1. Fireworks
Work ows and More
Juan Sanchez
EffectiveUI
Tuesday, February 9, 2010
2. What are we talking about?
‣ Fireworks basics
‣ Walking through the way I use Fireworks
‣ Wireframing & Prototyping
‣ Production work ows for Flex, Flash, HTML
‣ Best practices?
Fireworks Work ows and More Rocky Mountain Adobe User Group
Tuesday, February 9, 2010
3. Who uses Fireworks?
Fireworks Work ows and More Rocky Mountain Adobe User Group
Tuesday, February 9, 2010
4. Why I use Fireworks
Fireworks Work ows and More Rocky Mountain Adobe User Group
Tuesday, February 9, 2010
5. Why I use Fireworks
Illustration
Photo Editing
Fireworking? Building animated GIFs?
No, designing sweet apps (and websites)
Fireworks Work ows and More Rocky Mountain Adobe User Group
Tuesday, February 9, 2010
6. Why I use Fireworks
Easy Creation
‣ Bitmap and Vector editing
‣ Pages, States and Layers for organized structure
‣ Symbols and Styles for easy repurposing and
updating
Fireworks Work ows and More Rocky Mountain Adobe User Group
Tuesday, February 9, 2010
7. Why I use Fireworks
Fireworks Work ows and More Rocky Mountain Adobe User Group
Tuesday, February 9, 2010
8. Why I use Fireworks
Fast Deployment
‣ Deploy to multiple environments simultaneously
(HTML, SWF, Flex, FXG, AIR, PDF)
‣ Assets are production-ready
‣ Create prototypes quickly without investing
time in coding
‣ Links, Behaviors, Slices and JSF for prototyping
or production
Fireworks Work ows and More Rocky Mountain Adobe User Group
Tuesday, February 9, 2010
9. Why I use Fireworks
Customizable
‣ Extend Fireworks through a robust scripting
environment
Fireworks Work ows and More Rocky Mountain Adobe User Group
Tuesday, February 9, 2010
10. </slides>
Fireworks Work ows and More Rocky Mountain Adobe User Group
Tuesday, February 9, 2010