The document traces the history of Flash Lite from its origins with Macromedia through key events like the acquisition by Adobe. It discusses the growth of Flash Lite from being almost entirely used in Japan in 2005 to over 70% of devices being shipped outside Japan by 2007. Major versions of Flash Lite are listed from 1.0 through 4.0.
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History and Evolution of Adobe Flash Lite
1.
2. •In 2005 Adobe Systems completed its acquisition
of Macromedia, the original developers of Flash.
•as a promotion for Flash Lite in February
2005, Macromedia conducted its first Mobile Flash Content
Contest.
•In May 2006, the iriver U10 (later re-branded as the iriver
clix) was released, which supported Flash Lite content in a
landscape page orientation.
•In 2005, almost 100% of Flash Lite enabled devices were
found in Japan.
3. •In February 2007, Adobe claimed that over 70% of Flash
Lite devices were shipped outside of Japan.
•In 2005, almost 100% of Flash Lite enabled devices were
found in Japan.
•In February 2007, Adobe claimed that over 70% of Flash
Lite devices were shipped outside of Japan.
•In February 2007, Adobe announced at the 3GSM World
Congress in Barcelona that the next release of Flash Lite
3.0.
4. •In 2007 financial Analyst Meeting
•Adobe's acquisition of certain vector
rendering technology by Act imagine, intended to reduce
the Flash Lite player's memory footprint in future
versions.
•In September 2009, Opera Software integrated Flash
Lite 3.1 in the Internet Channel application for
the Wii gaming console.
•In September 2010, John Gruber characterized Flash
Lite as a "major effort to establish a mobile software
platform" that "utterly failed"
6. Adobe Flash Lite 2.1
Adobe Flash Lite 3
Adobe Flash Lite 3.1
Adobe Flash Lite 4
7. •Rapid development due to the Adobe Flash IDE
makes iterative software prototyping and software
testing relatively easy.
•Better support for the Write once, run anywhere
(WORA) methodology that does not depend on
specific APIs being available.
•Graphics are vector based which allows for scaling,
rotation and other transformations without loss of
graphic quality.
8. •Ability to pack more animation and graphics into
the same file size provided by the use of vector
graphics.
•Ability to convert web-based Flash content to
mobile and vice versa, with minimal effort.
•Flash development skills understanding of the
IDE and of the scripting language readily ports
from the desktop IDE to the mobile development
environment.
9. •As of October 2, 2008, only 361 phones offer support for
Flash Lite. However this is changing rapidly in North
America and Europe with carriers like Verizon and
manufacturers like Nokia, Sony Ericsson and LG having
announced Flash Lite devices in 2006 and 2007.
•Relatively poor graphical performance (due to the more
complex processing required for vector graphics).
•Poor handling of sound compared to other programs