, can help young children to acquire speech, language, developmental, and social skills. Most children who receive implants are between two and six years old. Early implantation provides exposure to sounds that can be helpful during the critical period when children learn speech and language skills. In 2000, the FDA lowered the age of eligibility to 12 months for one type of cochlear implant. Top How does someone receive a cochlear implant? Use of a cochlear implant requires both a surgical procedure and significant therapy to learn or relearn the sense of hearing. Not everyone performs at the same level with this device. The decision to receive an implant should involve discussions with medical specialists, including an experienced cochlear-implant surgeon. The process can be expensive. For example, a person’s health insurance may cover the expense, but not always. Some individuals may choose not to have a cochlear implant for a variety of personal reasons. Surgical implantations are almost always safe, although complications are a risk factor, just as with any kind of surgery. An additional consideration is learning to interpret the sounds created by an implant. This process takes time and practice. Speech-language pathologists and audiologists are frequently involved in this learning process. Prior to implantation, all of these factors need to be considered. Top What does the future hold for cochlear implants? With advancements in technology and continued follow-up studies with people who already have received implants, researchers are evaluating how cochlear implants might be used for other types of hearing loss. NIDCD is supporting research to improve upon the benefits provided by cochlear implants. It may be possible to use a shortened electrode array, inserted into a portion of the cochlea, for individuals whose hearing loss is limited to the higher frequencies. Other studies are exploring ways to make a cochlear implant convey the sounds of speech more clearly. Researchers also are looking at the potential benefits of pairing a cochlear implant in one ear with either another cochlear implant or a hearing aid in the other ear.
  14. Cybernetics is a theory of the communication and control of regulatory feedback. The term cybernetics stems from the Greek kybernetes (meaning steersman, governor, pilot, or rudder). Cybernetics is the discipline that studies communication and control in living beings and in the machines built by humans. A more philosophical definition, suggested in 1958 by Louis Couffignal, one of the pioneers of cybernetics in the 1930s, considers cybernetics as "the art of assuring efficiency of action" (see external links for reference).
  15. We are designing and fabricating an electromechanical device for manipulation and electrical probing of nano-scale objects (Figures 1 and 2). The device consists of micro-scale flexures and actuators that generate nano-scale motion; and nano-scale structure that interact with the nano world. Our device is designed to work in conjunction with the AFM and will be used to image the sample as well. Currently there is no versatile, practical experimental tool for use at this scale. Our goal is to have a cheap and consistently reproducible experimental device. Hence, we are designing this device to be completely batch fabricated start to finish. Despite the lack of batch lithography at this scale, we have developed unique processes that allow for nano-scale feature size and single nano-scale pitch using standard microfabrication. To ensure consistency between our nano-tweezers, we have developed self compensating devices that can withstand a range of process and subsequent structure variations and still provide the same performance characteristics. This robust design method also has extensive utility in other commercial MEMs applications where repeatability of performance and reliability are essential.
  16. Cybernetics is a theory of the communication and control of regulatory feedback. The term cybernetics stems from the Greek kybernetes (meaning steersman, governor, pilot, or rudder). Cybernetics is the discipline that studies communication and control in living beings and in the machines built by humans. A more philosophical definition, suggested in 1958 by Louis Couffignal, one of the pioneers of cybernetics in the 1930s, considers cybernetics as "the art of assuring efficiency of action" (see external links for reference).
  17. Cybernetics is a theory of the communication and control of regulatory feedback. The term cybernetics stems from the Greek kybernetes (meaning steersman, governor, pilot, or rudder). Cybernetics is the discipline that studies communication and control in living beings and in the machines built by humans. A more philosophical definition, suggested in 1958 by Louis Couffignal, one of the pioneers of cybernetics in the 1930s, considers cybernetics as "the art of assuring efficiency of action" (see external links for reference).
  18. Cybernetics is a theory of the communication and control of regulatory feedback. The term cybernetics stems from the Greek kybernetes (meaning steersman, governor, pilot, or rudder). Cybernetics is the discipline that studies communication and control in living beings and in the machines built by humans. A more philosophical definition, suggested in 1958 by Louis Couffignal, one of the pioneers of cybernetics in the 1930s, considers cybernetics as "the art of assuring efficiency of action" (see external links for reference).
  19. Cybernetics is a theory of the communication and control of regulatory feedback. The term cybernetics stems from the Greek kybernetes (meaning steersman, governor, pilot, or rudder). Cybernetics is the discipline that studies communication and control in living beings and in the machines built by humans. A more philosophical definition, suggested in 1958 by Louis Couffignal, one of the pioneers of cybernetics in the 1930s, considers cybernetics as "the art of assuring efficiency of action" (see external links for reference).
  20. http://www.robotdirectory.org/pics/cakemonster/Nano-Scoop3.jpg
  21. Cybernetics is a theory of the communication and control of regulatory feedback. The term cybernetics stems from the Greek kybernetes (meaning steersman, governor, pilot, or rudder). Cybernetics is the discipline that studies communication and control in living beings and in the machines built by humans. A more philosophical definition, suggested in 1958 by Louis Couffignal, one of the pioneers of cybernetics in the 1930s, considers cybernetics as "the art of assuring efficiency of action" (see external links for reference).
  22. Cybernetics is a theory of the communication and control of regulatory feedback. The term cybernetics stems from the Greek kybernetes (meaning steersman, governor, pilot, or rudder). Cybernetics is the discipline that studies communication and control in living beings and in the machines built by humans. A more philosophical definition, suggested in 1958 by Louis Couffignal, one of the pioneers of cybernetics in the 1930s, considers cybernetics as "the art of assuring efficiency of action" (see external links for reference).
  23. Cybernetics is a theory of the communication and control of regulatory feedback. The term cybernetics stems from the Greek kybernetes (meaning steersman, governor, pilot, or rudder). Cybernetics is the discipline that studies communication and control in living beings and in the machines built by humans. A more philosophical definition, suggested in 1958 by Louis Couffignal, one of the pioneers of cybernetics in the 1930s, considers cybernetics as "the art of assuring efficiency of action" (see external links for reference).
  24. Cybernetics is a theory of the communication and control of regulatory feedback. The term cybernetics stems from the Greek kybernetes (meaning steersman, governor, pilot, or rudder). Cybernetics is the discipline that studies communication and control in living beings and in the machines built by humans. A more philosophical definition, suggested in 1958 by Louis Couffignal, one of the pioneers of cybernetics in the 1930s, considers cybernetics as "the art of assuring efficiency of action" (see external links for reference).
  25. Cybernetics is a theory of the communication and control of regulatory feedback. The term cybernetics stems from the Greek kybernetes (meaning steersman, governor, pilot, or rudder). Cybernetics is the discipline that studies communication and control in living beings and in the machines built by humans. A more philosophical definition, suggested in 1958 by Louis Couffignal, one of the pioneers of cybernetics in the 1930s, considers cybernetics as "the art of assuring efficiency of action" (see external links for reference).
  26. The most important thing to understand about Whyville really, is that it’s a place full of kids. It’s a virtual city that belongs to the kids who come from all over the world to have fun. The kids consider this their own town, and they call themselves Whyvillians. To become a Whyvillian, you create a Whyville persona. In this screen, and every other screen you’ve already seen, for example, each face is a Whyville citizen. To become a Whyville citizen, you create a persona, the most important aspect of which is your face. You can see here that the faces are varied and very creative. Here’s an amoeba. Here’s someone driving a car. Here is someone wearing a style known as ‘Goth’. The ungliest citizens you see around are in fact us, the city workers.
  27. Cybernetics is a theory of the communication and control of regulatory feedback. The term cybernetics stems from the Greek kybernetes (meaning steersman, governor, pilot, or rudder). Cybernetics is the discipline that studies communication and control in living beings and in the machines built by humans. A more philosophical definition, suggested in 1958 by Louis Couffignal, one of the pioneers of cybernetics in the 1930s, considers cybernetics as "the art of assuring efficiency of action" (see external links for reference).
  28. Cybernetics is a theory of the communication and control of regulatory feedback. The term cybernetics stems from the Greek kybernetes (meaning steersman, governor, pilot, or rudder). Cybernetics is the discipline that studies communication and control in living beings and in the machines built by humans. A more philosophical definition, suggested in 1958 by Louis Couffignal, one of the pioneers of cybernetics in the 1930s, considers cybernetics as "the art of assuring efficiency of action" (see external links for reference).
  29. Cybernetics is a theory of the communication and control of regulatory feedback. The term cybernetics stems from the Greek kybernetes (meaning steersman, governor, pilot, or rudder). Cybernetics is the discipline that studies communication and control in living beings and in the machines built by humans. A more philosophical definition, suggested in 1958 by Louis Couffignal, one of the pioneers of cybernetics in the 1930s, considers cybernetics as "the art of assuring efficiency of action" (see external links for reference).