SlideShare una empresa de Scribd logo
1 de 30
Date Presentation Title 1 st  July 2010 SheSays: SCAMP Conference
Photo credit: http://www.flickr.com/photos/major_clanger/382513/
“ something that helps us see what the aggregation of many small actions looks like when added together” John Thackara on Macroscopes
John Snow, Cholera Map
Photo credit: http://www.flickr.com/photos/48692800@N00/4359084837/ Jane McGonigal on Happiness Hacking When we play games, we experience relaxation, concentration, cohesion, elation, adventurous thinking, constant challenge, focus, and relief. We want more of these things in everyday life.
FUN DATA
 
 
FUN DATA
Making commuting magical
Photo credit: http://www.flickr.com/photos/kalleboo/3209074959/
achievements
missions
records
personal data
team play
 
Photo credit: http://www.flickr.com/photos/nathangibbs/270969697/
 
 
 
 
 
 
Photo credit: http://www.flickr.com/photos/oberazzi/318947873/
 
 
Photo credit: http://www.flickr.com/photos/emilymills/298380838/
Photo credit: http://www.flickr.com/photos/petereed/138369750/
thank you Katy Lindemann chromaroma.com @chromaroma [email_address] katylindemann.com @katylindemann

Más contenido relacionado

La actualidad más candente

If We Could Talk To The Animals
If We Could Talk To The AnimalsIf We Could Talk To The Animals
If We Could Talk To The AnimalsDiane Cordell
 
Madisson Sobalvarro Final Slideshow
Madisson Sobalvarro Final SlideshowMadisson Sobalvarro Final Slideshow
Madisson Sobalvarro Final SlideshowMadissonAlise
 
Gaming in the Real World: Alternate Reality Games in Libraries
Gaming in the Real World: Alternate Reality Games in LibrariesGaming in the Real World: Alternate Reality Games in Libraries
Gaming in the Real World: Alternate Reality Games in Librariesbaldwind1976
 
Video Games are not the Enemy
Video Games are not the EnemyVideo Games are not the Enemy
Video Games are not the EnemyFSimpson24
 
Pehlke_Zachary_Final_PPP
Pehlke_Zachary_Final_PPPPehlke_Zachary_Final_PPP
Pehlke_Zachary_Final_PPPZachary Pehlke
 
Daniel Stobie Discussion 4
Daniel Stobie Discussion 4Daniel Stobie Discussion 4
Daniel Stobie Discussion 4Stobie8907
 
Morris erik visual resume pcp
Morris erik visual resume pcpMorris erik visual resume pcp
Morris erik visual resume pcpErik Morris
 
Visual Resume - Adam Norman
Visual Resume - Adam NormanVisual Resume - Adam Norman
Visual Resume - Adam NormanAdam Norman
 
Voices for the Library - presentation at CILIP Wales conference
Voices for the Library - presentation at CILIP Wales conferenceVoices for the Library - presentation at CILIP Wales conference
Voices for the Library - presentation at CILIP Wales conferenceBethan Ruddock
 
So You're Going To A Conference!
So You're Going To A Conference!So You're Going To A Conference!
So You're Going To A Conference!Diane Cordell
 
RETHINK
RETHINKRETHINK
RETHINKPEDH
 
The Importance of Teaching Children Foreign Languages
The Importance of Teaching Children Foreign LanguagesThe Importance of Teaching Children Foreign Languages
The Importance of Teaching Children Foreign LanguagesCHrivnak7
 
Travis Randall Personal Persona Project
Travis Randall Personal Persona ProjectTravis Randall Personal Persona Project
Travis Randall Personal Persona ProjectTravis Randall
 
MCC11 - You're on Social Media, now what? Finding the next steps
MCC11 - You're on Social Media, now what? Finding the next stepsMCC11 - You're on Social Media, now what? Finding the next steps
MCC11 - You're on Social Media, now what? Finding the next stepsNimbyist Communications
 
Sterling dana pcp-1407_ppp_outline
Sterling dana pcp-1407_ppp_outlineSterling dana pcp-1407_ppp_outline
Sterling dana pcp-1407_ppp_outlineDana Sterling
 
Whyusetechnology 1234290969809808-3
Whyusetechnology 1234290969809808-3Whyusetechnology 1234290969809808-3
Whyusetechnology 1234290969809808-3MaryBeth Diggins
 

La actualidad más candente (20)

The lecture is dead
The lecture is deadThe lecture is dead
The lecture is dead
 
If We Could Talk To The Animals
If We Could Talk To The AnimalsIf We Could Talk To The Animals
If We Could Talk To The Animals
 
Madisson Sobalvarro Final Slideshow
Madisson Sobalvarro Final SlideshowMadisson Sobalvarro Final Slideshow
Madisson Sobalvarro Final Slideshow
 
Gaming in the Real World: Alternate Reality Games in Libraries
Gaming in the Real World: Alternate Reality Games in LibrariesGaming in the Real World: Alternate Reality Games in Libraries
Gaming in the Real World: Alternate Reality Games in Libraries
 
Video Games are not the Enemy
Video Games are not the EnemyVideo Games are not the Enemy
Video Games are not the Enemy
 
Pehlke_Zachary_Final_PPP
Pehlke_Zachary_Final_PPPPehlke_Zachary_Final_PPP
Pehlke_Zachary_Final_PPP
 
Daniel Stobie Discussion 4
Daniel Stobie Discussion 4Daniel Stobie Discussion 4
Daniel Stobie Discussion 4
 
Morris erik visual resume pcp
Morris erik visual resume pcpMorris erik visual resume pcp
Morris erik visual resume pcp
 
Visual Resume - Adam Norman
Visual Resume - Adam NormanVisual Resume - Adam Norman
Visual Resume - Adam Norman
 
Voices for the Library - presentation at CILIP Wales conference
Voices for the Library - presentation at CILIP Wales conferenceVoices for the Library - presentation at CILIP Wales conference
Voices for the Library - presentation at CILIP Wales conference
 
So You're Going To A Conference!
So You're Going To A Conference!So You're Going To A Conference!
So You're Going To A Conference!
 
When LES Is More
When LES Is MoreWhen LES Is More
When LES Is More
 
RETHINK
RETHINKRETHINK
RETHINK
 
Tips
TipsTips
Tips
 
The Importance of Teaching Children Foreign Languages
The Importance of Teaching Children Foreign LanguagesThe Importance of Teaching Children Foreign Languages
The Importance of Teaching Children Foreign Languages
 
Travis Randall Personal Persona Project
Travis Randall Personal Persona ProjectTravis Randall Personal Persona Project
Travis Randall Personal Persona Project
 
2010 SxSWi in Quotes
2010 SxSWi in Quotes2010 SxSWi in Quotes
2010 SxSWi in Quotes
 
MCC11 - You're on Social Media, now what? Finding the next steps
MCC11 - You're on Social Media, now what? Finding the next stepsMCC11 - You're on Social Media, now what? Finding the next steps
MCC11 - You're on Social Media, now what? Finding the next steps
 
Sterling dana pcp-1407_ppp_outline
Sterling dana pcp-1407_ppp_outlineSterling dana pcp-1407_ppp_outline
Sterling dana pcp-1407_ppp_outline
 
Whyusetechnology 1234290969809808-3
Whyusetechnology 1234290969809808-3Whyusetechnology 1234290969809808-3
Whyusetechnology 1234290969809808-3
 

Similar a Chromaroma @ She Says SCAMP - Jul 10

ALA Preconference Making it Stick
ALA Preconference Making it StickALA Preconference Making it Stick
ALA Preconference Making it StickLori Reed
 
The Creativity (R)Evolution - CREATE Festival 2015
The Creativity (R)Evolution - CREATE Festival 2015The Creativity (R)Evolution - CREATE Festival 2015
The Creativity (R)Evolution - CREATE Festival 2015Denise Jacobs
 
Moy_Roger visual_resume_PCP_1402
Moy_Roger visual_resume_PCP_1402Moy_Roger visual_resume_PCP_1402
Moy_Roger visual_resume_PCP_1402AuraXWolf
 
Kevin Fitzgerald Visual Resume
Kevin Fitzgerald Visual ResumeKevin Fitzgerald Visual Resume
Kevin Fitzgerald Visual ResumeHaseoSAO
 
Alston Bryan Ignite_Presentation_Slideshow
Alston Bryan Ignite_Presentation_SlideshowAlston Bryan Ignite_Presentation_Slideshow
Alston Bryan Ignite_Presentation_Slideshowmrflava70
 
Sikora_Joseph_Visual_Resume_PCP_1402
Sikora_Joseph_Visual_Resume_PCP_1402Sikora_Joseph_Visual_Resume_PCP_1402
Sikora_Joseph_Visual_Resume_PCP_1402sikoraj19
 
Future of digital learning
Future of digital learningFuture of digital learning
Future of digital learningCristina Costa
 
Megan Taite - Professional Persona Project
Megan Taite - Professional Persona ProjectMegan Taite - Professional Persona Project
Megan Taite - Professional Persona Projectmegantaite
 
Find Your Shameless Spark - Inspiring Women Live 2014
Find Your Shameless Spark - Inspiring Women Live 2014Find Your Shameless Spark - Inspiring Women Live 2014
Find Your Shameless Spark - Inspiring Women Live 2014Denise Jacobs
 
Passion Driven Leadership
Passion Driven LeadershipPassion Driven Leadership
Passion Driven LeadershipJeff Piontek
 
Infinite Possibilities - Devoxx Belgium, 2014
Infinite Possibilities - Devoxx Belgium, 2014Infinite Possibilities - Devoxx Belgium, 2014
Infinite Possibilities - Devoxx Belgium, 2014Denise Jacobs
 
Varrati Zack slideshare_presentation
Varrati Zack slideshare_presentationVarrati Zack slideshare_presentation
Varrati Zack slideshare_presentationZack James
 
The Creativity (R)Evolution - High Five Conference 2016
The Creativity (R)Evolution - High Five Conference 2016The Creativity (R)Evolution - High Five Conference 2016
The Creativity (R)Evolution - High Five Conference 2016Denise Jacobs
 
Creativity revolution - SXSW Interactive 2014
Creativity revolution -  SXSW Interactive 2014Creativity revolution -  SXSW Interactive 2014
Creativity revolution - SXSW Interactive 2014Denise Jacobs
 
White Space Creativity
White Space CreativityWhite Space Creativity
White Space CreativityDenise Jacobs
 
Infinite Possibilities - Groupon's GEEKon 2015
Infinite Possibilities - Groupon's GEEKon 2015Infinite Possibilities - Groupon's GEEKon 2015
Infinite Possibilities - Groupon's GEEKon 2015Denise Jacobs
 
BPL: Libraries, Learning & Play
BPL: Libraries, Learning & PlayBPL: Libraries, Learning & Play
BPL: Libraries, Learning & Playhblowers
 

Similar a Chromaroma @ She Says SCAMP - Jul 10 (20)

ALA Preconference Making it Stick
ALA Preconference Making it StickALA Preconference Making it Stick
ALA Preconference Making it Stick
 
The Creativity (R)Evolution - CREATE Festival 2015
The Creativity (R)Evolution - CREATE Festival 2015The Creativity (R)Evolution - CREATE Festival 2015
The Creativity (R)Evolution - CREATE Festival 2015
 
Moy_Roger visual_resume_PCP_1402
Moy_Roger visual_resume_PCP_1402Moy_Roger visual_resume_PCP_1402
Moy_Roger visual_resume_PCP_1402
 
Kevin Fitzgerald Visual Resume
Kevin Fitzgerald Visual ResumeKevin Fitzgerald Visual Resume
Kevin Fitzgerald Visual Resume
 
Alston Bryan Ignite_Presentation_Slideshow
Alston Bryan Ignite_Presentation_SlideshowAlston Bryan Ignite_Presentation_Slideshow
Alston Bryan Ignite_Presentation_Slideshow
 
Gamify Your Work
Gamify Your WorkGamify Your Work
Gamify Your Work
 
Sikora_Joseph_Visual_Resume_PCP_1402
Sikora_Joseph_Visual_Resume_PCP_1402Sikora_Joseph_Visual_Resume_PCP_1402
Sikora_Joseph_Visual_Resume_PCP_1402
 
Future of digital learning
Future of digital learningFuture of digital learning
Future of digital learning
 
Megan Taite - Professional Persona Project
Megan Taite - Professional Persona ProjectMegan Taite - Professional Persona Project
Megan Taite - Professional Persona Project
 
Find Your Shameless Spark - Inspiring Women Live 2014
Find Your Shameless Spark - Inspiring Women Live 2014Find Your Shameless Spark - Inspiring Women Live 2014
Find Your Shameless Spark - Inspiring Women Live 2014
 
Passion Driven Leadership
Passion Driven LeadershipPassion Driven Leadership
Passion Driven Leadership
 
Infinite Possibilities - Devoxx Belgium, 2014
Infinite Possibilities - Devoxx Belgium, 2014Infinite Possibilities - Devoxx Belgium, 2014
Infinite Possibilities - Devoxx Belgium, 2014
 
Varrati Zack slideshare_presentation
Varrati Zack slideshare_presentationVarrati Zack slideshare_presentation
Varrati Zack slideshare_presentation
 
The Creativity (R)Evolution - High Five Conference 2016
The Creativity (R)Evolution - High Five Conference 2016The Creativity (R)Evolution - High Five Conference 2016
The Creativity (R)Evolution - High Five Conference 2016
 
Innovate & die
Innovate & dieInnovate & die
Innovate & die
 
Creativity revolution - SXSW Interactive 2014
Creativity revolution -  SXSW Interactive 2014Creativity revolution -  SXSW Interactive 2014
Creativity revolution - SXSW Interactive 2014
 
White Space Creativity
White Space CreativityWhite Space Creativity
White Space Creativity
 
Infinite Possibilities
Infinite PossibilitiesInfinite Possibilities
Infinite Possibilities
 
Infinite Possibilities - Groupon's GEEKon 2015
Infinite Possibilities - Groupon's GEEKon 2015Infinite Possibilities - Groupon's GEEKon 2015
Infinite Possibilities - Groupon's GEEKon 2015
 
BPL: Libraries, Learning & Play
BPL: Libraries, Learning & PlayBPL: Libraries, Learning & Play
BPL: Libraries, Learning & Play
 

Chromaroma @ She Says SCAMP - Jul 10

Notas del editor

  1. Hi, I’m Katy. I’m a communications strategist, plannery, creative geek type person. I’m a senior strategist at Naked Communications where I’ve been for the last 2.5 years, although I’m actually leaving my wonderful Naked family to try life as a lone gun freelancer (which is both terrifying and immensely exciting in equal measure!) One of the things I’m going to be doing in my new freelance life is working with the fantastic chaps at a company called Mudlark on their new project, a social game called Chromaroma, currently being funded by Channel 4’s digital innovation fund 4IP and Screen West Midlands, The lovely guys at Mudlark asked me if I would serve on the advisory board of Chromaroma and I was delighted to say yes. It’s only in very early Alpha stage, and very much a work in progress, so that’s what I’m going to be talking about today.
  2. OK, slightly wanky plannery insight bit. This is a really smart guy called John Thackara. He’s a former director of the Netherlands Design Institute, and he’s spent the last decade championing smart design. He talks about the importance of “macroscopes.” The opposite of microscopes, which let you see one thing individual in very close up detail, a macroscope is something that helps us see what the aggregation of many small actions looks like when added together, allowing us to understand complexity
  3. A great example of a macroscope was John Snow’s cholera map John Snow is considered to be one of the fathers of epidemiology because of this map. In the mid 19 th century there was a massive outbreak of cholera in Soho, and the commonly accepted theory of the day was that it was an air borne disease John Snow was a physician who managed to prove the disease was waterborne by plotting the incidences of cholera on a map, clearly identifying that the source of the outbreak was a waterpipe on Broad St (now Broadwick St) It was only by taking a step back and being able to look at the micro data as part of a bigger picture that he was able to identify a pattern, and in turn able to actually take action to halt the spread of disease. So macroscopes are one important means of trying to solve a problem
  4. John Snow didn’t know it, but he was a hacker. A hack is a clever solution to a problem, often in the form of a shortcut. Jane McGonigal is an awesomely smart woman and game designer, and director of game research at the Institute of the Future, whose incredible work I urge you to check out. She talks about happiness hacking: Games are really good at making us feel happy – and actually not just happy, but engaged, challenged, focused upon a given task AND happy whilst doing so [click] So how can we use this understanding of game play to make real life more like a game?
  5. So data’s awesome, especially when you can look at it in an aggregate way. And fun is brilliant, and if you believe Jane McGonigal (which I do), can change the world. And at the moment, we’re seeing a lot of cool stuff happen at the intersection between fun, game-like play, and data.
  6. There are loads of examples, especially lots of the location based games like Foursquare, but for me some of the really interesting stuff in the sweet spot between fun and data is where you get game-changing stuff that actually helps change our behaviour. Like the Fiat Eco Drive, which turns monitoring your carbon emissions into a game – you can try and beat your own scores, beat others to become a more efficient driver, and by seeing the aggregate picture of your driving data you can really understand how you’re driving…and the impact of changing how you drive
  7. And of course everyone’s favourite, Nike Plus You all know this one, but I still think it’s worth thinking about it in the context of a mash up between fun and data, and what happens to behaviour when you do this.
  8. And what I’m going to talk to you about today is something which I think is an interesting mashup between fun and data, only this time it’s about commuting. It’s a game called [click] Chromaroma
  9. Commuting in London pretty much sucks. It’s a chore, it’s a grind, it’s often the low point of our day. Wouldn’t it be amazing if we could make commuting [click] MAGICAL
  10. Chromaroma is a game that shows you your movements and location as you swipe your Oyster Card in and out of the Tube (Bus, Tram and Boat coming soon). It connects communities of people who cross paths and routes on a regular basis, and encourages people to make new journeys and use public transport in a different way by exploring new areas and potentially using different modes of public transport. At its simplest, Chromaroma is about amassing the most points possible. By watching your own travel details you can investigate interesting new ways to travel and exciting new destinations in order to get more points. Grab "multipliers" and bonus points by working with a team, building up connections with fellow passengers and discovering mysteries that are attached to locations on your routes. It’s currently in very early stage alpha so what I’m showing you is very very much work in progress!
  11. Part of the game play is about achievements. You get points for achievements such as your first journey, the fastest journey between two stations, the number of different stations you pass through in a single day…
  12. Players are set missions You too could become the Cock of the North if you visit Cockfosters within 7 days, earning you 200 points Although being a Hipsta, and visiting Hoxton, only gets you a measly 50 points, Sorry Hipsters.
  13. This screengrab is from an earlier design, but I’m using it because I’m there [click] on the leader board, and on the current leader board I’m not, and I’m tragically proud of my leader board status Like any good game, you can earn a place on the leaderboard, in this case it’s for fastest journey records
  14. And individuals can also see their own personal data, and see your own travel patterns. Unsurprisingly, given my travel patterns, I’m getting close to earning the full collection of ‘Shoreditch Twat’
  15. You can also play Chromaroma as a team – here you can see which stations on the tube map have been taken by which team, through the lovely visualisations you get when you play Chromaroma You’ll see that the word pattern is used very directly, because we can start to see interesting patterns arising through players’ game play The team have used some of the visualisations from the last few weeks alpha players to show some of the emerging patterns – here’s a snippet from what I think’s quite an entrancing and beautiful video:
  16. OK so that’s a brief overview of what Chromaroma is. But SCAMP is all about work in progress, so I wanted to share with you some of the issues, thoughts, questions and so on that have arisen along the winding road that is the development process
  17. These aren’t quite scamps but they are samples of the design processes the team have been through in the development of the visual interface for Chromaroma. Here’s one experiment with how to visualise things on the London Underground network.
  18. This is another – it feels a lot like a Kandinsky as it explodes into abstraction.
  19. Here are some more developed designs which address different aspects of data representation: Such as player journeys & station stats
  20. Larger granular data such as number of players through stations could be represented as heat maps as in this design.
  21. Or it could be represented as peaks where the colour of the team that owns the station is the colour of the peak, and the height is defined by numbers through.
  22. Or as voxel terrain map.
  23. Pretty designs are all well and good, but actually the development process raises a lot of more fundamental questions as you progress…
  24. The development process itself is quite tangled and interesting! The dev team and the creative team are often working separately and so when they got together for a big 2 day workshop, lots of issues and questions and ideas came out in the process.
  25. One of the really interesting & exciting – but also really problematic – areas, is in the potential of real time data. As you can see from the post it from the dev session a few weeks ago (only with slightly choicer language!)
  26. A number of key questions are beginning to emerge around privacy. The team have just switched on a blanket privacy policy that gives users the ability to choose which players they want to view their travel data and which they don’t, following the facebook model. This is obviously essential in a game based around sharing location. Although pinpointing players exact locations is impossible: 1) because it is only based on station entry and exit and 2) because of a 48hour lag between actual journey and journey history being published by oyster. But looking at journey histories over time it is possible to track patterns of travel and likely times in certain places and surprisingly you can quite easily work out a users approximate place of work and home manor. So the question becomes…..have we created a stalking app and unleashed a litigious monster? The privacy is proving a tricky balance between play and safety. To build up effective gameplay is it essential that people can see the travel strategies of competing players? If a player hides their chess pieces and plays invisibly, even Garry Kasparov couldn’t compete on that uneven playing field. A new dimension emerges where letting others view or not view your travel patterns becomes a strategic ploy. If someone stops sharing their details with me suddenly, can I infer from this that they are conspiring against me in the game or are they travelling somewhere that should be kept private from me. Which is essentially a persons right to privacy of movement. But if the person is a close friend or lover, we might ask the question – why? These are conundrums posed by facebook and its enormous user base on a daily basis, but does it have added significance when applied to mobility? At the moment, we don’t have an answer. The point of the alpha process is to get feedback, so at the moment we’re letting the players be the judge…
  27. And then there’s the future development, bigger picture stuff. Which is some of the stuff I’m working with Toby & the Mudlark team on At the moment the immediate focus is on the development of the game into beta. But we’re thinking ahead, and having ongoing discussions with Transport For London about Chromaroma’s potential in fostering positive behavioral change. What kind of changes do we want to promote? Can we expect people to go “Yeah!”? We think so. TFL’s aim is ultimately not to get everyone on trains and buses, but to get them around London quickly and safely. They’re also well into health. So we’re adding more things to the system to allow us to intelligently create game events that encourage the use of bikes and feet as well as buses, boats, trains and trams. So we’re thinking about how we can develop Chromaroma in partnership with TFL to do this. It’s exciting and we really hope that we can develop the game into something that realises the potential of mashing up fun and data, and provides a useful macroscope into understanding how we use public transport. Exciting times, and a long way to go, but hope you’ve enjoyed a glimpse into the process of developing Chromaroma
  28. Thanks very much for having me!