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MALL 'in the wild': learners' designs for 
scaffolding vocabulary learning trajectories 
Joshua Underwood, Rosemary Luckin, Niall Winters
Riemann (2013) learning trajectories 
Lantolf (2011) connect experienced senses with concept/meaning 
Wong (2013) design instruction across settings - seamless learning 
Benford et al (2009) canonical, participant, and historic trajectories 
http://www.trajectorize.com 
Gaved et al (2013) learning journeys 
Experience & recount 
an awkward situation 
Why learning trajectories? learning doesn't happen all at once
Design Challenge? 
How can mobile technology help learners enact vocabulary learning 
trajectories?
Design Method 
• Ecological (Luckin, 2010) 
• Participatory 
• Design 'in the wild' (Rogers, 2011) 
• Technology Probe (Balaam, 2013) 
• 6 participants 
• 6 weeks to 6 months 
• Usage logs, vocabulary records, 
interviews, questionnaire 
• Design workshop
MiLexicon Android app: The probe...
Usage varied...
Learners' Designs Help: capture | manage | learn
Developing a design 
idea... 
• Checklist of things to do with a 
word to help understand, use, and 
retain (strategies) 
• Adaptable adaptive prompting to 
enact strategies if not checked 
• Strategies end-user editable 
• And Shareable amongst users 
• Strategies can link to resources
Summary 
Why don't you look up 'awkward' 
Provide adaptable adaptive 
prompting for enactment of 
'designed' learning trajectory 
in www.wordreference.com 
Design for end user re-design 
(Fischer, 2013) - editable activity 
suggestions 
Make activity suggestions/learning 
trajectory designs shareable 
*once a day? 
Why don't you... 
My favourite is... Why 
don't you imagine a 
situation with awkward & 
pink elephant?
? 
Thanks 
twitter: @joshuau | josh.underwood@gmail.com | 
www.linkedin.com/in/joshuaunderwood
References 
• Balaam, M. (2013). Using Technology Probes to Understand the Educational Design Space. In Luckin, R., Puntambekar, S., 
Goodyear, P., Grabowski, B., Underwood, J., & Winters, N. (Eds.), Handbook of Design in Educational Technology (pp. 71-79). New 
York: Routledge 
• Benford, S., Giannachi, G., Koleva, B., & Rodden, T. (2009). From interaction to trajectories. In Proceedings of CHI 09 (pp. 709-718). 
New York: ACM Press. doi:10.1145/1518701.1518812 
• Fischer, G. (2013). Meta-Design: Empowering All Stakeholders as Co-Designers. In Luckin, R., Puntambekar, S., Goodyear, P., 
Grabowski, B., Underwood, J., & Winters, N. (Eds.), Handbook of Design in Educational Technology (pp.135-145). NY: Routledge 
• Gaved, M., Kukulska-Hulme, A., Jones, A., Scanlon, E., Dunwell, I.,Lameras, P., & Akiki, O. (2013). Creating coherent incidental 
learning journeys on mobile devices through feedback and progress indicators. In QScience Proceedings mLearn2013, 13–16 
• Lantolf, J. P. (2011). Integrating sociocultural theory and cognitive linguistics in the second language classroom. Handbook of research 
in second language teaching and learning, 2, 303-318. 
• Luckin, R. (2010). Re-Designing Learning Contexts. London: Routledge. 
• Reimann, P. (2013). Design-Based Research – Designing as Research. In Luckin, R., Puntambekar, S., Goodyear, P., Grabowski, B., 
Underwood, J., & Winters, N. (Eds.), Handbook of Design in Educational Technology (pp.135-145). New York: Routledge 
• Rogers, Y. (2011). Interaction design gone wild: striving for wild theory. Interactions, 18(4), 58-62. 
• Underwood, J., Luckin, R., Winters, N. (2012). Managing resource ecologies for mobile, personal and collaborative self-directed 
language learning. Procedia - Social and Behavioral Sciences, 34, 226-229. 
• Underwood, J. (2014). Seven Challenges for Open Mobile Vocabulary Learning. Proceedings Ikasnabar 2014. 
http://www.researchgate.net/publication/263239027 
• Wong, L. (2013). Analysis of students’ after-school mobile-assisted artifact creation processes in a seamless language learning 
environment. Educational Technology & Society, 16(2), 198–211.

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Eurocall2014 MALL in the wild - design for vocabulary learning trajectories

  • 1. MALL 'in the wild': learners' designs for scaffolding vocabulary learning trajectories Joshua Underwood, Rosemary Luckin, Niall Winters
  • 2. Riemann (2013) learning trajectories Lantolf (2011) connect experienced senses with concept/meaning Wong (2013) design instruction across settings - seamless learning Benford et al (2009) canonical, participant, and historic trajectories http://www.trajectorize.com Gaved et al (2013) learning journeys Experience & recount an awkward situation Why learning trajectories? learning doesn't happen all at once
  • 3. Design Challenge? How can mobile technology help learners enact vocabulary learning trajectories?
  • 4. Design Method • Ecological (Luckin, 2010) • Participatory • Design 'in the wild' (Rogers, 2011) • Technology Probe (Balaam, 2013) • 6 participants • 6 weeks to 6 months • Usage logs, vocabulary records, interviews, questionnaire • Design workshop
  • 5. MiLexicon Android app: The probe...
  • 7. Learners' Designs Help: capture | manage | learn
  • 8. Developing a design idea... • Checklist of things to do with a word to help understand, use, and retain (strategies) • Adaptable adaptive prompting to enact strategies if not checked • Strategies end-user editable • And Shareable amongst users • Strategies can link to resources
  • 9. Summary Why don't you look up 'awkward' Provide adaptable adaptive prompting for enactment of 'designed' learning trajectory in www.wordreference.com Design for end user re-design (Fischer, 2013) - editable activity suggestions Make activity suggestions/learning trajectory designs shareable *once a day? Why don't you... My favourite is... Why don't you imagine a situation with awkward & pink elephant?
  • 10. ? Thanks twitter: @joshuau | josh.underwood@gmail.com | www.linkedin.com/in/joshuaunderwood
  • 11. References • Balaam, M. (2013). Using Technology Probes to Understand the Educational Design Space. In Luckin, R., Puntambekar, S., Goodyear, P., Grabowski, B., Underwood, J., & Winters, N. (Eds.), Handbook of Design in Educational Technology (pp. 71-79). New York: Routledge • Benford, S., Giannachi, G., Koleva, B., & Rodden, T. (2009). From interaction to trajectories. In Proceedings of CHI 09 (pp. 709-718). New York: ACM Press. doi:10.1145/1518701.1518812 • Fischer, G. (2013). Meta-Design: Empowering All Stakeholders as Co-Designers. In Luckin, R., Puntambekar, S., Goodyear, P., Grabowski, B., Underwood, J., & Winters, N. (Eds.), Handbook of Design in Educational Technology (pp.135-145). NY: Routledge • Gaved, M., Kukulska-Hulme, A., Jones, A., Scanlon, E., Dunwell, I.,Lameras, P., & Akiki, O. (2013). Creating coherent incidental learning journeys on mobile devices through feedback and progress indicators. In QScience Proceedings mLearn2013, 13–16 • Lantolf, J. P. (2011). Integrating sociocultural theory and cognitive linguistics in the second language classroom. Handbook of research in second language teaching and learning, 2, 303-318. • Luckin, R. (2010). Re-Designing Learning Contexts. London: Routledge. • Reimann, P. (2013). Design-Based Research – Designing as Research. In Luckin, R., Puntambekar, S., Goodyear, P., Grabowski, B., Underwood, J., & Winters, N. (Eds.), Handbook of Design in Educational Technology (pp.135-145). New York: Routledge • Rogers, Y. (2011). Interaction design gone wild: striving for wild theory. Interactions, 18(4), 58-62. • Underwood, J., Luckin, R., Winters, N. (2012). Managing resource ecologies for mobile, personal and collaborative self-directed language learning. Procedia - Social and Behavioral Sciences, 34, 226-229. • Underwood, J. (2014). Seven Challenges for Open Mobile Vocabulary Learning. Proceedings Ikasnabar 2014. http://www.researchgate.net/publication/263239027 • Wong, L. (2013). Analysis of students’ after-school mobile-assisted artifact creation processes in a seamless language learning environment. Educational Technology & Society, 16(2), 198–211.

Notas del editor

  1. What designs did they produce? Illustrate each briefly Capture Manage Motivate & learn
  2. Most interesting is customizable strategies Why is this the most interesting? Mock it up for next slide...
  3. SUMMARY What did I learn? Where to now? The takeaway is.. ?
  4. See elsewhere for related - MALL sig presentation