1. Indian Institute of Technology Guwahati
presents
10
Rule booklet
For more information visit : www.techniche.org
For online event visit : www.technicheonline.com
2. Revolutionizing Youth, Redefining Technology Techniche ‘10
General Rules
Any team exceeding the specified dimensions of the robot will be immediately
disqualified.
Certificate of qualification will be provided only to teams qualifying prelims
round.
The organizers will provide a standard 230V/50 Hz AC power supply. Any
extension cords, batteries, adapters etc required will have to be arranged by
participants themselves.
The robot can use an externally placed or on-board electric power supply. Use
of compressors is not allowed. Use of compressed gas is not allowed. However
the power supply must be non-polluting and must satisfy the safety constraints
determined by the organizers.
Soldering iron and soldering wire can be provided by the organizers in case a
robot needs to be repaired. Teams should carry other tools which they deem
necessary in this regard.
Teams will be disqualified if they are found using any unfair means or damage
the arena or the Opponent’s robots.
Any team that is not ready at the time specified will be disqualified from the
competition automatically.
The machine will be checked for its safety before the competition and will be
discarded if found unsafe for other participants and spectators.
The teams must adhere to the spirit of healthy competition. The teams must not
damage the opponent’s machine in any way. Organizers reserve the right to
disqualify any team indulging in misbehavior.
Any team, which uses wireless remotes, must submit the remotes to the
organizers during the event timings to ensure that no other wireless signal is
interfered with, during their matches.
The use of Lego kits or any other readymade kits (e.g. company manufactured
driver boards) in making the machine is strictly prohibited. However, participants
can use tyres, castor wheels for their robot.
Organizer’s decision shall be treated as final and binding on all.
The organizers reserve all rights to change any or all of the above rules as they
deem fit, if any will be highlighted on the website and notified to the registered
participants.
Participants from different institution can form a team.
Any individual can’t participate in an event as a member of more than one
team.
All students with a valid I-Card of their respective institution are eligible to
participate.
Rules are subjected to change. Please refer to Techniche website for further
updates of Rules and guidelines.
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4. Techniche ‘10 Revolutionizing Youth, Redefining Technology
INCOGNITO Autonomous Robotics
according to its code in previous stage.
Problem Statement For example, if the code was RGBY, then
the bot has to light up its LED for the
To design an autonomous bot whose aim is first time, when it encounters first RED
to identify and arrange the colours according stripe, for second time, when it
to distance traversed in a maze ,to form a encounters the first GREEN stripe, for
code, and then use the code to find its way the third time when it encounters the
out of the arena. first BLUE stripe and for the fourth and
last time when it encounters the first
Game Play YELLOW stripe.
For the third round, there is a grid with
The bot starts from the start point coloured lines as shown in the sample
indicated in the picture of the arena. figure. The bot has to follow the grid
In first stage there is a maze, with 5 according to the code. That is, the colour
paths, 4 of which are blocked and the sequence of the code will define the bot
fifth one leads to the 2nd stage. The which path to follow. In case of ambiguity
blocked paths are of varying lengths and in a path, one way will be blocked using
have a colour at the end. The bot has to a black obstacle (denoted by black block
travel in the 4 blocked paths and identify in the arena).
the colour in the end. These colours form For example, let the code be RYBG. In
a code according to ascending order of the figure, the bot traverses the first
the length of the path to which they colour Red and halts at the junction.
belong. This code has to be used in Now the second colour yellow is followed
subsequent stages. For example, if the till the next junction. Now the bot aims
distance travelled decreases as for the next colour, blue on its left but
Red>Blue>Green>Yellow, then the code is cannot proceed due to obstruction. Nor
RBGY. (Note that the grid of 4 blocked can it proceed right because there is
paths can change in the final arena but different colour. Moreover the right side
the unblocked path will be the same as has obstruction. The bot is therefore
shown in the picture.) forced to go in the front direction and the
Note that in the actual arena, the corresponding colour happens to be
entrance of all these paths and the lines yellow, the present colour. In fact the
leading up to them will be the same as arena may be designed in this manner.
that of the picture shown ,however the So again at the subsequent junctions,
paths or mazes, (that is the turns and the bot has to aim for the uncovered
the lengths) may be different , for colours viz Blue and Green, thus
example, it is not necessary that the completing the path.
shortest maze of the figure is the shortest The colour coding of the grid and the
in the actual arena as well. exact codes used in competition will
For the second stage, the bot has to take differ from those displayed in the picture.
the correct path to go in the second
stage. Machine Specification:
In this stage the bot has to follow a
black line and coloured stripes will be Bot specifications-:
placed along the path (Note: the
Bot should be self contained.
dimensions of the path and stripes are
mentioned in the figure). Max. Voltage across any point should not
exceed 12V.
The bot has to identify the colour of the
stripes along its path and light a LED
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5. Revolutionizing Youth, Redefining Technology Techniche ‘10
The robot is not allowed to expand SCORING:
during the game. The points can be summarized as:-
The use of Lego kits is not allowed P= [200 + (1500-t1)]u1 + [100(n1- n2/2)
+ (300-t2) + 100]u2 +(500-t3)+ (500*u3)-
The robot has to be autonomous and (A1*100)
should not communicate externally Where
Rules and Scoring
ui=1, if corresponding stage i is
STAGE1: completed
Let the stage1(maze) be covered in time ui=0, if the stage is not completed.
t1 seconds. Based on this elapsed time, ti= time in secs taken to complete the i th
we give the points as [1500-t1]; 200 stage
points are given for completing the first
n1=no: of correct lightings in stage2
stage.
n2=no: of wrong lightings in stage2.
STAGE2: A1=no: of time outs
Here 100 points are awarded for correct
ordering(lighting) of each block. Wrong Note that the arena will have coloured
lighting fetches negative points of half surfaces .( not different coloured lights)
the magnitude. 2 hours will be given prior to the start of
Let n1 be the no: of correct lightings and the event for all teams to calibrate their
n2 be the no: of wrong ones. sensors.
The points are thus 100(n1- n2/2). Teams will also get 5 minutes prior to the
Let t2 be the time taken in secs. Then beginning of their performance for
points corresponding to this will be calibration
[300-t2].Apart from this, 100 points are
awarded for completing this satge. The teams can have upto three timeouts
for unforeseen circumstances, for a
STAGE3: maximum time of 3 minutes, after which
500 points in all are awarded to the bot the bot will have to start from the
for its successful completion of stage 3; beginning.
i.e. the bot should trace the correct path Each timeout will however incur a
and make its way to the end. penalty of 100 points.
Only then the points are
The final points will be the maximum of
awarded(otherwise 0 points).
the points obtained in either of the
Let t3 be the time taken in secs. Then
attempts.
points corresponding to this will be [500-
t3]. The bot should not damage the arena ,
Note: otherwise the organisers have the
Lighting here means that the robot has authority to disqualify the team.
to stop momentarily(2 or 3 sec) in its In case of any dispute , decision of the
path and blink its LED for each of the organisers will be final and binding.
four colors. There should be atleast 1
second time for which the LED of the bot The rules are subject to last minute
is lightened and it is stationery. changes. But all the changes will be
explained to the participants before their
Arena Specifications-: match.
The size of arena will be 300 cm X 250 Different code might be used as
cm compared to this arena ,however the 4
colours will be the same that is red ,
The width of the lines will be 2.5 cm. blue, green and yellow.
The width of the maze paths will be 22
The bot should be able to detect the
colour, despite of possible slight variation
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6. Techniche ‘10 Revolutionizing Youth, Redefining Technology
in colours due to possible differences in Organizers:
lighting.
ankala@iitg.ernet.in
Akhilesh Ankala +91-9951772627
v.ankit@iitg.ernet.in
Ankit Verma
09706777498
CORSAIR Semi-Autonomous Robotics
Game Play You bot will have to solve a (5*5) matrix
minesweeper.
ROUND 1 (QUALIFYING ROUND)
Time specification:-
The robot starts from the starting point of
Setup time: 20 min
maze-1 as specified by organizers.(the
Game play: 10 min (Maximum)
orientation of the robot at this position
may be decided by the participants as per
their convenience). Color System:-
White:-the block needs to be opened.
Time specification:-
Black:-indicates zero i.e. no mines
Setup time: 20 min surrounding it.
Game play: 5 min (Maximum) Blue:-indicates one i.e. only one mine
in one of the remaining adjacent eight
Points system:- blocks.
i. There is no provision for positive points Green:-indicates two i.e. exactly two
in this round. mines in two of the remaining
adjacent eight blocks.
ii. For crossing restricted area (show in
red) of the maze 100(negative) points Red:-indicates three i.e. exactly three
will be penalized. mines in three of the remaining
adjacent eight blocks.
NOTE:
Initially arena will be white with some
Teams selected through qualifying black block.
round will be eligible for Main round.
The bot should move over to specific
block and light the LED.
If there is a doubt or surety of mine
ROUND 2 (MAINS ROUND) then red LED.(To flag the particular
block)
Yellow to open the block.
NOTE:
Yellow LED can be used also to open
a flagged block that was initially
Bot can move freely over any block
doubted as a mine.
without giving LED signal. No points
In case the Yellow LED:
deducted for moving over mine until giving
If the block is liable to be opened then
signal to open the specific block.
it will be opened within 10 secs. In
case of a mine that will not be opened
i.e. remains white.
7. Revolutionizing Youth, Redefining Technology Techniche ‘10
Led should be switched on when the
bot is completely inside any block for
atleast 3 secs and atmost 5 secs.
None of area should be outside the Rules:
particular block.
Competition Rules
Maximum three wrong attempts to open
dissimilar block that is a mine will lead to Team size: A maximum of 4 members
end of the game forcefully. may form a team.
The participants will get 20 minutes of
The robot must be still while lighting the setup time before the run.
LED.
After the run is started, the robot will be
given maximum 15 minutes to complete
Time out may be given if desired by the
the run.
participants for maximum of five
minutes. During a run, we will provide each team
with a computer and a webcam
Only hardware should be entertained mounted vertically above the arena. The
during the timeout. Any change in robot would have to run with the
program is prohibited. computer's guidance. Once the program
Game will be resumed from the same is started on the computer, no human
position it was left before timeout. intervention will be allowed till a timeout
is called.
Game will end in any of the following In case of a tie in terms of points, the
cases:- robot which completes its task in lesser
Time limit reached.(10 min) time will be ranked higher.
All blocks opened and mines are
flagged. Time out Rules
The bot leaves the Main arena.
Maximum three wrong attempts to During a run, a robot may call only one
open dissimilar block those are mines timeout. Timeout cannot exceed 5
will lead to end of the game forcefully. minutes.
Participants are allowed to hold the During this time, the team-members
wire from outside the arena but any may restart the controlling program or
part of body may lead to bot make hardware repairs. The software
disqualification. shall not be modified during this period,
nor the robot be replaced with another
Grading system:- one.
100 points for each correctly judged
After the timeout, the robot shall
block including mines.
continue the run from the same position
200 (negative) for opening a mine.
as that when the timeout was called.
200(negative) for wrongly flagged
blocks as mines.(at the end of the
game) General Rules
All the timings mentioned above may be Any team exceeding the specified
subjected to an error of ±2 seconds due dimensions of the robot will be
to human control error. immediately disqualified.
Healthy competition: Teams must
adhere to the spirit of healthy
competition. Intentionally damaging any
other team‟s robots will not be Tolerated
under any circumstances. Punishments
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8. Techniche ‘10 Revolutionizing Youth, Redefining Technology
may range from penalties to Use the commercially available led (red
disqualification. and blue coloured). The intensity of the
No robot must damage the arena. laser should be such that should be
Punishments ranging from penalties to clearly visible on a grey coloured
disqualification will be imposed as per surface.
the organizers‟ discretion. The robot has the option of using an on-
The use of Lego kits or any other board power supply, SMPS or both, but
readymade kits (e.g. company the potential difference between any two
manufactured driver boards) in making point of the robot during the game-play
the machine is strictly prohibited. must be less than or equal to 18 V.
However, participants can use tyres, The plywood surface might be slightly
castor wheels for their robot. undulating due to manufacturing
limitations/defects. The robot must be
It is mandatory to use image processing robust enough to handle such
in order to navigate the robot. Any imperfections along the course of its
hardcoded algorithms will lead to path.
immediate disqualification from the
event. Robots may have to undergo test The robot may be wired or wireless.
runs before the commencement and
also during the event based on
organizers' discretion. These audit runs Resources & Computing environment
are mainly for us organizers to convince provided:
ourselves that the robot follows our
detailed specifications above. During a run, teams will be provided
Any team that is not ready at the time with a computer running Microsoft
specified will be automatically Windows XP SP2 with support for
disqualified. MATLAB.
Organizers are not responsible for any One SMPS (nominally 450W but this is
error in image processing due to not guaranteed) will be provided but it is
obstructing wires of the robot or the advisable that the participants bring
robot itself or any minor scratches left their own power supplies.
by the previous robots on the arena. It is our firm belief that programming
Except for the disqualified participants, language/environment places artificial
all the teams will be given participation restrictions on the programmer. In this
certificates. regard, we add the provision that if a
software package or programming
In case of any discrepancy, the organizers‟ environment is not listed here,
decision will be treated as final and participants are free to bring this with
binding on all. We reserve the right to them to install at the venue. We would
change any or all of the rules stated above like it if you inform us of these special
as we see fit. Any such changes will be conditions so that we can be adequately
suitably highlighted. prepared. It would also be very helpful if
you could send us the sources about a
week in advance so that we can ensure
Robot Specifications that they build successfully on our
computers. However, it might prove
The maximum dimensions of the robot slightly difficult to obtain the webcam
should not exceed 24cm x 24cm drivers for Linux, and therefore we
excluding the wire anytime during the (appalling as it may sound) don't allow
event. There is no limitation on the use of the Linux operating system.
height.
Camera Specifications:
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9. Revolutionizing Youth, Redefining Technology Techniche ‘10
Organizers:
NOTE: The Camera which will be used is
Microsoft LifeCam NX-6000
+91-9706686970
The participants are free to bring their Sudhanshu
own camera, but the camera must be Saxena
s.sudhanshu@iitg.ernet.in
attached to a mounting plate which will
be used to fix the camera (using screws)
at a particular height. + 91-9792703430
Tushar
Refer to the figure for the details of the Srivastava
design for mounting plate. s.tushar@iitg.ernet.in
Note: This section is being continuously
updated. Please check back regularly for +91-9957887801
updates. Saurabh
Agarwal
a.saurabh@iitg.ernet. in
+91-9957887793
Sanjay Kumar
Jauhar
PROMETHEUS X Manual Robotics
Rotating gates at the corner of each lane
Problem Statement of width 60cm.
Height of gate and bordering walls:22cm.
Participants have to build a set of 2 Robots
that can be joined through a sidewise 2nd Round (Dare to Race)
mechanism & capable of travelling together
on horizontal/inclined rails separated by a Length of race track:424cm 120cm race
small distance. They should be capable of track , 120cm Race track & 180cm pool
lifting/dropping/pushing light weight of depth 20cm.
objects and doors. None of these task Width of race track:90cm for each side.
require a force greater than 6 Newton. Both
1st track will be covered by sand.
of them must be amphibious.
2nd track will be of gravels & stones .
3rdtrack having water level :20cm
Arena Setup
1st Round (maze) 3rd Round (Death valley)
Arena length: 310cm Arena length:380 cm
Arena width:153cm. Arena width: 125cm ( 60cm for each
team).
4 lanes for each team.
Incline of baselength 90 cm over a
Width of each lane: 30cm
height of 30cm.
Width of middle lane:60cm.
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10. Techniche ‘10 Revolutionizing Youth, Redefining Technology
Gap bw incline rails from their nearest Round 3(Death Valley)
edges: 30cm .Incline width-:15cm each.
Climb an incline of given specifications
Straight run of 105cm .
together by using sidewise
Then gap of 60cm . mechanism(BOTS MUST CROSS THIS
Plane of 30 cm after which one robot INCLINE BY JOINING WITH ONE OTHER
has to go through an incline of base WITH THE SIDEWISE MECHANISM----&
length 60cm into a sandy terrain . NOT SEPARATELY CROSS THE TWO
Other bot will continue Straight run of INCLINES.BREAKING THIS RULE &
90cm. PROCEDING IN THE GAME WILL LEAD
TO DISQUALIFICATION) and make a
bridge for themselves by pushing light
Game play weight pole . Bridge can support only
one robot at a time. So Both of the
Round 1(maze) robots have to cross the bridge one by
one.
The robots starts from the starting point
of maze as specified by organizers. After crossing the bridge, one of the
robot has to stay on top and the other
Game play: 6 min(Maximum) one has to go down an incline to collect
Team finishing round 1 within given time sample from the sand and raise it so that
will be eligible for next round. the first robot can hold it.
Both the robots of the same team have to Then they deposit samples to a given
hoist a flag at the center of the arena one place in the arena .Team which deposits
by one.
samples earlier will be the winner.
i.e. other robot will go after first one .
comes back.
Specifications
Note: Teams selected through each round
will be eligible for further rounds. Team Specifications/Eligibility Criterion:
A team can comprise of maximum 4
Round 2(Dare to Race) participants.
Participants from different institution
It will be a combination of different can form a team.
racing tracks .
Any individual cannot participate in the
Both the robots of the same team have to event as a member of more than one
link themselves sidewise and race team.
against the other team‟s robots.
All students with a valid identity card of
1st track is straight having a layer of their respective educational institutes
sand on it. are eligible to participate in this event.
Then they race against each other on a
track made up of gravels & stones.
Game Specification
There after bots have to cross a pool of
given dimensions. The maximum strength of a team can be
This is elimination round, Team finishing 4 members. Any individual cannot
first will proceed to the third and final participate in the event as a member of
round. more than one team.
The teams must adhere to the spirit of
healthy competition. The teams must not
damage the opponent's robot in any way.
Organisers reserve the right to disqualify
any team indulging in misbehaviour.
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11. Revolutionizing Youth, Redefining Technology Techniche ‘10
Any team that is not ready at the time The robot has to be necessarily
specified will be disqualified from the controlled by some wired/wireless
competition automatically. remote control mechanism at all stages
The robot would be checked for its safety of the game. More than one team
before the game and would be discarded members can control the robot at a time;
if found unsafe for other participants more than one control mechanisms can
and spectators. be used. The external wired/wireless
remote control used to control the robot
Every robot should have a name (other
manually is not included in this size
than the Institute name) which should
constraint.
remain the same for the entire
tournament. If the robot uses an externally placed
power supply, the dimensions of the
Organisers decision shall be treated as
power supply are not included in the size
final and binding to all.
constraint. However, in case of an on
The organizers reserve all rights to board power supply, the robot along with
change any or all of the above rules as the power supply should fit within the
they deem fit. Change in rules, if any will aforementioned box.
be highlighted on the website and
Robot cannot be constructed using
notified to the registered participants.
readymade Lego kits or any readymade
Any team, which uses wireless remotes, mechanism. But you can make use of
must submit the remotes to the readymade gear assemblies. Violating
organisers during the event timings to this clause will lead to the
ensure that no other wireless signal is disqualification of the robot. Violation of
interfered with, during their matches. this clause will be solely determined by
The machines are not allowed to damage
the organisers.
the other team. Any team found to do so The robot can use an externally placed
will be disqualified. This clause will be or on-board electric power supply. Use of
judged subjectively by the judges.10. compressors is not allowed. Use of
Time specification:- For any team setup compressed gas is not allowed. However
the power supply must be non-polluting
time of max 15 min. will be given. and must satisfy the safety constraints
determined by the organisers.
Machine specification The method of working of the robot is at
the discretion of the builder, provided it
The robot must fit within a box of does not damage the arena or the
dimensions 25cm x 25cm x30cm (length opponent in any way and it satisfies the
x width x height)(sizes are exclusive of safety constraints determined by the
the lifting & joining mechanisms,) at the organisers. The robot (or any of its parts)
beginning and end of the game. Refer to cannot use any mechanism which
arena diagram for more clarifications on directly transmits manual force to the
starting zone. The robot, when put in the robot (or any of its parts). For example
arena at the start of the game should use of clutch wires is not permitted. The
have the same size as checked with the organisers hold the right to subjectively
dimension box above. determine if the robot violates this.
N.B. THOUGH WE DON'T HAVE A LIMIT In case of an on board electric power
ON MINIMUM SIZE OF THE BOT; supply, the voltage and power at any
PARTICIPANTS SHOULD KEEP IN MIND point on the robot must be lower than or
THAT IN ARENA 2 THE BOTS NEED TO equal to 12 V and 36 W respectively, at
CROSS AN INCLINE SEPARATED BY 30 any point of time during the game.
CMS FROM THE NEAREST EDGES!!
THEY CAN ONLY DO SO by joining with The organizers will provide a standard
each other thru a sidewise mechanism! 220-240 V/50 Hz AC power supply
(standard power supply provided in
domestic sockets). Any extension cords,
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12. Techniche ‘10 Revolutionizing Youth, Redefining Technology
eliminators, adapters etc required will
have to be arranged by participants Organizers
themselves.
Soldering iron and soldering can will be +91-9706636795
provided by the organizers in case a Hemant Verma
v.hemant@iitg.ernet.in
robot needs to be repaired. Teams
should carry other tools which they + 91-9800309063
Arka Bhakta
deem necessary in this regard. arka@iitg.ernet.in
Must be able to lift lightweight +91- 9678554623
cylindrical objects to a height of 20 cm at Param Doshi
least. doshi@iitg.ernet.in
FLIGHT 3.4 Flight Event
Game Play The quality pic = View of Quad-rotor and
fixed camera in pics .
Prelims: Point for each pic out of 100.
300 points will be awarded for best
The quad rotor should start from a (minimum) timing of the snapshot and
particular position and reach a previously 200 points will be awarded for quality
specified end point and should be able to of the picture taken.
land in a 1.5m x 1.5m enclosure on the The best timing will be taken as the
ground. (The quad-rotor should be able to benchmark.
minimize the yaw, pitch, and roll in mid air. For every delayed second, 5 points will
It should also be able to show the be deduced. For example: - The best
horizontal, vertical movement and sideways timing (minimum) of click is 15 sec
motions during its flight). and a team takes the picture in 19
sec, then it will be awarded 300-(4*5)
Round 1: =280 points.
Every team can take a maximum of 3
Game Play:- pics per camera i.e 6 pics in all and
You need to stabilize your Quad-rotor in the best pic out of each three will be
front of the fixed camera. Your Quad-rotor taken into consideration. The point for
camera has to take best possible snapshot category of “pic quality” shall be
of fixed camera, and the same time, your awarded out of 100 for each pic and
team member will handle the fixed camera will be decided by the judge.
to take best possible snapshot of your
Quad-rotor. Means both the camera will
take snapshots of each other. You will be Round 2:
provided single attempt for this task, in that
attempt you can take maximum of 3 pics
Game Play:-
using each camera. Best pic out of each The bot should be able to stabilize itself in
three will be taken into consideration. adversities of forced air flow. The bot should
take off from a specified location having
Point system:- extreme forced air flow and stabilize itself in
Points are divided into two categories: front of the source. The airflow source will
be at the height of around 1.5-2 m above
Total time taken to perform the task = the ground and a specific 2m x 2m area will
time taken till the last snapshot, i.e.: 6th be specified for the quad-rotor to stay in.
best timing (minimum time) will be
awarded 300 points.
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13. Revolutionizing Youth, Redefining Technology Techniche ‘10
Point system:- Points in each category will be decided by
our honourable judge.
A stipulated period of 5 minutes for this
Total points gained in maneuvering =
round will be given to each team.
{points gained in “number of stunts”
5 points shall be given for every second category} + {points gained in “quality of
you remain in the arena without landing. performance” category}
For every second you remain out of the
arena, 5 points shall be deducted. Round 3:
You can get out of the arena for a
maximum of 5 times. Game Play:-
If the total points of this round are In the arena there will be having two
negative, the team shall be awarded 0 trapezoidal hoops kept in perpendicular
points for this round. planes to each other. The quad-rotor will
have to go through these hoops in the
minimum possible time. For this task each
Freestyle (Wildcard Entry): team will be given two attempts. In first
attempt quad-rotor will have to penetrate
Eligibility: the specified „A‟ hoop then the „B‟ hoop. In
second attempt, you have to reverse the
Teams eliminated in PRELIMS, ROUND 1, order and have to go from hoop „B‟ to hoop
ROUND 2 will be eligible for freestyle „A‟. Finally the average time (time from
round. takeoff to landing) of both the attempts will
Winner of freestyle round will directly be taken into consideration
enter the ROUND 3.
Point system:-
Game Play:
10 points will be awarded for each second
This round is a free style event. The you save relative to the worst time taken
participant has to perform free style stunt to complete the task.
in allotted 15 minutes. The total time taken For example:- You take 1 minute to
will include starting up of the engine, taxi, complete the task and maximum time taken
take-off, maneuvers performance, landing to complete the task is 3 minutes, so you
and engine shut off. The stunts performed have saved 2 minutes, hence you will be
may be one from the list of stunts provided. awarded 1200 (120 seconds * 10)
In case the participant wishes to perform
any stunt not mentioned in the list then he FINALS:
has to notify the specification of the stunt to
the Judges prior to his performance. Points Game Play:-
will also be credited for the accuracy,
quality and smoothness of the stunt. The basic utility of the quad-rotor is
surveillance. Here we challenge the bot to
Point system:- take off from a specified location outside
arena and move to a specified point and
Maximum points that can be earned in read the direction from there and continue
maneuvering are 500. following all the directions until reaching
Points are divided into two categories: the final position strictly as per the given
directions. The wireless camera along with
Total number of stunts performed = the mechanism shall be brought by the
maximum of 250 points. participants. The weight of the camera
The quality of performance = maximum of along with the attached mechanism shall be
250 points. around 200 gm. Your quad-rotor should be
designed to make the flight along with this
payload.
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14. Techniche ‘10 Revolutionizing Youth, Redefining Technology
Rules for final:- controlled aircraft having a transmitter
operated by the controller on the
The path specified should be strictly ground, sending signals to a receiver in
followed. the craft.
If in any case the bot disobey the
specified direction, it has to move to the Aero model’s safety:
previous point and follow the specified
path. Preferentially the bot should be enclosed
The team which completes the journey in a framework to safeguard itself from
traversing the specified path in the collisions. But this decision is left to the
minimum time WINS!!! participants themselves.
The bot must have a landing pad to
absorb the landing impulse.
Aero models specifications:
Rules:
The aero model should have a maximum
wing span one metre. There is no lower
Guidelines for team specifications:
limit.
The quad-rotor should fit inside a square A team should consist at least 3
box of 1m x 1m x 1m. one metre. There is members, it will be easier for them to
no lower limit. control.
Students from different educational
The aero model should be able to be air
bourn for at least 5 minutes. institutes can form a team.
Any individual cannot participate in the
The bot should be designed so as to lift
event as a member of more than one
a payload of up to 200 gm (here payload
team.
is wireless Camera) in certain rounds.
The excess points gained (relative to the
The aero model has to be powered by
least scoring team) in each round shall be
Electric Engine.
carried forward.
The aero model can be hand-made or
kit made or A.R.F kits.
Guidelines for point system:
The aero model should be remote
controlled and should not be control The excess points gained (relative to the
lined/ autonomous/semi-autonomous. least scoring team) in each round shall be
carried forward.
Parts:- Electrical component
a) Brushless motor. BLDC motors Points carried forward = (your points in
a particular round) – (least point
b) Servo motor
gained in that round by any team)
c) Transmitter
For example:-You gain 100 point in a
d) Receiver
particular round and least scoring team
e) Electronic speed controller of that round has 30 point, that means
f) LI-Polymer Battery you will carry over 70 points for next
round.
The robot should be electrically powered
(In electric-powered models, the power The elimination will be based on total
plant is a battery-powered electric point gained by a team till that round
motor. Throttle control is achieved
through an electronic speed control
Total points = (points gained in that
round + point carried over from
(ESC), which regulates the motor's
previous rounds).
output) by Li ion batteries. The bot
should be manually made Radio-
13
15. Revolutionizing Youth, Redefining Technology Techniche ‘10
The carry over point system will be valid General rules for game play:
up to the entry to the finals.
Participants should not dismantle their
In final round each team will have to aero models before the completion of the
begin with zero points, so the winner will whole competition as the machines might
be decided on the basis of point gained in need to be verified by the judges at a later
final round only. stage to ensure that the participants have
We will be having a wild card entry in not violated any of the rules.
Round 3 through a freestyle round. Organizers decision shall be treated as
final and binding on all.
Violation of any rule regarding the robot
specification will lead to disqualification. The organizers reserve the right to change
any or all of the above rules as they deem
fit. Change in rules, if any, will be
Disqualification: highlighted on the website and notified to
the registered participants.
If any aero model is not able to compete
further in the event (due to crash or any Teams are allowed to bring only one aero
technical problem) the team will be model. Use of multiple aero models will
disqualified. not be allowed by the same team
The machine would be checked for its
safety before the run and would be Organizers:
discarded if found unsafe for other
participants and spectators. +91-9957888032
Rahul Mayank
Any team that is not ready at the time m.rahul@iitg.ernet.in
specified will be scratched from the
competition automatically. +91-9461071006
Praveen
A team that damages any of the institute kpraveen@iitg.ernet.in
property ( street lights, halogen lights,
floodlights, institute buildings, electric +91-9801406687
Priyesh Ranjan
towers) p.ranjan@iitg.ernet.in
Organizers will be not responsible for any
Sudarshan +91-9678554264
minor scratches or damage to the aero
model. Dutta s.dutta@iitg.ernet.in
ArachN!D Arthorobotics
Problem Statement : aid autonomous machines in the center of
path. Arena consists of two zones A & B
Build a legged machine which can WALK &
CLIMB STEPS to traverse the given path as Zone A:
soon as possible. Hard coding is allowed.
Zone A consists of two right turns and
Arena : then two left turns
The total length of zone A is 3000mm
The arena is a path with 600mm width
All the turns are perpendicular right
which is in black colour. A narrow white
angles
strip of 20mm thickness will be provided to
14
16. Techniche ‘10 Revolutionizing Youth, Redefining Technology
The distance between any two
consecutive turns is 750mm What are we going to provide you???
It is plain surface there won‟t be any At the competition venue we will be
obstacles in this zone providing you with a Monitor, CPU,
Zone B: Keyboard and Mouse (USB 2.0). However,
participants can bring their own CPU‟s
Zone B consists of two steps up, one left which can be connected to the system. We
turn and then two steps down will provide a computer with Windows XP as
The total length of zone B is 3000mm the Operating System (OS) and MATLAB
2008 (7.4) installed in it. You can bring your
The left turn is perpendicular right angle
own coding software if necessary which can
turn
be installed at the venue provided it doesn‟t
Each step is of height 20mm have any problems in the installation
The distance between any two procedure in the Computer we provided.
consecutive steps is 500mm Participants should bring their codes in
virus free pen drives or hard disks and no
The distance between starting of zone B CD‟s will be allowed.
and left turn is 1500mm which is same There will also be two extra computers with
as the distance between left turn and same configuration at the venue where
Finish Point participants can check their codes. These
The starting of zone B is at same level as extra computers will not be connected to
that of zone A any type of camera mounting setup
We will be providing you a standard
All the arena dimensions are would be 230V/50Hz AC power supply and external
within 2% error. The error in case of step cords if necessary. Other stuff anything
would be at maximum 10%. necessary for the participants should be
arranged by themselves.
ARENA PERSPECTIVE
Rules:
Competition Setup: Pre Game Setup:
There would be one overhead camera Each team will be given a maximum of 25
which can cover an arena maximum minutes for calibration and testing prior to
upto 220mm x 220mm to aid semi- their game. During this time participants
autonomous bots.
need to make any necessary changes to
The details of the camera will be put up their machine or codes as they required
soon Competition Rules:
A mounting stand will be provided for
The Legged Machine must satisfy the
mounting the overhead camera in the
requirements specified under the heading
centre of the arena, which will be in such
“Definition of Leg”
a way that it suits to maximum types of
cameras. The competition is such a way that there
will be only a single round and one team
It is recommended that participants use
will be playing at once.
the camera provided by organizers,
however they can use their own camera The external wires of the bot should be
but the participants should intimate the slack at any point of time during the game
organizer through email about the The run time starts at the moment any
details of camera (model number, part of the machine crosses the start line
resolution & company). and finishes when all the parts crossed
Please co-operate with the organizers in the finish line
this regard to ensure that camera has no A bot is said to be completed zone A when
problems with the mounting system all the parts of the machine enter zone B
provided.
15
17. Revolutionizing Youth, Redefining Technology Techniche ‘10
The time will be noted for both the zones The participants should not touch the bot
individually and at the end it will be in the middle of the run failing to do so
added up they will be given a timeout and will be
Crossing Zone A gains the machine 200 asked for Re-run.
points. In Zone B - each step up and step The participants can take a timeout in the
down gains 100 points and the one left middle of the run if they wish to.
turn gains the machine 50 points After a time out the machine will be
In case any part of the bot goes out of the placed again at the starting point of the
track it will be placed at a point nearest to zone (i.e. at starting point of game or at
it by the organizers and it incurs a the starting point of zone B) and the time
penalty of 25 points will be calculated again for the Re-run.
The best run (of all reruns) will be taken
into consideration. General Rules:
In case two teams gain the same score,
then the team with lower run time will be Team Specification: A team may consist of
given preference. maximum of 4 members. Students from
different institutes can form a team
In case none of the teams is able to
complete even the zone A then the team Any team that is not ready at the time
specified should intimate the organizers.
which traversed maximum distance will
be given preference. The teams must not damage the arena in
Each team will be given a maximum of 20 any way. Organizers reserve the right to
minutes for the game play which includes disqualify any team indulging in
misbehavior.
all the runs and the time taken by the
participants in the timeouts. The machine would be checked for its
Preference on the basis of no. of legs: safety before the run and would be
discarded if found unsafe for other
To encourage and also keeping in the participants and spectators.
mind the difficulty of making we are giving
advantages on the basis of no. of legs. A Organizers are not responsible for any
legged machine which is having 2 legs will error in image processing due to
get a score of 1.25 times the points gained obstructing wires of the robot or the robot
in the run. 3 legs will get a score of 1.20 itself or any minor scratches left by the
previous robots on the arena.
times the points gained in the run. 5 or 7
legs will get a score of 1.15 times the The participants are requested not to
points gained in the run. 4 legs will get a dismantle their machines before the
score of 1.10 times the points gained in completion of the whole competition as
the run. the machines might be needed to be
The time calculated by any of the teams verified at a later stage by the organizers
by any other means will not be to ensure that participants have not
entertained. violated any of the rules.
Decision of organizers will be final while Organizers‟ decision shall be treated as
implementing the rules of the play. final and binding on all.
The organizers reserve the right to change
any or all of the above rules as they deem
fit.
Time-out Rules: Machine Specifications:
There will be maximum of two timeouts Dimensions & Fabrication
for each team and a penalty of 25 points
The maximum allowed dimensions of the
will be incurred for each timeout. Each
machine at the Starting Point of the game
timeout cannot exceed 5 minutes.
are 300mm x 300mm.
16
18. Techniche ‘10 Revolutionizing Youth, Redefining Technology
There is no restriction in height and The participants are allowed to do “Hard-
weight of the machine. Coding”.
The machine can have any no. of legs. The bot is allowed to have either on-board
There will be advantage for the machine power supply or external power supply.
with lesser number of legs in this aspect. There will not be any advantage for the
If the machine uses an external power machine in this aspect.
supply the dimensions of the power
supply are excluded in the Organizers:
aforementioned size constraints.
The machine can detach itself into K Jeshwanth +91-9505268836
multiple parts provided it does not Durga Sagar kundem@iitg.ernet.in
damage the arena – organizers decision is
final in the regard of violating the above +91-9849847652
clause. However the detached part of the K Satyadeep
machine should cross the finished line karnati@iitg.ernet.in
failing the distance of the detached part +91-9678883577
from the starting line will be considered Niteesh Kumar
as the distance travelled by the bot. niteesh@iitg.ernet.in
Bot can only use readymade mechanical +91-9705497307
kits and electronic kits upto the level of Pradeep Kumar
chips and components are allowed. No chalavadi@iitg.ernet.in
other readymade mechanisms will be
allowed. Violating this clause will lead to
disqualification of the team.
Definition of leg
Traction belt with studs or roller chain
with 'feet' mounted in any orientation is
not permitted.
No wheels or rotary wheel-like
appendages will be permitted.
The entire weight of the machine must be
completely supported by the machine's
legs.
The machine can only use its legs for the
locomotion
All legs/appendages that are used to
assist in balancing the machine, or
locomotion, must separate (lift/hop/move)
off the ground at some point during each
walk/step cycle i.e. they cannot slide/roll
across the ground.
Other necessary Specification
The machine can be either Autonomous
or Semi-Autonomous both will be treated
equally in terms of Game Play.
17
19. Revolutionizing Youth, Redefining Technology Techniche ‘10
Robo Stunts Manual Robotics
One on One combat_Race:
Problem Statement:
As someone has said that “the ultimate
Make a manually controlled machine or you stunt to be watched is the one on one Race
can call it a stunt-bot able to perform the of the two greatest stunties ever” so here we
specified stunts.
are. Topmost teams will get selected for this
Prelim: round and the only option left here for you
is to win
The participants have to showcase the
Prelims:
following three stunts for getting selected in
further rounds. Teams will be shortlisted on
GROUNDLESS
the basis of their points they would get in
Here is your chance to prove how efficiently
prelims.
can you make use of the limited life-lines
given to you…….so go and connect with the
1. Groundless: Cross several
sky in "groundless" .
continuous pits using your stunt-
bot (flying is not allowed).
2. Ringmaster: Make a successful ARENA SPECIFICATIONS AND
jump through the rings of given COMPONENTS :-
dimensions The arena consists of a track which contains
3. Bridge balancing: A bridge of two three set of ramps as shown in the figure .
parallel rails have to be crossed to The inclination of all the wedges will be 30°
complete this level.
and the details of the wedges are as follows:-
1st zone :
Mains:
The participants have to showcase The first wedge has a height of 30 cm
the following stunts. Teams will be and the second (the landing one) is 25
shortlisted for the combat race by cm high
the score they will get :- Length of the pit is 40 cm
1. Hustle the Hurdles: make a full 2nd zone :
sprint on a track having hurdles
2. Wheeley: manage your bot to do a Both the wedges have a height of 30 cm
wheelie under the specified Length of the pit is 40 cm
constraints and score as many
points as you can
3rd zone :
3. Dealing with the roughest arena:
walking on rough surface
4. Track of death: keep your pace Both the wedges have a height of 30 cm
and move around the circular track Length of the pit is 50 cm in this case
to show that the word “ Zero
gravity “ exists GAME PLAN :-
The arena has three zones 1 , 2 and 3
defined by the starting and finishing line for
18
20. Techniche ‘10 Revolutionizing Youth, Redefining Technology
each (the finishing line of each being the This stunt has three rounds, which has
starting line for the next) three different rings at three different
positions.
One by one you have to cross all the
In each set , the bot has to start from the three rings. The last ring holds a key in
unstable equilibrium if the bot manages
starting line ; climb up the first wedge and
to fell the key while passing through the
land on the second wedge (or beyond that ) ; ring it will have the eligibility to enter
and cross the finishing line to complete each into the bonus round having more
zone . points. Bots who make the key fell by
hitting the ring and not passing
through won't be allowed for the bonus
There may be a chance that the stunt- round.
bot of a participant falls in the pit, thus After third ring is crossed you have to
for each pit there is only one lifeline, i.e. reach the end of bay 2.
the participants‟ stunt- bots can fall in
the pits of each zone for one time at
MAX. RULES:
After falling in the pit whether it is of
zone 1,2 or 3 for the first time the It doesn't matter to us if a participant
participants have to start their journey touches the ring while crossing it, but
from the starting point of zone 1. the stunt bot must pass through the
Points will be deducted of the teams ring for the successful completion of the
who will fall in the pit and if any team‟s round.
stunt-bot falls in any pit more than one A participant can land on the bay 2 in
time the team will be disqualified from any way. But it should be able to reach
the stunt GROUNDLESS and no points to the end of the bay to complete the
from this stunt will be added in the stunt.
team‟s scorecard. If a participant's stunt bot hangs on the
Participants have to cross the finish line ring during the stunt it will loose some
for completing the stunt. points before moving to other ring.
Crossing the ring from outside will
RING MASTER: disqualify the participant from the
round and he wont get any point in that
To become a ring master you have to make particular round of the stunt.
A runway for the stunt bot will be of
your way in the ring placed in the trajectory
maximum length 200 cm .
of your jump, and land on the floor. No repeat chance will be given to any
participant in any round of this stunt.
GAME PLAN:
BRIDGE BALANCING
We have two floors, namely bay1 and
bay2. Speed is not the only the judging criteria to
(I) Bay1 includes a runway of 200 cm. decide a better stuntbot sometime accuracy
(II) Bay2 is the landing floor on which
matters most, so for that we are here with
the bots have to land safely.
(III) In between we have three rings of BRIDGE BALANCING.
diameter 45 cm.
A stunt bot running in bay1 has to GAME PLAN
leave the bay with some horizontal
velocity and pass through the rings
Enter the arena via C and reach to the
top.
19
21. Revolutionizing Youth, Redefining Technology Techniche ‘10
Move your stuntbot carefully through bot wants to escape a hurdle , it can do so
path E so that it may not fall into the by moving along the projecting connections
pit F before reaching at boxes A. between track A and track B .
Rush through the path E and try to
reach red colored boxes (marked A) and
The Track B consists of blocks at regular
strike them to make them fall on
ground. intervals to disallow the bot to just run away
; thus escaping a hurdle would demand
much more time , which may cost you much
RULES
more points because time is also a factor
that is judged throughout the event .
Two blue colored strips of path E are
movable so that you can decide width
ARENA COMPONENTS :-
between them before entering the arena
according to the width between your left Hurdles :- The hurdles are wedge-shaped as
and right tyres. shown in the figure itself . The bases all
Points in this task will be given on the measure 30 cm and the height vary as
basis of:- follows:
§ Whether your stuntbot able to reach
at the top (i.e at point B)
§ Number of red colored boxes you The first two hurdles are of 10 cm each.
strikeout into the pit The next two hurdles of 15 cm each.
§ Time taken by stuntbot to reach A The next two of 20 cm , and
from bottom. The last hurdle of 25 cm.
If your stuntbot falls in pit F between B
and A while traversing through path E
then only points for reaching to the top
The track A :- This is the track containing
will be given.
the hurdles and is 5 m long . The distance
between two consecutive hurdles is 1 m .
Final Round: After the first three hurdles , the connecting
roads project out from this the track A to
HUSTLE THE HURDLES the track B .
The track B :- This track consists of some
Hurdles are everywhere for everyone , be it a blocks to prevent the bot to just run away
human or a stunt bot . So here you prove and cross the hurdles-arena .
your worth through the hurdles in this
round. GAMEPLAN :- The bot has to cross the
hurdles in the minimum possible time on
ARENA SPECIFICATIONS :- the track A . After crossing the first three
The stunt is designed to test the strength hurdles , the bot has 2 choices ; either to
and shock absorbing capability of the stunt cross the remaining hurdles or to avoid
bot . The arena consists of a straight track them by taking the longer path .
with wedge-shaped hurdles throughout the The points will be awarded according to the
track . The hurdles are of increasing scoring scheme .
difficulty as the bot advances through the
track ; their points increasing as well . WHEELEY
One more track runs parallel to this track Soul of any stunt show is wheelie. Now try
(the one containing hurdles) which does to be a showman.
NOT contain any hurdle and is plain with
some connections to the track A . If a stunt
20
22. Techniche ‘10 Revolutionizing Youth, Redefining Technology
GAMEPLAN AND RULES :-
GAME PLAN AND ARENA SPECIFICATION The stunt bot is required to travel down the
slope , come along the 3 m distance and
finally perform a complete loop along the
First of all an Acceleration track of semi-circular track .
length 2 m will be provided to you just Points are ONLY awarded if the stunt bot
to accelerate your machine. lands safely after performing the complete
Then as an extension of (1) a 4 m long feat . NO points will be awarded if the bot
track will be there, divided into 2 parts fails to land beyond the line AB (,i.e. on the
of 1 m (wheeley zone) and one part of plane track) after completing the semi-
1.5 m (no points zone) according to circular track .
scatch.
After that you have Prove_it track in
DEALING WITH THE ROUGH ARENA
which you have to touch your robot's
very front part to the object upto as
much higher as you can. Your stunt bot may be able to traverse on a
smooth road. Lets see how well can your bot
perform on the roughest arena.
RULES
Arena Specifications
Participants will be awarded points The arena is designed to test the swiftness
based on how many wheeley zones their and the maneuvering skills of the bot .The
machine has finished . arena consists of Stones , sand , pebbles
In the Prove_it track points will be given and pits , and , FLAGS . Flags are inserted
according to the highest section ur into the ground , and the stunt bots have to
stuntbot has reached . knock them down . The fastest bot that
knocks out the maximum number flags wins
.
TRACK OF DEATH Arena Components
Flags : Inserted throughout the arena , easy
You must have certainly seen this problem to knock off but , for it , stunt bot should be
in your physics books , but now is your time able to reach the Flags.
to implement it and feel it.
Pits : Stunt bots should be particularly
avoid pits , as if they get in , they'll have a
ARENA SPECIFICATIONS :-
hard time getting out .
The arena consists of three parts as shown
in the figure and are detailed as follows :- Sand , stones and pebbles : Used to
decrease the speed of the stunt bot and test
their "roughness" .
The slope :
The wedge is 1.5 m high with 2.5 m
Game plan
long base and can be utilised by the
The stunt bots have to knock maximum
stunt bot to provide it with some initial
number of flags in minimum time possible.
force .
The scoring is according to the difficulty
The plane : level of game. However we will intimate you
The plane portion of the track is 3 m at the starting of the stunts that which path
long . The use of this plane track is to contains more points and which less.
allow the stunt bot to attain its
maximum speed .
The Semi circular track : Bonus Round
This semi-circular track has a diameter
of 0.75 m . There is also a little
horizontal projection in the end to keep Every competition is perhaps incomplete
the robot to fly-off away. without a bonus round . So if you have been
21
23. Revolutionizing Youth, Redefining Technology Techniche ‘10
running slow on the points scale throughout In case of wireless remote control
the competition ; this round is your chance machine must have a two different
to return back in the game . frequency remote control circuits or a
dual control circuit which may be
The entry to this bonus round opens ONLY interchanged before the start of the race
If the stunt bot manages to bring the key to to avoid frequency interference with
the ground hung to the ring in an unstable other teams.(the case of any
equilibrium in the "ring masters" round . interference in the wireless systems will
not be considered for rematch or
However , the entry to the bonus round results) .
(after the gate opens) , is completely optional Use of pneumatics and hydraulics is
and NO points are deducted if a bot is not allowed.
unable to complete it in given time or does
NOT enter at all , whatsoever the case may Batteries and Power
be. The only permitted batteries are ones
that cannot spill or spray any of their
ARENA SPECIFICATIONS AND contents when damaged or inverted.
COMPONENTS :- This means that standard automotive
The arena consists of a cuboid as shown in and motorcycle wet cell batteries are
the figure with two gates on the opposite strictly prohibited. Examples of
faces : one entry and the other exit . batteries that are permitted: gel cells,
The arena at inside of it is NOT visible and Hawkers, NiCads, NiMh, dry cells,
contains some pits at random places . AGM, etc.
However , to the bot's relief , there will be The electric voltage anywhere in the
circles marked on the cuboid's top surface machine should not be more than 24 V
exactly aligned with the actual pits . DC at any point of time.
The robot should have a master switch
which can be used to deactivate the bot
GAME PLAN :- completely, which includes power to
The entry gate of the bonus round opens drive and weaponry, in under 15
ONLY if the key hung at the ring in the "ring seconds by a manual disconnect.
masters" round in an unstable equilibrium All efforts must be made to protect
is brought to the ground by the bot . battery terminals from a direct short
The bot has to enter the "bonus area" (the and causing a battery fire, failure to do
cuboid) and come out of it from the exit gate so will cause direct disqualification.
avoiding the pits inside by keeping track of Use of damaged, non-leak proof
them using the markers printed on the top batteries may lead to disqualification.
face of the cuboid indicating the exact ICE engines are NOT permitted in the
position of the pits . competition.
All stunt bots must have a light easily
visible from outside that shows its main
power is activated
Machine Specifications:
Prohibited Machineries :-
Dimensions and Fabrications
In robostunts some types of machineries
The stunt-bot must fit in the box of violate the spirit of the competition or they
dimensions: 400mm X 400mm X could be harmful. Prohibited machineries
400mm . have generally included:
The weight of the running machine
should not exceed 10kgs weight. Radio jamming
The machine can be controlled High voltage electric discharge
with/without wires. Off board Power
Liquids (glue, oil, water, inflammable
supplies are allowed. Refer below for
liquids, corrosives…)
further details on battery and power.
Open combustion (fire, explosives…)
22
24. Techniche ‘10 Revolutionizing Youth, Redefining Technology
Un-tethered projectiles If you have a stunt bot design that does
Lasers not fit within the categories set forth in
Visual obstruction these rules or is in someway ambiguous
Flame based weapons or borderline, please contact the event
Any kind of explosive or intentionally organizers.
ignited solid or potentially ignitable Safe innovation is always encouraged,
solid but surprising the event staff with your
Nets, tape, glue, or any other brilliant exploitation of a loophole may
entanglement device cause your stunt bot to be disqualified
High power magnets or electromagnets before it ever competes.
Compliance with all event rules is
mandatory. It is expected that
General Rules: competitors stay within the rules and
procedures of their own accord and do
not require constant policing.
The maximum duration of each round
Each event has safety inspections. It is
will be told on the spot. Any team that
at the sole discretion of the organizers
is not ready at the time specified will be
that your stunt bot is allowed to
disqualified from the competition
compete. As a builder you are obligated
automatically.
to disclose all operating principles and
The machine would be checked for its potential dangers to the organizers.
safety before the competition and would
be discarded if found unsafe for other
participants and spectators. Team Specifications :
The name of your machine must be
prominently displayed on the machine.
Judges' decision shall be treated as A team may consist of a maximum of 8
final and binding on all.
participants. Participants from different
institutes can form a team.
Safety:
ORGANIZERS:
There is no amount of regulation that
can encompass all the dangers
involved. Please take care to not hurt
yourself or others when building, Abhishek +91-9828180273
testing and competing. Singh singh.abhishek@iitg.ac.in
Neeraj +91-9950510848
Kumawat neeraj.kumawat@iitg.ac.in
+91-9678554625
Abhijeet Singh
s.abhijeet@iitg.ernet.in
Hardik +91-9207184951
Sharma hardik@iitg.ernet.in
23
26. Product Launch Launching the most innovative idea in the Market
Bluechips The Virtual Stock Market
Strategem The Marketing Strategy
Brain Child The International B-Plan Competition
27. Techniche ‘10 Revolutionizing Youth, Redefining Technology
BRAIN CHILD The Classical B-Plan
GUIDLINES names will be uploaded on Techniche
website.
General Guidelines:
Executive Summary/Abstract Format:
Following are the broad themes for this
event and entries have to be submitted The abstract should be about 1000 words
under these only: long(excluding annexure and
introduction), stating briefly the purpose
Social Entrepreneurship of the plan, opportunities, financial &
Bio-Business marketing plan, etc
IT-Software
The document should be prepared in
Retail Times New Roman font sized 12 pt with
Power 1.5 line spacing submitted in pdf format.
Banking/Finance
Clean Energy The cover page of the abstract should
contain name of the team members,
Core Sciences
college of the team members and contact
Telecommunication
details. This cover page shall be detached
Biotechnology
before papers are given for panel
Web Portals evaluation. The name of the author or
Electronics their institute should not appear
Manufacturing anywhere in the body of the paper.
Service
Appearance of the same will lead to
Entertainment
disqualification
Hospitality
HRD
Round 2:
Consultancy
Food Processing Detailed Business Plan has to be
Tourism submitted by the short listed teams.
The entries have to be submitted by e-
Round 1: mail to management@techniche.org with
subject: Brain Child - <Team name> and
In this round participants will be
the same will be acknowledged.
submitting the executive summary of
their B-Plan to the following e-mail id: This is an elimination round and in this
management@techniche.org with subject: round 10 teams will be shortlisted for
Brain Child - <Team name> round 3 .
Last date for submission of executive The top 10 teams will be called to IIT
summary is 15th June, 2010.- Guwahati in Techniche 2010 to present
their plans in front of judges.
Based upon the executive summary,
teams will be short-listed for Round 2. The selected teams will be intimated by e-
mail/phone by first week of August 2010
Panel of judges will be eminent people
and their names will be uploaded on
from the industry and academia. The
Techniche website.
decision of the judges will be final and
binding on all contestants. The format of the submissions will be
informed to the teams selected in the first
The selected teams will be intimated by e-
round through mail/phone.
mail/phone by –June 22, 2010 and their
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