SlideShare a Scribd company logo
1 of 9
Download to read offline
Mobile Gaming Asia
Market and Forecast Analysis

                               November 2011
Overview:

Mobile gaming is enjoying solid growth in terms of revenue and market share. It is estimated to hit $54 Billion global market
value by 2015. The Asian region leads the mobile gaming market with approximately 40% market stake. The greater Asia Pa-
cific region as well as emerging markets such as the Middle East are also high growth areas.

This report represents a comprehensive analysis of mobile gaming opportunities in Asia. It provides insights into the mobile
gaming business and analysis of current limitations, challenges, and opportunities. The report evaluates current and future mo-
bile gaming technologies, new media and its dynamics with mobile gaming business. The report includes mobile game develop-
ment companies, key mobile gaming business drivers, global and Asian gaming business prospects, prospects by country and
telecom operator. The report also includes analysis of the gaming business value chain and developing trends.

Mobile Gaming Technology in the report:

Windows Phone, Windows Phone 7.5 / 'Mango' , webOS, Apple iOS, Android, Symbian, BlackBerry OS, Bada, Brew, DoJa, Java
ME , WIPI, Maemo, MeeGo, SHR, Linux, LiMo 4, Boot 2 Gecko (B2G), Aliyun OS, Tizen, Meltemi


Mobile Gaming Genres in the report:

Action, Action-adventure, Adventure, Role-playing, Simulation, Sport, Strategy

Countries in the report:

China, Japan, Korea, Russia, Australia, India, Indonesia, Thailand, Philippines, Malaysia, Singapore, Vietnam, Hong Kong, Mon-
golia, New Zealand, Taiwan, Bangladesh, Sri Lanka, Pakistan, Turkey, Iran, Israel, Saudi Arabia, Afghanistan, Iraq, Syria,
UAE , Egypt, Kazakhstan, Kyrgyzstan, Uzbekistan

Companies in the Report:

Game Developers and Platforms

GREE, DeNA, Tencent, Mig33, PapayaMobile, Electronic Arts, Gameloft, Rovio, Mobilenter, Tomb Raider, zynga, Poker, Smart
Cell, Palm, Scoreloop, Qualcomm, Oracle, HTC, LiMo Foundation, Mozilla Corporation, Alibaba, SCVNGR, IGT, inTouch
Games, Alchemybet Ltd, Neo Games, Play'n GO, Play tech, Probability, Slotland, Spin 3, ThePhoneCasino, Iceland's CCP
Games, SUN, Rhomobile, PopCap Games, Valve, Glu, Ngmoco, Magmic, Disney Mobile, Punch, Sina Weibo, Grasshopper, Ulti-
Zen Games, TheMobileGamer, GameBrains, Phoenix Game Studios, Unreal Mind, Tantalus Asia, 5th Cell Media, Multimedia
Development Corporation, Cyberplanet, Chiang Mai Digital Works, Esoft Interactive, Anino Entertainment, The Animation Coun-
cil of Philippines, Mikoishi, NextGen, Envisage Reality, Inerworx, Media Development Authority, Zipline', Unity, Epic Games, Sib-
blingz, Pocket Gems, LYTO, GOGAME




    Tel/FAX: 1-877-MINDCOM (646-3266)                  Email: info@mindcommerce.com                       www.mindcommerce.com
Network Operators

China Mobile, China Unicom, Airtel (Bharti), Reliance Communications. Telkomsel, NTT DoCoMo, Viettel. Smart Communica-
tions, VimpelCom, SingTel, Axiata Group Berhad, Saudi Telecom Company (STC), Etisalat, Maxis, Turkcell, Qtel, Telstra,
Grameenphone, Indosat, Mobicom, Vodafone, Mobilink, AIS Thailand, Mobile Communications Company of Iran (MCI), Cellcom,
sprint, Verizon, AT&T, U.S. Cellular, Vodaphone, Orange, T Mobile, Altel,SoftBank, KDDI, Telia Sonera, Telenor, Orascom, Vir-
gin Mobile, TeliaSonera, MTS, China Telecom, SoftBank, KDDI, Emobile, SK Telecom, Korea Telecom, LG U Plus, Telekomin-
vest, Alpha Group, Delta Telecom, Mobile TeleSystems, Optus Mobile, TPG, Savvytel, Crazy John's, Boost Mobile, Amaysim,
Vivid Wireless, Unwired, Think Mobile, DODO, Woffle, Startel, DEUO, Tru, Everyday Mobile, Lebara Mobile, Woolworths Mobile,
PennyTel, Red Bull MOBILE, Vodafone Essar, Idea Cellular, BSNL, Tata Teleservices, Aircel, Uninor, MTS India, Videocon,
MTNL, Indosat, XL Axiata, Telcom, Bakrie Telecom, AIS, DTAC, True Move, Globe, Suncellular, DIGI, SingTel Mobile, StarHub
Mobile, M1, Qmax, MobiFone, Viettel Mobile, Vinaphone, 3, CSL, PCCPW Mobile, SmarTone-Vodalipur, SmarTone-Vodafone,
China Mobile Hong Kong, Mobicom, Unitel, Skytel, G-Mobile, Chunghwa Telecom, Taiwan Mobile, Areeba, Syriatel, K-Cell,
PMCL, O2 UK, Movistar Spain

Handset Manufacturers:

Nokia, Apple, Motorola, Microsoft, RIM, Fujitsu-Toshiba, Kyocera, NEC, Casio, Panasonic, Sharp, HTC, LG Electronics, Huawei,
Samsung, ZTE, Motorola, Sony Ericsson , Pantech Curitel, Nokia Siemens Networks (NSN), Philips, Sagem

Other Companies/Organizations:

Acer, Fujitsu, Hewlett-Packard, Foxconn , Google, yahoo, Adobe, metroPCS, Cricket Wireless, INQ Mobile, skype, Linux Foun-
dation, NEC, PANASONIC, Intel, Foursquare, Facebook, Yelp, Beiduo, Dianping, European Telecommunications Standards In-
stitute (ETSI), GSM association, ITU, Maestro, Solo, MasterCard, Visa Electron, Neteller, Entropay, Ukash, Cisco, Sales-
force.com, Gowalla, Sony, Nintendo, BMW, Telefonica, Amazon, MegaFon, Alcatel, BenQ, Fly, Mobile Communications Com-
pany of Iran (MCI), Princeton University


Audience:

   •   Game Portal Companies
   •   Mobile Network Operators
   •   Game Exporter / Importers
   •   Mobile Application Developers
   •   Location-based Service Providers
   •   Social Media Service Provider
   •   Mobile Handset Manufacturers
   •   Mobile / Online Gambling Companies
   •   Game Distributors and Aggregators
   •   Brand/Product/Service Advertiser
   •   M-commerce Application Developers




    Tel/FAX: 1-877-MINDCOM (646-3266)                 Email: info@mindcommerce.com                     www.mindcommerce.com
Table of Contents
ABSTRACT          13                    FUNCTIONALITY DRIVER                  51        BMW app for Social Mobile Gaming         73
WHAT IS MOBILE GAMING          14       Infrared             51                         MOBILE APPS & MONEY GENERATION
MOBILE GAMING HISTORY AND BRAND         Bluetooth            51                         73
GAMES            14                     GPRS 52                                         In-Game Marketing and Revenue Generation
LIMITATIONS OF MOBILE GAMING            3G          53                                  73
17                                      Mobile Wi-Fi        54                          Category Mobile Apps: Games is the Num-
MOBILE GAMING TECHNOLOGY PLAT-          Artificial Intelligence (AI)        54          ber One          74
FORM        18                          FUTURE OF MMG (MULTIPLAYER MO-                  93% of Apps Downloader and Willingness to
Windows Phone          18               BILE GAMING) FUNCTIONALITY DRIVER               Pay Money for Games             74
Windows Phone 7.5 / 'Mango' 20          55                                              iOS Gamers Pay Twice Than Average Gam-
webOS20                                 4G          55                                  ers: the Real Target Market 75
Apple iOS       21                      Mobile Cloud 56                                 LEARNING OF VIDEO GAME INDUSTRY
Android         22                      HTML5 - Mobile Web's Future 56                  FROM MOBILE GAMING                    75
Symbian          24                     MOBILE GAMING GENRES                  57        Video Game Business Model: A Growing
BlackBerry OS 25                        Action Games 57                                 Anxiety          75
Bada     27                             Action-adventure Games              58          Sony's Online Community Creation          75
Brew 28                                 Adventure Games              58                 Proliferation of Digital Distribution     76
DoJa     28                             Role-playing Games           59                 Discount Pricing Structure: A Reality      77
Java ME           29                    Simulation Games             59                 Home Entertainment and the Future        78
WIPI    30                              Sports Games 60                                 IS MOBILE GAMING KILLING THE CON-
Maemo           30                      Strategy Games                60                SOLE MARKET? 78
MeeGo           31                      INNOVATIVE MOBILE GAMING61                      MOBILE GAME DISTRIBUTION PLAT-
SHR       31                            Mobile Gambling & Market Projection 61          FORM           79
Linux 32                                Mobile Casino and Mobile Gambling        62     Distribution Model and OTI Trend          79
LiMo 4 34                               No 1 Innovative Game 2010: EVE Online           User Behavior affecting Distribution Channel
FUTURE MOBILE GAMING TECHNOLOGY         62                                              80
PLATFORM       35                       Case Study: 32Red Mobile Casino            63   Billing 81
Boot 2 Gecko (B2G)     35               POCKET GAMER AWARDS 2010 64                     Cost      81
Aliyun OS        35                     MOBILE CLOUD AND MOBILE GAMING 64               Marketing and Brands 81
Tizen 35                                Mobile Cloud: 5 Key Tech Trends           64    Mobile Application Landscape : Mobile
Meltemi         36                      Mobile Cloud - $9.5 Billion Market Estimate     Game Distribution Fragmentation            82
FUTURE OF MOBILE GAMING TECHNOL-        65                                              MOBILE GAME DEVELOPER                 83
OGY PLATFORM: HTML5, LimeJS, CLOUD      RUBY PLATFORM & MOBILE GAMING                   Top 25 Global Mobile Game Developers
36                                      66                                              83
OPERATING SYSTEM MARKET SHARE           Ruby-based Cross-platform Mobile Frame-         Mobile Gaming Platform in Asia             84
AND TREND ANALYSIS         37           work66                                          800 million Users and Tencent-GREE-mig33
MOBILE GAMERS PLATFORM CHOICE,          HTC Ruby and Mobile Casino          67          Alliance for Japan, China & Indonesia
MOBILE CASINO, AND ANROID 39            Top Ten PokeMan Ruby Game on Mobile             85
LOCATION BASED MOBILE GAME AND          68                                              What about DeNA , Weibi and Asian Market
FUTURE GAMING TREND              39     SOCIAL MEDIA AND MOBILE GAMING 69               Trend?       86
CASE STUDY: SCVNGR - A LOCATION-        Mobile Getting Social 69                        Developer and the Eco System 86
BASED MOBILE GAMING PLATFORM            Social Media: Video Game is the future of       GREE 87
42                                      Mobile Gaming             69                    DeNA 88
MOBILE LBS GAMING IN ASIA, ANALYSIS     Connecting Console and Mobile Cloud: The        Tencent             89
AND FUTURE DIRECTION           44       Next Big Play of Gaming          70             Mig33 90
MULTIPLAYER MOBILE GAMING (MMG)         Mobile Video Game Infographics: A Growing       PapayaMobile 90
46                                      Trend         71                                APAC Region         92
ANROID: TOP 10 MULTIPLAYER              Angry Birds Infographics: 140 million           Southeast Asia 93
GAMES47                                 Downloads                72                     Japan 93
iPhone: TOP 10 MULTIPLAYER GAMES        Case Study: Zynga and Mobile Gaming Stu-        China 94
49                                      dio 72                                          Indonesia          95
MULTIPLAYER MOBILE GAMING (MMG)         Case Study: Virtual Go-To Community of          Malaysia            95




    Tel/FAX: 1-877-MINDCOM (646-3266)              Email: info@mindcommerce.com                           www.mindcommerce.com
Table of Contents
Thailand          95                         Top 10 growth markets in Asia 115         Grameenphone           155
The Philippines96                            China 116                                 Indosat155
Singapore         96                         Japan 117                                 Mobicom          155
Case Study: Zipline Games        97          Korea 121                                 Vodafone New Zealand           156
ECONOMIC DRIVER OF MOBILE GAMING             Russia 123                                Mobilink         156
98                                           Australia         125                     AIS Thailand     156
Revenue Dimension in Mobile Gaming 98        India    127                              Mobile Communications Company of Iran
Tips for Making Money from Mobile Gaming     Indonesia        130                      (MCI)          157
100                                          Thailand          131                     Cellcom           157
GROWTH DRIVER OF MOBILE GAMING               Philippines      132                      MOBILE GAME PRICING              159
100                                          Malaysia          133                     Gaming Pricing Model: 360% Analysis 159
MOBILE PENETRATION AND GAMING                Singapore         134                     Average Mobile Gaming Price 160
MARKET 2011 - BEYOND 101                     Vietnam           135                     Average Download per User: 9 games Per
Asia-Pacific Leads Mobile Penetration 101    Hong Kong        136                      User161
5 Trends Shaping the Mobile Gaming Indus-    Mongolia         137                      MOBILE GAMING vs VAS REVENUE 2008-
try 102                                      New Zealand 137                           2013 162
GLOBAL MOBILE GAMING MARKET-                 Taiwan 138                                MOBILE ADVERTISING REVENUE 2015
PLACE          104                           Bangladesh       138                      163
Global Mobile Gaming Market 2011 - 2015      Sri Lanka          139                    ASIAN MOBILE GAMBLING MARKET: 3.91
104                                          Pakistan          139                     CAGR by 2015           163
Global Mobile Gamer Demographics       105   Turkey 139                                MOBILE GAMING BUSINESS STRATE-
Types of Global Game player and Social       Iran      140                             GIES          164
Game Trend      105                          Israel 140                                MOBILE GAME MONETIZATION METH-
A Global Trend: Decoupling from Apps 106     Saudi Arabia     140                      ODS: 29 BUSINESS MODELS            166
Global Mobile Gaming Revenue projection      Afghanistan      141                      CASE STUDY: ANGRY BIRDS - A SUC-
2008 -2015 107                               Iraq      141                             CESSFUL MOBILE GAME STORY
Mobile Gaming End User Revenue 2009-         Syria     141                             169
2014 107                                     UAE       142                             MOBILE GAMING DISTRIBUTION CHAN-
Global Mobile Gaming Revenue by Region       Egypt 142                                 NEL       173
2008 -2013 108                               Kazakhstan       143                      MOBILE GAMING ECO SYSTEM / VALUE
Regional Revenue Segmentation 2009 -         Kyrgyzstan       143                      CHAIN 174
2013 109                                     Uzbekistan      143                       VALUE CHAIN PARTNERSHIP          175
ASIAN MOBILE GAMING MARKETPLACE              TELCO OPERATOR ANALYSIS             144   OTA Value Chain            175
109                                          Top 15 Mobile Operators in Asia by Sub-   Intellectual Property Rights (IPR)
APAC (ASIA PACIFIC)       110                scribers144                               175
Market Size: 92% Game Deployment Ratio       China Mobile 145                          Developer Engagement               175
110                                          China Unicom 145                          Aggregator Engagement              176
Revenue Forecast 2008-2013: Game             Airtel (Bharti) 146                       Carrier and Operator Engagement
Download Supersedes Real-Time Games          Reliance Communications          147      176
111                                          Telkomsel        148
Mobile Game Genres: APAC Leading Opera-      NTT DoCoMo 148
tor 112                                      Viettel 149                               Handset Manufacturer engagement
ME (MIDDLE EAST)          113                Smart Communications149                   176
Market Size: 70% Game Deployment Ratio       VimpelCom       150                       Sales Channel Engagement     176
113                                          SingTel 150                               End-Customer Engagement     177
Revenue Forecast 2008-2013      113          Axiata Group Berhad     151               REVENUE SHARING IN MOBILE GAM
Mobile Game Genres: ME Leading Opera-        Saudi Telecom Company (STC) 151
tors 114                                     Etisalat 152                              OF MOBILE GAMING BUSINESS 178
CENTRAL ASIA 114                             Maxis 153                                 IMPACT OF BRAND IN THE SUCCESS
SOUTH EAST ASIA            115               Turkcell          153
ASIAN GAMING MARKET: COUNTRY                 Qtel     153
PROSPECT115                                  Telstra 154




    Tel/FAX: 1-877-MINDCOM (646-3266)                   Email: info@mindcommerce.com                    www.mindcommerce.com
Table of Contents
OF MOBILE GAMING           178                Recommendation for Grabbing Business
MOBILE GAMING: INTERSECTION OF                Opportunity 185
VEDIO GAME & MOBILE DATA APPLI-               Recommended General Considerations for
CATION        179                             Market Players       185
EVOLUTION OF MOBILE GAMING: A                 Recommended Considerations for game
CONCEPTUAL FRAMEWORK                          developers & publishers      185
180                                           Recommended Considerations for Portal
BEST GAMING PRACTICE: JAPAN &                 Providers & Mobile Operators
KOREA        180                              186
WHERE IS THE MONEY?181                        Enter Asian Digital Game Market: $30 bil-
WHERE IS THE OPPORTUNITY? A                   lion by 2016     187
GAMIFICATION TREND             183
RECOMMENDATIONS 184
Recommended Drivers to Stimulate the
Uptake of Mobile Gaming     184
List of Figures
 Figure 1: How basic gaming thinking originated and transformed         including Space Invaders from 1978
 Figure 2: Single player gaming screen                                  Figure 28: Fahrenheit, released in 2005, was noted for its innovative
 Figure 3: Nokia N-Gage Platform                                        gameplay
 Figure 4: Multiplayer gaming concept                                   Figure 29: Multiple players conversing in Final Fantasy XI (2003)
 Figure 5: The Start screen in Windows Phone                            Figure 30: A screenshot from Lincity-NG, a city simulation game
 Figure 6: Timelines of Windows Phone related Events                    Figure 31: Mario & Sonic at the Olympic Games, one of several re-
 Figure 7 : webOS screen on a Palm Pre Plus showing the "cards"         cent games controlled by the player physically simulating the sport
 Figure 8: Game center on iPhone 4S operated by iOS 5.0                 involved
 Figure 9: Architecture diagram of Android Platform                     Figure 32: Scorched 3D is an artillery game
 Figure 10: Android 4.0 "Ice Cream Sandwich home screen on Sam-         Figure 33: Interface of EVE online
 sung Galaxy Nexus                                                      Figure 34: Apps platform position under cloud concept
 Figure 11: User Interface of the Symbian 3 on Nokia N8 Smartphone      Figure 35: Ruby Platform
 Figure 12: BlackBerry OS 7 on a BlackBerry Bold 9900/9930              Figure 36: Video Game Market Projection
 Figure 13: Bada 1.2 Home screen, Note Widget                           Figure 37: Sample Social Reward of Connecting console gaming
 Figure 14: Heavily Branded Brew                                        Figure 38: Mobile Video Game Infographics: A Growing Trend
 Figure 15: Screenshot of Maemo 5                                       Figure 39: Angry Birds Infographics: 140 million Downloads
 Figure 16: Handset UX from MeeGo 1.1 "Day 1"                           Figure 40: Games are the most popular mobile apps category
 Figure 17: SHR unstable                                                Figure 41: 93% of Apps Downloader is willing to Pay Money for
 Figure 18: Linux based home screen displayed on Android 2.3            Games
 "Gingerbread"                                                          Figure 42: iOS gamer pay twice: the real market
 Figure 19: Worldwide market share of mobile OS end users as of Q2      Figure 43: Sony PS and community creation
 2011                                                                   Figure 44: In-Game discount pricing
 Figure 20: A map of players' trails in a location-based game           Figure 45: Death of Console market
 Figure 21: Gaming Experience Interface of Own This World (a loca-      Figure 46: The App Distribution Landscape
 tion based game); The object of the game is to conquer territories     Figure 47: Global top 25 mobile game developer list
 based on user location in the real world                               Figure 48: GREE as a bridge of multiple platforms in Asia
 Figure 22: SCVNGR home page                                            Figure 49: Communalization of GREE platform
 Figure 23: Papaya LBS Gamer interface                                  Figure 50: DeNA's Mobage global Platform
 Figure 24: Gaming interface of Pocket Legends game at Anroid plat-
 form
 Figure 25: Gaming interface of Super Stickman Golf at iOS platform
 Figure 26: Concept of Mobile cloud based on Apps
 Figure 27: Almost all of the earliest video games were action games,




     Tel/FAX: 1-877-MINDCOM (646-3266)                    Email: info@mindcommerce.com                           www.mindcommerce.com
List of Figures
Figure 51: Mobage on Mobile
Figure 52: Mig33 in different basket
Figure 53: Papaya Mobile Info graphics
Figure 54: Driving Revenue in Mobile gaming
Figure 55: F2P Virtual Goods
Figure 56: Mobile penetration density
Figure 57: How word of mouth take place
Figure 58: Global mobile games Revenue 2008-2015
Figure 59: Mobile Gaming End-User Revenue Projection by Market Insight
Figure 60: Global Mobile Games Revenue by Region 2008-2013
Figure 61: Mobile Game Market by Region 2006-2011
Figure 62: Informa-Regional Revenue Segmentation 2009 - 2013
Figure 63: APAC market Sizing
Figure 64: APAC Revenue Forecast 2008-2013
Figure 65: Mobile Game Genre - APAC Leading Operator
Figure 66: ME Market Sizing
Figure 67: ME Revenue Forecast 2008-2013
Figure 68: Value Chain of Japanese Gaming Business
Figure 69: Mobile Gamer Town - Mobage
Figure 70: Age wise time spent playing games per day in Korea
Figure 71: Mobile Gamer by Gender in Korea
Figure 72: Mobile Game Download by Age in Korea
Figure 73: Russian Gaming Industry Market Volume
Figure 74: Market share of MNO, Casual and Social Games 2008-2015 Market share of MNO, Casual and Social Games 2008-2015
Figure 75: Mobile Gaming Pricing Model
Figure 76: Average Mobile Gaming Price
Figure 77: Average mobile game download per user
Figure 78: Gaming contribution to VAS revenue: Bar Chart
Figure 79: Gaming contribution to VAS revenue: Pie Chart
Figure 80: Mobile gambling ecosystem preview
Figure 81: Mobile Gaming Business: Understanding user
Figure 82: Platform based strategy
Figure 83: Angry Birds Logo
Figure 84: A yellow bird collapses a structure onto several pigs
Figure 85: How Does Angry Birds Looks
Figure 86: Mobile Gaming Value Chain / Eco System
Figure 87: OTA Value Chain Partner
Figure 88: Revenue sharing in mobile gaming value chain
Figure 89: The impact of brand in the success of mobile game
Figure 90: Mobile game as intersection of video game and mobile data application
Figure 91: Evolution of Mobile Gaming: A conceptual framework
Figure 92: US App store revenue proportion from top 100 grossing games
Figure 93: Recommended necessary action of mobile gaming market participant
Figure 94: Recommendation for grabbing business opportunity150




   Tel/FAX: 1-877-MINDCOM (646-3266)                Email: info@mindcommerce.com                    www.mindcommerce.com
List of Tables
Table 1: Minimum device requirement for Windows Phone
Table 2 : DoJa Profile
Table 3: Top 10 MMG Anroid
Table 4: Top 10 MMG iPhone
Table 5: Telecommunication bands in the Infrared
Table 6: Mobile gambling game statistics 2011
Table 7: Pocket gamer award 2010
Table 8: Top 10 PokeMan ruby game on mobile
Table 9: Mobile Game Genres
Table 10: Top 10 growth market in Asia - December 2010
Table 11: Handset Manufacturer list in Japan
Table 12: Telecom operator list of Australia
Table 13: Telecom operator list in India
Table 14: Top 5 operator list of Indonesia
Table 15: Telecom operators in Philippines
Table 16: Telecom operator in Singapore
Table 17: Top 3 telecom operators in Vietnam
Table 18: Telecom operator in Hong Kong
Table 19: Telecom operator in Mongolia
Table 20: Mongolia - key telecom parameters - 2006; 2009, 2011 (e)
Table 21: Top 15 mobile operators in Asia (by subscribers) - December 2010
Table 22: ANGRY BIRDS: Reception Scoring
Table 23: Key revenue sources & cost item in mobile gaming business




    Tel/FAX: 1-877-MINDCOM (646-3266)                  Email: info@mindcommerce.com   www.mindcommerce.com
Order Form
   Report Title
   Mobile Gaming Asia: Market and Forecast Analysis
   License Type


        Single User License ………….....$ 2,995 USD                                 Company-wide License……$ 6,995 USD
        Team License (2-5 people) …… $ 3,685 USD                                 Other Licensing options available: Contact Mind
                                                                                 Commerce
   Family/Surname                                                 First Name


   Position                                                       Company


   Address


   Country                                                        Post Code                        FAX


   Telephone                                                      Email


   Order Type


                                                                            Order by FAX at 1 877 646 3266
   Card Number


   Expiration Date (MM/YY)                                        CV Code


   Cardholder’s name                                              Signature


   Billing Address


   Postcode                                                       Country


                                                                                  Signature                    Date



        Online Ordering

        Customers can order online by visiting report web page:
        www.mindcommerce.com/Publications/MobileGamingAsia_Mkt.php



Tel/FAX: 1-877-MINDCOM (646-3266)                           Email: info@mindcommerce.com                        www.mindcommerce.com

More Related Content

What's hot

Game development trends of 2021
Game development trends of 2021Game development trends of 2021
Game development trends of 2021SameerShaik43
 
Video Gaming Trends
Video Gaming TrendsVideo Gaming Trends
Video Gaming TrendsJerome Sudan
 
Wiem, że nic nie wiem - moja krótka analiza rynku gier na Łódź Game Summit 2014
Wiem, że nic nie wiem - moja krótka analiza rynku gier na Łódź Game Summit 2014Wiem, że nic nie wiem - moja krótka analiza rynku gier na Łódź Game Summit 2014
Wiem, że nic nie wiem - moja krótka analiza rynku gier na Łódź Game Summit 2014Tomek Kreczmar
 
Game of data: Data driven game design
Game of data: Data driven game designGame of data: Data driven game design
Game of data: Data driven game designMasih Alagheband
 
Gaming and eSports for Brands
Gaming and eSports for BrandsGaming and eSports for Brands
Gaming and eSports for BrandsFalk Ebert
 
Global gaming outlook
Global gaming outlookGlobal gaming outlook
Global gaming outlookMarinet Ltd
 
Unstoppable Rise of Competitive Gaming on Mobile | Tom Wijman
Unstoppable Rise of Competitive Gaming on Mobile | Tom WijmanUnstoppable Rise of Competitive Gaming on Mobile | Tom Wijman
Unstoppable Rise of Competitive Gaming on Mobile | Tom WijmanJessica Tams
 
Gamer 2.0, Exploring the use of Gaming, Community, & Social Media
Gamer 2.0, Exploring the use of Gaming, Community, & Social MediaGamer 2.0, Exploring the use of Gaming, Community, & Social Media
Gamer 2.0, Exploring the use of Gaming, Community, & Social MediaChris
 
New Legends Studios - Seed Deck 2014
New Legends Studios - Seed Deck 2014New Legends Studios - Seed Deck 2014
New Legends Studios - Seed Deck 2014Ohad Barzilay
 
The Next Big Trend in Crypto will likely be Blockchain Games
The Next Big Trend in Crypto will likely be Blockchain GamesThe Next Big Trend in Crypto will likely be Blockchain Games
The Next Big Trend in Crypto will likely be Blockchain GamesZsolt Pasztor
 
Animoca Brands Strategy Update May 2020
Animoca Brands Strategy Update May 2020Animoca Brands Strategy Update May 2020
Animoca Brands Strategy Update May 2020Animoca Brands
 
Zynga Strategic Insights Report And Valuation Primer - MidasLP.com
Zynga Strategic Insights Report And Valuation Primer - MidasLP.comZynga Strategic Insights Report And Valuation Primer - MidasLP.com
Zynga Strategic Insights Report And Valuation Primer - MidasLP.comF. Steven Ogunro
 
SuperData Research eSportsBbrief
SuperData Research eSportsBbriefSuperData Research eSportsBbrief
SuperData Research eSportsBbriefSuperData
 

What's hot (20)

Eco eco. of gaming inc.
Eco eco. of gaming inc.Eco eco. of gaming inc.
Eco eco. of gaming inc.
 
Game development trends of 2021
Game development trends of 2021Game development trends of 2021
Game development trends of 2021
 
Jago Studios Pitch Deck
Jago Studios Pitch DeckJago Studios Pitch Deck
Jago Studios Pitch Deck
 
Mobile video game market trends & stakes
Mobile video game market trends & stakesMobile video game market trends & stakes
Mobile video game market trends & stakes
 
Esports Presentation
Esports PresentationEsports Presentation
Esports Presentation
 
Video Gaming Trends
Video Gaming TrendsVideo Gaming Trends
Video Gaming Trends
 
Wiem, że nic nie wiem - moja krótka analiza rynku gier na Łódź Game Summit 2014
Wiem, że nic nie wiem - moja krótka analiza rynku gier na Łódź Game Summit 2014Wiem, że nic nie wiem - moja krótka analiza rynku gier na Łódź Game Summit 2014
Wiem, że nic nie wiem - moja krótka analiza rynku gier na Łódź Game Summit 2014
 
Game of data: Data driven game design
Game of data: Data driven game designGame of data: Data driven game design
Game of data: Data driven game design
 
Gaming and eSports for Brands
Gaming and eSports for BrandsGaming and eSports for Brands
Gaming and eSports for Brands
 
Good Gaming Investor Deck December
Good Gaming Investor Deck DecemberGood Gaming Investor Deck December
Good Gaming Investor Deck December
 
Global gaming outlook
Global gaming outlookGlobal gaming outlook
Global gaming outlook
 
Unstoppable Rise of Competitive Gaming on Mobile | Tom Wijman
Unstoppable Rise of Competitive Gaming on Mobile | Tom WijmanUnstoppable Rise of Competitive Gaming on Mobile | Tom Wijman
Unstoppable Rise of Competitive Gaming on Mobile | Tom Wijman
 
Gamer 2.0, Exploring the use of Gaming, Community, & Social Media
Gamer 2.0, Exploring the use of Gaming, Community, & Social MediaGamer 2.0, Exploring the use of Gaming, Community, & Social Media
Gamer 2.0, Exploring the use of Gaming, Community, & Social Media
 
New Legends Studios - Seed Deck 2014
New Legends Studios - Seed Deck 2014New Legends Studios - Seed Deck 2014
New Legends Studios - Seed Deck 2014
 
Report
ReportReport
Report
 
The Next Big Trend in Crypto will likely be Blockchain Games
The Next Big Trend in Crypto will likely be Blockchain GamesThe Next Big Trend in Crypto will likely be Blockchain Games
The Next Big Trend in Crypto will likely be Blockchain Games
 
Animoca Brands Strategy Update May 2020
Animoca Brands Strategy Update May 2020Animoca Brands Strategy Update May 2020
Animoca Brands Strategy Update May 2020
 
Zynga Strategic Insights Report And Valuation Primer - MidasLP.com
Zynga Strategic Insights Report And Valuation Primer - MidasLP.comZynga Strategic Insights Report And Valuation Primer - MidasLP.com
Zynga Strategic Insights Report And Valuation Primer - MidasLP.com
 
SuperData Research eSportsBbrief
SuperData Research eSportsBbriefSuperData Research eSportsBbrief
SuperData Research eSportsBbrief
 
Zynga: Turning The Tables
Zynga: Turning The TablesZynga: Turning The Tables
Zynga: Turning The Tables
 

Similar to Mobile Gaming Asia: Market and Forecast Analysis

Gaming Flyer - Mobiloitte
Gaming Flyer - MobiloitteGaming Flyer - Mobiloitte
Gaming Flyer - MobiloitteMobiloitte
 
Gobbo Games - Star Con (November 2017)
Gobbo Games - Star Con (November 2017)Gobbo Games - Star Con (November 2017)
Gobbo Games - Star Con (November 2017)qdelpeche
 
Gamechanics Talk - Joddy Hernady
Gamechanics Talk - Joddy HernadyGamechanics Talk - Joddy Hernady
Gamechanics Talk - Joddy HernadySegitiga.Net
 
Background to Investing in Video Games. Presented to the Austin Open Angel N...
Background to Investing in Video Games.  Presented to the Austin Open Angel N...Background to Investing in Video Games.  Presented to the Austin Open Angel N...
Background to Investing in Video Games. Presented to the Austin Open Angel N...Frank Coppersmith
 
State of Mobile Gaming - 2023
State of Mobile Gaming - 2023State of Mobile Gaming - 2023
State of Mobile Gaming - 2023digitalinasia
 
6waves: The End of Social Games?
6waves: The End of Social Games?6waves: The End of Social Games?
6waves: The End of Social Games?DevGAMM Conference
 
Indian Mobile Game Industry
Indian Mobile Game Industry Indian Mobile Game Industry
Indian Mobile Game Industry Yuvraj Zala
 
Game engines market by reports and data
Game engines market by reports and dataGame engines market by reports and data
Game engines market by reports and dataswatikale6
 
Smart Phones New User Paradigms and Behaviors
Smart Phones New User Paradigms and BehaviorsSmart Phones New User Paradigms and Behaviors
Smart Phones New User Paradigms and BehaviorsKabir Ahmad
 
IOT Changes Gaming Industry
IOT Changes Gaming IndustryIOT Changes Gaming Industry
IOT Changes Gaming IndustrySai Kumar Ale
 
Facebook vs non facebook social network gaming 2013 - 2018
Facebook vs non facebook social network gaming 2013 - 2018Facebook vs non facebook social network gaming 2013 - 2018
Facebook vs non facebook social network gaming 2013 - 2018Kabir Ahmad
 
Indias game studio_directory by Nasscom Gaming Forum
Indias game studio_directory by Nasscom Gaming ForumIndias game studio_directory by Nasscom Gaming Forum
Indias game studio_directory by Nasscom Gaming ForumRahul S Singh
 
How Generative AI is Improving Game Development?
How Generative AI is Improving Game Development?How Generative AI is Improving Game Development?
How Generative AI is Improving Game Development?Market.us
 
The Five Biggest Gaming Technology Trends In 2022
The Five Biggest Gaming Technology Trends In 2022The Five Biggest Gaming Technology Trends In 2022
The Five Biggest Gaming Technology Trends In 2022Bernard Marr
 

Similar to Mobile Gaming Asia: Market and Forecast Analysis (20)

Gaming Flyer - Mobiloitte
Gaming Flyer - MobiloitteGaming Flyer - Mobiloitte
Gaming Flyer - Mobiloitte
 
Mobile gaming sxsw
Mobile gaming sxswMobile gaming sxsw
Mobile gaming sxsw
 
Gobbo Games - Star Con (November 2017)
Gobbo Games - Star Con (November 2017)Gobbo Games - Star Con (November 2017)
Gobbo Games - Star Con (November 2017)
 
Gamechanics Talk - Joddy Hernady
Gamechanics Talk - Joddy HernadyGamechanics Talk - Joddy Hernady
Gamechanics Talk - Joddy Hernady
 
Background to Investing in Video Games. Presented to the Austin Open Angel N...
Background to Investing in Video Games.  Presented to the Austin Open Angel N...Background to Investing in Video Games.  Presented to the Austin Open Angel N...
Background to Investing in Video Games. Presented to the Austin Open Angel N...
 
Gaming
GamingGaming
Gaming
 
State of Mobile Gaming - 2023
State of Mobile Gaming - 2023State of Mobile Gaming - 2023
State of Mobile Gaming - 2023
 
2013 cartoon digital
2013 cartoon digital2013 cartoon digital
2013 cartoon digital
 
6waves: The End of Social Games?
6waves: The End of Social Games?6waves: The End of Social Games?
6waves: The End of Social Games?
 
Indian Mobile Game Industry
Indian Mobile Game Industry Indian Mobile Game Industry
Indian Mobile Game Industry
 
Presentation games complete
Presentation games completePresentation games complete
Presentation games complete
 
Game engines market by reports and data
Game engines market by reports and dataGame engines market by reports and data
Game engines market by reports and data
 
Smart Phones New User Paradigms and Behaviors
Smart Phones New User Paradigms and BehaviorsSmart Phones New User Paradigms and Behaviors
Smart Phones New User Paradigms and Behaviors
 
Gaming
GamingGaming
Gaming
 
IOT Changes Gaming Industry
IOT Changes Gaming IndustryIOT Changes Gaming Industry
IOT Changes Gaming Industry
 
Cloud gaming market
Cloud gaming marketCloud gaming market
Cloud gaming market
 
Facebook vs non facebook social network gaming 2013 - 2018
Facebook vs non facebook social network gaming 2013 - 2018Facebook vs non facebook social network gaming 2013 - 2018
Facebook vs non facebook social network gaming 2013 - 2018
 
Indias game studio_directory by Nasscom Gaming Forum
Indias game studio_directory by Nasscom Gaming ForumIndias game studio_directory by Nasscom Gaming Forum
Indias game studio_directory by Nasscom Gaming Forum
 
How Generative AI is Improving Game Development?
How Generative AI is Improving Game Development?How Generative AI is Improving Game Development?
How Generative AI is Improving Game Development?
 
The Five Biggest Gaming Technology Trends In 2022
The Five Biggest Gaming Technology Trends In 2022The Five Biggest Gaming Technology Trends In 2022
The Five Biggest Gaming Technology Trends In 2022
 

More from Kabir Ahmad

Relation between Beauty and Professional Career - General talk at East West U...
Relation between Beauty and Professional Career - General talk at East West U...Relation between Beauty and Professional Career - General talk at East West U...
Relation between Beauty and Professional Career - General talk at East West U...Kabir Ahmad
 
Webinar on digital gaming market & investment trend with insight alpha
Webinar on digital gaming market & investment trend with insight alphaWebinar on digital gaming market & investment trend with insight alpha
Webinar on digital gaming market & investment trend with insight alphaKabir Ahmad
 
Prothom alo case sudy on facebook community
Prothom alo case sudy on facebook communityProthom alo case sudy on facebook community
Prothom alo case sudy on facebook communityKabir Ahmad
 
Developing Digital Strategy for Business / Brand
Developing Digital Strategy for Business / BrandDeveloping Digital Strategy for Business / Brand
Developing Digital Strategy for Business / BrandKabir Ahmad
 
Mobile Social Gamification & Gamification Y
Mobile Social Gamification & Gamification YMobile Social Gamification & Gamification Y
Mobile Social Gamification & Gamification YKabir Ahmad
 
Mobile OS comparative analysis and forecast 2013 2018
Mobile OS comparative analysis and forecast 2013   2018Mobile OS comparative analysis and forecast 2013   2018
Mobile OS comparative analysis and forecast 2013 2018Kabir Ahmad
 
NGN OSS/BSS 2013 - 2018
NGN OSS/BSS 2013 - 2018NGN OSS/BSS 2013 - 2018
NGN OSS/BSS 2013 - 2018Kabir Ahmad
 
Enterprise byod challenges and next generation over the-top (ott) solutions
Enterprise byod challenges and next generation over the-top (ott) solutionsEnterprise byod challenges and next generation over the-top (ott) solutions
Enterprise byod challenges and next generation over the-top (ott) solutionsKabir Ahmad
 
Mobile gaming economy Asia & Opportunity for Banks/Micro Transaction Processors
Mobile gaming economy Asia & Opportunity for Banks/Micro Transaction Processors Mobile gaming economy Asia & Opportunity for Banks/Micro Transaction Processors
Mobile gaming economy Asia & Opportunity for Banks/Micro Transaction Processors Kabir Ahmad
 
SoLoMo & Location game play behavior in free2play, virtual goods & hy...
SoLoMo & Location game play behavior in free2play, virtual goods & hy...SoLoMo & Location game play behavior in free2play, virtual goods & hy...
SoLoMo & Location game play behavior in free2play, virtual goods & hy...Kabir Ahmad
 
Mobile Technology in Journalism
Mobile Technology in JournalismMobile Technology in Journalism
Mobile Technology in JournalismKabir Ahmad
 
Mobile barcodes marketing 2012-2017
Mobile barcodes marketing 2012-2017Mobile barcodes marketing 2012-2017
Mobile barcodes marketing 2012-2017Kabir Ahmad
 
NGN China & Korea 2012-2017
NGN China & Korea 2012-2017NGN China & Korea 2012-2017
NGN China & Korea 2012-2017Kabir Ahmad
 
NGN Japan 2012-2017
NGN Japan 2012-2017NGN Japan 2012-2017
NGN Japan 2012-2017Kabir Ahmad
 
Digital marketing guideline for prothom alo
Digital marketing guideline for prothom aloDigital marketing guideline for prothom alo
Digital marketing guideline for prothom aloKabir Ahmad
 
Gamification 2012 - 2017: Opportunities and Market Outlook for Next Generatio...
Gamification 2012 - 2017: Opportunities and Market Outlook for Next Generatio...Gamification 2012 - 2017: Opportunities and Market Outlook for Next Generatio...
Gamification 2012 - 2017: Opportunities and Market Outlook for Next Generatio...Kabir Ahmad
 

More from Kabir Ahmad (17)

Relation between Beauty and Professional Career - General talk at East West U...
Relation between Beauty and Professional Career - General talk at East West U...Relation between Beauty and Professional Career - General talk at East West U...
Relation between Beauty and Professional Career - General talk at East West U...
 
Webinar on digital gaming market & investment trend with insight alpha
Webinar on digital gaming market & investment trend with insight alphaWebinar on digital gaming market & investment trend with insight alpha
Webinar on digital gaming market & investment trend with insight alpha
 
Prothom alo case sudy on facebook community
Prothom alo case sudy on facebook communityProthom alo case sudy on facebook community
Prothom alo case sudy on facebook community
 
Developing Digital Strategy for Business / Brand
Developing Digital Strategy for Business / BrandDeveloping Digital Strategy for Business / Brand
Developing Digital Strategy for Business / Brand
 
Mobile Social Gamification & Gamification Y
Mobile Social Gamification & Gamification YMobile Social Gamification & Gamification Y
Mobile Social Gamification & Gamification Y
 
Mobile OS comparative analysis and forecast 2013 2018
Mobile OS comparative analysis and forecast 2013   2018Mobile OS comparative analysis and forecast 2013   2018
Mobile OS comparative analysis and forecast 2013 2018
 
NGN OSS/BSS 2013 - 2018
NGN OSS/BSS 2013 - 2018NGN OSS/BSS 2013 - 2018
NGN OSS/BSS 2013 - 2018
 
Enterprise byod challenges and next generation over the-top (ott) solutions
Enterprise byod challenges and next generation over the-top (ott) solutionsEnterprise byod challenges and next generation over the-top (ott) solutions
Enterprise byod challenges and next generation over the-top (ott) solutions
 
Mobile gaming economy Asia & Opportunity for Banks/Micro Transaction Processors
Mobile gaming economy Asia & Opportunity for Banks/Micro Transaction Processors Mobile gaming economy Asia & Opportunity for Banks/Micro Transaction Processors
Mobile gaming economy Asia & Opportunity for Banks/Micro Transaction Processors
 
SoLoMo & Location game play behavior in free2play, virtual goods & hy...
SoLoMo & Location game play behavior in free2play, virtual goods & hy...SoLoMo & Location game play behavior in free2play, virtual goods & hy...
SoLoMo & Location game play behavior in free2play, virtual goods & hy...
 
Mobile Technology in Journalism
Mobile Technology in JournalismMobile Technology in Journalism
Mobile Technology in Journalism
 
Mobile barcodes marketing 2012-2017
Mobile barcodes marketing 2012-2017Mobile barcodes marketing 2012-2017
Mobile barcodes marketing 2012-2017
 
NGN China & Korea 2012-2017
NGN China & Korea 2012-2017NGN China & Korea 2012-2017
NGN China & Korea 2012-2017
 
NGN Japan 2012-2017
NGN Japan 2012-2017NGN Japan 2012-2017
NGN Japan 2012-2017
 
Digital marketing guideline for prothom alo
Digital marketing guideline for prothom aloDigital marketing guideline for prothom alo
Digital marketing guideline for prothom alo
 
Gamification
GamificationGamification
Gamification
 
Gamification 2012 - 2017: Opportunities and Market Outlook for Next Generatio...
Gamification 2012 - 2017: Opportunities and Market Outlook for Next Generatio...Gamification 2012 - 2017: Opportunities and Market Outlook for Next Generatio...
Gamification 2012 - 2017: Opportunities and Market Outlook for Next Generatio...
 

Recently uploaded

Independent Call Girls Andheri Nightlaila 9967584737
Independent Call Girls Andheri Nightlaila 9967584737Independent Call Girls Andheri Nightlaila 9967584737
Independent Call Girls Andheri Nightlaila 9967584737Riya Pathan
 
Fordham -How effective decision-making is within the IT department - Analysis...
Fordham -How effective decision-making is within the IT department - Analysis...Fordham -How effective decision-making is within the IT department - Analysis...
Fordham -How effective decision-making is within the IT department - Analysis...Peter Ward
 
Chapter 9 PPT 4th edition.pdf internal audit
Chapter 9 PPT 4th edition.pdf internal auditChapter 9 PPT 4th edition.pdf internal audit
Chapter 9 PPT 4th edition.pdf internal auditNhtLNguyn9
 
Unlocking the Future: Explore Web 3.0 Workshop to Start Earning Today!
Unlocking the Future: Explore Web 3.0 Workshop to Start Earning Today!Unlocking the Future: Explore Web 3.0 Workshop to Start Earning Today!
Unlocking the Future: Explore Web 3.0 Workshop to Start Earning Today!Doge Mining Website
 
Kenya’s Coconut Value Chain by Gatsby Africa
Kenya’s Coconut Value Chain by Gatsby AfricaKenya’s Coconut Value Chain by Gatsby Africa
Kenya’s Coconut Value Chain by Gatsby Africaictsugar
 
(Best) ENJOY Call Girls in Faridabad Ex | 8377087607
(Best) ENJOY Call Girls in Faridabad Ex | 8377087607(Best) ENJOY Call Girls in Faridabad Ex | 8377087607
(Best) ENJOY Call Girls in Faridabad Ex | 8377087607dollysharma2066
 
8447779800, Low rate Call girls in Kotla Mubarakpur Delhi NCR
8447779800, Low rate Call girls in Kotla Mubarakpur Delhi NCR8447779800, Low rate Call girls in Kotla Mubarakpur Delhi NCR
8447779800, Low rate Call girls in Kotla Mubarakpur Delhi NCRashishs7044
 
PSCC - Capability Statement Presentation
PSCC - Capability Statement PresentationPSCC - Capability Statement Presentation
PSCC - Capability Statement PresentationAnamaria Contreras
 
FULL ENJOY Call girls in Paharganj Delhi | 8377087607
FULL ENJOY Call girls in Paharganj Delhi | 8377087607FULL ENJOY Call girls in Paharganj Delhi | 8377087607
FULL ENJOY Call girls in Paharganj Delhi | 8377087607dollysharma2066
 
Darshan Hiranandani [News About Next CEO].pdf
Darshan Hiranandani [News About Next CEO].pdfDarshan Hiranandani [News About Next CEO].pdf
Darshan Hiranandani [News About Next CEO].pdfShashank Mehta
 
Kenya Coconut Production Presentation by Dr. Lalith Perera
Kenya Coconut Production Presentation by Dr. Lalith PereraKenya Coconut Production Presentation by Dr. Lalith Perera
Kenya Coconut Production Presentation by Dr. Lalith Pereraictsugar
 
8447779800, Low rate Call girls in Shivaji Enclave Delhi NCR
8447779800, Low rate Call girls in Shivaji Enclave Delhi NCR8447779800, Low rate Call girls in Shivaji Enclave Delhi NCR
8447779800, Low rate Call girls in Shivaji Enclave Delhi NCRashishs7044
 
MAHA Global and IPR: Do Actions Speak Louder Than Words?
MAHA Global and IPR: Do Actions Speak Louder Than Words?MAHA Global and IPR: Do Actions Speak Louder Than Words?
MAHA Global and IPR: Do Actions Speak Louder Than Words?Olivia Kresic
 
Call Us 📲8800102216📞 Call Girls In DLF City Gurgaon
Call Us 📲8800102216📞 Call Girls In DLF City GurgaonCall Us 📲8800102216📞 Call Girls In DLF City Gurgaon
Call Us 📲8800102216📞 Call Girls In DLF City Gurgaoncallgirls2057
 
Memorándum de Entendimiento (MoU) entre Codelco y SQM
Memorándum de Entendimiento (MoU) entre Codelco y SQMMemorándum de Entendimiento (MoU) entre Codelco y SQM
Memorándum de Entendimiento (MoU) entre Codelco y SQMVoces Mineras
 
8447779800, Low rate Call girls in Rohini Delhi NCR
8447779800, Low rate Call girls in Rohini Delhi NCR8447779800, Low rate Call girls in Rohini Delhi NCR
8447779800, Low rate Call girls in Rohini Delhi NCRashishs7044
 
Call US-88OO1O2216 Call Girls In Mahipalpur Female Escort Service
Call US-88OO1O2216 Call Girls In Mahipalpur Female Escort ServiceCall US-88OO1O2216 Call Girls In Mahipalpur Female Escort Service
Call US-88OO1O2216 Call Girls In Mahipalpur Female Escort Servicecallgirls2057
 

Recently uploaded (20)

No-1 Call Girls In Goa 93193 VIP 73153 Escort service In North Goa Panaji, Ca...
No-1 Call Girls In Goa 93193 VIP 73153 Escort service In North Goa Panaji, Ca...No-1 Call Girls In Goa 93193 VIP 73153 Escort service In North Goa Panaji, Ca...
No-1 Call Girls In Goa 93193 VIP 73153 Escort service In North Goa Panaji, Ca...
 
Independent Call Girls Andheri Nightlaila 9967584737
Independent Call Girls Andheri Nightlaila 9967584737Independent Call Girls Andheri Nightlaila 9967584737
Independent Call Girls Andheri Nightlaila 9967584737
 
Fordham -How effective decision-making is within the IT department - Analysis...
Fordham -How effective decision-making is within the IT department - Analysis...Fordham -How effective decision-making is within the IT department - Analysis...
Fordham -How effective decision-making is within the IT department - Analysis...
 
Chapter 9 PPT 4th edition.pdf internal audit
Chapter 9 PPT 4th edition.pdf internal auditChapter 9 PPT 4th edition.pdf internal audit
Chapter 9 PPT 4th edition.pdf internal audit
 
Unlocking the Future: Explore Web 3.0 Workshop to Start Earning Today!
Unlocking the Future: Explore Web 3.0 Workshop to Start Earning Today!Unlocking the Future: Explore Web 3.0 Workshop to Start Earning Today!
Unlocking the Future: Explore Web 3.0 Workshop to Start Earning Today!
 
Kenya’s Coconut Value Chain by Gatsby Africa
Kenya’s Coconut Value Chain by Gatsby AfricaKenya’s Coconut Value Chain by Gatsby Africa
Kenya’s Coconut Value Chain by Gatsby Africa
 
(Best) ENJOY Call Girls in Faridabad Ex | 8377087607
(Best) ENJOY Call Girls in Faridabad Ex | 8377087607(Best) ENJOY Call Girls in Faridabad Ex | 8377087607
(Best) ENJOY Call Girls in Faridabad Ex | 8377087607
 
Call Us ➥9319373153▻Call Girls In North Goa
Call Us ➥9319373153▻Call Girls In North GoaCall Us ➥9319373153▻Call Girls In North Goa
Call Us ➥9319373153▻Call Girls In North Goa
 
8447779800, Low rate Call girls in Kotla Mubarakpur Delhi NCR
8447779800, Low rate Call girls in Kotla Mubarakpur Delhi NCR8447779800, Low rate Call girls in Kotla Mubarakpur Delhi NCR
8447779800, Low rate Call girls in Kotla Mubarakpur Delhi NCR
 
PSCC - Capability Statement Presentation
PSCC - Capability Statement PresentationPSCC - Capability Statement Presentation
PSCC - Capability Statement Presentation
 
FULL ENJOY Call girls in Paharganj Delhi | 8377087607
FULL ENJOY Call girls in Paharganj Delhi | 8377087607FULL ENJOY Call girls in Paharganj Delhi | 8377087607
FULL ENJOY Call girls in Paharganj Delhi | 8377087607
 
Darshan Hiranandani [News About Next CEO].pdf
Darshan Hiranandani [News About Next CEO].pdfDarshan Hiranandani [News About Next CEO].pdf
Darshan Hiranandani [News About Next CEO].pdf
 
Kenya Coconut Production Presentation by Dr. Lalith Perera
Kenya Coconut Production Presentation by Dr. Lalith PereraKenya Coconut Production Presentation by Dr. Lalith Perera
Kenya Coconut Production Presentation by Dr. Lalith Perera
 
8447779800, Low rate Call girls in Shivaji Enclave Delhi NCR
8447779800, Low rate Call girls in Shivaji Enclave Delhi NCR8447779800, Low rate Call girls in Shivaji Enclave Delhi NCR
8447779800, Low rate Call girls in Shivaji Enclave Delhi NCR
 
MAHA Global and IPR: Do Actions Speak Louder Than Words?
MAHA Global and IPR: Do Actions Speak Louder Than Words?MAHA Global and IPR: Do Actions Speak Louder Than Words?
MAHA Global and IPR: Do Actions Speak Louder Than Words?
 
Call Us 📲8800102216📞 Call Girls In DLF City Gurgaon
Call Us 📲8800102216📞 Call Girls In DLF City GurgaonCall Us 📲8800102216📞 Call Girls In DLF City Gurgaon
Call Us 📲8800102216📞 Call Girls In DLF City Gurgaon
 
Memorándum de Entendimiento (MoU) entre Codelco y SQM
Memorándum de Entendimiento (MoU) entre Codelco y SQMMemorándum de Entendimiento (MoU) entre Codelco y SQM
Memorándum de Entendimiento (MoU) entre Codelco y SQM
 
8447779800, Low rate Call girls in Rohini Delhi NCR
8447779800, Low rate Call girls in Rohini Delhi NCR8447779800, Low rate Call girls in Rohini Delhi NCR
8447779800, Low rate Call girls in Rohini Delhi NCR
 
Call US-88OO1O2216 Call Girls In Mahipalpur Female Escort Service
Call US-88OO1O2216 Call Girls In Mahipalpur Female Escort ServiceCall US-88OO1O2216 Call Girls In Mahipalpur Female Escort Service
Call US-88OO1O2216 Call Girls In Mahipalpur Female Escort Service
 
Japan IT Week 2024 Brochure by 47Billion (English)
Japan IT Week 2024 Brochure by 47Billion (English)Japan IT Week 2024 Brochure by 47Billion (English)
Japan IT Week 2024 Brochure by 47Billion (English)
 

Mobile Gaming Asia: Market and Forecast Analysis

  • 1. Mobile Gaming Asia Market and Forecast Analysis November 2011
  • 2. Overview: Mobile gaming is enjoying solid growth in terms of revenue and market share. It is estimated to hit $54 Billion global market value by 2015. The Asian region leads the mobile gaming market with approximately 40% market stake. The greater Asia Pa- cific region as well as emerging markets such as the Middle East are also high growth areas. This report represents a comprehensive analysis of mobile gaming opportunities in Asia. It provides insights into the mobile gaming business and analysis of current limitations, challenges, and opportunities. The report evaluates current and future mo- bile gaming technologies, new media and its dynamics with mobile gaming business. The report includes mobile game develop- ment companies, key mobile gaming business drivers, global and Asian gaming business prospects, prospects by country and telecom operator. The report also includes analysis of the gaming business value chain and developing trends. Mobile Gaming Technology in the report: Windows Phone, Windows Phone 7.5 / 'Mango' , webOS, Apple iOS, Android, Symbian, BlackBerry OS, Bada, Brew, DoJa, Java ME , WIPI, Maemo, MeeGo, SHR, Linux, LiMo 4, Boot 2 Gecko (B2G), Aliyun OS, Tizen, Meltemi Mobile Gaming Genres in the report: Action, Action-adventure, Adventure, Role-playing, Simulation, Sport, Strategy Countries in the report: China, Japan, Korea, Russia, Australia, India, Indonesia, Thailand, Philippines, Malaysia, Singapore, Vietnam, Hong Kong, Mon- golia, New Zealand, Taiwan, Bangladesh, Sri Lanka, Pakistan, Turkey, Iran, Israel, Saudi Arabia, Afghanistan, Iraq, Syria, UAE , Egypt, Kazakhstan, Kyrgyzstan, Uzbekistan Companies in the Report: Game Developers and Platforms GREE, DeNA, Tencent, Mig33, PapayaMobile, Electronic Arts, Gameloft, Rovio, Mobilenter, Tomb Raider, zynga, Poker, Smart Cell, Palm, Scoreloop, Qualcomm, Oracle, HTC, LiMo Foundation, Mozilla Corporation, Alibaba, SCVNGR, IGT, inTouch Games, Alchemybet Ltd, Neo Games, Play'n GO, Play tech, Probability, Slotland, Spin 3, ThePhoneCasino, Iceland's CCP Games, SUN, Rhomobile, PopCap Games, Valve, Glu, Ngmoco, Magmic, Disney Mobile, Punch, Sina Weibo, Grasshopper, Ulti- Zen Games, TheMobileGamer, GameBrains, Phoenix Game Studios, Unreal Mind, Tantalus Asia, 5th Cell Media, Multimedia Development Corporation, Cyberplanet, Chiang Mai Digital Works, Esoft Interactive, Anino Entertainment, The Animation Coun- cil of Philippines, Mikoishi, NextGen, Envisage Reality, Inerworx, Media Development Authority, Zipline', Unity, Epic Games, Sib- blingz, Pocket Gems, LYTO, GOGAME Tel/FAX: 1-877-MINDCOM (646-3266) Email: info@mindcommerce.com www.mindcommerce.com
  • 3. Network Operators China Mobile, China Unicom, Airtel (Bharti), Reliance Communications. Telkomsel, NTT DoCoMo, Viettel. Smart Communica- tions, VimpelCom, SingTel, Axiata Group Berhad, Saudi Telecom Company (STC), Etisalat, Maxis, Turkcell, Qtel, Telstra, Grameenphone, Indosat, Mobicom, Vodafone, Mobilink, AIS Thailand, Mobile Communications Company of Iran (MCI), Cellcom, sprint, Verizon, AT&T, U.S. Cellular, Vodaphone, Orange, T Mobile, Altel,SoftBank, KDDI, Telia Sonera, Telenor, Orascom, Vir- gin Mobile, TeliaSonera, MTS, China Telecom, SoftBank, KDDI, Emobile, SK Telecom, Korea Telecom, LG U Plus, Telekomin- vest, Alpha Group, Delta Telecom, Mobile TeleSystems, Optus Mobile, TPG, Savvytel, Crazy John's, Boost Mobile, Amaysim, Vivid Wireless, Unwired, Think Mobile, DODO, Woffle, Startel, DEUO, Tru, Everyday Mobile, Lebara Mobile, Woolworths Mobile, PennyTel, Red Bull MOBILE, Vodafone Essar, Idea Cellular, BSNL, Tata Teleservices, Aircel, Uninor, MTS India, Videocon, MTNL, Indosat, XL Axiata, Telcom, Bakrie Telecom, AIS, DTAC, True Move, Globe, Suncellular, DIGI, SingTel Mobile, StarHub Mobile, M1, Qmax, MobiFone, Viettel Mobile, Vinaphone, 3, CSL, PCCPW Mobile, SmarTone-Vodalipur, SmarTone-Vodafone, China Mobile Hong Kong, Mobicom, Unitel, Skytel, G-Mobile, Chunghwa Telecom, Taiwan Mobile, Areeba, Syriatel, K-Cell, PMCL, O2 UK, Movistar Spain Handset Manufacturers: Nokia, Apple, Motorola, Microsoft, RIM, Fujitsu-Toshiba, Kyocera, NEC, Casio, Panasonic, Sharp, HTC, LG Electronics, Huawei, Samsung, ZTE, Motorola, Sony Ericsson , Pantech Curitel, Nokia Siemens Networks (NSN), Philips, Sagem Other Companies/Organizations: Acer, Fujitsu, Hewlett-Packard, Foxconn , Google, yahoo, Adobe, metroPCS, Cricket Wireless, INQ Mobile, skype, Linux Foun- dation, NEC, PANASONIC, Intel, Foursquare, Facebook, Yelp, Beiduo, Dianping, European Telecommunications Standards In- stitute (ETSI), GSM association, ITU, Maestro, Solo, MasterCard, Visa Electron, Neteller, Entropay, Ukash, Cisco, Sales- force.com, Gowalla, Sony, Nintendo, BMW, Telefonica, Amazon, MegaFon, Alcatel, BenQ, Fly, Mobile Communications Com- pany of Iran (MCI), Princeton University Audience: • Game Portal Companies • Mobile Network Operators • Game Exporter / Importers • Mobile Application Developers • Location-based Service Providers • Social Media Service Provider • Mobile Handset Manufacturers • Mobile / Online Gambling Companies • Game Distributors and Aggregators • Brand/Product/Service Advertiser • M-commerce Application Developers Tel/FAX: 1-877-MINDCOM (646-3266) Email: info@mindcommerce.com www.mindcommerce.com
  • 4. Table of Contents ABSTRACT 13 FUNCTIONALITY DRIVER 51 BMW app for Social Mobile Gaming 73 WHAT IS MOBILE GAMING 14 Infrared 51 MOBILE APPS & MONEY GENERATION MOBILE GAMING HISTORY AND BRAND Bluetooth 51 73 GAMES 14 GPRS 52 In-Game Marketing and Revenue Generation LIMITATIONS OF MOBILE GAMING 3G 53 73 17 Mobile Wi-Fi 54 Category Mobile Apps: Games is the Num- MOBILE GAMING TECHNOLOGY PLAT- Artificial Intelligence (AI) 54 ber One 74 FORM 18 FUTURE OF MMG (MULTIPLAYER MO- 93% of Apps Downloader and Willingness to Windows Phone 18 BILE GAMING) FUNCTIONALITY DRIVER Pay Money for Games 74 Windows Phone 7.5 / 'Mango' 20 55 iOS Gamers Pay Twice Than Average Gam- webOS20 4G 55 ers: the Real Target Market 75 Apple iOS 21 Mobile Cloud 56 LEARNING OF VIDEO GAME INDUSTRY Android 22 HTML5 - Mobile Web's Future 56 FROM MOBILE GAMING 75 Symbian 24 MOBILE GAMING GENRES 57 Video Game Business Model: A Growing BlackBerry OS 25 Action Games 57 Anxiety 75 Bada 27 Action-adventure Games 58 Sony's Online Community Creation 75 Brew 28 Adventure Games 58 Proliferation of Digital Distribution 76 DoJa 28 Role-playing Games 59 Discount Pricing Structure: A Reality 77 Java ME 29 Simulation Games 59 Home Entertainment and the Future 78 WIPI 30 Sports Games 60 IS MOBILE GAMING KILLING THE CON- Maemo 30 Strategy Games 60 SOLE MARKET? 78 MeeGo 31 INNOVATIVE MOBILE GAMING61 MOBILE GAME DISTRIBUTION PLAT- SHR 31 Mobile Gambling & Market Projection 61 FORM 79 Linux 32 Mobile Casino and Mobile Gambling 62 Distribution Model and OTI Trend 79 LiMo 4 34 No 1 Innovative Game 2010: EVE Online User Behavior affecting Distribution Channel FUTURE MOBILE GAMING TECHNOLOGY 62 80 PLATFORM 35 Case Study: 32Red Mobile Casino 63 Billing 81 Boot 2 Gecko (B2G) 35 POCKET GAMER AWARDS 2010 64 Cost 81 Aliyun OS 35 MOBILE CLOUD AND MOBILE GAMING 64 Marketing and Brands 81 Tizen 35 Mobile Cloud: 5 Key Tech Trends 64 Mobile Application Landscape : Mobile Meltemi 36 Mobile Cloud - $9.5 Billion Market Estimate Game Distribution Fragmentation 82 FUTURE OF MOBILE GAMING TECHNOL- 65 MOBILE GAME DEVELOPER 83 OGY PLATFORM: HTML5, LimeJS, CLOUD RUBY PLATFORM & MOBILE GAMING Top 25 Global Mobile Game Developers 36 66 83 OPERATING SYSTEM MARKET SHARE Ruby-based Cross-platform Mobile Frame- Mobile Gaming Platform in Asia 84 AND TREND ANALYSIS 37 work66 800 million Users and Tencent-GREE-mig33 MOBILE GAMERS PLATFORM CHOICE, HTC Ruby and Mobile Casino 67 Alliance for Japan, China & Indonesia MOBILE CASINO, AND ANROID 39 Top Ten PokeMan Ruby Game on Mobile 85 LOCATION BASED MOBILE GAME AND 68 What about DeNA , Weibi and Asian Market FUTURE GAMING TREND 39 SOCIAL MEDIA AND MOBILE GAMING 69 Trend? 86 CASE STUDY: SCVNGR - A LOCATION- Mobile Getting Social 69 Developer and the Eco System 86 BASED MOBILE GAMING PLATFORM Social Media: Video Game is the future of GREE 87 42 Mobile Gaming 69 DeNA 88 MOBILE LBS GAMING IN ASIA, ANALYSIS Connecting Console and Mobile Cloud: The Tencent 89 AND FUTURE DIRECTION 44 Next Big Play of Gaming 70 Mig33 90 MULTIPLAYER MOBILE GAMING (MMG) Mobile Video Game Infographics: A Growing PapayaMobile 90 46 Trend 71 APAC Region 92 ANROID: TOP 10 MULTIPLAYER Angry Birds Infographics: 140 million Southeast Asia 93 GAMES47 Downloads 72 Japan 93 iPhone: TOP 10 MULTIPLAYER GAMES Case Study: Zynga and Mobile Gaming Stu- China 94 49 dio 72 Indonesia 95 MULTIPLAYER MOBILE GAMING (MMG) Case Study: Virtual Go-To Community of Malaysia 95 Tel/FAX: 1-877-MINDCOM (646-3266) Email: info@mindcommerce.com www.mindcommerce.com
  • 5. Table of Contents Thailand 95 Top 10 growth markets in Asia 115 Grameenphone 155 The Philippines96 China 116 Indosat155 Singapore 96 Japan 117 Mobicom 155 Case Study: Zipline Games 97 Korea 121 Vodafone New Zealand 156 ECONOMIC DRIVER OF MOBILE GAMING Russia 123 Mobilink 156 98 Australia 125 AIS Thailand 156 Revenue Dimension in Mobile Gaming 98 India 127 Mobile Communications Company of Iran Tips for Making Money from Mobile Gaming Indonesia 130 (MCI) 157 100 Thailand 131 Cellcom 157 GROWTH DRIVER OF MOBILE GAMING Philippines 132 MOBILE GAME PRICING 159 100 Malaysia 133 Gaming Pricing Model: 360% Analysis 159 MOBILE PENETRATION AND GAMING Singapore 134 Average Mobile Gaming Price 160 MARKET 2011 - BEYOND 101 Vietnam 135 Average Download per User: 9 games Per Asia-Pacific Leads Mobile Penetration 101 Hong Kong 136 User161 5 Trends Shaping the Mobile Gaming Indus- Mongolia 137 MOBILE GAMING vs VAS REVENUE 2008- try 102 New Zealand 137 2013 162 GLOBAL MOBILE GAMING MARKET- Taiwan 138 MOBILE ADVERTISING REVENUE 2015 PLACE 104 Bangladesh 138 163 Global Mobile Gaming Market 2011 - 2015 Sri Lanka 139 ASIAN MOBILE GAMBLING MARKET: 3.91 104 Pakistan 139 CAGR by 2015 163 Global Mobile Gamer Demographics 105 Turkey 139 MOBILE GAMING BUSINESS STRATE- Types of Global Game player and Social Iran 140 GIES 164 Game Trend 105 Israel 140 MOBILE GAME MONETIZATION METH- A Global Trend: Decoupling from Apps 106 Saudi Arabia 140 ODS: 29 BUSINESS MODELS 166 Global Mobile Gaming Revenue projection Afghanistan 141 CASE STUDY: ANGRY BIRDS - A SUC- 2008 -2015 107 Iraq 141 CESSFUL MOBILE GAME STORY Mobile Gaming End User Revenue 2009- Syria 141 169 2014 107 UAE 142 MOBILE GAMING DISTRIBUTION CHAN- Global Mobile Gaming Revenue by Region Egypt 142 NEL 173 2008 -2013 108 Kazakhstan 143 MOBILE GAMING ECO SYSTEM / VALUE Regional Revenue Segmentation 2009 - Kyrgyzstan 143 CHAIN 174 2013 109 Uzbekistan 143 VALUE CHAIN PARTNERSHIP 175 ASIAN MOBILE GAMING MARKETPLACE TELCO OPERATOR ANALYSIS 144 OTA Value Chain 175 109 Top 15 Mobile Operators in Asia by Sub- Intellectual Property Rights (IPR) APAC (ASIA PACIFIC) 110 scribers144 175 Market Size: 92% Game Deployment Ratio China Mobile 145 Developer Engagement 175 110 China Unicom 145 Aggregator Engagement 176 Revenue Forecast 2008-2013: Game Airtel (Bharti) 146 Carrier and Operator Engagement Download Supersedes Real-Time Games Reliance Communications 147 176 111 Telkomsel 148 Mobile Game Genres: APAC Leading Opera- NTT DoCoMo 148 tor 112 Viettel 149 Handset Manufacturer engagement ME (MIDDLE EAST) 113 Smart Communications149 176 Market Size: 70% Game Deployment Ratio VimpelCom 150 Sales Channel Engagement 176 113 SingTel 150 End-Customer Engagement 177 Revenue Forecast 2008-2013 113 Axiata Group Berhad 151 REVENUE SHARING IN MOBILE GAM Mobile Game Genres: ME Leading Opera- Saudi Telecom Company (STC) 151 tors 114 Etisalat 152 OF MOBILE GAMING BUSINESS 178 CENTRAL ASIA 114 Maxis 153 IMPACT OF BRAND IN THE SUCCESS SOUTH EAST ASIA 115 Turkcell 153 ASIAN GAMING MARKET: COUNTRY Qtel 153 PROSPECT115 Telstra 154 Tel/FAX: 1-877-MINDCOM (646-3266) Email: info@mindcommerce.com www.mindcommerce.com
  • 6. Table of Contents OF MOBILE GAMING 178 Recommendation for Grabbing Business MOBILE GAMING: INTERSECTION OF Opportunity 185 VEDIO GAME & MOBILE DATA APPLI- Recommended General Considerations for CATION 179 Market Players 185 EVOLUTION OF MOBILE GAMING: A Recommended Considerations for game CONCEPTUAL FRAMEWORK developers & publishers 185 180 Recommended Considerations for Portal BEST GAMING PRACTICE: JAPAN & Providers & Mobile Operators KOREA 180 186 WHERE IS THE MONEY?181 Enter Asian Digital Game Market: $30 bil- WHERE IS THE OPPORTUNITY? A lion by 2016 187 GAMIFICATION TREND 183 RECOMMENDATIONS 184 Recommended Drivers to Stimulate the Uptake of Mobile Gaming 184 List of Figures Figure 1: How basic gaming thinking originated and transformed including Space Invaders from 1978 Figure 2: Single player gaming screen Figure 28: Fahrenheit, released in 2005, was noted for its innovative Figure 3: Nokia N-Gage Platform gameplay Figure 4: Multiplayer gaming concept Figure 29: Multiple players conversing in Final Fantasy XI (2003) Figure 5: The Start screen in Windows Phone Figure 30: A screenshot from Lincity-NG, a city simulation game Figure 6: Timelines of Windows Phone related Events Figure 31: Mario & Sonic at the Olympic Games, one of several re- Figure 7 : webOS screen on a Palm Pre Plus showing the "cards" cent games controlled by the player physically simulating the sport Figure 8: Game center on iPhone 4S operated by iOS 5.0 involved Figure 9: Architecture diagram of Android Platform Figure 32: Scorched 3D is an artillery game Figure 10: Android 4.0 "Ice Cream Sandwich home screen on Sam- Figure 33: Interface of EVE online sung Galaxy Nexus Figure 34: Apps platform position under cloud concept Figure 11: User Interface of the Symbian 3 on Nokia N8 Smartphone Figure 35: Ruby Platform Figure 12: BlackBerry OS 7 on a BlackBerry Bold 9900/9930 Figure 36: Video Game Market Projection Figure 13: Bada 1.2 Home screen, Note Widget Figure 37: Sample Social Reward of Connecting console gaming Figure 14: Heavily Branded Brew Figure 38: Mobile Video Game Infographics: A Growing Trend Figure 15: Screenshot of Maemo 5 Figure 39: Angry Birds Infographics: 140 million Downloads Figure 16: Handset UX from MeeGo 1.1 "Day 1" Figure 40: Games are the most popular mobile apps category Figure 17: SHR unstable Figure 41: 93% of Apps Downloader is willing to Pay Money for Figure 18: Linux based home screen displayed on Android 2.3 Games "Gingerbread" Figure 42: iOS gamer pay twice: the real market Figure 19: Worldwide market share of mobile OS end users as of Q2 Figure 43: Sony PS and community creation 2011 Figure 44: In-Game discount pricing Figure 20: A map of players' trails in a location-based game Figure 45: Death of Console market Figure 21: Gaming Experience Interface of Own This World (a loca- Figure 46: The App Distribution Landscape tion based game); The object of the game is to conquer territories Figure 47: Global top 25 mobile game developer list based on user location in the real world Figure 48: GREE as a bridge of multiple platforms in Asia Figure 22: SCVNGR home page Figure 49: Communalization of GREE platform Figure 23: Papaya LBS Gamer interface Figure 50: DeNA's Mobage global Platform Figure 24: Gaming interface of Pocket Legends game at Anroid plat- form Figure 25: Gaming interface of Super Stickman Golf at iOS platform Figure 26: Concept of Mobile cloud based on Apps Figure 27: Almost all of the earliest video games were action games, Tel/FAX: 1-877-MINDCOM (646-3266) Email: info@mindcommerce.com www.mindcommerce.com
  • 7. List of Figures Figure 51: Mobage on Mobile Figure 52: Mig33 in different basket Figure 53: Papaya Mobile Info graphics Figure 54: Driving Revenue in Mobile gaming Figure 55: F2P Virtual Goods Figure 56: Mobile penetration density Figure 57: How word of mouth take place Figure 58: Global mobile games Revenue 2008-2015 Figure 59: Mobile Gaming End-User Revenue Projection by Market Insight Figure 60: Global Mobile Games Revenue by Region 2008-2013 Figure 61: Mobile Game Market by Region 2006-2011 Figure 62: Informa-Regional Revenue Segmentation 2009 - 2013 Figure 63: APAC market Sizing Figure 64: APAC Revenue Forecast 2008-2013 Figure 65: Mobile Game Genre - APAC Leading Operator Figure 66: ME Market Sizing Figure 67: ME Revenue Forecast 2008-2013 Figure 68: Value Chain of Japanese Gaming Business Figure 69: Mobile Gamer Town - Mobage Figure 70: Age wise time spent playing games per day in Korea Figure 71: Mobile Gamer by Gender in Korea Figure 72: Mobile Game Download by Age in Korea Figure 73: Russian Gaming Industry Market Volume Figure 74: Market share of MNO, Casual and Social Games 2008-2015 Market share of MNO, Casual and Social Games 2008-2015 Figure 75: Mobile Gaming Pricing Model Figure 76: Average Mobile Gaming Price Figure 77: Average mobile game download per user Figure 78: Gaming contribution to VAS revenue: Bar Chart Figure 79: Gaming contribution to VAS revenue: Pie Chart Figure 80: Mobile gambling ecosystem preview Figure 81: Mobile Gaming Business: Understanding user Figure 82: Platform based strategy Figure 83: Angry Birds Logo Figure 84: A yellow bird collapses a structure onto several pigs Figure 85: How Does Angry Birds Looks Figure 86: Mobile Gaming Value Chain / Eco System Figure 87: OTA Value Chain Partner Figure 88: Revenue sharing in mobile gaming value chain Figure 89: The impact of brand in the success of mobile game Figure 90: Mobile game as intersection of video game and mobile data application Figure 91: Evolution of Mobile Gaming: A conceptual framework Figure 92: US App store revenue proportion from top 100 grossing games Figure 93: Recommended necessary action of mobile gaming market participant Figure 94: Recommendation for grabbing business opportunity150 Tel/FAX: 1-877-MINDCOM (646-3266) Email: info@mindcommerce.com www.mindcommerce.com
  • 8. List of Tables Table 1: Minimum device requirement for Windows Phone Table 2 : DoJa Profile Table 3: Top 10 MMG Anroid Table 4: Top 10 MMG iPhone Table 5: Telecommunication bands in the Infrared Table 6: Mobile gambling game statistics 2011 Table 7: Pocket gamer award 2010 Table 8: Top 10 PokeMan ruby game on mobile Table 9: Mobile Game Genres Table 10: Top 10 growth market in Asia - December 2010 Table 11: Handset Manufacturer list in Japan Table 12: Telecom operator list of Australia Table 13: Telecom operator list in India Table 14: Top 5 operator list of Indonesia Table 15: Telecom operators in Philippines Table 16: Telecom operator in Singapore Table 17: Top 3 telecom operators in Vietnam Table 18: Telecom operator in Hong Kong Table 19: Telecom operator in Mongolia Table 20: Mongolia - key telecom parameters - 2006; 2009, 2011 (e) Table 21: Top 15 mobile operators in Asia (by subscribers) - December 2010 Table 22: ANGRY BIRDS: Reception Scoring Table 23: Key revenue sources & cost item in mobile gaming business Tel/FAX: 1-877-MINDCOM (646-3266) Email: info@mindcommerce.com www.mindcommerce.com
  • 9. Order Form Report Title Mobile Gaming Asia: Market and Forecast Analysis License Type Single User License ………….....$ 2,995 USD Company-wide License……$ 6,995 USD Team License (2-5 people) …… $ 3,685 USD Other Licensing options available: Contact Mind Commerce Family/Surname First Name Position Company Address Country Post Code FAX Telephone Email Order Type Order by FAX at 1 877 646 3266 Card Number Expiration Date (MM/YY) CV Code Cardholder’s name Signature Billing Address Postcode Country Signature Date Online Ordering Customers can order online by visiting report web page: www.mindcommerce.com/Publications/MobileGamingAsia_Mkt.php Tel/FAX: 1-877-MINDCOM (646-3266) Email: info@mindcommerce.com www.mindcommerce.com