Ohio State University discusses using virtual worlds like Second Life for real-life education by creating immersive virtual classrooms and learning environments that allow for collaborative and creative learning. While Second Life offers advantages like being immersive, collaborative, and allowing for social networking and creative expression, it also has disadvantages like being difficult to learn, instable, emergent, and having some uncomfortable aspects since it is a proprietary platform. The document recommends resources like mailing lists and wikis for those interested in educational uses of Second Life.